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What do you think of necropotence nerf?

  • MLGProPlayer
    MLGProPlayer
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    Currently, on the live server, this is what Necropotence does at cp160 gold quality:

    (2 items) Adds 967 Max Magicka
    (3 items) Adds 967 Max Magicka
    (4 items) Adds 967 Max Magicka
    (5 items) While you have pets active, increase Max Magicka by 4000

    Which adds up to 6901 magicka.

    For HotR, it'll look like this:

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 1096 Max Magicka
    (4 items) Adds 1096 Max Magicka
    (5 items) While you have pets active, increase Max Magicka by 3150

    Which is 6440 magicka.

    It's only a 461 magicka difference. It's a seriously minuscule nerf. Everyone seems to be forgetting that 2-4 piece bonuses are being buffed.

    But 2-4 pc is being buffed on every set, so that's irrelevant. Sets get compared against one another when determining BiS. Necro was nerfed relative to other magicka sets.
    Edited by MLGProPlayer on August 8, 2017 5:07AM
  • Alchemical
    Alchemical
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    I don't think anything of it. I didn't wanna grind it, since it's one of my least favorite zones, and I didn't want to pay the dumb prices, so I fiddled around with some other sets in the meantime.
  • Ihatenightblades
    Ihatenightblades
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    UppGRAYxDD wrote: »
    Shadowrend+necropotence+MagDK/Magplar=LULZ!!! Get ready

    You do know shadowrend has 10% uptime max right?
  • Ep1kMalware
    Ep1kMalware
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    Astrid_V wrote: »
    Stop nerfing good sets and buff useless ones.

    Amen. This game is dying lol
  • Septimus_Magna
    Septimus_Magna
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    UppGRAYxDD wrote: »
    Shadowrend+necropotence+MagDK/Magplar=LULZ!!! Get ready

    You do know shadowrend has 10% uptime max right?

    Not on PTS, if you take constant dmg it basically procs a couple seconds of cooldown. The uptime in fights will be closer to 80% from what Ive seen.
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  • method__01
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    problem is that most of player base does not run trials or vet dungeons and all rely
    to dropped sets like the ones who are about to get nerf next patch
    im talking about spinner's,spriggan's,necro etc

    why nerf the sets 90% of players play and spend a considerable amount of time to farm?
    none likes trials.gather 12 ppl to group is already hard-not enough time-most play solo etc-some of reasons
    inv space isnt infinite so we can store every weapon/armor for future use cause we dont know what next patch nefrs
    took me almost a year to gather all my gear for my 14 toons and lots of money for gold enchantments,mats etc
    now within one month you decide all this is crap-or outdated and must start farm again....
    thank god i got all Julianos pieces yellow and use it as a base for mag toons

    /rant off
    PC EU/NA /// PS4 EU/NA

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    desperately need a survey assistant
  • SnubbS
    SnubbS
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    @SnubbS

    Sorc pet builds will be unkillable in a 1v1. That made me chuckle.

    No class is unkillable in a 1v1. Just gotta figure out that class's weakness in a single rotation.

    I do understand that a pet build sorc won @Quantum_V dueling tournament last month if I'm not mistaken?

    If you're playing Sorc pet build to it's fullest potential and using everything the game gives you, it's unkillable 1v1. Of course, when people say 'Unkillable' such as I did, we don't mean literally no one ever can kill one—we mean that it's by far the best option available in the game. Outside of the Sorc catastrophically messing up, they're not going to die.

    I've never heard of that dueling tournament as I don't follow non-xbox na ones, but as for Xbox-NA, I haven't seen a dueling tournament in 5-6 months that didn't ban Sorc pets. However, if there were a tourney where literally anything goes—I'd put any money on a 5x Necro 2x InfernalGuardian pet build—nothing can even compete with that.
    @SnubbS

    Sorc pet builds will be unkillable in a 1v1. That made me chuckle.

    No class is unkillable in a 1v1. Just gotta figure out that class's weakness in a single rotation.

    I do understand that a pet build sorc won @Quantum_V dueling tournament last month if I'm not mistaken?

    Realistically a pet sorcs biggest weakness is when they have to resummon,and the pets are so easy to kill. Although this should be obvious.

    The pets really aren't that easy to kill—sure that's the "weakness"—but the weakness isn't very weak. The Sorc has infinite sustain, and is spamming 11k wards, and the twilight BoL.
    Edited by SnubbS on August 8, 2017 5:38AM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • greylox
    greylox
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    Why? So many useless sets to buff and they mess with a useful one.
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  • Agalloch
    Agalloch
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    Besides the necro nerf mag sorc must be nerfed too.

