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Dragonstar Arena

  • SodanTok
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    d8rmir wrote: »
    SodanTok wrote: »
    I'd rather grind vDSA than vMA for gear. I play MMOs for group content, not solo content.
    i really like the idea of having BIS weapon's drop from vMA or VDSA. i personally love vMA and pray for a new solo arena to be added to the game. That being said i can understand why people don't like doing solo content, as it is an MMO. It's only fair that there are two ways to get BIS gear, that are still locked behind challenging content.

    Something ZoS would never do (and some people would complain), but why not just give you choice of either vma weapon or master weapon from each of these. People hating VMA or solo content could get to grind their vma weapons from DSA (maybe DSA giving both at once or choice of 2 because it is more time consuming) and people unable to ever get master weapon from DSA because it is unsoloable and unPUGable could get one from VMA, slightly increasing build variety and interest in them.

    And people who cannot clear maelstrom arena can be carried through dsa for money!

    That's how real world works anyway. And VMA is the only content in the game that is immune to it and even that can be bypassed by sharing account.
    Edited by SodanTok on July 22, 2017 5:46PM
  • Bobby_V_Rockit
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    Never done it, wish I could. Sad.
  • paulsimonps
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    The fact that there are only swords and daggers for the melee weapon is also a big down fall of these items. I 100% agree, these items are lack luster and only Bow and Resto is of any use. vDSA > vMSA any give day.

    Back when Craglorn and IC came out the biggest thing this game lacked was incentive to actually play it. ZOS have gotten much better at this over the years and have since revamped a lot of their content to show this. Everything from daily quests in the different zones to new set and motifs, people now play all over the world, except in vDSA.

    I said this when mealstrom weapons first came out and the same will be true for the 3rd 4th and 5th wave of items that changes weapon skills, they need to be equal among themselves. The new one should not be 100% BiS over the other and neither should the old one, the weapons empowers specific skills, and so it gives us more diversity in combat. If someone likes using one skill over the other than they should not be punished for it simply cause that skills special weapon never got revamped with the rest of the content and therefor never got a balance upgrade.

    Please upgrade the weapons, revamp them as needed and add Axes, Maces, Mauls, and Battle Axes.
  • Tannus15
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    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.
  • NyassaV
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    I keep trying to wiggle may way into a vDSA run, can never find a group as someone wants to do it
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Tasear
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    :love: How about a save button? You can even set it so only same group can use the instant or maybe guild. It's so troublesome to get stuck somewhere and have to start over. Also maybe a group finder for vDSA?
  • ccfeeling
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    Group finder for vdsa?
    What if u find a cp160 tank?kick or keep moving?
  • MCBIZZLE300
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    I did vet dragonstar arena for the first time yesterday with 3 very experienced players. I found it very enjoyable and i got a precise 2h which fits my build for the next update so im happy.
  • VampiricByNature
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    Vdsa is my favorite content in the game.

    No one can really be carried to a high score with only 4 in the group. I also don't have a consistent 12 man team anyway- 4 people are just so much easier to wrangle.

  • josiahva
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    Vdsa is my favorite content in the game.

    No one can really be carried to a high score with only 4 in the group. I also don't have a consistent 12 man team anyway- 4 people are just so much easier to wrangle.

    I can't even wrangle 4 people for vDSA. I am a 780cp tank....and the response is always: "too long" or "we can do it later" or some such. I have yet to ever even try this content because of this issue. This is why I want it in the group finder, I dont mind running it with inexperienced people and failing to get past this or that arena, after all, I am not experienced in it mysef. I have Duo-ed the normal version, but normal means nothing in this game as we all know and it didnt teach me a thing about the mechanics other than the obvious(dont stand in the cold, kill the sacrifices before they get to the altars, etc). I think find a group would be fairly simple if added to the group finder. Just like in vCoS and vRoM you will get the regular puggers who are working on their individual progression through these dungeons until the become experts at the content...along with newbies who just want to try some new content. New/updated gear would be great, but the biggest problem with vDSA is there is no accessibility. I would love to get my hands on an inferno staff even as they are(I have a good use for it) or a resto staff, or really any and all of the weapons.
  • Joy_Division
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    josiahva wrote: »
    Vdsa is my favorite content in the game.

