GreenSoup2HoT wrote: »rafaelcsmaia wrote: »its the only counter in the game to magic shields. To make it work requires specialized equipment in the form of a glyph, weapon and armor set.
I suppose they could change it so oblivion dmg only goes through shields......
I agree its the only counter, however some classes have shields as their unique form of defense, they cant dodge roll, heal or whatnot, having a 1s glyph damage that eats about 20% of their hp and bypasses their defenses, for just a trait and a glyph is overkill
disagree. the 2 shield based playstyles are nbs and sorcs. nbs have plenty of hots and cloak. they can easily heal through oblivion.
sorc's on the other hand on most builds refuse to slot any type of hot and relie solely on shield stacking + healing ward. oblivion hard counters that playstyle and it should. dont like it? adapt and adjust your build. slot troll king/enginee guardian(prey you get hp proc)/malubeth. Slot resto hot/ult or lingering hp pots. Dark deal more.
If sorcs are crying their triple shield stack builds with pirate skeleton is being countered then boohoo.
Were playing a game that does have rock paper scissors elements to the game. Current sorc's ignore this fact but with oblivion they cant anymore. Counters against them exist.. and its not just shield breaker.
You know, I'll be totally happy when that oblivion glyph BS pwns your medium Armour every time you just leave a keep and venture into the open. It's gonna be lightning and resto channels simply obliterating you. Your suggestions only show one thing: you never played a Sorc. You seriously suggest Rapid Regen, Dark Conversion, and above all Engine Guardian as counters. You just have no clue, sorry.
There is something fundamentally wrong with Oblivion Damage in a PvP environment. There is no counterplay. You can't block it. You can't mitigate it. You can't shield it. I can understand this kind of damage being used by enemies in PvE (e.g., it's used to great effect in vHoF to force people to respect certain mechanics), but this kind of damage should not exist in PvP where the key word is counterplay.
rafaelcsmaia wrote: »@GreenSoup2HoT You are forgetting this crap proc off weapon dots aswell, this will turn any poison injection or destructive reach into a massive unmitigable dot on your ass, good luck kiting or dodging that, counterplay will be an absolute joke, this is like auto viper through defenses every 1,4 seconds, not to count the actual burst rotation, its absolutely crazy!
Oblivion damage is fine, it's torugs pact that's the issue seeing as it's a mag set and there is no stam equivalent. So you're handing a massive boost to unresistable, unblockabale damage unaffected by battle spirit to mag sorcs which already have an edge.
GreenSoup2HoT wrote: »There is something fundamentally wrong with Oblivion Damage in a PvP environment. There is no counterplay. You can't block it. You can't mitigate it. You can't shield it. I can understand this kind of damage being used by enemies in PvE (e.g., it's used to great effect in vHoF to force people to respect certain mechanics), but this kind of damage should not exist in PvP where the key word is counterplay.
There is counterplay. Theres no counterplay against the bugged torags infused though.... which is getting fixed.
Players who refuse to adjust their builds and adapt to the new damage bypassing shields/block/resistances need to get more heals and learn to go on the offensive so your opponent cant spam enchants. Smart play counters this.
Most of the people complaining are sorcs who dont slot any healing outside healing ward.
If you're a sorc and let a bowtard with shield breaker spam you to death its your fault. Its the same thing with oblivion infused. CC/kite/go offensive, play smart, etc.
They should cap the dmg of the oblivion glyph so it wont be so ridiculous. Neither infused or torugs should buff it at all.
Emphasis on "ANYTHING". Ignores a DK's Magma Shell ultimate. Ignores a NB's Veil ultimate. Bypasses the Barrier ultimate. Ignores Mist Form. Ignores block. Ignores all armor resistance as if the attacker has infinite penetration (why even bother with Sharpened?). Bypasses all shielding.Drummerx04 wrote: »except you can't mitigate this instant and invisible damage with ANYTHING.
Drummerx04 wrote: »Oblivion damage is fine, it's torugs pact that's the issue seeing as it's a mag set and there is no stam equivalent. So you're handing a massive boost to unresistable, unblockabale damage unaffected by battle spirit to mag sorcs which already have an edge.
The only bonus torugs gives that makes it a "magicka set" is 129 spell damage. I hate to be that guy, but that one spell damage boost isn't going to make or break a stamina or magicka build.
