Flameheart wrote: »Here's an idea, instead of hating on lowbies just get better so that you can carry them?
As long as they understand you won't risk killing yourself by rezing them I don't see the problem. Let them wipe, finish the boss, move on. Simples
The thing with the "carrying" isn't that easy anymore after the sustain nerf, you can't compensate a second DD which is a total loss to the degree pre-sustain-nerf and this with healers who think healing is all they need to do and never heard of ele drain and bubbles and tanks who are only able to taunt maybe one add.
In addition I think it's up to my decision if I want to do that and waste my time and pots for that and not yours.
There is nothing toxic.paulsimonps wrote: »Why did this thread have to be resurrected? Toxic as F!
All lowbies must not go to the any vet dungeons.
They need to train in normal, learn all mechs, polish their rotations and upgrade gear.
There is enough number of BS players of 160+ CP - more than enough.
As a NEW player myself, I totally agree with the OP. In fact I made a similar thread over the weekend nicely detailing why certain dungeons should not be immediately available, however I had a mod delete it since several people posted replies thinking I needed help selecting "normal" from the dungeon finder menu.
Anyways... Here is a condensed version...
New players should not be immediately allowed in rank II normals or DLC dungeons, immediately allowed into veterans at 50, and I haven't made it to vet II yet but I'm sure the logic will apply.
There is a TON of content on other dungeons for us newbies to do, SO much content, we can certainly live without a handful of harder dungeons. Eventually we will have our time at the more difficult stuff, but tossing a level 10 into WGT for example is just a bad experience for everyone involved.
As a new player, I don't want to be doing 1% group dps and dying every pull.
As a veteran (of other games), I know what it's like when someone under-geared joins.
This is not an elitism thing, it's a game mechanics thing. Some dungeons are more difficult than others, so let the new players become more comfortable before allowing them to enter.
That being said, however, the players who *** and moan about being teamed up with someone they consider to be too low, well then you shouldn't be using dungeon finder.
disintegr8 wrote: »ZOS have to modify Dungeon Finder to limit access to dungeons based on player levels (even Vet dungeons). We all know that a group of teen leveled players (no CP) are not going to complete normal Blackheart Haven, let alone WGT or RoM, just like a group of CP50's are going to struggle on their vet versions.
All players have a right to queue for their daily random dungeon bonuses, it is not their fault of they get put in the DLC dungeons that they are not ready for. As there is no difference in rewards for choosing vet over normal, these players should probably only choose the normal version for the bonus and be more selective on which vet dungeons they queue for.
I'm a firm believer in giving people an opportunity to prove their worth and would suggest that if using PUGs for gear farming, wanting to kick sub CP160 players purely because any gear they get is no good for you is a bit rich. Maybe for this you should be forming your own groups or run them with guild mates.
I generally avoid queuing on my own for PUGs because of the attitude out there - a lot of people assume a CP100 in a vet dungeon will be no good and assume a CP630 knows what they are doing and has a top level build.
I'm CP630 who does a lot of solo PVE and doesn't do trials; so my tanks don't have 50k health, my DD's don't do 30k damage and none of my characters have BiS gear. I have been called a scrub in a vet dungeon because of one or more of these reasons - even in dungeons I have cleared dozens of times before.
Anyone expecting to see vet trial level players and builds in vet PUG's is expecting too much.
You are right.Anyone expecting to see vet trial level players and builds in vet PUG's is expecting too much.
disintegr8 wrote: »ZOS have to modify Dungeon Finder to limit access to dungeons based on player levels (even Vet dungeons). We all know that a group of teen leveled players (no CP) are not going to complete normal Blackheart Haven, let alone WGT or RoM, just like a group of CP50's are going to struggle on their vet versions.
All players have a right to queue for their daily random dungeon bonuses, it is not their fault of they get put in the DLC dungeons that they are not ready for. As there is no difference in rewards for choosing vet over normal, these players should probably only choose the normal version for the bonus and be more selective on which vet dungeons they queue for.
I'm a firm believer in giving people an opportunity to prove their worth and would suggest that if using PUGs for gear farming, wanting to kick sub CP160 players purely because any gear they get is no good for you is a bit rich. Maybe for this you should be forming your own groups or run them with guild mates.
I generally avoid queuing on my own for PUGs because of the attitude out there - a lot of people assume a CP100 in a vet dungeon will be no good and assume a CP630 knows what they are doing and has a top level build.
I'm CP630 who does a lot of solo PVE and doesn't do trials; so my tanks don't have 50k health, my DD's don't do 30k damage and none of my characters have BiS gear. I have been called a scrub in a vet dungeon because of one or more of these reasons - even in dungeons I have cleared dozens of times before.
Anyone expecting to see vet trial level players and builds in vet PUG's is expecting too much.
I personally hate it when i get queued with low level people that don't know mechanics. I try my best to explain and they still do not listen or just have a connect picking up every single thing in their room and making me deaf. I just did my vet daily for spindle 1 and people didn't know the mechanics for the boss. Literally just roll dodge and it was too complicated for them to understand.
I ran vCoS with 2 different PUGs this past week that consisted of a 2 players in each group having less than 250 CP. One of which was less than 180 CP, and it was the first time the lower CP people even stepped foot in vCoS both times.
Guess what? I also ran vWGT for 2 hours the other night with cycling through multiple players ranging from 300 to 630 CP and they couldn't get beyond the inhibitor boss. CP does not define a groups capability as much as some people seem to think.
You got the point.
Flameheart wrote: »Here's an idea, instead of hating on lowbies just get better so that you can carry them?
As long as they understand you won't risk killing yourself by rezing them I don't see the problem. Let them wipe, finish the boss, move on. Simples
The thing with the "carrying" isn't that easy anymore after the sustain nerf, you can't compensate a second DD which is a total loss to the degree pre-sustain-nerf and this with healers who think healing is all they need to do and never heard of ele drain and bubbles and tanks who are only able to taunt maybe one add.
In addition I think it's up to my decision if I want to do that and waste my time and pots for that and not yours.
If you don't want to carry people through dungeons then join an active guild and don't pug? The choice is yours, definitely, but by using ground finder you are making the choice to be paired with people that need to be carried.
Roll a stamsorc running either Bone Pirate or VO and you'll have no sustain issues and easily be able to carry through all the non-dlc dungeons.
Flameheart wrote: »
..but my question to you is....why the hell have I to adapt to players - who clearly know (if they have an IQ over the "doesn't-forget-to-breathe-level") - that they aren't ready for certain instances and difficulties yet? Why never the other way round ?
Flameheart wrote: »..but my question to you is....why the hell have I to adapt to players - who clearly know (if they have an IQ over the "doesn't-forget-to-breathe-level") - that they aren't ready for certain instances and difficulties yet? Why never the other way round ?