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[Community Project] SET BONUS THINK-TANK

  • Acrolas
    Acrolas
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    Miserly Scamp

    2 piece: Increase Critical Resistance
    3 piece: Increase Critical Resistance
    4 piece: Increase Flame Damage and Duration by 2%
    5 piece: Reduce the Tel Var Stones you lose to enemy players by 25%. Increase the Tel Var Stones you lose from non-player deaths by 25%.
    signing off
  • GeorgeBlack
    GeorgeBlack
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    Gear of the Archer

    2p bonus Adds max stamina
    3p bonus Adds stam recovery
    4p bonus Adds crit
    5p bonus while using a bow increase your danage done against mobs/bosses by 400-500%

    Gear of the Berserk (2h)
    Gear of the Sword Dancer (DW)
    Gear of the Wizard
    Gear of the Tank

    These are 9 Trait Crafted PvE sets.
    Dropped PvE sets should be the same but give better stats and have unique beautiful Styles, because grinding and running vet Trials should be rewarded.

    Then Zos can proceed to fix OP skills/classes and achieve PvP BALANCE
    Edited by GeorgeBlack on July 20, 2017 5:09AM
  • RavenSworn
    RavenSworn
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    Seventh Legion Commander

    2: Add 1055 maximum health
    3: Add 2100 physical resistance
    4: add 360 weapon and spell damage
    5: when you take damage, you summon a spectral warrior, fighting beside you for 15s, dealing Minor Vulnerability on any target it hits for 4s. It has a cool down of 20s. (the Spectral warrior deals a spinning damage effect every 5s)

    Minotaur Refreshing Charge

    2: add 1055 maximum stamina
    3: add 500 stamina recovery
    4: add 500 health recovery
    5: when you deal damage with a charge, you knock an enemy back for 6 metres. You gain 400 health recovery. It has a cool down of 8s

    Lingwe's Peace (crafted set)

    2: add 500 health recovery
    3: add 1055 maximum stamina
    4: add 1055 maximum magicka
    5: whenever you dodge an attack, you gain 250 magicka and stamina recovery. It has a cool down of 5s

    Last Breath of the Aetherial

    2: add 1055 maximum magicka
    3: add 360 spell critical
    4: add 450 magicka recovery
    5: when you have less than 30% magicka, you gain 500 spell damage and 450 spell critical. It has a cool down of 20s.

    Edge of the Abyss (raid set)

    2: add 1055 maximum health
    3: add 1055 maximum stamina and magicka
    4: add 200 weapon and spell critical
    5: you gain weapon and spell damage per health loss up to 800. You gain 800 stamina and magicka recovery per magicka or stamina loss up to 30%. This has a cool down of 40s.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • phaneub17_ESO
    phaneub17_ESO
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    2. Stamina
    3. Health Recovery
    3. Stamina Recovery
    4. Health
    5. Whenever you successfully block a Heavy Attack you have a 50% chance to unleash a disruptive wave (frontal cone) dealing 600 physical damage and inflicting Minor Maim and Minor Mangle to all targets in front of you for 5 seconds.

    2. Stamina
    3. Stamina
    4. Stamina Recovery
    5. Whenever you successfully roll-dodge an attack you gain a Damage Shield equal to 15% your maximum health and gain minor vitality, minor protection, and minor expedition for 10 seconds. This cannot occur more than once every 20 seconds.

    2. Stamina Recovery
    3. Magicka Recovery
    4. Health
    5. Whenever you successfully interrupt with a Bash attack your next ability that costs Magicka or Stamina is reduced to 0 and gains 150 Weapon Damage and 150 Spell damage. This cannot occur more than once every 6 seconds.
  • RavenSworn
    RavenSworn
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    Some really nice sets being theorise right here. Let's keep it coming.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Tirps
    Tirps
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    Blessing of Atronach

    2. max health
    3. max magicka
    4. spell resistance
    5. when you receive magical damage, the set will divide the damage between yours health and magicka.
    cp1k+ ( ´•౪•`)
  • agegarton
    agegarton
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    Master Vampire's Bloodcloak