Emphasis on "ANYTHING". Ignores a DK's Magma Shell ultimate. Ignores a NB's Veil ultimate. Bypasses the Barrier ultimate. Ignores Mist Form. Ignores block. Ignores all armor resistance as if the attacker has infinite penetration (why even bother with Sharpened?). Bypasses all shielding.Drummerx04 wrote: »except you can't mitigate this instant and invisible damage with ANYTHING.
@GreenSoup2HoT Are you going to say with a straight face that this kind of damage is balanced?
@code65536
He is. According to him slotting Engine Guardian and praying for a heal proc is sufficient counterplay.
rafaelcsmaia wrote: »@GreenSoup2HoT You are forgetting this crap proc off weapon dots aswell, this will turn any poison injection or destructive reach into a massive unmitigable dot on your ass, good luck kiting or dodging that, counterplay will be an absolute joke, this is like auto viper through defenses every 1,4 seconds, not to count the actual burst rotation, its absolutely crazy!
Strider_Roshin wrote: »rafaelcsmaia wrote: »@GreenSoup2HoT You are forgetting this crap proc off weapon dots aswell, this will turn any poison injection or destructive reach into a massive unmitigable dot on your ass, good luck kiting or dodging that, counterplay will be an absolute joke, this is like auto viper through defenses every 1,4 seconds, not to count the actual burst rotation, its absolutely crazy!
Lol are you kidding me? So I can proc a guarantee 3k damage every 2.5 seconds with poison injection? Man that's broken. I knew that it worked with DoT ticks of elemental wall, but I wasn't expecting stamina to be equally OP.
rafaelcsmaia wrote: »Strider_Roshin wrote: »rafaelcsmaia wrote: »@GreenSoup2HoT You are forgetting this crap proc off weapon dots aswell, this will turn any poison injection or destructive reach into a massive unmitigable dot on your ass, good luck kiting or dodging that, counterplay will be an absolute joke, this is like auto viper through defenses every 1,4 seconds, not to count the actual burst rotation, its absolutely crazy!
Lol are you kidding me? So I can proc a guarantee 3k damage every 2.5 seconds with poison injection? Man that's broken. I knew that it worked with DoT ticks of elemental wall, but I wasn't expecting stamina to be equally OP.
Any weapon based ability can proc this bullcrap, its really maddening
rafaelcsmaia wrote: »Strider_Roshin wrote: »rafaelcsmaia wrote: »@GreenSoup2HoT You are forgetting this crap proc off weapon dots aswell, this will turn any poison injection or destructive reach into a massive unmitigable dot on your ass, good luck kiting or dodging that, counterplay will be an absolute joke, this is like auto viper through defenses every 1,4 seconds, not to count the actual burst rotation, its absolutely crazy!
Lol are you kidding me? So I can proc a guarantee 3k damage every 2.5 seconds with poison injection? Man that's broken. I knew that it worked with DoT ticks of elemental wall, but I wasn't expecting stamina to be equally OP.
Any weapon based ability can proc this bullcrap, its really maddening
Oblivion damage is fine, it's torugs pact that's the issue seeing as it's a mag set and there is no stam equivalent. So you're handing a massive boost to unresistable, unblockabale damage unaffected by battle spirit to mag sorcs which already have an edge.
Strider_Roshin wrote: »rafaelcsmaia wrote: »Strider_Roshin wrote: »rafaelcsmaia wrote: »@GreenSoup2HoT You are forgetting this crap proc off weapon dots aswell, this will turn any poison injection or destructive reach into a massive unmitigable dot on your ass, good luck kiting or dodging that, counterplay will be an absolute joke, this is like auto viper through defenses every 1,4 seconds, not to count the actual burst rotation, its absolutely crazy!
Lol are you kidding me? So I can proc a guarantee 3k damage every 2.5 seconds with poison injection? Man that's broken. I knew that it worked with DoT ticks of elemental wall, but I wasn't expecting stamina to be equally OP.
Any weapon based ability can proc this bullcrap, its really maddening
That is quite ridiculous indeed. And you don't even have to be on that bar at the time eh?
Strider_Roshin wrote: »rafaelcsmaia wrote: »Strider_Roshin wrote: »rafaelcsmaia wrote: »@GreenSoup2HoT You are forgetting this crap proc off weapon dots aswell, this will turn any poison injection or destructive reach into a massive unmitigable dot on your ass, good luck kiting or dodging that, counterplay will be an absolute joke, this is like auto viper through defenses every 1,4 seconds, not to count the actual burst rotation, its absolutely crazy!
