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Zergs zergs zergs.

  • Kanar
    Kanar
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    Cyrodiil is not designed for soloing. Can you solo there? Yeah you can go in solo and fight other individuals or small groups but you can't actually do the objective that the zone is designed for: large scale combat. Good luck taking a keep solo, and you have to take a keep to get a scroll (without exploiting).

    If you think large group combat requires no skills then you are wrong. A guild working together is a powerful force that requires skill, leadership and good communication.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    It'll get better once the PvP event ends. Right now you still have a lot of mostly PvE players in Cryodiil trying to collect APs. Zerg play is really the only style that helps them survive. Once they leave Cryodiil, things will go back to normal.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • DeHei
    DeHei
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    The OP is right, you only see zergs.. when you have a fight 1 vs 2 you can be happy.. normally you fight 20sec and from somewhere come 10 other guys and follow you until you are surely be dead.. Maybe after this event we return to smallscale B)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Derra
    Derra
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    ShadowProc wrote: »
    Sigtric wrote: »
    Considering Cyrodiil was designed for large scale....

    That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.

    That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.

    Unfortunately you said it yourself. Play as you want. So they do exactly that. The want to kill with ease so they bunch up.

    Trust me i feel as u do and get triggered, but now there is battlegrounds. You want a consistent gair fight it will be tough open world. Stick to BGs.

    Game is unplayable nonCP if you don´t want to run a meta build. Not an option at all.

    Only reason why cyrodiil is in such a bad state is the size of groups and irrelevance of death in fights. You can´t win outnumbered unless your opponents get bored of dying.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Destyran
    Destyran
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    You should only be allowed in a group of greater than 6 while in the inner ring of emp keeps in cyro there should be a gate that disbaneds groups leaving the central zone. Destro ultis also shouldnt stack would change the leaderboards and the way the zerg game is played.
  • Maryal
    Maryal
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    I don't think we have a uniform definition of what a zerg is. I call it a zergling plague ... you can recognize them by watching how they swarm around in unsent (much like a plague of locusts), destroying everything in their path, so to speak. A zergling plague is not the same thing as a non-zergling large group.
  • Vapirko
    Vapirko
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    Battlegrounds all the way.
  • thedude33
    thedude33
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    vamp_emily wrote: »
    Tip of the day:
    If you are looking for a girlfriend don't go looking for one in a pub full of guys. :)





    Depends on the pub

    1tby7w.jpg
    1v1 Win/Loss Record in PvP.
    1 Wins - 392 Losses (guy was AFK)

  • Thunderknuckles
    Thunderknuckles
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    Yeah, unfortunately OP that's the way it is in OWPvP. GW2 is exactly the same. Just massive blobs of players roaming zones like locusts. If you're running solo you just get wiped right out. lol Unless you're with your own zerg it's no fun at all. In fact, to me, the whole zerg gets boring rather quickly, anyway.
  • Pastas
    Pastas
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    It mades me laugh when I'm playing solo and get caught by a full zerg and they use 3 or 4 ultimates on me.
    Good job guys.
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • Azurya
    Azurya
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    Sigtric wrote: »
    Considering Cyrodiil was designed for large scale....

    that is not true, and you cannot come up with proofe, so why do you just say things that are not true?!

    and I was here too since the beta, when cyrodil was nice and quiet, before the war started there.........

    that were times
    Edited by Azurya on August 1, 2017 11:49AM
  • Brutusmax1mus
    Brutusmax1mus
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    I small scale every day in the busiest campaign. Either with my wife, solo, with my buddy, maybe a few from the guild. Never exceeds more then 6.

    Sure we get zerged down if we are in the wrong place at the wrong time. But normally we have a sense on what's going on and know when to engage, move around, and stay put.

    Needless to say, you're doing something wrong of you can't find the fights. Gotta understand that the zerg is present too though. Can't expect to never see it.
  • runningtings
    runningtings
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    I agree on the whole, however Cyro is a big area.
    Last night in Vivec EU Blues were running over the map for a change, so it was either hang about and defend a keep or go sneaky sneak sneak behind enemy lines and engage in a spot of ganking.

    Eventually I got zerged down, but that was after a few successful kills and a few unsuccessful.
    Point is get on your horse/lioness/automoton and find the fights.
    // DC / EU PC// Garión<< The Black >>
  • Malamar1229
    Malamar1229
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    Whether you believe this game was designed for AvA (zergs) or not does not "justify" the need for a large group of players to chase me out far away from any objective and then line up for teabags.
  • Thunderknuckles
    Thunderknuckles
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    Whether you believe this game was designed for AvA (zergs) or not does not "justify" the need for a large group of players to chase me out far away from any objective and then line up for teabags.