    2. All flame damage is reduced by 50%
    3. Drain Essence and its morphs become instant cast
    4. The Unnatural Resistance passive now negates 100% of Health Recovery reductions
    5. Mist Form and its morphs teleport you 10 metres forward while retaining the skill's original effect at your source location; 250 Spell Damage added to all Vampire abilities.
  • paulsimonps
    paulsimonps
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    agegarton wrote: »
    Master Vampire's Bloodcloak

    2. All flame damage is reduced by 50%
    3. Drain Essence and its morphs become instant cast
    4. The Unnatural Resistance passive now negates 100% of Health Recovery reductions
    5. Mist Form and its morphs teleport you 10 metres forward while retaining the skill's original effect at your source location; 250 Spell Damage added to all Vampire abilities.

    Most OP PvP set I have ever seen.
  • MCBIZZLE300
    MCBIZZLE300
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    Order of war
    2:max stam/mag
    3:your damage to monsters in trials and dungeons is increased by 5%
    4:weapon/spell damage
    5: when you use an ultimate ability you gain 30 ultimate stacking up to 3 times.
    Edited by MCBIZZLE300 on July 20, 2017 1:59PM
  • josiahva
    josiahva
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    A real non-proc tanking monster-set

    1. Add 2000 Physical Resistance
    Add 2000 Spell Resistance
    2. Reduce Block Cost by 8%
    Increase the amount of damage you can block by 8%
  • Riddari
    Riddari
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    Armour of the Paladin

    2pc Max Health
    3pc Physical Resistance
    4pc Healing received
    5pc When you heal a friendly target you regain a percentage of your magicka and stamina. This percentage is based off of your max health.


  • Personofsecrets
    Personofsecrets
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    Jester's Specter

    2 piece bonus: Magic Regen
    3 piece bonus: Max HP
    4 piece bonus: Physical Resistance

    5 piece bonus: A Specter remains with you and uses Pierce Armor on all untaunted enemies within 10 meters. Reduce the cost of blocking by 100.
    Edited by Personofsecrets on July 20, 2017 6:48PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Tyrobag
    Tyrobag
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    Froil wrote: »
    I've been thinking for a while about monster sets from Trials... So why not try to make one or two?
    Possessed Mantikora

    (1) Adds 1150 maximum Stamina
    (2) Whenever you do damage to an enemy, you have a 25% chance to drop a Mantikora Spear on an enemy dealing 2000 physical damage for 5 seconds. This effect can occur once every 7 seconds.
    (2) Adds 150 Weapon Damage
    Ra Kotu

    (1) Adds 172 Stamina Recovery
    (1) Adds 172 Magicka Recovery
    (2) Whenever you take damage, you have a 35% chance to release a powerful whirlwind knocking back enemies 3 meters and dealing 1000 physical damage. Lasts 3 seconds. This effect can occur once every 5 seconds.
    (2) Adds 1940 maximum Health
    Foundation Stone Atronach

    (1) Adds 1150 maximum Magicka
    (2) Whenever you deal damage to an enemy, you have a 15% chance to hurl a magical stone at the enemy, dealing 3000 magic damage and stunning them for 1 second.This effect can occur once every 4 seconds. The Stone has its own 15% chance to cast another stone for 1500 magic damage with no cooldown, but no stun.
    (2) Adds 150 Spell Damage
    Rakkhat, Fang of Lorkhaj

    (1) Adds 172 Magicka Recovery
    (2) Whenever you heal an ally at full health, you have a 50% chance to imbue them with either the Blessing of Lorkhaj, increasing their physical and spell resistance by 4000 for 5 seconds, or the Curse or Lorkhaj, increasing their weapon and spell damage by 174 for 5 seconds.
    (2) Adds 7% healing done

    Those do sound cool!

    I'd say the 2nd part of the foundation stone one is a bit OP though, and it should have a longer cooldown.

    I also think it would be cooler to make the MoL one be Vashai and Skinrai (lunar twins). Then the helmet could be made to look like their two helms stitched together, and the shoulders can be split one on either side :)
  • NordSwordnBoard
    NordSwordnBoard
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    Siphoning Tusk

    1) Adds (x) Phys & Spell Resist

    2) When you successfully block an enemy* heavy attack and respond with a successful heavy attack within (x) seconds your largest resource recovery is increased by (x) for (x) seconds.

