STOP THE TAG!
Riposte + Lich + BS/Inferal/Grothdarr/Engine works fine.
I do think bloodTHORN *edit is seriously overrated in any form or shape (bloodspawn is seriously op and should be nerfed to crap).
Riposte in a one bar setup is always going to cost you around ~10 to 15% tooltip dmg while giving the 15% dmg debuff on enemies.
For my personal taste dmg is too low to actually kill even semi competent players wearing it. But you become immortal aswell so...
Personally i really dislike most tanky approaches to eso gameplay. You won´t kill any competent player with a tanky builds unless you´re looking for 10+ mins of constant buttonmashing to the point where one missed barswap is gonna cost the fight.
On the other hand those tanky builds are insanely potent when outnumbering an opponent.
For me personally it´s just the wrong approach to look at "not dying" before "how do i kill xy" - because the not dying inevitably increase xy you can´t kill withint reasonable timeframe.
Edit2: From my personal experience since the sustain nerf with morrowind alongside the bsw nerf only one setup utilizing 5 front 5 back 2 monster is truely vaible still and that´s 5 necro 2 shadowrend 5 lich.
Everything else i´ve tried gets outperformed by 5 3 2 1 if a player can utilize master or maelstrom weapons - it´s debateable without (from either a dmg or sustain perspective - if you´re looking for utility like spectres eye or riposte it´s vaible). 5 5 1 setups in general seem highly suboptimal with the exception of 5 amber 5 shackle and 5 amber/shackle 5 lich (backbar) + maelstrom/master front. These do come close but still get outperformed by monstersets.
NightbladeMechanics wrote: »
I agree with that build philosophy. I have been favoring Amber + Willpower in all contexts.
Do u run it with trifood or witchmothers? I assume shadow mundus
@jaburns@DKsUnite
Hey bud- two things:
1.) Does Burning Embers count as "melee damage" since Flame Lash does not?
2.) Have you considered using Take Flight vs Ferocious Leap? I know that the Dunmer passive buffs the flame damage from Ferocious Leap- but I'd imagine that with all that weapon damage... Take Flight would hit hella hard. Plus, Take Flight costs less ultimate (faster resource gain) and is supposed to hit harder. I have a hybrid build as well- but Take Flight is *slightly* better than Ferocious Leap.