    Look at stamina classes, especially at stamina dk. All stamina classes were nerfed.

    So ..people ..pls stop complain ..the necro set will still be good ...and I'm sure @Asayre will prove that.
  • MLGProPlayer
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    method__01 wrote: »
    problem is that most of player base does not run trials or vet dungeons and all rely
    to dropped sets like the ones who are about to get nerf next patch
    im talking about spinner's,spriggan's,necro etc

    why nerf the sets 90% of players play and spend a considerable amount of time to farm?
    none likes trials.gather 12 ppl to group is already hard-not enough time-most play solo etc-some of reasons
    inv space isnt infinite so we can store every weapon/armor for future use cause we dont know what next patch nefrs
    took me almost a year to gather all my gear for my 14 toons and lots of money for gold enchantments,mats etc
    now within one month you decide all this is crap-or outdated and must start farm again....
    thank god i got all Julianos pieces yellow and use it as a base for mag toons

    /rant off

    Julianos and Mother's Sorrow are going to be BiS next patch. Both are overland/crafted, just like Necro.

    The problem with nerfing necro is that it kills build diversity. Everyone will be wearing the exact same gear next patch, where as before, at least sorcs and wardens could get away with something a little different.
  • Brrrofski
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    The 2-4 piece buffed is irrelevant. Anything with magica or crit there is being buffed. So necro may be the same as before, but how will it stand against julianos for damage? Pretty bad I'd imagine.
  • FloppyTouch
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    Soooo people are *** that a set got nerfed that was easy to be farmed and replace with a easy to get crafted set and an easy to farm for over world drop?

    -.- pvers ugh
    method__01 wrote: »
    problem is that most of player base does not run trials or vet dungeons and all rely
    to dropped sets like the ones who are about to get nerf next patch
    im talking about spinner's,spriggan's,necro etc

    why nerf the sets 90% of players play and spend a considerable amount of time to farm?
    none likes trials.gather 12 ppl to group is already hard-not enough time-most play solo etc-some of reasons
    inv space isnt infinite so we can store every weapon/armor for future use cause we dont know what next patch nefrs
    took me almost a year to gather all my gear for my 14 toons and lots of money for gold enchantments,mats etc
    now within one month you decide all this is crap-or outdated and must start farm again....
    thank god i got all Julianos pieces yellow and use it as a base for mag toons

    /rant off

    Julianos and Mother's Sorrow are going to be BiS next patch. Both are overland/crafted, just like Necro.

    The problem with nerfing necro is that it kills build diversity. Everyone will be wearing the exact same gear next patch, where as before, at least sorcs and wardens could get away with something a little different.

    I lol so hard at build diversity every one that pve was a magic sorc and had necro on nothing changed at all
    Edited by FloppyTouch on August 8, 2017 6:56AM
  • MLGProPlayer
    MLGProPlayer
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    Soooo people are *** that a set got nerfed that was easy to be farmed and replace with a easy to get crafted set and an easy to farm for over world drop?

    -.- pvers ugh
    method__01 wrote: »
    problem is that most of player base does not run trials or vet dungeons and all rely
    to dropped sets like the ones who are about to get nerf next patch
    im talking about spinner's,spriggan's,necro etc

    why nerf the sets 90% of players play and spend a considerable amount of time to farm?
    none likes trials.gather 12 ppl to group is already hard-not enough time-most play solo etc-some of reasons
    inv space isnt infinite so we can store every weapon/armor for future use cause we dont know what next patch nefrs
    took me almost a year to gather all my gear for my 14 toons and lots of money for gold enchantments,mats etc
    now within one month you decide all this is crap-or outdated and must start farm again....
    thank god i got all Julianos pieces yellow and use it as a base for mag toons

    /rant off

    Julianos and Mother's Sorrow are going to be BiS next patch. Both are overland/crafted, just like Necro.

    The problem with nerfing necro is that it kills build diversity. Everyone will be wearing the exact same gear next patch, where as before, at least sorcs and wardens could get away with something a little different.