    No named buffs so it could stack for a tank in a PvE scenario.

    * Not trying to make a PvP troll tank here, so maybe make "enemy" NPC
    Fear is the Mindkiller
  • NordSwordnBoard
    NordSwordnBoard
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    Warden's Advocate

    (2) Max Magic
    (3) Max Magic
    (4) Spell Damage

    (5) When you do frost damage to an enemy under (%) health, they become chilled and you have a (%) chance to cause them to shatter, dealing (x) frost damage to all enemies within a 5m radius.

    Fear is the Mindkiller
  • paulsimonps
    paulsimonps
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    josiahva wrote: »
    A real non-proc tanking monster-set

    1. Add 2000 Physical Resistance
    Add 2000 Spell Resistance
    2. Reduce Block Cost by 8%
    Increase the amount of damage you can block by 8%

    Would make Footman and Cyrodiils ward useless.
  • Riddari
    Riddari
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    Stalwart Protector

    2p - Max Health
    3p - Physical Resistance
    4p - Spell Resistance
    5p - While Blocking, shield your allies, give minor protection to all allies in a 45 degree cone behind you, 10m range.

    I wish this was just a passive for SnB
  • paulsimonps
    paulsimonps
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    Riddari wrote: »
    Stalwart Protector

    2p - Max Health
    3p - Physical Resistance
    4p - Spell Resistance
    5p - While Blocking, shield your allies, give minor protection to all allies in a 45 degree cone behind you, 10m range.

    I wish this was just a passive for SnB

    Me too man, me too.
  • Megabear
    Megabear
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    Mega Bear set = Instant Druid, wear it with pride.

    2: Adds Scaled Damage to Eternal/Wild Guardian
    3: Adds 30% Health to Eternal/Wild Guardian
    4: Eternal/Wild Guardian now inflicts Major Fracture & Breach
    5: Eternal/Wild Guardian now Taunts and gains Major Protection

    Edited by Megabear on July 20, 2017 11:53PM
    Guide to making $$$ in Tamriel: https://forums.elderscrollsonline.com/en/discussion/370618/guide-to-making-gold-in-eso/p1?new=1
    Cost analysis for potential ESO players: https://forums.elderscrollsonline.com/en/discussion/367919/cost-analysis-for-brand-new-potential-pc-eso-players#latest
    Warden Bow Healer/DPS Hybrid Build: http://tamrielfoundry.com/topic/warden-bow-healerdps-hybrid/
    Warden "The Warladin" Healer/Tank Hybrid Build: http://tamrielfoundry.com/topic/warden-the-warladin-healertank-hybrid-build/
    Warden Stamina DPS Build: http://tamrielfoundry.com/topic/warden-dps-build/
    Server - PC/NA
    Vhevet - (S) Night Blade/Female/Orsimer
    Ecaer - (M) Templar/Female/Breton
    Captain Beaster Bunny - (S) Warden/Male/Red Guard
    Ezaera - (M) Sorcerer/Female/Altmer
    Ecaeri - (M) Warden/Female/Argonian
    Dun-and-Dunmer - (M) Dragon Knight/Male/Dunmer
    What Can Go Wong - (S) Night Blade/Male/Bosmer
    Izaer - (M) Templar/Male/Breton
  • ComboBreaker88
    ComboBreaker88
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    vrine wrote: »
    Sanic the Hedgehog

    2. Sprint speed
    3. Movement speed
    4. Mount speed
    5. Sprinting now costs 0 stamina

    B)

    This would be cool if they didn't cap movement speed to suit the broken battlegrounds. Lmao. Seriously the entire game is now capped at +100% movementire speed just because of capture the flag. Learn to code ZOS.
  • ComboBreaker88
    ComboBreaker88
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    agegarton wrote: »
    The Ayleid Warrior Mage

    2: Adds Health Recovery
    3: Adds Spell Damage
    4: Adds Weapon Damage
    5: When you have both a Stamina and Magicka ability equipped, your Stamina and Magicka equalise and become the higher of the two values.

