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[Community Project] SET BONUS THINK-TANK

  • paulsimonps
    paulsimonps
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    newtinmpls wrote: »
    Summoner's Set (an alternate/expansion to the Necropotence Set)

    2-max magicka bonus
    3-max magicka bonus
    4-max magicka bonus
    5 X damage (or %) bonus
    to damage done by Sorc summoned combat pets AND Storm Elemental AND warden bear AND summoned Monsters (via ANY monster helm)

    "Increase the damage of all combat pets by X% damage"

    The term "combat pets" covers it all.
  • dpencil1
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    Everybody, please be sure to read the whole thread and <3 Awesome ideas you want the devs to notice.

    I am adding all serious ideas that receive 10+ Awesomes to the OP for easy reference.
    Edited by dpencil1 on July 21, 2017 7:02PM
  • Solariken
    Solariken
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    Nocturnal's Flight:

    (2) Stamina Recovery
    (3) Max Stamina
    (4) Stamina Recovery
    (5) While sprinting, gain invisibility. If you stop sprinting or take AOE damage while invisible, you may not re-enter invisibility for 4 seconds.
    Edited by Solariken on July 22, 2017 4:12PM
  • Megabear
    Megabear
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    dpencil1 wrote: »
    Everybody, please be sure to read the whole thread and <3 Awesome ideas you want the devs to notice.

    I am adding all serious ideas that receive 10+ Awesomes to the OP for easy reference.

    You should include the Mega Bear set on original post. It's awesome.
    Guide to making $$$ in Tamriel: https://forums.elderscrollsonline.com/en/discussion/370618/guide-to-making-gold-in-eso/p1?new=1
    Cost analysis for potential ESO players: https://forums.elderscrollsonline.com/en/discussion/367919/cost-analysis-for-brand-new-potential-pc-eso-players#latest
    Warden Bow Healer/DPS Hybrid Build: http://tamrielfoundry.com/topic/warden-bow-healerdps-hybrid/
    Warden "The Warladin" Healer/Tank Hybrid Build: http://tamrielfoundry.com/topic/warden-the-warladin-healertank-hybrid-build/
    Warden Stamina DPS Build: http://tamrielfoundry.com/topic/warden-dps-build/
    Server - PC/NA
    Vhevet - (S) Night Blade/Female/Orsimer
    Ecaer - (M) Templar/Female/Breton
    Captain Beaster Bunny - (S) Warden/Male/Red Guard
    Ezaera - (M) Sorcerer/Female/Altmer
    Ecaeri - (M) Warden/Female/Argonian
    Dun-and-Dunmer - (M) Dragon Knight/Male/Dunmer
    What Can Go Wong - (S) Night Blade/Male/Bosmer
    Izaer - (M) Templar/Male/Breton
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    2pc. +Health
    3pc. +Both Resistances
    4pc. +Block Cost Reduction
    5pc. +2000 Mag + 2000 Stam.
  • dpencil1
    dpencil1
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    Megabear wrote: »
    dpencil1 wrote: »
    Everybody, please be sure to read the whole thread and <3 Awesome ideas you want the devs to notice.

    I am adding all serious ideas that receive 10+ Awesomes to the OP for easy reference.

    You should include the Mega Bear set on original post. It's awesome.

    Haha. Nice try. What you're really just asking for is buffs to the bear, which I agree it could use, but any buff probably shouldn't be tied to a set.
  • Savos_Saren
    Savos_Saren
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    Azura's Bountiful Bosom

    (2) Max Health
    (3) Max Stamina
    (4) Max Magicka
    (5) When you use an ultimate- you and your allies within 15 meters gain Major Heroism for 6 seconds. This effect has a 20 second cooldown.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Armor of the Clever Developer

    2. Magicka
    3. Stamina
    4. Health
    5. Using any ability has a 5% change to summon an Avatar of Wrobel that lags your opponent and locks their skill bars for 5 seconds
  • SFDB
    SFDB
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    Dwarven Miter (only comes as a headpiece)
    (1) While you are wearing at least two light, two medium, and two heavy armor pieces, each armor piece you wear is considered to be light, medium, and heavy.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Solariken wrote: »
    Earth-Shaker Vestments

    (2) - Max Health
    (3) - Healing Received
    (4) - Physical & Spell Resist
    (5) - Each time you jump, send a shock wave forward through the earth, dealing 3000 Physical Damage to any enemies hit. Additionally any time you take fall damage, deal an equal amount of Physical Damage to all enemies within a 5m radius of the point of impact.


