ShadowProc wrote: »Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Unfortunately you said it yourself. Play as you want. So they do exactly that. The want to kill with ease so they bunch up.
Trust me i feel as u do and get triggered, but now there is battlegrounds. You want a consistent gair fight it will be tough open world. Stick to BGs.
vamp_emily wrote: »Tip of the day:
If you are looking for a girlfriend don't go looking for one in a pub full of guys.
Considering Cyrodiil was designed for large scale....
Malamar1229 wrote: »Whether you believe this game was designed for AvA (zergs) or not does not "justify" the need for a large group of players to chase me out far away from any objective and then line up for teabags.
This sounds like another "go play battlegrounds " solution to complaints about cyrodil and Zerging
ShadowProc wrote: »Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Unfortunately you said it yourself. Play as you want. So they do exactly that. The want to kill with ease so they bunch up.
Trust me i feel as u do and get triggered, but now there is battlegrounds. You want a consistent gair fight it will be tough open world. Stick to BGs.
Game is unplayable nonCP if you don´t want to run a meta build. Not an option at all.
Only reason why cyrodiil is in such a bad state is the size of groups and irrelevance of death in fights. You can´t win outnumbered unless your opponents get bored of dying.
This sounds like another "go play battlegrounds " solution to complaints about cyrodil and Zerging
Battle Grounds contain no CP and only 4 per team..... There is no option for medium size groups...
Running 8 to 12 in Cyrodil is extremely fun until the 24+ man ball groups start stacking heals an latency sky rockets... I already see 12 mans practically embarrass large ball guilds...
I'm all for large scale PVP but I hate the 24 man mechanic... I would prefer 12 man groups like rest of the game... You could still run large numbers (3 groups) but you would have build your groups and you could coordinate hits .. allows for more flanking maneuvers ... Imagine 3 well codinated 12 mans with the right classes... This would actually make you stronger then stacking...
When you run 24 I think many people never really learn all aspects of the class they are playing.. It's really tough at times to shine in a group of 24... On Vevic you can hit Warlords that have no idea how to PVP outside of smashing 3 buttons on 1 bar with 24 to 48 players...
Large guilds are vital to PVP in this game.. They are the backbone of alliances .. Many welcome new members unlike small and medium guilds... I just wish we could truly adjust AP and group size to promote the spreading out of the fighting large scale over a large area when this happens all group sizes start to have an immediate impact...
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ShadowProc wrote: »Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Unfortunately you said it yourself. Play as you want. So they do exactly that. The want to kill with ease so they bunch up.
Trust me i feel as u do and get triggered, but now there is battlegrounds. You want a consistent gair fight it will be tough open world. Stick to BGs.
Game is unplayable nonCP if you don´t want to run a meta build. Not an option at all.
Only reason why cyrodiil is in such a bad state is the size of groups and irrelevance of death in fights. You can´t win outnumbered unless your opponents get bored of dying.
Then why am I doing so well in non-CP with a hybrid Warden running no proc sets and no destro ult?
Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Mojomonkeyman wrote: »Considering Cyrodiil was designed for large scale....
That's plain wrong. ZOS even launched a endgame prerelease page were they specifically emphasized how they want to incorporate all playstyles into cyrodiil - they even defined those playstyles as "solo", "small", "large" and hyped up all their future commitment on how all of those sytles are wanted and playable.
That endgame outlook was basically the reason for me to buy the game, so yeah, play how you want within a huge pvp map - thats what they advertized for.
Yep. and here are you modes. Solo-Duels, Small scale-BG's, Large scale-Cyrodiil. It's all there. You can't expect Cyro to cover all of that though. It's open world. Your just going to run into zergs and raids and groups bigger than yours. It's just going to happen.
You can play how you want, just can't cry when ya get run over by more numerous enemies =/