Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

[Suggestion] Do not allow lowbies queue to Veteran dungeons

  • letsdothedungeonslow
    The issue here is not simply mathematical. I've taken a few days off because I was having such bad luck from PUGs, LFGs and even some guild groups, even with players well over CP160.

    My two mains right now are a Magicka DK DPS and a Healer, and whichever I was playing with, I was getting horrible groups. Tanks with way too low health, who can't stay alive, let alone do stuff to help the rest of us...DPS with 5k single target. People who are convinced that there is no problem standing in red on vet dungeons if they have Vigor and/or other self-heals. People who WILL NOT be told about mechanics. And even, in one case, a group that kept wiping, and blaming me (the healer), and it later emerged that one of DPS was lagging and wasn't rolling out of red because he didn't see it in time. Whether this is true and he was suffering from technical problems, or a lie to cover his lack of skill, it's just way too prevalent right now.

    Most players are NOT watching videos, reading guides and practising rotations..they are blundering through content and have a really poor way to communicate about it.

    I really want to join a TS/Discord only dungeons group with lots of daily pledge runs and weekly trials, but am somehow stuck having to PUG my way through...and it stinks.

    TLDR: So I share the OP's frustration, but this isn't gonna have a quick fix by not allowing <CP160 players.
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    Allow lowbies queue to the any veteran dungeons (as it is now)
    Flameheart wrote: »
    SirDopey wrote: »
    Here's an idea, instead of hating on lowbies just get better so that you can carry them?

    As long as they understand you won't risk killing yourself by rezing them I don't see the problem. Let them wipe, finish the boss, move on. Simples

    The thing with the "carrying" isn't that easy anymore after the sustain nerf, you can't compensate a second DD which is a total loss to the degree pre-sustain-nerf and this with healers who think healing is all they need to do and never heard of ele drain and bubbles and tanks who are only able to taunt maybe one add.

    In addition I think it's up to my decision if I want to do that and waste my time and pots for that and not yours.

    If you don't want to carry people through dungeons then join an active guild and don't pug? The choice is yours, definitely, but by using ground finder you are making the choice to be paired with people that need to be carried.

    Roll a stamsorc running either Bone Pirate or VO and you'll have no sustain issues and easily be able to carry through all the non-dlc dungeons.
    NA PC | AD
    xx Doc Holliday xx
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Allow lowbies queue to the any veteran dungeons (as it is now)
    I don't care who I group with I am willing to give any content a try with low level or differently geared players. First boss will usually let you know if the group has a real chance of making it through or not. If the group make-up is really bad and it is obvious we are not going to progress farther I suggest a three strikes and we are done agreement. Meaning of course if we fail on that fight three more times we agree that the group just doesn't have what it takes to go on and we end it. I don't ever blame a player when this happens but some do. I just say sorry but our group isn't built to handle this one and let it go at that.

    I will at least try though.
    Edited by kargen27 on July 17, 2017 12:46AM
    and then the parrot said, "must be the water mines green too."
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Do not allow lowbies queue to the any veteran dungeons
    All lowbies must not go to the any vet dungeons.
    They need to train in normal, learn all mechs, polish their rotations and upgrade gear.
    There is enough number of BS players of 160+ CP - more than enough.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Allow lowbies queue to the any veteran dungeons (as it is now)
    Why did this thread have to be resurrected? Toxic as F!
  • Sunah
    Sunah
    ✭✭✭
    Allow lowbies queue to easy veteran dungeons only (with number 1 in the name)
    I don't mind low levels queuing for dungeons. What I hate is seeing lowbies in crap gear using bow/bow queuing as a tank or healer... Then they get mad because the 630 can't carry them.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Do not allow lowbies queue to the any veteran dungeons
    Why did this thread have to be resurrected? Toxic as F!
    There is nothing toxic.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Allow lowbies queue to the any veteran dungeons (as it is now)
    SilverWF wrote: »
    All lowbies must not go to the any vet dungeons.
    They need to train in normal, learn all mechs, polish their rotations and upgrade gear.
    There is enough number of BS players of 160+ CP - more than enough.