    How fun would this be during keep defense! It's like a poor man's Take Flight - Haha!

    Would it include the damage when a Templar lands after jumping in the air to spear someone?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Mettaricana
    Mettaricana
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    Undaunted intergrator

    2pc stamina
    3pc wep crit
    4pc wep dmg
    5pc gain additional weapon dmg crit and armor for each type of armor worn by player
    100 wep dmg
    1500 armor
    2% crit

    Max 300 wep dmg 4500 armor 6% crit
  • Mettaricana
    Mettaricana
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    Pelinials wrath

    2pc magicka stamina
    3pc wep crit
    4pc spell crit
    5pc makes the both resources equal to the higher one
  • Mettaricana
    Mettaricana
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    Building rage set ( heavy armor)

    2pc health
    3pc stamina
    4pc weapon dmg
    5pc you gain 2% weapon dmg every time your hit stacking 8 times(16%) hits taken reflect 8% of the damage taken back to attackers within 8 metres
  • Mettaricana
    Mettaricana
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    Auriels eye
    2pc wep crit
    3pc wep crit
    4pc max stamina
    5pc increases all stamina based ranged abilities damage by 15% and gives 5% crit to said skills
  • Solariken
    Solariken
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    Auriels eye
    2pc wep crit
    3pc wep crit
    4pc max stamina
    5pc increases all stamina based ranged abilities damage by 15% and gives 5% crit to said skills

    /Drool
  • Dubhliam
    Dubhliam
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    Ice Breaker 5piece:
    Blocking an attack grants an Ice counter, shielding you for the next 1000 damage and granting you 1000 physical and spell resistance for 5 seconds, stacking up to 5 times.
    At 5 stacks, your next bash attack will deal 5000 Frost damage in a 5 meter radius, and apply Minor Fracture, Minor Breach and Minor Maim to all targets hit.
    Edited by Dubhliam on July 23, 2017 9:55AM
    >>>Detailed Justice System Concept thread<<<
  • Make2k15
    Make2k15
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    Lights Out (molag kena redesign)
    (1) +129 wpd/spd
    (2) After two consecutive light attacks you trigger Overkill gaining +2000 weapon/spell damage and reducing skill costs by 33%, but losing ability to regenerate main *resource pool(s) until it is below 20% which will end the overkill.

    *resource pool here refers to stamina or magicka pool.
    Edited by Make2k15 on July 27, 2017 8:36PM
  • Make2k15
    Make2k15
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    Resourcefull healer
    (1) +1064 Max Magicka
    (2) After heavy attack gain +500 magicka regen for 10 sec. and apply major magicka steal to target for 5 sec. 15 sec cooldown.
  • Make2k15
    Make2k15
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    Intimidating tank
    (1) +2560 Spell/Physical resistance
    (2) Your melee heavy attacks do area dmg to enemies in front of you (8m radius) and applies taunt on them for 15 sec. Gain minor ward and resolve at all times, increasing your Physical and Spell Resistance by 1320. Adds 1064 Max Health.
    Edited by Make2k15 on July 23, 2017 10:14PM
  • SFDB
    SFDB
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    Armor of the Spellsword
    (2) Adds 967 Max Magicka. Adds 967 Max Stamina.
    (3) While you have a food or drink buff that increases both Max Magicka and Max Stamina, your damage with direct damage attacks is increased by 3%.
    (4) While armed with a staff, your Max Magicka becomes equal to your Max Stamina if that value is higher. While armed with a Two-handed weapon or Bow, your Max Stamina becomes equal to your Max Magicka if that value is higher.
    (5) While armed with a One-handed weapon, your Max Stamina becomes equal to your Max Magicka if that value is higher.
  • Maryal
    Maryal
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    DAWN AND DUSK
    5th piece bonus:
      When under a negative status effect, you obtain a 15% chance to receive 10K health and purge up to 5 negative status effects (<-- can occur 1x every 30 seconds), however, you will also be under a 2% chance of suffering instant death.
  • ssewallb14_ESO
    ssewallb14_ESO
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    Ring of the Dual-Wield Magblade
    (2) Magicka
    (3) Magicka
    (4) Spell Damage
    (5) Your light, heavy, and bash attacks now scale with Magicka stats and deal magic damage. Light and heavy attacks deal an additional 800 damage
    Edited by ssewallb14_ESO on July 27, 2017 12:48PM
  • ssewallb14_ESO
    ssewallb14_ESO
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    Ring of DK is back
    (2) Armor+Spell resistance
    (3) Magicka
    (4) Spell Damage
    (5) Gain 1 ultimate when your Dragonknight abilities deal flame damage to an enemy player. 1 second cooldown per player.
  • MehrunesFlagon
    MehrunesFlagon
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    Liofa wrote: »
    How about this one ?