    No, but douchebaggery is human nature. Those kinds of players like doing that. It's like MMO's that have PvP servers. There is always, ever and anon, that small portion of players who level to cap as fast as possible and then go back to starter zones to grief players who have no chance of fighting them. And then, months later, those players simply cannot fathom why their PvP server has become a ghost town. LOL They are so astonishingly self absorbed and thick that it's laughable.
  • Kram8ion
    Kram8ion
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    This sounds like another "go play battlegrounds " solution to complaints about cyrodil and Zerging
    Aussie lag is real!
  • Durham
    Durham
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    Kram8ion wrote: »
    This sounds like another "go play battlegrounds " solution to complaints about cyrodil and Zerging

    Battle Grounds contain no CP and only 4 per team..... There is no option for medium size groups...

    Running 8 to 12 in Cyrodil is extremely fun until the 24+ man ball groups start stacking heals an latency sky rockets... I already see 12 mans practically embarrass large ball guilds...

    I'm all for large scale PVP but I hate the 24 man mechanic... I would prefer 12 man groups like rest of the game... You could still run large numbers (3 groups) but you would have build your groups and you could coordinate hits .. allows for more flanking maneuvers ... Imagine 3 well codinated 12 mans with the right classes... This would actually make you stronger then stacking...

    When you run 24 I think many people never really learn all aspects of the class they are playing.. It's really tough at times to shine in a group of 24... On Vevic you can hit Warlords that have no idea how to PVP outside of smashing 3 buttons on 1 bar with 24 to 48 players...

    Large guilds are vital to PVP in this game.. They are the backbone of alliances .. Many welcome new members unlike small and medium guilds... I just wish we could truly adjust AP and group size to promote the spreading out of the fighting large scale over a large area when this happens all group sizes start to have an immediate impact...
    Edited by Durham on August 2, 2017 6:48PM
    PVP DEADWAIT
    PVP The Unguildables
  • apostate9
    apostate9
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    Derra wrote: »
    ShadowProc wrote: »
    Sigtric wrote: »
    Considering Cyrodiil was designed for large scale....

    That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.

    That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.

    Unfortunately you said it yourself. Play as you want. So they do exactly that. The want to kill with ease so they bunch up.

    Trust me i feel as u do and get triggered, but now there is battlegrounds. You want a consistent gair fight it will be tough open world. Stick to BGs.

    Game is unplayable nonCP if you don´t want to run a meta build. Not an option at all.

    Only reason why cyrodiil is in such a bad state is the size of groups and irrelevance of death in fights. You can´t win outnumbered unless your opponents get bored of dying.

    Then why am I doing so well in non-CP with a hybrid Warden running no proc sets and no destro ult?
  • ezeepeezee
    ezeepeezee
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    Durham wrote: »
    Kram8ion wrote: »
    This sounds like another "go play battlegrounds " solution to complaints about cyrodil and Zerging

    Battle Grounds contain no CP and only 4 per team..... There is no option for medium size groups...

    Running 8 to 12 in Cyrodil is extremely fun until the 24+ man ball groups start stacking heals an latency sky rockets... I already see 12 mans practically embarrass large ball guilds...

    I'm all for large scale PVP but I hate the 24 man mechanic... I would prefer 12 man groups like rest of the game... You could still run large numbers (3 groups) but you would have build your groups and you could coordinate hits .. allows for more flanking maneuvers ... Imagine 3 well codinated 12 mans with the right classes... This would actually make you stronger then stacking...

    When you run 24 I think many people never really learn all aspects of the class they are playing.. It's really tough at times to shine in a group of 24... On Vevic you can hit Warlords that have no idea how to PVP outside of smashing 3 buttons on 1 bar with 24 to 48 players...

    Large guilds are vital to PVP in this game.. They are the backbone of alliances .. Many welcome new members unlike small and medium guilds... I just wish we could truly adjust AP and group size to promote the spreading out of the fighting large scale over a large area when this happens all group sizes start to have an immediate impact...

    While obviously that would be ideal, few people have the wherewithal or motivation to actually coordinate groups like that effectively. You can do it right now, if you so choose. Running coordinated groups of that size (3x12) requires that you know that many people that can effectively play together and listen to orders. Good luck on that.
  • Nutshotz
    Nutshotz
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    We all feel your pain OP, I'll use shadow proc as an example whispering a healer you zerged me down.

    Stuff like that does happen and we can't stop it. Solo and small scale is still around.

    Small scale to me is anything from 2-14 maybe even 16. Now zerging is anything over 24.

    Well a solo player is going to say you zerged me with 6 ppl. No you got xv1 and vice versa.
    <a lot of people may disagree with that but oh well>

    Is zerging bad for the game when any of the factions run 24-48 from keep to keep ? Yes

    Sigtric yes you were a lil triggered, and it's hard to 1vx on a dead server tbh. Now 1vx 10 players now that would be a video id love to see! But not against low level players [cp] or pugs an actual 1vx
  • Kilandros
    Kilandros
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    You could blame zergs. Or you could blame the company that has routinely and intentionally made it more difficult for smaller numbers to compete with larger numbers. Wrobel clearly stated on ESO Live that numbers should always win. That kind of game design only encourages zerging and discourages small scale.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • AhPook_Is_Here
    AhPook_Is_Here
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    Gothren wrote: »
    Depending on your feelings towards zergs:

