Balancing should be done in the following order: balance for noCP PvP, then balance the CP system so that it's balanced in CP PvP, then balance PvE around that. ZOS just doesn't want to do that effort.
I'd rather say: balance PVE first, and PVP as a distant second. The majority of this game is PVE.
Buff cliff racer! Needs moar damage and less counters. Make it unblockable, apply a 200% healing debuff for 10 seconds with a 5 second CD, and apply a 200% snare. Your opponents will now moonwalk while killing themselves with self heals.
Because screw solo players. All hail the mighty Zerg!
#balancebywrobel
Balancing should be done in the following order: balance for noCP PvP, then balance the CP system so that it's balanced in CP PvP, then balance PvE around that. ZOS just doesn't want to do that effort.
I'd rather say: balance PVE first, and PVP as a distant second. The majority of this game is PVE.
The majority of noobs and casuals you mean, the majority of veterans and max levels only do PvP, that's how it works in every single MMO, trials and PvP.
MLGProPlayer wrote: »
Again, this is not only a PvP game. Classes need to be balanced for PvE and PvP. Warden DPS is completely useless in PvE right now,. They also get outperformed as a tank and healer by DK and templar.
There are ways to balance the class for both modes. ZOS has just failed at it.
I agree. It is not a PvP only game, and it is not a PvE only game. Balancing a class for both worlds it really is a complex task.
I'm just saying that, buffing Wardens for PvE, without considering PvP impacts, would probably lead to buffing a class that PvP-wise is already OP.
This is proably the same reason why Sorcs are so much overpowered in PvE, being a "no brainer" choice for anyone being a DD interested in end-game PvE. The gap between a magsorc with Necropotence / Ilambris / Moondanced and any other spec / class in terms on ease of use (both rotation-wise, one of the easiest amongst all spec/classes, and in terms of survailabilty, given the 20k shields that Sorcs are able to cast on themselves almost all the time) and the DPS that you might be able to pull at the same time, it's just ridiculous.
On the other hand, they are not so much overpowered in PvP. A flat nerf to them would probably lead to a class in line with others PvE-Wise, but too weak PvP-wise.
MLGProPlayer wrote: »
Again, this is not only a PvP game. Classes need to be balanced for PvE and PvP. Warden DPS is completely useless in PvE right now,. They also get outperformed as a tank and healer by DK and templar.
There are ways to balance the class for both modes. ZOS has just failed at it.
I agree. It is not a PvP only game, and it is not a PvE only game. Balancing a class for both worlds it really is a complex task.
I'm just saying that, buffing Wardens for PvE, without considering PvP impacts, would probably lead to buffing a class that PvP-wise is already OP.
This is proably the same reason why Sorcs are so much overpowered in PvE, being a "no brainer" choice for anyone being a DD interested in end-game PvE. The gap between a magsorc with Necropotence / Ilambris / Moondanced and any other spec / class in terms on ease of use (both rotation-wise, one of the easiest amongst all spec/classes, and in terms of survailabilty, given the 20k shields that Sorcs are able to cast on themselves almost all the time) and the DPS that you might be able to pull at the same time, it's just ridiculous.
On the other hand, they are not so much overpowered in PvP. A flat nerf to them would probably lead to a class in line with others PvE-Wise, but too weak PvP-wise.
clearly this cant be true. i just left threads in the PTs section where "experts" are saying how great stamina is at arena/trial/dungeon DPS not even close anyone else with the great dw healing to boot.
:-)
Still triggered uh xdIt's too late. We already know its going to happen.
You will never be able to get away from their cliff races, and you wont be able to DPS them through their dmg shield and their ult that they'll cast every 8s.
seedubsrun wrote: »MLGProPlayer wrote: »
Again, this is not only a PvP game. Classes need to be balanced for PvE and PvP. Warden DPS is completely useless in PvE right now,. They also get outperformed as a tank and healer by DK and templar.