    No one can really be carried to a high score with only 4 in the group. I also don't have a consistent 12 man team anyway- 4 people are just so much easier to wrangle.

    I can't even wrangle 4 people for vDSA. I am a 780cp tank....and the response is always: "too long" or "we can do it later" or some such. I have yet to ever even try this content because of this issue. This is why I want it in the group finder, I dont mind running it with inexperienced people and failing to get past this or that arena, after all, I am not experienced in it mysef. I have Duo-ed the normal version, but normal means nothing in this game as we all know and it didnt teach me a thing about the mechanics other than the obvious(dont stand in the cold, kill the sacrifices before they get to the altars, etc). I think find a group would be fairly simple if added to the group finder. Just like in vCoS and vRoM you will get the regular puggers who are working on their individual progression through these dungeons until the become experts at the content...along with newbies who just want to try some new content. New/updated gear would be great, but the biggest problem with vDSA is there is no accessibility. I would love to get my hands on an inferno staff even as they are(I have a good use for it) or a resto staff, or really any and all of the weapons.

    If the rewards were worth it, you wouldn't be getting those excuses. DSA is my favorite content in the game, but I've only run it like three times in the past 9 months or so. Even though I don't think it's particularly hard, you need three other players who k ow what they are doing in order for the run to be smooth. So, people are going to make excuses since the reward does not outweigh the risk of a painful run.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • paulsimonps
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    josiahva wrote: »
    Vdsa is my favorite content in the game.

    No one can really be carried to a high score with only 4 in the group. I also don't have a consistent 12 man team anyway- 4 people are just so much easier to wrangle.

    I can't even wrangle 4 people for vDSA. I am a 780cp tank....and the response is always: "too long" or "we can do it later" or some such. I have yet to ever even try this content because of this issue. This is why I want it in the group finder, I dont mind running it with inexperienced people and failing to get past this or that arena, after all, I am not experienced in it mysef. I have Duo-ed the normal version, but normal means nothing in this game as we all know and it didnt teach me a thing about the mechanics other than the obvious(dont stand in the cold, kill the sacrifices before they get to the altars, etc). I think find a group would be fairly simple if added to the group finder. Just like in vCoS and vRoM you will get the regular puggers who are working on their individual progression through these dungeons until the become experts at the content...along with newbies who just want to try some new content. New/updated gear would be great, but the biggest problem with vDSA is there is no accessibility. I would love to get my hands on an inferno staff even as they are(I have a good use for it) or a resto staff, or really any and all of the weapons.

    As others have said, making the reward worth it will change it. It takes a long time to do and spending hours in there with a failed group cause of group finder, even if the reward was worth is something that I think no one will want to ever endure, vet dungeon pugs can be bad enough. Its the same reason that the Trials do not have a group finder. But again, if the rewards where better then people would do it more often and more people would get more proficient at it and everyone would be better for it all around.
  • WuffyCerulei
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    Everything except the resto staves need buffing/reworking. The daggers need to do like extra bleed damage, the destro staves giving Force pulse (i fergot the first ability) extra damage, the 2handers giving uppercut more damage, and I really forgot the s&b thing.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Sunah
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    Finally ended up doing this with my buddies on Saturday, last time we did it was when it was still v14. Took a bit because one of our buddies was actually brand new so he was learning. Howeverrrrrr, I got my master restoooooooooooo!!! Its in defending but psh whatever.
  • Lord_Eomer
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    Tannus15 wrote: »
    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.

