NordSwordnBoard wrote: »I just roll with this strategy:
1 Communication - most content can be explained and defeated with active verbal cooperation regardless of CP/experience. This plays to the whole L2P argument. Some are too bashful to let their lack of knowledge be known, but let me know what you do know so I can address what you don't... and help you. Speaking to someone gives so much more info than just observing their title and gear. This is also how you help a person eliminate themselves from the group. Wasting others' time is a two way street.
2 Roles - keep an eye on that guy with the 2 roles selected. All 3 roles picked probably means you get all three stooges rolled into one potato salad. Some 2 role rollers are great and perform well, but its rare. Some are just impatient and believe casting a wider net in GF results in more people potentially tolerating their antics.
3 Damage - Getting to the first boss usually takes some time, and you can spend some of the dungeon timer penalty getting there and judging along the way. Give them all a chance, some people are trying new builds or rotations. Some people need to be abandoned. When things fail or go horribly wrong, see #1. The problems won't just go away after multiple tries, and the bosses don't get easier as you go. I leave the group before suggesting a kick. If one person is ruining it for others, they get the boot from others or they ruin that group.
Especially on weeknights, I don't have time to do a three or four hour dungeon. I don't see how that's acceptable to anybody not carrying friends or guildies. The sense of accomplishment from getting 6 keys is always better than only one or two (or just a 2 hour fail for nothing). There is a certain understanding between carrier and the carried that has to be reached by both parties. It's a PUG, I'm under no obligations to carry you any more than you have to listen to me about one shot mechanics and hard-casted frags. I can't teach you a rotation and help set your skill bars at the Planar Inhibitor 3rd try - because I'm already long gone before then. I love to help people complete what they couldn't before, but it requires cooperation.
Here's an idea, instead of hating on lowbies just get better so that you can carry them?
As long as they understand you won't risk killing yourself by rezing them I don't see the problem. Let them wipe, finish the boss, move on. Simples
Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
Pepper8Jack wrote: »A player's level or number of champion points is not even remotely indicative of said player's knowledge, skill, or ability.
There are plenty of CP 630 players who have no idea what they're doing, no idea how to build a character, and have no idea how to play their role.
This is wrng call
The number of noobs at high CP lvls are very low (and they can be freely reported for account buy) and equals to the number of really good lowbies. This is minority and can be ignored - sorry, but that's how democracy works
Bobby_V_Rockit wrote: »I still havent done any of the 4 DLC vet dungeons, I'm CP 740 and played same toon for nearly 2 years lol.
timb16_ESO85 wrote: »While I don't mind low cp players in veteran dungeons, I do mind people not knowing what they are doing. In stead of limiting low cps, they should limit veteran dungeon access to having at least completed the dungeon on normal difficulty. there absolutely is nothing worse than wiping because somebody doesn't know the mechanics, or worse, because someone is listening to the quest text and not doing anything else.This would still allow people who know what they do in veteran dungeons, while restricting access for anyone who is new (no matter the cp of the player).
Giles.floydub17_ESO wrote: »After the healer dropped because no one would vote to kick the CP100 DD we 3 manned the vet dungeon without issue, with the CP100 DD and the other dps off healing which would reduced their dps some. My tank was build as a tank so I was not contributing to damage.
I have also been in vet dungeons with DDs over CP160 and the damage sucked and we could not clear.
So bias against sub CP160 does not seem to fit well.
Man u have to learn the dungeon 1st like everybody else did and now this stuff is just taxi for newbies bcs zos knows that new players want to get that gear and nice experiance so they buy sub + crown stuff... And u are there to carry so they milk more money from new players... Interesting but works u are basicly paying zos and they get free boosting service from you hahahahahahaha... Open your mind bro u are... Use brainz guyz...
I realize this may be an unpopular opinion but I would rather see a Proving Ground type of instance that must be passed regardless of CP level to participate in Veteran dungeons.
This is not an elitist post. I'm not asking for anything difficult. I'm not trying exclude anyone from content. What I am requesting is a solo instance which teaches players how to perform their roles and follow basic mechanics that ends with a test dungeon to ensure that players are prepped for battle in a group setting. ESO does nothing to teach people how to play and I believe this could really provide a more enjoyable dungeon groupfinder experience for EVERYONE.
No my only suggestion is that the gear should all be convertible to cp 160 before the trading period elapses.
I don't kick lowbies. ZOS always seems to give them the drops I want though... it's fecking frustrating.
Bobby_V_Rockit wrote: »I still havent done any of the 4 DLC vet dungeons, I'm CP 740 and played same toon for nearly 2 years lol.
Do you just not have the DLC then?
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »I still havent done any of the 4 DLC vet dungeons, I'm CP 740 and played same toon for nearly 2 years lol.
Do you just not have the DLC then?
I have them, I just cant do them. Almost did vICP once, but cant beat:
- Planar inhibitor
- Mighty Chudan
- Giant Flesh Attonach
- Dranos guy with the orange shades
Done the normal modes dozens of times.
Veteran officially starts at Level 50. Denying any players who have reached Level 50 access to Veteran content would be incorrect.
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »I still havent done any of the 4 DLC vet dungeons, I'm CP 740 and played same toon for nearly 2 years lol.
Do you just not have the DLC then?
I have them, I just cant do them. Almost did vICP once, but cant beat:
- Planar inhibitor
- Mighty Chudan
- Giant Flesh Attonach
- Dranos guy with the orange shades
Done the normal modes dozens of times.
I would answer, after you would explain: how you would queue to Vet at 42 lvl?Nyghthowler wrote: »Question to the OP; my current character is game level 42. BUT, he has 220 CP points because of my highest level character. So is he a lowbie that should be barred from Vet content, or does he meet your requirements?
How would you make the distinction on characters that fall into this category?
Veteran officially starts at Level 50. Denying any players who have reached Level 50 access to Veteran content would be incorrect.
I would like to see people spot being cheap and properly gear yourself with dungeons even under 160. Why do so many people not use food? I feel like if you can't button mash 6k DPS as a dps then you have no place in veteran dungeons. That's fair no?
LOL, you can easy reach max level doing only light attacks, doing all the quests on an multiple characters is one perfectly legitimate way.paulsimonps wrote: »Pepper8Jack wrote: »A player's level or number of champion points is not even remotely indicative of said player's knowledge, skill, or ability.
There are plenty of CP 630 players who have no idea what they're doing, no idea how to build a character, and have no idea how to play their role.
This is wrng call
The number of noobs at high CP lvls are very low (and they can be freely reported for account buy) and equals to the number of really good lowbies. This is minority and can be ignored - sorry, but that's how democracy works
You report people that are high CP but not good players? Are you for real?