    Are we even playing the same game?? The bosses in normal dungeons fall over dead if I scratch my balls. Wtf is that supposed to teach anyone?
    BawKinTackWarDs PS4/NA

  • Opticon
    Opticon
    ✭✭✭
    Allow lowbies queue to easy veteran dungeons only (with number 1 in the name)
    As a NEW player myself, I totally agree with the OP. In fact I made a similar thread over the weekend nicely detailing why certain dungeons should not be immediately available, however I had a mod delete it since several people posted replies thinking I needed help selecting "normal" from the dungeon finder menu.

    Anyways... Here is a condensed version...

    New players should not be immediately allowed in rank II normals or DLC dungeons, immediately allowed into veterans at 50, and I haven't made it to vet II yet but I'm sure the logic will apply.

    There is a TON of content on other dungeons for us newbies to do, SO much content, we can certainly live without a handful of harder dungeons. Eventually we will have our time at the more difficult stuff, but tossing a level 10 into WGT for example is just a bad experience for everyone involved.

    As a new player, I don't want to be doing 1% group dps and dying every pull.
    As a veteran (of other games), I know what it's like when someone under-geared joins.

    This is not an elitism thing, it's a game mechanics thing. Some dungeons are more difficult than others, so let the new players become more comfortable before allowing them to enter.

    That being said, however, the players who *** and moan about being teamed up with someone they consider to be too low, well then you shouldn't be using dungeon finder.
    Edited by Opticon on July 17, 2017 10:15PM
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Do not allow lowbies queue to the any veteran dungeons
    Danksta wrote: »
    SilverWF wrote: »
    All lowbies must not go to the any vet dungeons.
    They need to train in normal, learn all mechs, polish their rotations and upgrade gear.
    There is enough number of BS players of 160+ CP - more than enough.

    The bosses in normal dungeons fall over dead if I scratch my balls.

    Me too. But lower level players are not.
    Opticon wrote: »
    As a NEW player myself, I totally agree with the OP. In fact I made a similar thread over the weekend nicely detailing why certain dungeons should not be immediately available, however I had a mod delete it since several people posted replies thinking I needed help selecting "normal" from the dungeon finder menu.

    Anyways... Here is a condensed version...

    New players should not be immediately allowed in rank II normals or DLC dungeons, immediately allowed into veterans at 50, and I haven't made it to vet II yet but I'm sure the logic will apply.

    There is a TON of content on other dungeons for us newbies to do, SO much content, we can certainly live without a handful of harder dungeons. Eventually we will have our time at the more difficult stuff, but tossing a level 10 into WGT for example is just a bad experience for everyone involved.

    As a new player, I don't want to be doing 1% group dps and dying every pull.
    As a veteran (of other games), I know what it's like when someone under-geared joins.

    This is not an elitism thing, it's a game mechanics thing. Some dungeons are more difficult than others, so let the new players become more comfortable before allowing them to enter.

    That being said, however, the players who *** and moan about being teamed up with someone they consider to be too low, well then you shouldn't be using dungeon finder.

    You got the point.
    Edited by SilverWF on July 17, 2017 10:28PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    I'm plagued with Fungal Grotto 2 when playing late and no guildies on..


    I'm constantly trying to tell people to roll away when tethered or attack one shade if someones tied down....
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Heroeric1337
    Heroeric1337
    ✭✭✭
    I've seen low CP players do the standard veteran runs with no problems, however I see alot of issues with the DLC dungeon runs being a big issue with low CP users. So my answer, dont allow them in the DLC content runs. The others are cool
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    ZOS have to modify Dungeon Finder to limit access to dungeons based on player levels (even Vet dungeons). We all know that a group of teen leveled players (no CP) are not going to complete normal Blackheart Haven, let alone WGT or RoM, just like a group of CP50's are going to struggle on their vet versions.

    All players have a right to queue for their daily random dungeon bonuses, it is not their fault of they get put in the DLC dungeons that they are not ready for. As there is no difference in rewards for choosing vet over normal, these players should probably only choose the normal version for the bonus and be more selective on which vet dungeons they queue for.

    I'm a firm believer in giving people an opportunity to prove their worth and would suggest that if using PUGs for gear farming, wanting to kick sub CP160 players purely because any gear they get is no good for you is a bit rich. Maybe for this you should be forming your own groups or run them with guild mates.

    I generally avoid queuing on my own for PUGs because of the attitude out there - a lot of people assume a CP100 in a vet dungeon will be no good and assume a CP630 knows what they are doing and has a top level build.