There are ways to balance the class for both modes. ZOS has just failed at it.
I agree. It is not a PvP only game, and it is not a PvE only game. Balancing a class for both worlds it really is a complex task.
I'm just saying that, buffing Wardens for PvE, without considering PvP impacts, would probably lead to buffing a class that PvP-wise is already OP.
This is proably the same reason why Sorcs are so much overpowered in PvE, being a "no brainer" choice for anyone being a DD interested in end-game PvE. The gap between a magsorc with Necropotence / Ilambris / Moondanced and any other spec / class in terms on ease of use (both rotation-wise, one of the easiest amongst all spec/classes, and in terms of survailabilty, given the 20k shields that Sorcs are able to cast on themselves almost all the time) and the DPS that you might be able to pull at the same time, it's just ridiculous.
On the other hand, they are not so much overpowered in PvP. A flat nerf to them would probably lead to a class in line with others PvE-Wise, but too weak PvP-wise.
clearly this cant be true. i just left threads in the PTs section where "experts" are saying how great stamina is at arena/trial/dungeon DPS not even close anyone else with the great dw healing to boot.
:-)
This is true. While magsorcs are still really great, they're being out parsed by stam for sure. Getting bored with the endless calls for sorc nerfs. They're not needed. If anything magsorcs should be the template for buffing other mag classes especially the warden. Sure the sorc has really strong abilities but more so they have a lot of versatility and their passives are quality and work great with their skills. Wardens passives are junk and most are totally useless depending on your build.
seedubsrun wrote: »The Warden is the perfect example of the need to balance PvP and PvE separately. Amazing in one instance and junk in the other. Really though they need to, first, fix the bugs with the class, then, adjust the passives so they're actually useful and helpful, finally, adjust the skills themselves. Only 6 of the 18 class skills do any attack damage with a couple others offering mild nothing damage. The lack of an execute should change. A fletcher morph could easily fill that role. There should be more damage use from the ice skill line too. The burst damage skills are fine. There just needs to be more options.
MLGProPlayer wrote: »If this makes them too strong in PvP, just make cliff racer dodgeable. Simple.
That would not work due to the delayed damage. A 1-2 second warning to dodge would make it unusable in PvP.
Drachenfier wrote: »seedubsrun wrote: »MLGProPlayer wrote: »
Again, this is not only a PvP game. Classes need to be balanced for PvE and PvP. Warden DPS is completely useless in PvE right now,. They also get outperformed as a tank and healer by DK and templar.
There are ways to balance the class for both modes. ZOS has just failed at it.
I agree. It is not a PvP only game, and it is not a PvE only game. Balancing a class for both worlds it really is a complex task.
I'm just saying that, buffing Wardens for PvE, without considering PvP impacts, would probably lead to buffing a class that PvP-wise is already OP.
This is proably the same reason why Sorcs are so much overpowered in PvE, being a "no brainer" choice for anyone being a DD interested in end-game PvE. The gap between a magsorc with Necropotence / Ilambris / Moondanced and any other spec / class in terms on ease of use (both rotation-wise, one of the easiest amongst all spec/classes, and in terms of survailabilty, given the 20k shields that Sorcs are able to cast on themselves almost all the time) and the DPS that you might be able to pull at the same time, it's just ridiculous.
On the other hand, they are not so much overpowered in PvP. A flat nerf to them would probably lead to a class in line with others PvE-Wise, but too weak PvP-wise.
clearly this cant be true. i just left threads in the PTs section where "experts" are saying how great stamina is at arena/trial/dungeon DPS not even close anyone else with the great dw healing to boot.
:-)
This is true. While magsorcs are still really great, they're being out parsed by stam for sure. Getting bored with the endless calls for sorc nerfs. They're not needed. If anything magsorcs should be the template for buffing other mag classes especially the warden. Sure the sorc has really strong abilities but more so they have a lot of versatility and their passives are quality and work great with their skills. Wardens passives are junk and most are totally useless depending on your build.
