Read the post, will you? I do not like the mentioned ults, but thats not the topic.
Strider_Roshin wrote: »Read the post, will you? I do not like the mentioned ults, but thats not the topic.
You think I didn't read it? I realize how strong an infused weapon with the Oblivion enchant is, but is that really so terrible? Quite honestly if it weren't for the fact that it's irresistible a charged poison/fire enchant would be the way to go instead. And in pve a charged weapon with the aforementioned enchant with an infused WD/SD is the way to go. Simply because something is the best for a certain context doesn't necessarily mean it's OP. Now with that said item sets like Torag's pact definitely make it overkill, but that's not an enchant issue; it's an item set issue.
Treat the cause, and not the symptom.
Strider_Roshin wrote: »Read the post, will you? I do not like the mentioned ults, but thats not the topic.
You think I didn't read it? I realize how strong an infused weapon with the Oblivion enchant is, but is that really so terrible? Quite honestly if it weren't for the fact that it's irresistible a charged poison/fire enchant would be the way to go instead. And in pve a charged weapon with the aforementioned enchant with an infused WD/SD is the way to go. Simply because something is the best for a certain context doesn't necessarily mean it's OP. Now with that said item sets like Torag's pact definitely make it overkill, but that's not an enchant issue; it's an item set issue.
Treat the cause, and not the symptom.
Well I thought the whole idea with the traits was about more balancing between different traits to make them perform the same. It's not happening.
The definition of OP is when something is better than all other possible choices. Well, it is almost the case --- truly, the destro soul cheese benefit from sharpened or nirn more than from infused, but single target-wise there is infused, and then there is the rest. That is over performing, by definition.
If it is a good or a bad thing --- that's an entirely different question. I can speak for numbers, but only live will tell.
Giles.floydub17_ESO wrote: »Strider_Roshin wrote: »Read the post, will you? I do not like the mentioned ults, but thats not the topic.
You think I didn't read it? I realize how strong an infused weapon with the Oblivion enchant is, but is that really so terrible? Quite honestly if it weren't for the fact that it's irresistible a charged poison/fire enchant would be the way to go instead. And in pve a charged weapon with the aforementioned enchant with an infused WD/SD is the way to go. Simply because something is the best for a certain context doesn't necessarily mean it's OP. Now with that said item sets like Torag's pact definitely make it overkill, but that's not an enchant issue; it's an item set issue.
Treat the cause, and not the symptom.
Well I thought the whole idea with the traits was about more balancing between different traits to make them perform the same. It's not happening.
The definition of OP is when something is better than all other possible choices. Well, it is almost the case --- truly, the destro soul cheese benefit from sharpened or nirn more than from infused, but single target-wise there is infused, and then there is the rest. That is over performing, by definition.
If it is a good or a bad thing --- that's an entirely different question. I can speak for numbers, but only live will tell.
You looked at one thing, I think since it wasn't clear why dizzy swings was included based in what was said.
Your approach was to limiting.
This is an excellent post.
Oblivion damage may be "balacend" in a 1v1 but in outnumbered fights it's just too strong also you have almost no opportunity cost and you don't have to change anything on your build to make it work.
Full damage setup? You just increased your damage by 1.9k no matter how tanky an enemy is
Heavy Armor troll build? You still deal your flat value even though you have 1k wpn damage and a small stamina / magicka pool
Being outnumbered? The first light attack (lowest damage one enemy can apply) deals x damage + 1.9k, the second deals another x damage + 1.9k, the third deals another x + 1.9k damage
That is a fraction of a second where you eat 5.7k unavoidable damage + skills + light attacks by 3 players.
It doesn't matter if they are full tanks with 80k health or unkillable healbots, they always inflict 1.9k damage if they don't use infused or torugs once they use this the damage goes up to ~10k every. 8 seconds making every heal attempt useless
Waffennacht wrote: »This is an excellent post.
Oblivion damage may be "balacend" in a 1v1 but in outnumbered fights it's just too strong also you have almost no opportunity cost and you don't have to change anything on your build to make it work.
Full damage setup? You just increased your damage by 1.9k no matter how tanky an enemy is
Heavy Armor troll build? You still deal your flat value even though you have 1k wpn damage and a small stamina / magicka pool
Being outnumbered? The first light attack (lowest damage one enemy can apply) deals x damage + 1.9k, the second deals another x damage + 1.9k, the third deals another x + 1.9k damage
That is a fraction of a second where you eat 5.7k unavoidable damage + skills + light attacks by 3 players.
It doesn't matter if they are full tanks with 80k health or unkillable healbots, they always inflict 1.9k damage if they don't use infused or torugs once they use this the damage goes up to ~10k every. 8 seconds making every heal attempt useless
Unless they're a Warden.
Trellis pwnz Oblivion Glyph
Waffennacht wrote: »This is an excellent post.
Oblivion damage may be "balacend" in a 1v1 but in outnumbered fights it's just too strong also you have almost no opportunity cost and you don't have to change anything on your build to make it work.
Full damage setup? You just increased your damage by 1.9k no matter how tanky an enemy is
Heavy Armor troll build? You still deal your flat value even though you have 1k wpn damage and a small stamina / magicka pool
Being outnumbered? The first light attack (lowest damage one enemy can apply) deals x damage + 1.9k, the second deals another x damage + 1.9k, the third deals another x + 1.9k damage
That is a fraction of a second where you eat 5.7k unavoidable damage + skills + light attacks by 3 players.
It doesn't matter if they are full tanks with 80k health or unkillable healbots, they always inflict 1.9k damage if they don't use infused or torugs once they use this the damage goes up to ~10k every. 8 seconds making every heal attempt useless
Unless they're a Warden.
