- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
MLGProPlayer wrote: »NukeAllTheThings wrote: »Ok, since many here are pretty upset with a 400-500 loss in magicka on Necro and state it is now a DPS loss.....how much DPS have you lost in testing it. or how much will you lose?
Necropotence and Julianos were very close before the changes, like +/- 1% (Julianos better for Warden, Necro better for sorc). Julianos got buffed. Mother's Sorrow got buffed. Necro got nerfed.
It's not hard to see that Necro is out of the meta. It was barely in the meta before it got nerfed.
Diversity is the issue, and it's not limited to Necro.MLGProPlayer wrote: »The problem with nerfing necro is that it kills build diversity. Everyone will be wearing the exact same gear next patch, where as before, at least sorcs and wardens could get away with something a little different.
@MLGProPlayer , NB's fight naked. Who has time to bother getting dressed when you can simply cloak and walk out the front door.FloppyTouch wrote: »MLGProPlayer wrote: »
Sorcs wore Necro or Netch
Wardens wore Julianos or Necro
Templars wore Julianos
DKs wore Silks or BSW
I don't know what NBs wore
One of those sets was just removed from the meta for no reason. More than likely, warden, templar, and sorc will all be wearing Julianos next patch.
But most of pve was sorcss anyways was the point
Diversity is the issue, and it's not limited to Necro.
It's the consistent meta change. It's the fact that for any given class/stat, there are generally limited BiS options. It doesn't matter that those change with the patches, it's still the BiS limitation.
What would be nice if you could truly get comparable results with more than a small handful of gear choices.
@Qbiken , of course there is only one "Best." I would say within 5% of BiS would be reasonable.Diversity is the issue, and it's not limited to Necro.
It's the consistent meta change. It's the fact that for any given class/stat, there are generally limited BiS options. It doesn't matter that those change with the patches, it's still the BiS limitation.
What would be nice if you could truly get comparable results with more than a small handful of gear choices.
Of course there´s a limited BiS options. That´s the defenition of BiS (more or less). And I´m curious about about your vision of "comparable results"? I´m guessing that the difference between the next BiS and the "old BiS" won´t be that huge as people believe it will be (and to be honest, it rarely is)
The BiS limitation is for the PvE raiders that compeats for scores. For the most/majority players the difference between 2nd BiS and #1 BiS is minimal, almost neglectable (in most cases).
But I can be wrong, we´ll just have to wait and see how it turns out to be next patch
Stop calling the living pet requirement, it's really a non factor. And I'm yet to see a parse where julianos outperform new necro on mag sorcs, no idea where you got your conclusions from. And even if that was the case, i'd bet it's quite close, much rather have that than the domination current necro have.TequilaFire wrote: »Wow my Mag Warden will only have 41,150 max magicka instead of 42,000 oh no!
People on this forum. lol
^That moment when you don't understand how stats work in this game....
The only place where this change is positive is in PvP, yet you'll still see those Pet builds that are broken in 1v1s since the inherent issues are untouched.
As for PvE, this set is now outclassed by other DPS sets which do not have a requirement for a living pet to be active.
@Asardes thank you so much for actually posting numbers for everyone.Instead of just saying its this with nothing to back it up.It's not much anyway:
Now it adds 967x3+4000=6900 Maximum magicka
After patch 1096x3+3150=6440 Maximum magicka because the 1-4p maximum magicka bonuses get buffed by 13.3%
Only ~460 maximum magicka, which is equivalent to about ~44 effective spell damage.
Assuming your current spell damage is around 3K and maximum magicka around 55K your effective spell damage will be ~8240. The nerf will only be equivalent to about 0.5-0.7% DPS. The higher number assumes that a large portion comes from scamp, which only scales on maximum magicka. But in practice that's most likely not true, since LA and HA scale mostly on spell damage, which offsets the value. Let's say somewhere in the middle at 0.6%, or 240 DPS on a 40K parse. That's basically within the margin of error for consecutive rotations so you won't even notice it in practice. Furthermore, it will most likely be offset by the extra 10 CP you get to spend in the blue constellation.
However, other things may work against Necropotence nevertheless. Mostly the much stronger buff that 1-4p spell critical bonuses get, which is 55%. So sets with such bonuses may end up parsing close, or even beating Necropotence by a small margin.
Most people playing this game and posting on the forums actually suffer from an aggressive form of magical thinking thar makes them fetishise certain sets and even traits that they've heard they are BiS without actually looking at maths which is plain, simple and not even hidden.