I dunno, in Kyne last night I got two shot by a sorc...a 10k and a 9k overload light attack. Seems excessive.
IcyDeadPeople wrote: »All I see is wardens are quite tanky, have tremendous burst damage and insane healing - the class seems a bit too strong in PVP.
I don't understand how they could be bad in PVE, somebody explain? They should be right up there close to templars as a healer, if not better in some ways.
notimetocare wrote: »seedubsrun wrote: »The Warden is the perfect example of the need to balance PvP and PvE separately. Amazing in one instance and junk in the other. Really though they need to, first, fix the bugs with the class, then, adjust the passives so they're actually useful and helpful, finally, adjust the skills themselves. Only 6 of the 18 class skills do any attack damage with a couple others offering mild nothing damage. The lack of an execute should change. A fletcher morph could easily fill that role. There should be more damage use from the ice skill line too. The burst damage skills are fine. There just needs to be more options.
Wont happen. Its not simple to balance separate, and its not worth it.
Ice is a tank specific tree. You really want more unkillable pvp tanks, that is what you are asking for
Balancing should be done in the following order: balance for noCP PvP, then balance the CP system so that it's balanced in CP PvP, then balance PvE around that. ZOS just doesn't want to do that effort.
I'd rather say: balance PVE first, and PVP as a distant second. The majority of this game is PVE.
The majority of noobs and casuals you mean, the majority of veterans and max levels only do PvP, that's how it works in every single MMO, trials and PvP.
Balancing should be done in the following order: balance for noCP PvP, then balance the CP system so that it's balanced in CP PvP, then balance PvE around that. ZOS just doesn't want to do that effort.
I'd rather say: balance PVE first, and PVP as a distant second. The majority of this game is PVE.
The majority of noobs and casuals you mean, the majority of veterans and max levels only do PvP, that's how it works in every single MMO, trials and PvP.
I respectfully disagree there is a substantial number veterans and max levels that only do PvE, also there is a large number of players who do both.
What I will agree with is that "in every single MMO," that has both PvE and PvP, balancing classes is a neverending problem, and I submit that there will never be a solution that makes everyone happy.
notimetocare wrote: »seedubsrun wrote: »The Warden is the perfect example of the need to balance PvP and PvE separately. Amazing in one instance and junk in the other. Really though they need to, first, fix the bugs with the class, then, adjust the passives so they're actually useful and helpful, finally, adjust the skills themselves. Only 6 of the 18 class skills do any attack damage with a couple others offering mild nothing damage. The lack of an execute should change. A fletcher morph could easily fill that role. There should be more damage use from the ice skill line too. The burst damage skills are fine. There just needs to be more options.
Wont happen. Its not simple to balance separate, and its not worth it.
Ice is a tank specific tree. You really want more unkillable pvp tanks, that is what you are asking for
Why would they do such a drastic, time and resources consuming thing when classes are about fine balanced wise. They just got to buffed some sustain dmge from wardens, maybe for mtemplars too and that's about it.Balancing should be done in the following order: balance for noCP PvP, then balance the CP system so that it's balanced in CP PvP, then balance PvE around that. ZOS just doesn't want to do that effort.
I'd rather say: balance PVE first, and PVP as a distant second. The majority of this game is PVE.
The majority of noobs and casuals you mean, the majority of veterans and max levels only do PvP, that's how it works in every single MMO, trials and PvP.
I respectfully disagree there is a substantial number veterans and max levels that only do PvE, also there is a large number of players who do both.
What I will agree with is that "in every single MMO," that has both PvE and PvP, balancing classes is a neverending problem, and I submit that there will never be a solution that makes everyone happy.