    I lol so hard at build diversity every one that pve was a magic sorc and had necro on nothing changed at all

    Sorcs wore Necro or Netch

    Wardens wore Julianos or Necro

    Templars wore Julianos

    DKs wore Silks or BSW

    I don't know what NBs wore

    One of those sets was just removed from the meta for no reason. More than likely, warden, templar, and sorc will all be wearing Julianos next patch.
    Edited by MLGProPlayer on August 8, 2017 7:15AM
  • FloppyTouch
    FloppyTouch
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    Soooo people are *** that a set got nerfed that was easy to be farmed and replace with a easy to get crafted set and an easy to farm for over world drop?

    -.- pvers ugh
    method__01 wrote: »
    problem is that most of player base does not run trials or vet dungeons and all rely
    to dropped sets like the ones who are about to get nerf next patch
    im talking about spinner's,spriggan's,necro etc

    why nerf the sets 90% of players play and spend a considerable amount of time to farm?
    none likes trials.gather 12 ppl to group is already hard-not enough time-most play solo etc-some of reasons
    inv space isnt infinite so we can store every weapon/armor for future use cause we dont know what next patch nefrs
    took me almost a year to gather all my gear for my 14 toons and lots of money for gold enchantments,mats etc
    now within one month you decide all this is crap-or outdated and must start farm again....
    thank god i got all Julianos pieces yellow and use it as a base for mag toons

    /rant off

    Julianos and Mother's Sorrow are going to be BiS next patch. Both are overland/crafted, just like Necro.

    The problem with nerfing necro is that it kills build diversity. Everyone will be wearing the exact same gear next patch, where as before, at least sorcs and wardens could get away with something a little different.

    I lol so hard at build diversity every one that pve was a magic sorc and had necro on nothing changed at all

    Sorcs wore Necro or Netch

    Wardens wore Julianos or Necro

    Templars wore Julianos

    DKs wore Silks or BSW

    I don't know what NBs wore

    One of those sets was just removed from the meta for no reason. More than likely, warden, templar, and sorc will all be wearing Julianos next patch.

    But most of pve was sorcss anyways was the point
    Edited by FloppyTouch on August 8, 2017 7:32AM
  • Malmai
    Malmai
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    Another OP Mag Sorc set not nerfed at all lol...
  • Concret
    Concret
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    On the PTS Julianos was already outperforming necro before this nerf in terms of damage.
    IMO, necro. is only usefull for shield stacking build so this "nerf" just keep max magicka the same as Morrowind (shields wont be higher and that's not a bad things).
    For PvE, the issue is not necropotence nerf, it's the overperforming of Julianos/Mother's Sorrow that will bring us to the same situation when everyone uses BSW (Morrowind started to introduce some build diversity but they already kill it) ..
  • WuffyCerulei
    WuffyCerulei
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    Malmai wrote: »
    Another OP Mag Sorc set not nerfed at all lol...

    I use Necro on my warden, actually. The bear or the betty netch keep it up.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • AnviOfVai
    AnviOfVai
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    Nooooo I use this set on my pet sorc and yes it gives me 42k magika but allow me to tell you that while a pet sorc has the pets out not only can they be increasingly difficult to use but they die easy, this is why you have the extra magika so you can recast and stay alive! Also pets tend to vannish now and again, get stuck and don't come to your aid, its a issue that is really annoying, Pet sorc's also lack skills as we have to have both pets active on both bars that looses 4 skills.

    active PvP player who uses pets.

    Facing a zerg = lost/dead pets. ;)!
    Edited by AnviOfVai on August 8, 2017 8:23AM
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

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  • Jitterbug
    Jitterbug
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    Seems unneeded but /shrug
  • MattT1988
    MattT1988
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    Meh. It's not a big deal, still going to be one of the best by the looks of it.
    Edited by MattT1988 on August 8, 2017 8:36AM
  • Gargath
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    Good sets should not be nerfed, since they are a good source of gold and thus let us play more and more farming them. There must be a place for the best, average and bad sets. Not everything have to be equal. Not all have to be balanced.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Biro123
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    Biro123 wrote: »
    It's such a small nerf. Idk why people are so worried about it.

    Because now, it's a straight up dps loss to use in PvE.

    In PvP, you're right, it's too small to make a real difference in why you use it

    And they nerfed it because of PvP. :lol:

    Classic ZOS...

    Why do you keep saying that? They didn't say why they nerfed it.. You're just making stuff up and stating it as fact.

    Because people were asking non-stop on the PTS forum for it to get nerfed because it enabled shield stacking in PvP. All their PTS re-balancing so far has been geared towards PvP.