    Zergs can be seen as this
    zerg-rush.jpg

    or zergs can be seen as this
    when_birds_attack_27.jpg

    So either a bunch of old men who didn't want to pay their taxes, or one old man who got a bunch of birds angry? I'm lost.
    “Whatever.”
    -Unknown American
  • Publius_Scipio
    Publius_Scipio
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    I really don't understand why players still think Cyrodiil and Imperial City should be/are zerg free. Wasn't, isn't, won't be the case. In a massive zone where hundreds of players from three teams populate the arena, you will have zergs. The whole point of Cyrodiil is one giant three-way zerg royal rumble. I don't remember any marketing material from back in 2013-2014 that showed Cyrodiil as not being one big royal rumble. This is actually the truth.

    And ZOS listened to the players. They added dueling, most recently battlegrounds. Game balance is a whole different debate. Right now dueling can't really be taken seriously as some builds can just crush others no matter what. And this is proven in dueling tournaments where players want to get "serious" about things, and you see lists of items/gear that are "banned" (lol). And lets say tomorrow you woke up and ESO had the absolute perfect world 100% balance. Balance would mean you still aren't surviving getting mauled by 2, 3, 4, 5+ other players of similar level and experience.
  • technohic
    technohic
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    I logged in the NA No Cp campaign quick last night solo. Wasn't really trying but got into a handful of 3-5 vs 3-5 and walked one where an enemy was just finishing up an ally so had a 1 v1 of sorts. I was pretty bad and made a lot of mistakes and lost but it was there. It happens, but I wouldn't expect it to
  • Dystopia2020
    Dystopia2020
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    Organized "zergs" win; just cause you have 40 people running together does not mean they are not communicating and cannot coordinate their ultimates.
    What is Cyrodiil about? Helping your team win.
    Apotheosis Priori~ EP Altmer Vamplar
    Illumanatus Priori~ EP Altmer Mag Sorc
    Apostate Priori~ EP Altmer Mag DK
    Apostate De'Void~ (retired) AD Altmer crafter
    PC/ NA, Vivec
    This is the Spiral Skein. The tower is One. The strands are Eight. The lessons are Forever.
    "No really, I AM an Ayleid".
  • Derra
    Derra
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    apostate9 wrote: »
    Derra wrote: »
    ShadowProc wrote: »
    Sigtric wrote: »
    Considering Cyrodiil was designed for large scale....

    That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.

    That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.

    Unfortunately you said it yourself. Play as you want. So they do exactly that. The want to kill with ease so they bunch up.

    Trust me i feel as u do and get triggered, but now there is battlegrounds. You want a consistent gair fight it will be tough open world. Stick to BGs.

    Game is unplayable nonCP if you don´t want to run a meta build. Not an option at all.

    Only reason why cyrodiil is in such a bad state is the size of groups and irrelevance of death in fights. You can´t win outnumbered unless your opponents get bored of dying.

    Then why am I doing so well in non-CP with a hybrid Warden running no proc sets and no destro ult?

    Dunno? Fighting potatoes that can´t play cp mostly?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • diskiukas
    diskiukas
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    always playing solo, cant say that zergs causing too much annoyance for me like they used to. I have bigger issue regarding those 100% dodge chance( even when running away from you), 100% immunity to any disabling effect, hitting like a train, while never having any sustain issues , never having server related issues, like most of us mortals do, making 0 human mistakes while fighting, solos, than I have issues with zergs.
  • Dreyloch
    Dreyloch
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    Sigtric wrote: »
    Considering Cyrodiil was designed for large scale....

    That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.

    That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.

    Yep. and here are you modes. Solo-Duels, Small scale-BG's, Large scale-Cyrodiil. It's all there. You can't expect Cyro to cover all of that though. It's open world. Your just going to run into zergs and raids and groups bigger than yours. It's just going to happen.

    You can play how you want, just can't cry when ya get run over by more numerous enemies =/
    Edited by Dreyloch on August 10, 2017 3:12AM
    "The fear of Death, is often worse than death itself"
  • Zbigb4life
    Zbigb4life
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    Crying about zergs in an MMO??? So strange, if you want to play solo use your gameboy ;)
  • Derra
    Derra
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    Dreyloch wrote: »
    Sigtric wrote: »
    Considering Cyrodiil was designed for large scale....

    That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.

    That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.

    Yep. and here are you modes. Solo-Duels, Small scale-BG's, Large scale-Cyrodiil. It's all there. You can't expect Cyro to cover all of that though. It's open world. Your just going to run into zergs and raids and groups bigger than yours. It's just going to happen.

    You can play how you want, just can't cry when ya get run over by more numerous enemies =/

    People don´t cry about getting run down per se. It´s just that zos removed all counterplay to getting run down.
    If there´s nothing i can to do avoid that scenario from happening i´m not going to come back because larger groups are too much effort for just casually pvping.

    If you loose solos and smallgroups cyro dies out.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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