There is actually a simple solution to this, but not one they will ever implement: Have entirely different skill lines and gear for PvP(I mean, thats essentially how it is anyway, I dont go into PvP with my PvE gear and skill setup anyway...to do so is asking for near insta-death), PvE skills and gear cant be used in PvP and vice versa. Voila! Balance achieved if you combine it with no CP allowed in PvP. To do that though, they would need to put significant effort into their game.
notimetocare wrote: »seedubsrun wrote: »The Warden is the perfect example of the need to balance PvP and PvE separately. Amazing in one instance and junk in the other. Really though they need to, first, fix the bugs with the class, then, adjust the passives so they're actually useful and helpful, finally, adjust the skills themselves. Only 6 of the 18 class skills do any attack damage with a couple others offering mild nothing damage. The lack of an execute should change. A fletcher morph could easily fill that role. There should be more damage use from the ice skill line too. The burst damage skills are fine. There just needs to be more options.
Wont happen. Its not simple to balance separate, and its not worth it.
Ice is a tank specific tree. You really want more unkillable pvp tanks, that is what you are asking for
This is exactly the problem. Warden has an ice damage buff...but no ice damage skills to take advantage of said buff. Its like giving a DK a flame damage buff, then making the ardent flame tree a tanking line instead of DPS and leaving cinder-cloud as the only dmg spell. This forces you are an ice-damage focused warden to use just a whole 2 class skills for ice damage(both of which are AoE only)...any other ice or frost damage has to come from destro staff line and ice-comet morph of meteor.
The one and ONLY skill they got 100% correct on warden is the Ice storm ult. Its a great ult. The healing ult isnt bad either, but the bear is a terrible ult, absolutely worthless for a magicka build.
seedubsrun wrote: »Drachenfier wrote: »seedubsrun wrote: »MLGProPlayer wrote: »
Again, this is not only a PvP game. Classes need to be balanced for PvE and PvP. Warden DPS is completely useless in PvE right now,. They also get outperformed as a tank and healer by DK and templar.
There are ways to balance the class for both modes. ZOS has just failed at it.
I agree. It is not a PvP only game, and it is not a PvE only game. Balancing a class for both worlds it really is a complex task.
I'm just saying that, buffing Wardens for PvE, without considering PvP impacts, would probably lead to buffing a class that PvP-wise is already OP.
This is proably the same reason why Sorcs are so much overpowered in PvE, being a "no brainer" choice for anyone being a DD interested in end-game PvE. The gap between a magsorc with Necropotence / Ilambris / Moondanced and any other spec / class in terms on ease of use (both rotation-wise, one of the easiest amongst all spec/classes, and in terms of survailabilty, given the 20k shields that Sorcs are able to cast on themselves almost all the time) and the DPS that you might be able to pull at the same time, it's just ridiculous.
On the other hand, they are not so much overpowered in PvP. A flat nerf to them would probably lead to a class in line with others PvE-Wise, but too weak PvP-wise.
clearly this cant be true. i just left threads in the PTs section where "experts" are saying how great stamina is at arena/trial/dungeon DPS not even close anyone else with the great dw healing to boot.
:-)
This is true. While magsorcs are still really great, they're being out parsed by stam for sure. Getting bored with the endless calls for sorc nerfs. They're not needed. If anything magsorcs should be the template for buffing other mag classes especially the warden. Sure the sorc has really strong abilities but more so they have a lot of versatility and their passives are quality and work great with their skills. Wardens passives are junk and most are totally useless depending on your build.
I dunno, in Kyne last night I got two shot by a sorc...a 10k and a 9k overload light attack. Seems excessive.
You got killed by an ultimate? The strongest ability in a skill line kind of ultimate? Sorry to hear that. It's clearly excessive to be killed by an ability that's supposed to be strong enough to kill.
The counter, or better said the trade off is that it is delayed. Also that the class itself have very limited offensive possibilities, so they are stucked with the same skills and patterns which makes them predictable, one dimensional.Something needs to be done about Cliff Racer in PvP. Everything should have some sort of counter.