    okdrvb.png

    I'll take that one.
  • MehrunesFlagon
    MehrunesFlagon
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    Liofa wrote: »
    How about this one ?

    okdrvb.png

    I'll take that one.
    Maryal wrote: »
    Life After Maelstrom Armor Set
    The 5th piece bonus gives the wearer a 20% chance to get a maelstrom weapon (any trait) from the final boss chest in Normal Mode, and in vet mode the weapon dropped after beating the final boss has 100% chance to be in any trait EXCEPT training and prosperous.

    Training and prosperous are not weapon traits. guaranteeing a certain set pool of traits. ie sharp,precise infused would be better.
  • MehrunesFlagon
    MehrunesFlagon
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    Armor of the Clever Developer

    2. Magicka
    3. Stamina
    4. Health
    5. Using any ability has a 5% change to summon an Avatar of Wrobel that lags your opponent and locks their skill bars for 5 seconds

    I want a set that controls Wrobel's mind.
  • MehrunesFlagon
    MehrunesFlagon
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    Armor of the Clever Developer

    2. Magicka
    3. Stamina
    4. Health
    5. Using any ability has a 5% change to summon an Avatar of Wrobel that lags your opponent and locks their skill bars for 5 seconds

    I want a set that controls Wrobel's mind.
  • ComboBreaker88
    ComboBreaker88
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    Make2k15 wrote: »
    Lights Out (molag kena redesign)
    (1) +129 wpd/spd
    (2) After two consecutive light attacks you trigger Overkill gaining +2000 weapon/spell damage and reducing skill costs by 33%, but losing ability to regenerate main resource pool until it is below 20% which will end the overkill.

    Change that 2 peice to all regen. So 0 regen while it's active.
  • Make2k15
    Make2k15
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    Make2k15 wrote: »
    Lights Out (molag kena redesign)
    (1) +129 wpd/spd
    (2) After two consecutive light attacks you trigger Overkill gaining +2000 weapon/spell damage and reducing skill costs by 33%, but losing ability to regenerate main *resource pool(s) until it is below 20% which will end the overkill.

    *resource pool here refers to stamina or magicka pool.

    Change that 2 peice to all regen. So 0 regen while it's active.

    I thought it the way that if you have two main resource pools (e.g. stamina and magicka pool max. have <20% difference) in that case you can't regen either stamina or magicka. Also while the overkill is active you can't receive anyway more resources to the main resource pool(s). Resource pool in this context refers to magicka or stamina (not health). if the fight ends the Overkill ends as well.
    Edited by Make2k15 on July 27, 2017 8:44PM
  • scipionumatia
    scipionumatia
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    Pelinal's new Groove

    2- weapon and spell damage
    3- Stam recovery
    4- Mag recovery
    5- your max stamina, magika, and health become the highest of the three values.
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
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