    Not only VDSA sets and Weapons need buff, VMA weapons needs buff too!

    currently Inferni/Lighting and Bow is only used weapons...
  • d8rmir
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    Everything except the resto staves need buffing/reworking. The daggers need to do like extra bleed damage, the destro staves giving Force pulse (i fergot the first ability) extra damage, the 2handers giving uppercut more damage, and I really forgot the s&b thing.

    s&b adds a nice heal to pierce armor, it's not used because as a tank you prefer two full sets plus a monster set, but it's actually not bad
  • paulsimonps
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    Tannus15 wrote: »
    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.

    Not only VDSA sets and Weapons need buff, VMA weapons needs buff too!

    currently Inferni/Lighting and Bow is only used weapons...

    Dual Wield only stopped being used cause of the sustain changes, before that it was needed to even come close to magicka DPS. Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staff is the only 2 that have really never ever been used.
  • Lord_Eomer
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    Tannus15 wrote: »
    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.

    Not only VDSA sets and Weapons need buff, VMA weapons needs buff too!

    currently Inferni/Lighting and Bow is only used weapons...

    Dual Wield only stopped being used cause of the sustain changes, before that it was needed to even come close to magicka DPS. Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staff is the only 2 that have really never ever been used.

    Only agree with dual wield concern other comments shows your level of ignorance!

    "Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staf"

    The above mentioned weapons are hardly used, bring any popular steamer build using these weapons! in case of shield and 1H its better to have 2 sets + full monster helm,

    Master Restro is choice for trials, in 4 men dungeons 2 sets + 1 monster piece is preferred choice. Who needs VMA ice staff in PVP instead if its enchantment is good for PVE only, infant Master Ice Staff is much better than VMA
    Edited by Lord_Eomer on July 24, 2017 7:32PM
  • paulsimonps
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    Tannus15 wrote: »
    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.

    Not only VDSA sets and Weapons need buff, VMA weapons needs buff too!

    currently Inferni/Lighting and Bow is only used weapons...

    Dual Wield only stopped being used cause of the sustain changes, before that it was needed to even come close to magicka DPS. Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staff is the only 2 that have really never ever been used.

    Only agree with dual wield concern other comments shows your level of ignorance!

    "Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staf"

    The above mentioned weapons are hardly used, bring any popular steamer build using these weapons! in case of shield and 1H its better to have 2 sets + full monster helm,

    Master Restro is choice for trials, in 4 men dungeons 2 sets + 1 monster piece is preferred choice. Who needs VMA ice staff in PVP instead if its enchantment is good for PVE only, infant Master Ice Staff is much better than VMA

    Streamer build=/=common use. Also I said Ice Staff and Sword and shield were never really used. Claiming they are NOT used. And I have seen instances of Maelstrom resto use. Not everyone that plays and makes builds is a streamer.
  • josiahva
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    Tannus15 wrote: »
    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.

    Not only VDSA sets and Weapons need buff, VMA weapons needs buff too!

    currently Inferni/Lighting and Bow is only used weapons...

    Dual Wield only stopped being used cause of the sustain changes, before that it was needed to even come close to magicka DPS. Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staff is the only 2 that have really never ever been used.

    Only agree with dual wield concern other comments shows your level of ignorance!

    "Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staf"

    The above mentioned weapons are hardly used, bring any popular steamer build using these weapons! in case of shield and 1H its better to have 2 sets + full monster helm,

    Master Restro is choice for trials, in 4 men dungeons 2 sets + 1 monster piece is preferred choice. Who needs VMA ice staff in PVP instead if its enchantment is good for PVE only, infant Master Ice Staff is much better than VMA

    Streamer build=/=common use. Also I said Ice Staff and Sword and shield were never really used. Claiming they are NOT used. And I have seen instances of Maelstrom resto use. Not everyone that plays and makes builds is a streamer.

    ^^ I agree with this. I personally think streamers are bad for this game. These people shape the meta to be whatever, then everyone runs around building to the meta instead of coming up with their own builds. The result being that 90% of the builds out there are some variation of some streamer's build. No offense to those who stream and the excellent builds they come up with, but the end result is build homogenization and less creativity.
  • Draqone
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    josiahva wrote: »
    Tannus15 wrote: »
    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.

