MLGProPlayer wrote: »
Magicka warden is so far behind the other classes in PvE that they actually need the *** buffed out of them.
MLGProPlayer wrote: »
Magicka warden is so far behind the other classes in PvE that they actually need the *** buffed out of them.
And yet they are so *** OP in PvP and Battlegrounds that any buff to the Warden could only make things worse.
They are almost unkillable and yet able to pull a *** amount of damage if used properly.
When you go in a battleground and on the other side there is someone able to use them properly, you have absolutely no chance to win the game. They are overpowered as ***.
MLGProPlayer wrote: »If this makes them too strong in PvP, just make cliff racer dodgeable. Simple.
MLGProPlayer wrote: »
Again, this is not only a PvP game. Classes need to be balanced for PvE and PvP. Warden DPS is completely useless in PvE right now,. They also get outperformed as a tank and healer by DK and templar.
There are ways to balance the class for both modes. ZOS has just failed at it.
MLGProPlayer wrote: »
MLGProPlayer wrote: »They're the worst PvE class, by a country mile. They desperately need buffs.
I know PvP is a different story, but this isn't just a PvP game. Classes need to be balanced for both modes.
The easiest solution would be to improve the class passives (warden passives don't do enough to buff damage at the moment) and give the bear an AOE attack when cast. If this makes them too strong in PvP, just make cliff racer dodgeable. Simple.
MLGProPlayer wrote: »
Balancing should be done in the following order: balance for noCP PvP, then balance the CP system so that it's balanced in CP PvP, then balance PvE around that. ZOS just doesn't want to do that effort.
IcyDeadPeople wrote: »All I see is wardens are quite tanky, have tremendous burst damage and insane healing - the class seems a bit too strong in PVP.
I don't understand how they could be bad in PVE, somebody explain? They should be right up there close to templars as a healer, if not better in some ways.
MLGProPlayer wrote: »If this makes them too strong in PvP, just make cliff racer dodgeable. Simple.
That would not work due to the delayed damage. A 1-2 second warning to dodge would make it unusable in PvP.
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Oscar Wilde