Remember the days when people endlessly farmed the illusive BSW sharpened inferno staff, even if the set, assuming a perfect rotation, only gave about 60 spell damage more than Julianos, that translated to less than 1% of overall damage? And it was nerfed so it's inferior to Julianos by a large margin now. Same goes for Automaton that is no better than Hunding's even on classes that have the highest proportion of their DPS as physical damage - even those have >20% of their DPS coming from PI, especially in the execute phase where it matters most? Or War Maiden, Netch Touch, Spider Cultist etc.
Or the divines trait that only boosts your DPS by ~0.5% per piece assuming very high critical multipliers. And people actually spent weeks farming those, losing out on more entertaining and challenging game or RL activities. I'd rather match crafted and dropped gear that mathematically comes within 1% of the supposed all dropped BiS setup then use the time saved to actually play what I like, practice for hard content I want to progress or simply play less.
FloppyTouch wrote: »Most people playing this game and posting on the forums actually suffer from an aggressive form of magical thinking thar makes them fetishise certain sets and even traits that they've heard they are BiS without actually looking at maths which is plain, simple and not even hidden.
Remember the days when people endlessly farmed the illusive BSW sharpened inferno staff, even if the set, assuming a perfect rotation, only gave about 60 spell damage more than Julianos, that translated to less than 1% of overall damage? And it was nerfed so it's inferior to Julianos by a large margin now. Same goes for Automaton that is no better than Hunding's even on classes that have the highest proportion of their DPS as physical damage - even those have >20% of their DPS coming from PI, especially in the execute phase where it matters most? Or War Maiden, Netch Touch, Spider Cultist etc.
Or the divines trait that only boosts your DPS by ~0.5% per piece assuming very high critical multipliers. And people actually spent weeks farming those, losing out on more entertaining and challenging game or RL activities. I'd rather match crafted and dropped gear that mathematically comes within 1% of the supposed all dropped BiS setup then use the time saved to actually play what I like, practice for hard content I want to progress or simply play less.
So much this when everyone was using bsw and moon dancer I was upswing juli and willpower and random gold staffs. My dps was 31k with that set up after farming like crazy for months I go moondancer and divines bsw my dps went to 32k self buffed.
Point is I agree all those months of farming BiS for a 1k dps change just seemed like a waste of time.
FloppyTouch wrote: »Most people playing this game and posting on the forums actually suffer from an aggressive form of magical thinking thar makes them fetishise certain sets and even traits that they've heard they are BiS without actually looking at maths which is plain, simple and not even hidden.
Remember the days when people endlessly farmed the illusive BSW sharpened inferno staff, even if the set, assuming a perfect rotation, only gave about 60 spell damage more than Julianos, that translated to less than 1% of overall damage? And it was nerfed so it's inferior to Julianos by a large margin now. Same goes for Automaton that is no better than Hunding's even on classes that have the highest proportion of their DPS as physical damage - even those have >20% of their DPS coming from PI, especially in the execute phase where it matters most? Or War Maiden, Netch Touch, Spider Cultist etc.
Or the divines trait that only boosts your DPS by ~0.5% per piece assuming very high critical multipliers. And people actually spent weeks farming those, losing out on more entertaining and challenging game or RL activities. I'd rather match crafted and dropped gear that mathematically comes within 1% of the supposed all dropped BiS setup then use the time saved to actually play what I like, practice for hard content I want to progress or simply play less.
So much this when everyone was using bsw and moon dancer I was upswing juli and willpower and random gold staffs. My dps was 31k with that set up after farming like crazy for months I go moondancer and divines bsw my dps went to 32k self buffed.
Point is I agree all those months of farming BiS for a 1k dps change just seemed like a waste of time.
FloppyTouch wrote: »Most people playing this game and posting on the forums actually suffer from an aggressive form of magical thinking thar makes them fetishise certain sets and even traits that they've heard they are BiS without actually looking at maths which is plain, simple and not even hidden.
Remember the days when people endlessly farmed the illusive BSW sharpened inferno staff, even if the set, assuming a perfect rotation, only gave about 60 spell damage more than Julianos, that translated to less than 1% of overall damage? And it was nerfed so it's inferior to Julianos by a large margin now. Same goes for Automaton that is no better than Hunding's even on classes that have the highest proportion of their DPS as physical damage - even those have >20% of their DPS coming from PI, especially in the execute phase where it matters most? Or War Maiden, Netch Touch, Spider Cultist etc.
Or the divines trait that only boosts your DPS by ~0.5% per piece assuming very high critical multipliers. And people actually spent weeks farming those, losing out on more entertaining and challenging game or RL activities. I'd rather match crafted and dropped gear that mathematically comes within 1% of the supposed all dropped BiS setup then use the time saved to actually play what I like, practice for hard content I want to progress or simply play less.