Lol are you kidding me? So I can proc a guarantee 3k damage every 2.5 seconds with poison injection? Man that's broken. I knew that it worked with DoT ticks of elemental wall, but I wasn't expecting stamina to be equally OP.
Any weapon based ability can proc this bullcrap, its really maddening
That is quite ridiculous indeed. And you don't even have to be on that bar at the time eh?
To elaborate, only AoE dots can proc enchants. Poison injection will proc it on the first direct hit, not on the DoT.
And only the enchantment of active weapon.
Strider_Roshin wrote: »I'm sorry, but have you heard about the destro ult? Or perhaps Soul Assault?
The aforementioned are horrendous for balance. The Oblivion enchant is fine. It's Torag's pact I'm concerned with.
ParaNostram wrote: »Strider_Roshin wrote: »I'm sorry, but have you heard about the destro ult? Or perhaps Soul Assault?
The aforementioned are horrendous for balance. The Oblivion enchant is fine. It's Torag's pact I'm concerned with.
If you die to Soul Assault you're just bad, sorry to break it to you. Destro ults are as simple as don't stand in stupid.
GreenSoup2HoT wrote: »gStrider_Roshin wrote: »rafaelcsmaia wrote: »Strider_Roshin wrote: »rafaelcsmaia wrote: »@GreenSoup2HoT You are forgetting this crap proc off weapon dots aswell, this will turn any poison injection or destructive reach into a massive unmitigable dot on your ass, good luck kiting or dodging that, counterplay will be an absolute joke, this is like auto viper through defenses every 1,4 seconds, not to count the actual burst rotation, its absolutely crazy!
Lol are you kidding me? So I can proc a guarantee 3k damage every 2.5 seconds with poison injection? Man that's broken. I knew that it worked with DoT ticks of elemental wall, but I wasn't expecting stamina to be equally OP.
Any weapon based ability can proc this bullcrap, its really maddening
That is quite ridiculous indeed. And you don't even have to be on that bar at the time eh?
To elaborate, only AoE dots can proc enchants. Poison injection will proc it on the first direct hit, not on the DoT.
And only the enchantment of active weapon.
When you swap bars with an active aoe dot, will it proc either weapon enchant? Whats all this double enchant procing with off bar?
The counter is not much about what you can do agaisnt it, but what you are giving up for using it. Regardless of what stance this forums has on poisons, it's a fact that they remain very strong, and compete just fine with oblivion enchant.GreenSoup2HoT wrote: »There is something fundamentally wrong with Oblivion Damage in a PvP environment. There is no counterplay. You can't block it. You can't mitigate it. You can't shield it. I can understand this kind of damage being used by enemies in PvE (e.g., it's used to great effect in vHoF to force people to respect certain mechanics), but this kind of damage should not exist in PvP where the key word is counterplay.
There is counterplay. Theres no counterplay against the bugged torags infused though.... which is getting fixed.
Players who refuse to adjust their builds and adapt to the new damage bypassing shields/block/resistances need to get more heals and learn to go on the offensive so your opponent cant spam enchants. Smart play counters this.
Most of the people complaining are sorcs who dont slot any healing outside healing ward.
If your a sorc and let a bowtard with shield breaker spam you to death its your fault. Its the same thing with oblivion infused. CC/kite/go offensive, play smart, etc.
GreenSoup2HoT wrote: »There is something fundamentally wrong with Oblivion Damage in a PvP environment. There is no counterplay. You can't block it. You can't mitigate it. You can't shield it. I can understand this kind of damage being used by enemies in PvE (e.g., it's used to great effect in vHoF to force people to respect certain mechanics), but this kind of damage should not exist in PvP where the key word is counterplay.
There is counterplay. Theres no counterplay against the bugged torags infused though.... which is getting fixed.
Players who refuse to adjust their builds and adapt to the new damage bypassing shields/block/resistances need to get more heals and learn to go on the offensive so your opponent cant spam enchants. Smart play counters this.
Most of the people complaining are sorcs who dont slot any healing outside healing ward.
If your a sorc and let a bowtard with shield breaker spam you to death its your fault. Its the same thing with oblivion infused. CC/kite/go offensive, play smart, etc.
rafaelcsmaia wrote: »Oblivion enchants with infused paired with torugs is beyond crazy people. Destro ult and other stuff can be mitigated and shielded, what you gonna do against a full tank build spamming light attack for a whooping 4k damage per sec through your shields? Rip light armor specs in pvp