    Not only VDSA sets and Weapons need buff, VMA weapons needs buff too!

    currently Inferni/Lighting and Bow is only used weapons...

    Dual Wield only stopped being used cause of the sustain changes, before that it was needed to even come close to magicka DPS. Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staff is the only 2 that have really never ever been used.

    Only agree with dual wield concern other comments shows your level of ignorance!

    "Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staf"

    The above mentioned weapons are hardly used, bring any popular steamer build using these weapons! in case of shield and 1H its better to have 2 sets + full monster helm,

    Master Restro is choice for trials, in 4 men dungeons 2 sets + 1 monster piece is preferred choice. Who needs VMA ice staff in PVP instead if its enchantment is good for PVE only, infant Master Ice Staff is much better than VMA

    Streamer build=/=common use. Also I said Ice Staff and Sword and shield were never really used. Claiming they are NOT used. And I have seen instances of Maelstrom resto use. Not everyone that plays and makes builds is a streamer.

    ^^ I agree with this. I personally think streamers are bad for this game. These people shape the meta to be whatever, then everyone runs around building to the meta instead of coming up with their own builds. The result being that 90% of the builds out there are some variation of some streamer's build. No offense to those who stream and the excellent builds they come up with, but the end result is build homogenization and less creativity.

    You have it the other way round. Meta created streamers, not the other way round.

    Back in the day, before WoW was released, and for a few years afterwards too, when internet was all blocky and had a reduced colour palette to save bandwidth, we had people writing guides. Then we had people recording guides and uploading them. Then we had people live streaming guides.

    Those guides were created because 90% of the people don't want to bother with extensive theorycrafting to find the meta. Theorycrafting takes effort and knowledge and most people don't care why the meta is meta. They want something that works, and then they customise it a little bit if they are not happy with it.
    Edited by Draqone on July 24, 2017 10:15PM
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Tannus15
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    Draqone wrote: »
    josiahva wrote: »
    Tannus15 wrote: »
    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.

    Not only VDSA sets and Weapons need buff, VMA weapons needs buff too!

    currently Inferni/Lighting and Bow is only used weapons...

    Dual Wield only stopped being used cause of the sustain changes, before that it was needed to even come close to magicka DPS. Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staff is the only 2 that have really never ever been used.

    Only agree with dual wield concern other comments shows your level of ignorance!

    "Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staf"

    The above mentioned weapons are hardly used, bring any popular steamer build using these weapons! in case of shield and 1H its better to have 2 sets + full monster helm,

    Master Restro is choice for trials, in 4 men dungeons 2 sets + 1 monster piece is preferred choice. Who needs VMA ice staff in PVP instead if its enchantment is good for PVE only, infant Master Ice Staff is much better than VMA

    Streamer build=/=common use. Also I said Ice Staff and Sword and shield were never really used. Claiming they are NOT used. And I have seen instances of Maelstrom resto use. Not everyone that plays and makes builds is a streamer.

    ^^ I agree with this. I personally think streamers are bad for this game. These people shape the meta to be whatever, then everyone runs around building to the meta instead of coming up with their own builds. The result being that 90% of the builds out there are some variation of some streamer's build. No offense to those who stream and the excellent builds they come up with, but the end result is build homogenization and less creativity.

    You have it the other way round. Meta created streamers, not the other way round.

    Back in the day, before WoW was released, and for a few years afterwards too, when internet was all blocky and had a reduced colour palette to save bandwidth, we had people writing guides. Then we had people recording guides and uploading them. Then we had people live streaming guides.

    Those guides were created because 90% of the people don't want to bother with extensive theorycrafting to find the meta. Theorycrafting takes effort and knowledge and most people don't care why the meta is meta. They want something that works, and then they customise it a little bit if they are not happy with it.