So much this when everyone was using bsw and moon dancer I was upswing juli and willpower and random gold staffs. My dps was 31k with that set up after farming like crazy for months I go moondancer and divines bsw my dps went to 32k self buffed.
Point is I agree all those months of farming BiS for a 1k dps change just seemed like a waste of time.
I'm using now:
Magicka Sorcerer: 5 Law of Julianos + 4 Infallible Mage + 2 Ilambris
Stamina Dragonknight: 5 Hunding's Rage + 5 Sunderflame + 2 Kra'gh
Stamina Nightblade: 5 Night Mother's Gaze + 5 Vicious Serpent + 2 Velidreth
Note that the setup is not mathematically optimal, but provides adequate DPS, and in the case of the latter two also group support in the form of added penetration to the target. I only started practicing last week, but I can pull about 28K single target, self buffed and self sustained with only trash pots, heavy attack and class/weapon skill for major brutality. Only the NB has hit trials thus far, and I've managed to pull about 38K on the Mage in vAA. As the time has been short, I'm sure there's still plenty of room for improvement, and gear is only a small part of it.
Flameheart wrote: »FloppyTouch wrote: »Most people playing this game and posting on the forums actually suffer from an aggressive form of magical thinking thar makes them fetishise certain sets and even traits that they've heard they are BiS without actually looking at maths which is plain, simple and not even hidden.
Remember the days when people endlessly farmed the illusive BSW sharpened inferno staff, even if the set, assuming a perfect rotation, only gave about 60 spell damage more than Julianos, that translated to less than 1% of overall damage? And it was nerfed so it's inferior to Julianos by a large margin now. Same goes for Automaton that is no better than Hunding's even on classes that have the highest proportion of their DPS as physical damage - even those have >20% of their DPS coming from PI, especially in the execute phase where it matters most? Or War Maiden, Netch Touch, Spider Cultist etc.
Or the divines trait that only boosts your DPS by ~0.5% per piece assuming very high critical multipliers. And people actually spent weeks farming those, losing out on more entertaining and challenging game or RL activities. I'd rather match crafted and dropped gear that mathematically comes within 1% of the supposed all dropped BiS setup then use the time saved to actually play what I like, practice for hard content I want to progress or simply play less.
So much this when everyone was using bsw and moon dancer I was upswing juli and willpower and random gold staffs. My dps was 31k with that set up after farming like crazy for months I go moondancer and divines bsw my dps went to 32k self buffed.
Point is I agree all those months of farming BiS for a 1k dps change just seemed like a waste of time.
I'm using now:
Magicka Sorcerer: 5 Law of Julianos + 4 Infallible Mage + 2 Ilambris
Stamina Dragonknight: 5 Hunding's Rage + 5 Sunderflame + 2 Kra'gh
Stamina Nightblade: 5 Night Mother's Gaze + 5 Vicious Serpent + 2 Velidreth
Note that the setup is not mathematically optimal, but provides adequate DPS, and in the case of the latter two also group support in the form of added penetration to the target. I only started practicing last week, but I can pull about 28K single target, self buffed and self sustained with only trash pots, heavy attack and class/weapon skill for major brutality. Only the NB has hit trials thus far, and I've managed to pull about 38K on the Mage in vAA. As the time has been short, I'm sure there's still plenty of room for improvement, and gear is only a small part of it.
I use pretty the same on my stamblade. I change to Kragh in ST encounters though. I love VS for sustain and the Minor Slayer.
My Sorc now uses Necropotence (pet) and Netch (no pet). It will like your build after the patch (because I lack appropriate Aether and Moondancer staffs right now, otherwise it would be 5 x Aether/Moondancer on back bar).
My magDK (raid char) uses 5x SotS + 4 (5) Moondancer (SotS firestaff frontbar, Moondancer lightning staff backbar to grab a synergy there). After the patch SotS will be BWS (have BWS armor since ages, but I hate farming BWS flame staffs...I hate CoA1...)
I have no vMA staffs either for all my chars.
I just wonder if it will make sense to play 2 x 5-piece-sets as a DD after the patch goes live to get rid of undaunted sets (just 1 piece with a good bonus like magicka or crit, because those stats will be improved), because combos like Julianos + Spriggan will be very powerful and what difference it will make if those five piece sets dont have jewelry with the Minor Slayer buff (otherwise one of them has to be Aether or Mopondancer or comparable stamina sets).
Me neither...Stop calling the living pet requirement, it's really a non factor. And I'm yet to see a parse where julianos outperform new necro on mag sorcs, no idea where you got your conclusions from. And even if that was the case, i'd bet it's quite close, much rather have that than the domination current necro have.TequilaFire wrote: »Wow my Mag Warden will only have 41,150 max magicka instead of 42,000 oh no!