Trellis pwnz Oblivion Glyph
What is the meaning behind this comment? I know you like to use cheesy things but some still have respect for their enemies and want the better players to win, not the ones who outnumber or use op ***
its the only counter in the game to magic shields. To make it work requires specialized equipment in the form of a glyph, weapon and armor set.
I suppose they could change it so oblivion dmg only goes through shields......
Waffennacht wrote: »Waffennacht wrote: »This is an excellent post.
Oblivion damage may be "balacend" in a 1v1 but in outnumbered fights it's just too strong also you have almost no opportunity cost and you don't have to change anything on your build to make it work.
Full damage setup? You just increased your damage by 1.9k no matter how tanky an enemy is
Heavy Armor troll build? You still deal your flat value even though you have 1k wpn damage and a small stamina / magicka pool
Being outnumbered? The first light attack (lowest damage one enemy can apply) deals x damage + 1.9k, the second deals another x damage + 1.9k, the third deals another x + 1.9k damage
That is a fraction of a second where you eat 5.7k unavoidable damage + skills + light attacks by 3 players.
It doesn't matter if they are full tanks with 80k health or unkillable healbots, they always inflict 1.9k damage if they don't use infused or torugs once they use this the damage goes up to ~10k every. 8 seconds making every heal attempt useless
Unless they're a Warden.
Trellis pwnz Oblivion Glyph
What is the meaning behind this comment? I know you like to use cheesy things but some still have respect for their enemies and want the better players to win, not the ones who outnumber or use op ***
You said no matter their build, which as my other post indicated, just isn't true
RinaldoGandolphi wrote: »Do we really want a game where folks spam light attacks? That needs to be changed before it goes live.
rafaelcsmaia wrote: »Oblivion enchants with infused paired with torugs is beyond crazy people. Destro ult and other stuff can be mitigated and shielded, what you gonna do against a full tank build spamming light attack for a whooping 4k damage per sec through your shields? Rip light armor specs in pvp
rafaelcsmaia wrote: »its the only counter in the game to magic shields. To make it work requires specialized equipment in the form of a glyph, weapon and armor set.
I suppose they could change it so oblivion dmg only goes through shields......
I agree its the only counter, however some classes have shields as their unique form of defense, they cant dodge roll, heal or whatnot, having a 1s glyph damage that eats about 20% of their hp and bypasses their defenses, for just a trait and a glyph is overkill
GreenSoup2HoT wrote: »
Were playing a game that does have rock paper scissors elements to the game. Current sorc's ignore this fact but with oblivion they cant anymore. Counters against them exist.. and its not just shield breaker.
Strider_Roshin wrote: »I'm sorry, but have you heard about the destro ult? Or perhaps Soul Assault?
The aforementioned are horrendous for balance. The Oblivion enchant is fine. It's Torag's pact I'm concerned with.
rafaelcsmaia wrote: »Oblivion enchants with infused paired with torugs is beyond crazy people. Destro ult and other stuff can be mitigated and shielded, what you gonna do against a full tank build spamming light attack for a whooping 4k damage per sec through your shields? Rip light armor specs in pvp
Spam light attacks back for 4k per second that rips through his block/resists?
Then see who has better heals/avoidance/healthpool.
GreenSoup2HoT wrote: »rafaelcsmaia wrote: »its the only counter in the game to magic shields. To make it work requires specialized equipment in the form of a glyph, weapon and armor set.
I suppose they could change it so oblivion dmg only goes through shields......
I agree its the only counter, however some classes have shields as their unique form of defense, they cant dodge roll, heal or whatnot, having a 1s glyph damage that eats about 20% of their hp and bypasses their defenses, for just a trait and a glyph is overkill
disagree. the 2 shield based playstyles are nbs and sorcs. nbs have plenty of hots and cloak. they can easily heal through oblivion.
sorc's on the other hand on most builds refuse to slot any type of hot and relie solely on shield stacking + healing ward. oblivion hard counters that playstyle and it should. dont like it? adapt and adjust your build. slot troll king/enginee guardian(prey you get hp proc)/malubeth. Slot resto hot/ult or lingering hp pots. Dark deal more.
If sorcs are crying their triple shield stack builds with pirate skeleton is being countered then boohoo.
Were playing a game that does have rock paper scissors elements to the game. Current sorc's ignore this fact but with oblivion they cant anymore. Counters against them exist.. and its not just shield breaker.
GreenSoup2HoT wrote: »rafaelcsmaia wrote: »its the only counter in the game to magic shields. To make it work requires specialized equipment in the form of a glyph, weapon and armor set.
I suppose they could change it so oblivion dmg only goes through shields......
I agree its the only counter, however some classes have shields as their unique form of defense, they cant dodge roll, heal or whatnot, having a 1s glyph damage that eats about 20% of their hp and bypasses their defenses, for just a trait and a glyph is overkill
disagree. the 2 shield based playstyles are nbs and sorcs. nbs have plenty of hots and cloak. they can easily heal through oblivion.
sorc's on the other hand on most builds refuse to slot any type of hot and relie solely on shield stacking + healing ward. oblivion hard counters that playstyle and it should. dont like it? adapt and adjust your build. slot troll king/enginee guardian(prey you get hp proc)/malubeth. Slot resto hot/ult or lingering hp pots. Dark deal more.
If sorcs are crying their triple shield stack builds with pirate skeleton is being countered then boohoo.
Were playing a game that does have rock paper scissors elements to the game. Current sorc's ignore this fact but with oblivion they cant anymore. Counters against them exist.. and its not just shield breaker.
Does anyone think maybe this is a way for them to put more emphasis and value on not running 20k health in PvP? Healing and health pool mitigates this somewhat. You can't perma block, perma shield and ignore your health any more.
Regardless of your armor, it chips away at your health. No one should live forever or be unkillable.