    This is the only thing that would ever make Hybrids viable.
  • ComboBreaker88
    ComboBreaker88
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    Shadzilla wrote: »
    Vicious Stamina Zerg Bomb Set

    2- 129 weapon damage
    3 - 967 stamina
    4 - 688 weapon critical
    5 - when you kill a player they violently explode dealing 30k poison damage

    SPREAD THE WEALTH YOU GREEDY MAGICKA FOOLS

    The difference is to bomb with magika you havery to be in the middlc of it all. With this you would just have even more snipe spammers.
  • dpencil1
    dpencil1
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    Considering AOE taunts are sorely missing from ESO:

    Bog-Master's Spite
    Casting an Area of Effect Heal creates a pool of slime in the effective area of the heal that enrages all enemies within it, taunting them toward the caster. The slime pool lasts for the duration of the associated heal. Only one slime pool may be active at a time, but it will always be attached to your most recently cast Area of Effect heal.

    So you could cancel a previous pool that still had some duration left by casting a new one, instead of needing to wait for the first to expire.
    Edited by dpencil1 on July 21, 2017 1:42AM
  • Maryal
    Maryal
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    Life After Maelstrom
    The 5th piece bonus:
    After beating Maelstrom in normal mode, 20% chance for a weapon to drop (any weapon trait);
    However, after beating Maelstrom in vet mode, you have a 100% chance for a weapon to drop with a 100% chance that it will not have any of the following traits: training, powered, or defending
    Edited by Maryal on July 27, 2017 10:22PM
  • drbpsymons
    drbpsymons
    Soul Shriven
    Warden's Leathers (medium armor)

    2: Adds 688 Weapon Critical
    3: Adds 129 Stamina Recovery
    4: Adds 688 Weapon Critical
    5: When you critically heal a friendly target, you remove up to 3 negative effects from that target. This effect can occur every 10 seconds
  • Skullstachio
    Skullstachio
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    if people are complaining about the Selene set being too OP so much (Which it isn't) then here's an idea:
    Foulhide* (Monster set):
    • 1-Piece: Adds [x] Max Stamina.
    • 1-piece: Adds [x] Stamina Recovery.
    • 2-Piece: When you deal Direct Physical Melee damage, you have a 15% Chance to summon the spirit of Foulhide** to fight by your side for 30 seconds, Foulhides attacks deal [x] physical damage & applies major vulnerability to enemies for 4 seconds, increasing their damage taken by 15%, this can only occur once every 30 Seconds.

      (*The Foulhide monster set can replace the Selene set in Selenes Web as Zenimax may see fit.)

      (**The spirit of Foulhide is equal to the power of the feral guardian & its morphs, can be killed & is also affected by the battle spirit passive in PVP areas.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • RouDeR
    RouDeR
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    Health Recovery
    Magika Reovery
    Stamina Recovery
    Half of the sum of your recoveries is added to each of your attributes as Health Magika and Stamina.
  • agegarton
    agegarton
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    Love this thread!
  • newtinmpls
    newtinmpls
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    Summoner's Set (an alternate/expansion to the Necropotence Set)

    2-max magicka bonus
    3-max magicka bonus
    4-max magicka bonus
    5 X damage (or %) bonus
    to damage done by Sorc summoned combat pets AND Storm Elemental AND warden bear AND summoned Monsters (via ANY monster helm)
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Riddari
    Riddari
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    dpencil1 wrote: »
    Considering AOE taunts are sorely missing from ESO:

    Bog-Master's Spite
    Casting an Area of Effect Heal creates a pool of slime in the effective area of the heal that enrages all enemies within it, taunting them toward the caster. The slime pool lasts for the duration of the associated heal. Only one slime pool may be active at a time, but it will always be attached to your most recently cast Area of Effect heal.

    So you could cancel a previous pool that still had some duration left by casting a new one, instead of needing to wait for the first to expire.

    I like it but would prefer something more neutral than slime. A rune circle or something that both good and evil characters could rp around.

    Great idea though I feel like it has good synergy with my 5 set ;)
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