    It wasn't overperforming in PvE. There was literally not one reason to nerf it there. It was a niche set that only two classes could use, and even then, it was debatable whether it was BiS (for warden, it certainly wasn't).

    So you are guessing then?

    How often to Zos listen to the playerbase? and do the changes the ask for? Its like 10% of the time (which is a bloody good thing imho).

    The previous time when they nerfed procsets - even though PVPes were asking for it (due to the free burst) - the nerf was mainly aimed at PVE (removing crit).

    You are way, way, wrong if you think zos jumps just because a small section of the playerbase shouts for it. Yes, they may draw their attention to something - and they will check it out with their own internal data and they make their own decision - but that decision is based on how it performs in BOTH PVE and PVP (probably mostly on PVE because basically, that's where they get the more reliable data) and that decision will be based on what they think is best for the game as a whole - with all classes in mind..
    I also think people are wrong when they say the nerf impacts PVE more than PVE - because it doesn't. The damage done by a PVPer is reduced by just as much as that of a PVEer.... If anything the reduced shield size will impact the PVPer more that it will the PVEer.. But even so, the differences are MINISCULE...
    Minalan owes me a beer.

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  • R4TTIUS
    R4TTIUS
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    Don't understand why all these people moaning didn't just look at patch notes when there announced, but yet all have the time to complain when they hear something they don't like ffs
  • KingJ
    KingJ
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    To tell if this really a nerf to pet sorcs we need hard numbers not people guessing.
  • Surak73
    Surak73
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    Looks like a nonsense.

    With a set like Julianos, you have +300 SP always, without any requirements; with necropotence, as a sorcerer you have to slot a pet on both bars (and it has to be always active) in order to have +3150 MM, which is roughly equal to +315 SP. Which means that if the pet is down for less than 3 secs out of a minute - the time of dying and resummoning... - you are at a loss (before this patch, it was 15 secs, a sensible value).

    Now necropotence will be a good set (but not so good) only for wardens, with their unkillable betty netch.
  • Qbiken
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    KingJ wrote: »
    To tell if this really a nerf to pet sorcs we need hard numbers not people guessing.

    Someone finally said it.
  • MLGProPlayer
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    Surak73 wrote: »
    Looks like a nonsense.

    With a set like Julianos, you have +300 SP always, without any requirements; with necropotence, as a sorcerer you have to slot a pet on both bars (and it has to be always active) in order to have +3150 MM, which is roughly equal to +315 SP. Which means that if the pet is down for less than 3 secs out of a minute - the time of dying and resummoning... - you are at a loss (before this patch, it was 15 secs, a sensible value).

    Now necropotence will be a good set (but not so good) only for wardens, with their unkillable betty netch.

    Keep in mind that the SP you get from max magicka doesn't affect your light/heavy attacks, which is a huge DPS hit.

    Necro is going to be terrible on warden next patch. Julianos is already better on live.
    Edited by MLGProPlayer on August 8, 2017 10:51AM
  • Ulo
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    A little disappointed but with the other set bonuses getting buffed I don't expect to see a huge drop in my stats.
    Ulo wrote: »
    I don't mind less people using Necropotence, means less dd's pets will pull agro from the boss during trials and cause the group to wipe.

    Lol, if the pet is "pulling aggro" from the boss, then sorry, but your tank wasn't keeping taunt up 100% of the time. That's their fault, not the sorc's pet.

    Yes i agree :) But it does still happen
  • theamazingx
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    thedude33 wrote: »
    I think they have been looking at overwhelming numbers of people all using the same sets and trying to encourage build diversity.

    Astrid_V wrote: »
    Stop nerfing good sets and buff useless ones.

    I certainly agree, but it is probably a lot more challenging to buff 30 individual sets with completely different mechanics, and there is a risk that one of those becomes too strong or breaks something else etc.

    I'd say recent nerfs to necropotence, sharpened, spinner's, etc, are reasonable, not so much that they become trash, but perhaps closer to performance of several similar options.


    People will get booted from groups for not wearing it. People will get mocked for not wearing it.

    Lol, do people actually believe eso endgame is like this?
  • zaria
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    KingJ wrote: »
    To tell if this really a nerf to pet sorcs we need hard numbers not people guessing.
    Its an small nerf of 500 magic, however all 1-4 set effect except penetration and defensive get an buff making other sets stronger. I use an necro+julianos setup on sorc so it even out a bit :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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