    I'm CP630 who does a lot of solo PVE and doesn't do trials; so my tanks don't have 50k health, my DD's don't do 30k damage and none of my characters have BiS gear. I have been called a scrub in a vet dungeon because of one or more of these reasons - even in dungeons I have cleared dozens of times before.

    Anyone expecting to see vet trial level players and builds in vet PUG's is expecting too much.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Slick_007
    Slick_007
    ✭✭✭✭✭
    Allow lowbies queue to the any veteran dungeons (as it is now)
    SilverWF wrote: »
    Voxicity wrote: »
    (This is an issue with the game's design, not the fault of the lowbies. It's okay to be new)
    Noone blaming them for this - we all were lowbies (someone are still, like me :D ). The goal is make an ingame restriction to queue for vet dungeons

    actually it sounds like you are. they are veterans, but not veteran enough for your elitism. if you only want to q with people at high cp, make your party first. then who can q for what is of no concern to you.
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    Allow lowbies queue to the any veteran dungeons (as it is now)
    disintegr8 wrote: »
    ZOS have to modify Dungeon Finder to limit access to dungeons based on player levels (even Vet dungeons). We all know that a group of teen leveled players (no CP) are not going to complete normal Blackheart Haven, let alone WGT or RoM, just like a group of CP50's are going to struggle on their vet versions.

    All players have a right to queue for their daily random dungeon bonuses, it is not their fault of they get put in the DLC dungeons that they are not ready for. As there is no difference in rewards for choosing vet over normal, these players should probably only choose the normal version for the bonus and be more selective on which vet dungeons they queue for.

    I'm a firm believer in giving people an opportunity to prove their worth and would suggest that if using PUGs for gear farming, wanting to kick sub CP160 players purely because any gear they get is no good for you is a bit rich. Maybe for this you should be forming your own groups or run them with guild mates.

    I generally avoid queuing on my own for PUGs because of the attitude out there - a lot of people assume a CP100 in a vet dungeon will be no good and assume a CP630 knows what they are doing and has a top level build.

    I'm CP630 who does a lot of solo PVE and doesn't do trials; so my tanks don't have 50k health, my DD's don't do 30k damage and none of my characters have BiS gear. I have been called a scrub in a vet dungeon because of one or more of these reasons - even in dungeons I have cleared dozens of times before.

    Anyone expecting to see vet trial level players and builds in vet PUG's is expecting too much.

    I only PUG for full groups, never manualky create or join a group. I only ever manually form a 2 man group for other dungeons with my brother.

    I run vet trials and gear...
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Do not allow lowbies queue to the any veteran dungeons
    Slick_007 wrote: »
    Anyone expecting to see vet trial level players and builds in vet PUG's is expecting too much.
    You are right.
    But how it relevant to this thread?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Sunah
    Sunah
    ✭✭✭
    Allow lowbies queue to easy veteran dungeons only (with number 1 in the name)
    disintegr8 wrote: »
    ZOS have to modify Dungeon Finder to limit access to dungeons based on player levels (even Vet dungeons). We all know that a group of teen leveled players (no CP) are not going to complete normal Blackheart Haven, let alone WGT or RoM, just like a group of CP50's are going to struggle on their vet versions.

    All players have a right to queue for their daily random dungeon bonuses, it is not their fault of they get put in the DLC dungeons that they are not ready for. As there is no difference in rewards for choosing vet over normal, these players should probably only choose the normal version for the bonus and be more selective on which vet dungeons they queue for.

    I'm a firm believer in giving people an opportunity to prove their worth and would suggest that if using PUGs for gear farming, wanting to kick sub CP160 players purely because any gear they get is no good for you is a bit rich. Maybe for this you should be forming your own groups or run them with guild mates.

    I generally avoid queuing on my own for PUGs because of the attitude out there - a lot of people assume a CP100 in a vet dungeon will be no good and assume a CP630 knows what they are doing and has a top level build.

    I'm CP630 who does a lot of solo PVE and doesn't do trials; so my tanks don't have 50k health, my DD's don't do 30k damage and none of my characters have BiS gear. I have been called a scrub in a vet dungeon because of one or more of these reasons - even in dungeons I have cleared dozens of times before.

    Anyone expecting to see vet trial level players and builds in vet PUG's is expecting too much.

