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PvE Combat is too easy! Please add a Vet mode for overland content.

  • fred4
    fred4
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    Gan Xing wrote: »
    kylewwefan wrote: »
    Well, after rethinking this a bit. No. Even Overland content is just about perfect IMO. Leveling toons up in all purple training gear, they don't feel overpowered in any way. Even on max level toons it feels about right. I don't feel like there's any real danger, and with legendary gears....I shouldn't IMO.

    I do feel some of these world bosses could be toned down a bit though. Trying to farm gear, there's not always large groups to help out. Like any of the world bosses farming Spinners or spriggans are not so easy to solo. They should be more like the Dolmens difficulty level.

    I remember when world bosses were solo-able... It was very unsatisfying.... I don't think they should nerf world bosses

    Err ... the great majority of them ARE soloable as DPS, and I don't think I've found one yet that I couldn't solo as an off tank. Dolmen difficulty is non-existent, for me, all smoke and no bite, the perfect example of content that is far too easy. On the other hand, I can't do vMA.

    The problem with this game is that the difficulty comes in jumps. Once you outgrow a certain difficulty level, the next one up tends to be seriously hard. An extreme example of this is Maelstrom. You get to see all the mechanics, on normal, but you don't learn anything until you switch to vet. All I learnt is that I can stand in spinning blades, and red circles mean nothing. I seriously did NOT get to understand, or even notice, the mechanics in normal mode.

    I'm not aiming to make a coherent argument, here, just thinking out loud. The main thing, for me, is that questing is so super easy, I have done very little of it in Orsinium, Thieves Guild, Dark Brotherhood, and Morrowind. I forced myself through the Vivec City storyline to be able to buy the medium house in Vvardenfell. It was just sooo boring. I played Oblivion, Skyrim and some of the Fallout games before ESO. This game has been the one to end all other games for me. Now that I am able to PvP and do some of the harder PvE, I have lost all interest in more casual games. At the same time, I am not at the highest level, nor do I wish to push myself that far. It is still a game, and not work. It's just, for me, the new casual, the new fun, is at the level of, say, the harder world bosses. It would be nice to have more content like that. It would be nice to put some fun back into questing, by having a meaningful level of difficulty attached to it. And meaningful rewards, e.g. set pieces, to be honest.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Pele
    Pele
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    Pele wrote: »
    The old vet zones and original Craglorn were exactly like this, and they were empty especially every faction's final vet zones. The mudcrabs could oneshot you - that should give a pretty good idea of the difficulty of all the mobs.

    Hahaha, thats not true at all. I did 70% of Craglorn solo when it just got out, even with softcaps it was possible.

    The final quest zones were empty because there was nothing to gain, no guild traders, no rare item sets, just a quest line and some v12 mudcrabs. Also the main alliance city was the most crowded because that was the place players sold their stuff by advertising in zone chat. Alts couldnt even port to other alliance area's if they hadnt unlocked cadwell silver or gold.

    The vet zones were empty but not because it was too challenging.

    What's not true? Also, I never said it wasn't soloable. You could solo, I could solo, and so could a handful of other players, but guess what? We were the exception not the rule. It was no secret back then that many complained about the difficulty of the final vet zones and that Craglorn was a lot deadlier than it is now. If this forum keeps ancient posts, there should be no shortage of threads from about this.

    The difficulty of the final vet zones wasn't the only issue (points at the Craglorn Anomaly XP trains, balance issues, etc), but it was a huge one. This is why I'm for a hard mode, but only if it's an option. We might be able to do it, but the vast majority can't.
  • fred4
    fred4
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    I tried the Anyaq boss and Skyreach Throne room naked. Not sure I'd want to do much more of that. The most glaring thing, as a usually light armor build, was the impact on resource management. It really turned into the heavy attacks online, and that's just boring af.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
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