kylewwefan wrote: »Regular PvE vet Boss have supposed 18k resistance. Mobs are something less. PvP is a mixed bag. Light armors may have 7k resistance or tank may have 40k resistance.
Penetration ignores an amount of resistance. Spell and physical resistance are not always the same amount.
kylewwefan wrote: »tank may have 40k resistance.
kylewwefan wrote: »tank may have 40k resistance.
Resistance has a hard cap at 32k
kylewwefan wrote: »tank may have 40k resistance.
Resistance has a hard cap at 32k
He clearly said "in PvP" and PvP tanks can have those numbers.
kylewwefan wrote: »tank may have 40k resistance.
Resistance has a hard cap at 32k
(Resistance-Debuffs)*Mace/Maul-Other Penetration=resistance after penetrationSo debuffs gets applied first then the 10% or 20% from maces and mauls and then everything else like Spriggan or Sharpened.
SameMeteor26 wrote: »Oh so you want to have the amount of penetration as resistance. So ex: in pvp ppl typically have about 15k resistance ( average) so you wana have around 15k. And in pve you wana have around 18k? Or is that what you call "over pentrating" and it's too much?kylewwefan wrote: »Regular PvE vet Boss have supposed 18k resistance. Mobs are something less. PvP is a mixed bag. Light armors may have 7k resistance or tank may have 40k resistance.
Penetration ignores an amount of resistance. Spell and physical resistance are not always the same amount.