    Only problem with all this is the queue times will just be longer than they already are for DPS.
  • woe
    woe
    ✭✭✭✭
    Do not allow lowbies queue to the any veteran dungeons
    I personally hate it when i get queued with low level people that don't know mechanics. I try my best to explain and they still do not listen or just have a connect picking up every single thing in their room and making me deaf. I just did my vet daily for spindle 1 and people didn't know the mechanics for the boss. Literally just roll dodge and it was too complicated for them to understand.
    uwu
  • Opticon
    Opticon
    ✭✭✭
    Allow lowbies queue to easy veteran dungeons only (with number 1 in the name)
    deflorate wrote: »
    I personally hate it when i get queued with low level people that don't know mechanics. I try my best to explain and they still do not listen or just have a connect picking up every single thing in their room and making me deaf. I just did my vet daily for spindle 1 and people didn't know the mechanics for the boss. Literally just roll dodge and it was too complicated for them to understand.

    The fact that you took the time to even briefly mention the mechanics puts you leaps and bounds ahead of most. Sounds like in this case though you just had some bad players, not necessarily bad gear or low level.
  • Diminish
    Diminish
    ✭✭✭✭✭
    I ran vCoS with 2 different PUGs this past week that consisted of a 2 players in each group having less than 250 CP. One of which was less than 180 CP, and it was the first time the lower CP people even stepped foot in vCoS both times.

    Guess what? I also ran vWGT for 2 hours the other night with cycling through multiple players ranging from 300 to 630 CP and they couldn't get beyond the inhibitor boss. CP does not define a groups capability as much as some people seem to think.
  • Opticon
    Opticon
    ✭✭✭
    Allow lowbies queue to easy veteran dungeons only (with number 1 in the name)
    Diminish wrote: »
    CP does not define a groups capability as much as some people seem to think.

    I absolutely agree, but to play devil's advocate, there isn't really any other metric to measure by for this.

  • MaKTaiL
    MaKTaiL
    ✭✭✭✭
    Allow lowbies queue to the any veteran dungeons (as it is now)
    Some vet dungeons are perfectly fine for lowbies.
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    Diminish wrote: »
    I ran vCoS with 2 different PUGs this past week that consisted of a 2 players in each group having less than 250 CP. One of which was less than 180 CP, and it was the first time the lower CP people even stepped foot in vCoS both times.

    Guess what? I also ran vWGT for 2 hours the other night with cycling through multiple players ranging from 300 to 630 CP and they couldn't get beyond the inhibitor boss. CP does not define a groups capability as much as some people seem to think.

    True, but people with higher CP should be more experienced =]
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Opticon
    Opticon
    ✭✭✭
    Allow lowbies queue to easy veteran dungeons only (with number 1 in the name)
    SilverWF wrote: »
    You got the point.

    I finally got the balls to queue for veteran at cp 135 and got tossed into a I which went fine, but then straight into a II. Sorry not sorry to those I alt-f4'd on, I'm sure you are happy I did.

    A nice addition perhaps would be to say which dungeon your queue popped for, but I imagine that would just be ruined somehow.

    Edited by Opticon on July 18, 2017 10:22AM
  • Ulo
    Ulo
    ✭✭✭✭
    Annoys me to no end when someone under cp 160 gets a great drop that I would of killed for at my level. Annoys me even more when someone who is a high cp level still doesn't know what they are doing, refuses to communicate and decided to que as a tank or healer despite being a dps to avoid the wait. Oh, and light attacking and the odd arrow spray with a bow does not make a good dps. So, I would much rather have an under levelled cp player putting the effort in and learning the dungeon mechanics first then some clueless high cp player. Of course that's not always the case but I'm willing to give them the benefit of the doubt to newbies so long as they try. Rant was triggered by a few bad public dungeons runs recently, sorry :p
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Silver, I love you, please make more polls ("I don't care" option)
    SirDopey wrote: »
    Flameheart wrote: »
    SirDopey wrote: »
    Here's an idea, instead of hating on lowbies just get better so that you can carry them?

    As long as they understand you won't risk killing yourself by rezing them I don't see the problem. Let them wipe, finish the boss, move on. Simples

    The thing with the "carrying" isn't that easy anymore after the sustain nerf, you can't compensate a second DD which is a total loss to the degree pre-sustain-nerf and this with healers who think healing is all they need to do and never heard of ele drain and bubbles and tanks who are only able to taunt maybe one add.

