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PENETRATION

SameMeteor26
SameMeteor26
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Ok so I'm really confused about this whole thing. What does physical and spell penetration do? Also how much pen do you need for pvp and how much for pve.
  • kylewwefan
    kylewwefan
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    Regular PvE vet Boss have supposed 18k resistance. Mobs are something less. PvP is a mixed bag. Light armors may have 7k resistance or tank may have 40k resistance.

    Penetration ignores an amount of resistance. Spell and physical resistance are not always the same amount.
  • SameMeteor26
    SameMeteor26
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    Oh so you want to have the amount of penetration as resistance. So ex: in pvp ppl typically have about 15k resistance ( average) so you wana have around 15k. And in pve you wana have around 18k? Or is that what you call "over pentrating" and it's too much?
    kylewwefan wrote: »
    Regular PvE vet Boss have supposed 18k resistance. Mobs are something less. PvP is a mixed bag. Light armors may have 7k resistance or tank may have 40k resistance.

    Penetration ignores an amount of resistance. Spell and physical resistance are not always the same amount.

  • Farscape76
    Farscape76
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    There is no one answer to "How much" the more penetration the more resistance you ignore which means more effective damage on the target but you also have to balance overall damage and sustain. Penetration also doesn't impact shields so that is another consideration.
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  • kylewwefan
    kylewwefan
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    Well, in PvE tank debuff boss/ mob 5k resistance from major fracture/Breach or more with crusher enchant and may or not have alkosh for another 3k.

    You have sharp weapon and light armor passives for another 10k penetration. If wearing light armor.

    Sets like spinners or spriggans add another 4k penetration.

    It gives good benefit to debuff resistance to near zero, but over penetration does no good so kind of is wasted. Much will be wasted anyways because not everything everywhere has 18k resistance. If that makes sense.
  • ThePaleItalian
    ThePaleItalian
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  • Jamini
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    kylewwefan wrote: »
    tank may have 40k resistance.

    Resistance has a hard cap at 32k
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  • Draqone
    Draqone
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    Jamini wrote: »
    kylewwefan wrote: »
    tank may have 40k resistance.

    Resistance has a hard cap at 32k

    He clearly said "in PvP" and PvP tanks can have those numbers.
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  • Farscape76
    Farscape76
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    Draqone wrote: »
    Jamini wrote: »
    kylewwefan wrote: »
    tank may have 40k resistance.

    Resistance has a hard cap at 32k

    He clearly said "in PvP" and PvP tanks can have those numbers.

    Exactly its a soft cap not a hard cap...you can drive your resistance above 32k you just arent' going to benefit from any more than 32k
    If you have 42k and someone has 10k penetration you are still going to be at 32k that is the benefit for tanks to go higher than 32k

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    Erza Crichton - lvl 50 MagDK
  • code65536
    code65536
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    Jamini wrote: »
    kylewwefan wrote: »
    tank may have 40k resistance.

    Resistance has a hard cap at 32k

    This would be useless: 40K resistance, capped down to 33K, then penetrated by 10K, for 23K effective resistance.
    This would not be useless: 40K resistance, penetrated by 10K, which is below the 33K cap, for 33K effective resistance.

    If you are expecting your opponents to be running penetration (which you should in PvP), then it makes sense to go above the 33K cap.

    And to clarify some additional points in this thread:

    For players, 660 resistance = 1% mitigation, but for NPCs, it's 500 resistance = 1% mitigation. The cap for mitigation from resistance is 50% or 33K.

    And in PvE, all enemies (not just bosses) in group dungeons and trials have 18.2K resistance. For overworld, delves and public dungeons, it's 9.1K (though world bosses have 18.2K). Target dummies have 18.2K as well.
    Edited by code65536 on July 31, 2017 3:01PM
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  • andreasranasen
    andreasranasen
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    There can NEVER be too much penetration! :) lol
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  • paulsimonps
    paulsimonps
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    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1

    Look at that link and when you want to calculate how much you do simply subtract your penetration from their resistance and you are golden. Remember when doing penetration it goes like this:
    (Resistance-Debuffs)*Mace/Maul-Other Penetration=resistance after penetration
    
    So debuffs gets applied first then the 10% or 20% from maces and mauls and then everything else like Spriggan or Sharpened.

    Also btw guys, the Cap for Resistance Mitigation is 33,100 Resistance, and that means the values are 662 resistance per 1% mitigated.
  • idk
    idk
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    Oh so you want to have the amount of penetration as resistance. So ex: in pvp ppl typically have about 15k resistance ( average) so you wana have around 15k. And in pve you wana have around 18k? Or is that what you call "over pentrating" and it's too much?
    kylewwefan wrote: »
    Regular PvE vet Boss have supposed 18k resistance. Mobs are something less. PvP is a mixed bag. Light armors may have 7k resistance or tank may have 40k resistance.

    Penetration ignores an amount of resistance. Spell and physical resistance are not always the same amount.

    In PvE that 18k includes debuffs other players use. Tank applied major fracture and breach, alkosh may be debufffing the target as well. There are other sources.

    Light armor (on live) does quite well with just sharpened weapons and 5 pc light armor for PvE groups. Stam takes a bit more to hit cap since they do not get pen from armor passives.
    Edited by idk on July 31, 2017 3:49PM
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