Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Yep. and here are you modes. Solo-Duels, Small scale-BG's, Large scale-Cyrodiil. It's all there. You can't expect Cyro to cover all of that though. It's open world. Your just going to run into zergs and raids and groups bigger than yours. It's just going to happen.
You can play how you want, just can't cry when ya get run over by more numerous enemies =/
People don´t cry about getting run down per se. It´s just that zos removed all counterplay to getting run down.
If there´s nothing i can to do avoid that scenario from happening i´m not going to come back because larger groups are too much effort for just casually pvping.
If you loose solos and smallgroups cyro dies out.
Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Yep. and here are you modes. Solo-Duels, Small scale-BG's, Large scale-Cyrodiil. It's all there. You can't expect Cyro to cover all of that though. It's open world. Your just going to run into zergs and raids and groups bigger than yours. It's just going to happen.
You can play how you want, just can't cry when ya get run over by more numerous enemies =/
People don´t cry about getting run down per se. It´s just that zos removed all counterplay to getting run down.
If there´s nothing i can to do avoid that scenario from happening i´m not going to come back because larger groups are too much effort for just casually pvping.
If you loose solos and smallgroups cyro dies out.
Oh, they do, Derra. Just the other day I ran into a 4-man. Well, re ran straight into each other. I got one kill, but the others took me down. I then got a t-bagged by them all for a while, and then got a /w. 'Go back to your zerg'. Its when I realised that those guys were on the way back to the resource at a DC-held frontline keep, where we'd just 'zerged them down'. Probably with about 16 DC. Dunno if any of the other DC were grouped.. I wasn't.
Anyways, I always chuckle when you see people who think 4v1 is fine, but 16v4 isn't...
Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Yep. and here are you modes. Solo-Duels, Small scale-BG's, Large scale-Cyrodiil. It's all there. You can't expect Cyro to cover all of that though. It's open world. Your just going to run into zergs and raids and groups bigger than yours. It's just going to happen.
You can play how you want, just can't cry when ya get run over by more numerous enemies =/
People don´t cry about getting run down per se. It´s just that zos removed all counterplay to getting run down.
If there´s nothing i can to do avoid that scenario from happening i´m not going to come back because larger groups are too much effort for just casually pvping.
If you loose solos and smallgroups cyro dies out.
Oh, they do, Derra. Just the other day I ran into a 4-man. Well, re ran straight into each other. I got one kill, but the others took me down. I then got a t-bagged by them all for a while, and then got a /w. 'Go back to your zerg'. Its when I realised that those guys were on the way back to the resource at a DC-held frontline keep, where we'd just 'zerged them down'. Probably with about 16 DC. Dunno if any of the other DC were grouped.. I wasn't.
Anyways, I always chuckle when you see people who think 4v1 is fine, but 16v4 isn't...
LuminaLilly wrote: »A little but of a rant about my first time back in cyrodiil since May.
I'm a solo player looking for some decemt small scale after doing battlegrounds for 2 months straight. I stepped into cyrodiil for 2x so. Boiii the zergs were bad. Gankers with healers, 8 man bank squads, radiant, c.c., root spammers, green bears EVERYWHERE. People running away from me but come back with a zerg and tbagging.
SometimesI get a decent 2vx if I pair up with a good stranger but dang, I thought zergs were bad for the past year, they got worse.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Just because it was designed for large scale, which it was, doesn't mean it is excluding the other play types.
You just can't go in as a solo player or a small group and expect to only find other solo players or small groups.
"Hyped up all their future commitment":
The answer Imperial City. This is much more solo and small scale friendly. Sure you might encounter a giant raid group in here but those have been few and far between lately, and the way this was designed promotes the smaller battles.
So yeah, play how you want, but don't get pissy about others playing how they want, especially when the map was designed in such a way that promotes what the 'zerg' is doing.
Why getting so hyped up? You made a wrong statement. I corrected you. You proceed to pull some assumptions out of ur behind and throw them at me?
Can you communicate like an adult or are you not able to?
Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Yep. and here are you modes. Solo-Duels, Small scale-BG's, Large scale-Cyrodiil. It's all there. You can't expect Cyro to cover all of that though. It's open world. Your just going to run into zergs and raids and groups bigger than yours. It's just going to happen.
You can play how you want, just can't cry when ya get run over by more numerous enemies =/
People don´t cry about getting run down per se. It´s just that zos removed all counterplay to getting run down.
If there´s nothing i can to do avoid that scenario from happening i´m not going to come back because larger groups are too much effort for just casually pvping.