    In addition I think it's up to my decision if I want to do that and waste my time and pots for that and not yours.

    If you don't want to carry people through dungeons then join an active guild and don't pug? The choice is yours, definitely, but by using ground finder you are making the choice to be paired with people that need to be carried.

    Roll a stamsorc running either Bone Pirate or VO and you'll have no sustain issues and easily be able to carry through all the non-dlc dungeons.

    I am in an active guild, but I play several toons and not just one and do pledges several times a day. Even in an active guild you won't find always people who are just in the mood to play an instance with you just to the time where just you like to do one.

    Actually the sense of doing pledges several times isn't to do that with just one char if you have six.

    I have no stamsorc, but a stamblade with VO + NMG and Alkosh jewelry. In fact I can carry others through almost any vet dungeon if I want to, but It's pretty hard to keep my 60-70k+ AoE dps and my 30k+ single target dps (without Warhorn, who am I that I expect a slotted Warhorn in PUGs :-) with a lousy DD and longer fights and without any support but chain potting. In addition it does mostly not contribute to my personal fun (yes, insdeed, there is such a thing...personal fun). Ever stormed into a trash group in WR2 after a tank which is taunting no add and a DD with less than 5k dps ? Even with 60k + AoE dps you aren't fast enough to get those trash down without blocking and with blocking your stamina goes poof.

    ..but my question to you is....why the hell have I to adapt to players - who clearly know (if they have an IQ over the "doesn't-forget-to-breathe-level") - that they aren't ready for certain instances and difficulties yet? Why never the other way round ? To be honest, I believe that in most cases I meet underwhelming and lacking players in PUGs aren't newbies, but people who want to get carried by intent and that makes a difference for me.

    Edited by Flameheart on July 18, 2017 11:19AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Opticon
    Opticon
    ✭✭✭
    Allow lowbies queue to easy veteran dungeons only (with number 1 in the name)
    Flameheart wrote: »

    ..but my question to you is....why the hell have I to adapt to players - who clearly know (if they have an IQ over the "doesn't-forget-to-breathe-level") - that they aren't ready for certain instances and difficulties yet? Why never the other way round ?

    How does a new player know? Once you are able to do veteran dungeons, the Dungeon Finder defaults to it. After 50 levels do you expect everyone to just know they are "supposed to" change the drop down to normal?

    If you don't want to adapt to players you deem below you, then don't use Dungeon Finder.
  • Rianai
    Rianai
    ✭✭✭✭✭
    Flameheart wrote: »
    ..but my question to you is....why the hell have I to adapt to players - who clearly know (if they have an IQ over the "doesn't-forget-to-breathe-level") - that they aren't ready for certain instances and difficulties yet? Why never the other way round ?

    How are new players supposed to know that they are "not ready" for certain dungeons? And how are they supposed to get ready for said content if they don't practise? How are they supposed to "adapt" to you?
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    According to your plan then grouping CP500, CP450, CP160, CP160 is better than grouping CP170, CP170, CP150, CP50.

    I have personally had more problems with veterans than with lowbies. Having a high CP means you have a lot of CP points to distribute but does not guarantee that:
    • You are well geared.
    • You have those CP spent wisely.
    • You know how to play your class.

    You see, since CP are shared amoung the charaters of the account,, I often find terrible CP430s and awesome CP50s. I have been part of a group where someone voted for kick a CP50 five times in a row. Man, if you are not happy with the group, leave. ZOS should totally work on this. You should not be able to keep voting to kick someone when that failed over and over again.

    With this being said, I think it would be better to try to change the grouping tool so that it creates groups with the smaller deviation possible in terms of CP. I think the second option above will have better time than the first.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • The_Smilemeister
    The_Smilemeister
    ✭✭✭✭✭
    Do not allow lowbies queue to the any veteran dungeons
    I say don't allow on the basis that low levels are less likely to know the dungeons and their mechanics. It's not always the case. Plenty of high level players are just as bad. However, low levels are more likely to be a detriment to a group as they are in a category with a higher amount of ignorance to how dungeons work and what is expected of them.

    I think there should be a filter for people to use so they can chose what sort of partner they are looking for in regards to level, or for the group finder to place players in groups which should theoretically group players based on similar level and roughly equal experience.
This discussion has been closed.