People on this forum. lol
^That moment when you don't understand how stats work in this game....
The only place where this change is positive is in PvP, yet you'll still see those Pet builds that are broken in 1v1s since the inherent issues are untouched.
As for PvE, this set is now outclassed by other DPS sets which do not have a requirement for a living pet to be active.
sorc shields are closer to 17k with battlespirit active.harness would be closer to 11kPeaNutShotz wrote: »@SnubbS
Sorc pet builds will be unkillable in a 1v1. That made me chuckle.
No class is unkillable in a 1v1. Just gotta figure out that class's weakness in a single rotation.
I do understand that a pet build sorc won @Quantum_V dueling tournament last month if I'm not mistaken?
If you're playing Sorc pet build to it's fullest potential and using everything the game gives you, it's unkillable 1v1. Of course, when people say 'Unkillable' such as I did, we don't mean literally no one ever can kill one—we mean that it's by far the best option available in the game. Outside of the Sorc catastrophically messing up, they're not going to die.
I've never heard of that dueling tournament as I don't follow non-xbox na ones, but as for Xbox-NA, I haven't seen a dueling tournament in 5-6 months that didn't ban Sorc pets. However, if there were a tourney where literally anything goes—I'd put any money on a 5x Necro 2x InfernalGuardian pet build—nothing can even compete with that.MehrunesFlagon wrote: »PeaNutShotz wrote: »@SnubbS
Sorc pet builds will be unkillable in a 1v1. That made me chuckle.
No class is unkillable in a 1v1. Just gotta figure out that class's weakness in a single rotation.
I do understand that a pet build sorc won @Quantum_V dueling tournament last month if I'm not mistaken?
Realistically a pet sorcs biggest weakness is when they have to resummon,and the pets are so easy to kill. Although this should be obvious.
The pets really aren't that easy to kill—sure that's the "weakness"—but the weakness isn't very weak. The Sorc has infinite sustain, and is spamming 11k wards, and the twilight BoL.
Sigh, so the gear hawkers must have caught wind of the nerf and impending changing meta -- couldn't find any Mother's Sorrow pieces in divines for under 40K last night. I picked up a few cheap pieces in impen, and am wondering if it's even going to be worth it.
I previously ran 5 Necro, 4 Julianos, 2 Willpower (yeah, I know, no Monster sets... I couldn't be arsed to grind for keys while setting up my sorc, and still couldn't be arsed). Based on the minor buffs to Necro (excluding the 5-piece nerf), would I end up losing much if I went 5 Julianos, 4 Necro, 2 Willpower and swapped in bound aegis over volatile familiar for the 8% magicka boost? Or are the buffs to Mother's Sorrow really going to be THAT good? My current Willpower rings aren't arcane, as I wanted to add a bit of extra health for soloing dungeons. I'm wondering, though, if with the extra defense that bound aegis brings, I could swap those rings to the arcane version. Magicka shields kinda negate the need for healthy rings anyway. Thoughts? I'm not looking to be BIS, but I also don't want to be less effective than I was before.
Countcalorie wrote: »sorc shields are closer to 17k with battlespirit active.harness would be closer to 11kPeaNutShotz wrote: »@SnubbS
Sorc pet builds will be unkillable in a 1v1. That made me chuckle.
No class is unkillable in a 1v1. Just gotta figure out that class's weakness in a single rotation.
I do understand that a pet build sorc won @Quantum_V dueling tournament last month if I'm not mistaken?
If you're playing Sorc pet build to it's fullest potential and using everything the game gives you, it's unkillable 1v1. Of course, when people say 'Unkillable' such as I did, we don't mean literally no one ever can kill one—we mean that it's by far the best option available in the game. Outside of the Sorc catastrophically messing up, they're not going to die.
I've never heard of that dueling tournament as I don't follow non-xbox na ones, but as for Xbox-NA, I haven't seen a dueling tournament in 5-6 months that didn't ban Sorc pets. However, if there were a tourney where literally anything goes—I'd put any money on a 5x Necro 2x InfernalGuardian pet build—nothing can even compete with that.MehrunesFlagon wrote: »PeaNutShotz wrote: »@SnubbS
Sorc pet builds will be unkillable in a 1v1. That made me chuckle.
No class is unkillable in a 1v1. Just gotta figure out that class's weakness in a single rotation.
I do understand that a pet build sorc won @Quantum_V dueling tournament last month if I'm not mistaken?
Realistically a pet sorcs biggest weakness is when they have to resummon,and the pets are so easy to kill. Although this should be obvious.
The pets really aren't that easy to kill—sure that's the "weakness"—but the weakness isn't very weak. The Sorc has infinite sustain, and is spamming 11k wards, and the twilight BoL.