    Plus a lot of people are just plain bad at looking at numbers and working out what's good and what's not.
    Especially when it comes to "hidden" values like penetration.
  • Dubhliam
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    Fully agree, vDSA needs incentive.

    It is great, but simply not worth the time investment.
    The only time I'll MAYBE do vDSA is when we don't get 12 people for a vet trial run.

    If Footman got buffed to the value it had before the nerf, maybe rework Archer's Mind to make Bow/Bow builds viable, buff Destruction Mastery robes and buff Healer's Habit. Leave Minor Mending, simply add an additional effect on 5th bonus and completely rework Master weapons (notably resto and bow are good as they are), maybe we could see some more people run vDSA.

    Endgame content should be rewarding.
    >>>Detailed Justice System Concept thread<<<
  • rhapsodious
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    Tannus15 wrote: »
    Agreed, but why stop at the master weapons?

    All the sets for DSA need to be looked at and improved.
    It's been a loooong time since footman's was considered a serious tanking set and I don't see anyone suggesting the healers habit for a heals either.

    It pretty much goes without saying that Archers mind and Destruction mastery are badly in need of attention as well.

    Not only VDSA sets and Weapons need buff, VMA weapons needs buff too!

    currently Inferni/Lighting and Bow is only used weapons...

    Dual Wield only stopped being used cause of the sustain changes, before that it was needed to even come close to magicka DPS. Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staff is the only 2 that have really never ever been used.

    Only agree with dual wield concern other comments shows your level of ignorance!

    "Maelstrom Resto is used in 4 man content for some in PvP. Sword and Shield and Ice staf"

    The above mentioned weapons are hardly used, bring any popular steamer build using these weapons! in case of shield and 1H its better to have 2 sets + full monster helm,

    Master Restro is choice for trials, in 4 men dungeons 2 sets + 1 monster piece is preferred choice. Who needs VMA ice staff in PVP instead if its enchantment is good for PVE only, infant Master Ice Staff is much better than VMA

    Streamer build=/=common use. Also I said Ice Staff and Sword and shield were never really used. Claiming they are NOT used. And I have seen instances of Maelstrom resto use. Not everyone that plays and makes builds is a streamer.

    I feel like this is a jab at my poverty PVP healer spec... all the AP I get from spamming Mutagen though!

  • Ladislao
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    I do not agree that vDSA is the best 4-ppl content. It is enough to complete it several times to feel how boring it is. Although I understand that this is a matter of taste.

    But I agree that master dagger (maybe master greatsword and maelstrom mace/sword as well) should be buffed a bit. The rest of the weapon is fairly balanced and actively used.
    Everything is viable
  • Morgul667
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    Would be nice :)
  • Dubhliam
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    Ladislao wrote: »
    I do not agree that vDSA is the best 4-ppl content. It is enough to complete it several times to feel how boring it is. Although I understand that this is a matter of taste.

    But I agree that master dagger (maybe master greatsword and maelstrom mace/sword as well) should be buffed a bit. The rest of the weapon is fairly balanced and actively used.

    Also, add Maces and Axes to the Master loot table as many have already mentioned.

    Alternatively, ZOS could add a new motif or some similar (non combat) incentive to vDSA.

    But in the end, if vMA is still so (un)popular after all this time it has been out, it's really a no-brainer. Simply buffing the unpopular Master weapons would be incentive enough.
    >>>Detailed Justice System Concept thread<<<
  • BlazingDynamo
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    Pleaseeee! vDSA is the only content I come back to eso for anymore. Always loved it, best thing ever added. Please update or even make a new one! Something!
  • C4Bliss
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    They just need to create a (weekly) token vendor with vma/master weapons for x tokens. Give a token for every vma/vdsa run or something. People will run vma and vdsa again this way. You could even include trials and trials gear...
  • Agalloch
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    Agree @Alcast

    We need ZOS to incentive DSA . They must improve the loot from it .

    Also they must take a look to Imperial City too.


    They must improve the old and great content.
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