If you loose solos and smallgroups cyro dies out.
Oh, they do, Derra. Just the other day I ran into a 4-man. Well, re ran straight into each other. I got one kill, but the others took me down. I then got a t-bagged by them all for a while, and then got a /w. 'Go back to your zerg'. Its when I realised that those guys were on the way back to the resource at a DC-held frontline keep, where we'd just 'zerged them down'. Probably with about 16 DC. Dunno if any of the other DC were grouped.. I wasn't.
Anyways, I always chuckle when you see people who think 4v1 is fine, but 16v4 isn't...
Generally speaking - you should be able to escape 4 players.
You won´t escape 16 if they´re determined to chase you.
I mostly go by attacking who attacks me or my group.
However the situation you´re describing: You just "zerged" them. I don´t agree with teabagging or hatewhispers - but i´d have killed you aswell and for me it´s something different than simply saying 16v4 = 4v1.
Killing you in that situation is simply a precaution so you´re dead in case more DC arrive and you can´t outnumber them again. It´s totally different from you killing them at the resource.
It would be different if they killed you first and then came back to joing the other DC at the resource.
I try to remember people that don´t attack me when they´re alone/even numbers but do attack when they outnumber me. Those are the players i go out of my way to kill - because those are the players that make cyrodiil a *** experience to play.
Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Yep. and here are you modes. Solo-Duels, Small scale-BG's, Large scale-Cyrodiil. It's all there. You can't expect Cyro to cover all of that though. It's open world. Your just going to run into zergs and raids and groups bigger than yours. It's just going to happen.
You can play how you want, just can't cry when ya get run over by more numerous enemies =/
People don´t cry about getting run down per se. It´s just that zos removed all counterplay to getting run down.
If there´s nothing i can to do avoid that scenario from happening i´m not going to come back because larger groups are too much effort for just casually pvping.
If you loose solos and smallgroups cyro dies out.
Oh, they do, Derra. Just the other day I ran into a 4-man. Well, re ran straight into each other. I got one kill, but the others took me down. I then got a t-bagged by them all for a while, and then got a /w. 'Go back to your zerg'. Its when I realised that those guys were on the way back to the resource at a DC-held frontline keep, where we'd just 'zerged them down'. Probably with about 16 DC. Dunno if any of the other DC were grouped.. I wasn't.
Anyways, I always chuckle when you see people who think 4v1 is fine, but 16v4 isn't...
Generally speaking - you should be able to escape 4 players.
You won´t escape 16 if they´re determined to chase you.
I mostly go by attacking who attacks me or my group.
However the situation you´re describing: You just "zerged" them. I don´t agree with teabagging or hatewhispers - but i´d have killed you aswell and for me it´s something different than simply saying 16v4 = 4v1.
Killing you in that situation is simply a precaution so you´re dead in case more DC arrive and you can´t outnumber them again. It´s totally different from you killing them at the resource.
It would be different if they killed you first and then came back to joing the other DC at the resource.
I try to remember people that don´t attack me when they´re alone/even numbers but do attack when they outnumber me. Those are the players i go out of my way to kill - because those are the players that make cyrodiil a *** experience to play.
Oh, I'm not saying they shouldn't have killed me. They absolutely should have.
I hate it when people don't fight for whatever reasons. Seen it a lot in other games, where the 'known soloers' wouldn't help an ally with a 1v1 with other known soloers and walks on, then others add in from the other side and that 'ally' gets zerged down, then gets annoyed at the other guy for not helping earlier.. Then some 'code' appears for when you should/shouldn't join in... Then it all gets confusing, nobody fights each other and the game gets all screwed up..
Nahh, I'm not going down that route again. I see an enemy, I'm fighting. I don't care what the relative numbers are, who they are, unless I'm obviously totally outmatched - where I'll wait to see if any allies show. Or they run. Can't be arsed with chasing people.
Only thing I really get salty about is 'people getting salty'.
But as to the situation.. It was Roe. DC's southern-most keep. I noticed a resource wasn't blue so went to investigate(I'm solo). It just so happens a bunch of others did too. There was fighting. DC won.
I'm not gonna stand back just because it wasn't a fair fight.. May as well just not play in that case.
Is it my fault more DC came?
Should I not check the resources as a soloer?
Basically if a small group is gonna put themselves in that kind of position, they risk getting zerged. And if they don't like it they simply just shouldn't do it... Cos you can't blame the zergers (unless perhaps it is perhaps an oversized group just doing resources where they should be doing keeps)