Kurkikohtaus wrote: »But how are they gonna know mechanics if they never run vet dungeons to begin with? That's exactly how you get clueless cp 160+ players. "Less than cp 160 is bad, gotta grind to cp 160...oh sh**, how do I actually play the game?!"
Normal mode will give you a good idea about the mechanics of any given encounter, the difference being that you can learn a bit as you go on normal without weighing the group down. And as I said, there is great xp to be had up to cp160 running random normals.
And who said it's undoable, not_ignoring_anything_guy?
I've sad, that doing it at HM is pretty undoable task, not all dungeons tho (but I said about it too). You didn't ignored this, right?
Not.Merlin13KAGL wrote: »The moment you hit 50, you're vet. You likely have all necessary skills and passives unlocked by that point.
Or, at least, this is outdated.
At release, you were veteran at 50, because it took much longer time. You hit 50 (and Vet1) at the end of Coldharbour zone, doing all possible quests (dungeons, bosses, etc) around. And hit Vet rank cap (12, then 14, then 16...) at the end of Cadwell's Gold. I remember it at my Sorc: I got to Vet 14 while having "tamriel hero" title already and only 3 (three!) side quests left.
In the current state you reaching 50 at the end of 2nd zone, literally easy walking around nad having only half of needed to just one build Skill points and half leveled skills. You are not real veteran here. Champion - yes, veteran - not.
Since the One Tamriel released, the meaning of "veteran" must has been changed too. You can be a VETERAN only after cp160.Anyway, I like this.Giles.floydub17_ESO wrote: »CP level means nothing
At my 450cp I just cant reach 40k DPS even at Sorc (~30k was my best with perfect rota).
But this guy said, that you can have enough DPS, HPS or survivability even at low CP. Who the hell need that stupid CPs? Lets do ROM at cp10 - it is doable, hurray!
Lol, nice.
He able to said anything - if it will be kinda "white-forum-knight" stuff and allow him to farm stars under the name even more
The random veteran group finder is one of the worst gaming experiences of all.
The way it is now, I would say that about 50% of the groups I join are unable to complete the veteran dungeon due to low CP players that are not strong enough. It completely wastes everyone's time to go through a dungeon then have to quit half way, or even at the very end.
Oh really, you didn't said that words?Giles.floydub17_ESO wrote: »Silver edited out my comment to leave the mere statement CP means nothing. I had stated with that experience matters most.
I suggest people scroll back to the full post silver quoted. Her hyper editing of the quote takes it out of context. She likes to do this because she lacks the wisdom to reply to gen comment in context.
Wonder, why ppl ignoring "can't share gear" problem?..
You shouldn't be doing gear farms in groupfinder, and the only reason to farm vet dungeons for gear is for Monster Helms and Jewlery.
It's literally a non-issue.Just imagine that not all, but most veterans choose that option. Who would left in the vet queue? Lowbies and a few veterans. HM dungeons would still be undoable. Just the same as restriction, but with broken hope and worst experience added.
Now you understand why this "option" is bad?
It's funny how this statement has no basis in reality at all.
A good player (especially a tank) can outright carry mediocre/bad teams through the easier HM dungeons. I've done it.
The only dungeons that need a proper lock on them are the DLC dungeons. As those are legitimately hard enough that a low-level character that lacks passives will not be able to pass them.
Kurkikohtaus wrote: »But how are they gonna know mechanics if they never run vet dungeons to begin with? That's exactly how you get clueless cp 160+ players. "Less than cp 160 is bad, gotta grind to cp 160...oh sh**, how do I actually play the game?!"
Normal mode will give you a good idea about the mechanics of any given encounter, the difference being that you can learn a bit as you go on normal without weighing the group down. And as I said, there is great xp to be had up to cp160 running random normals.
Normal dungeons teach you absolutely nothing about the mechanics. Only way you might actually notice something is if you either solo it or run it in really bad group with no tank, no heals and like 10k dps total.
Dlc dungeons may show you a glimpse of mechanics because you actually cannot bypass all of them there but far not all. If you happen to have just one decent dps in your group you won't even see that much.
....actually concurrent idea. Perhaps we should ban all vet players from normal dungeons so they do not interfere with lowbies learning. In this case they might actually get to see some mechanics and learn something. And vet players would always have vet dungeons...right?
Oh really, you didn't said that words?Giles.floydub17_ESO wrote: »Silver edited out my comment to leave the mere statement CP means nothing. I had stated with that experience matters most.
I suggest people scroll back to the full post silver quoted. Her hyper editing of the quote takes it out of context. She likes to do this because she lacks the wisdom to reply to gen comment in context.
Or you ignored my next words, that even with tons of experience something are still unreacheble because of not enough CP points?
You are acting like a kid here. I'm male. But your upset is really enjoyable
Please, go to farm postcount somewhere else, your posts adds nothing useful, really.
You're confusing the literal definition of "veteran" (a person who has gained experienced in a particular field over time) with the game definition of "Veteran" (a player who has reached Level 50). They aren't interchangeable.Not.Merlin13KAGL wrote: »The moment you hit 50, you're vet. You likely have all necessary skills and passives unlocked by that point.
Or, at least, this is outdated.
At release, you were veteran at 50, because it took much longer time. You hit 50 (and Vet1) at the end of Coldharbour zone, doing all possible quests (dungeons, bosses, etc) around. And hit Vet rank cap (12, then 14, then 16...) at the end of Cadwell's Gold. I remember it at my Sorc: I got to Vet 14 while having "tamriel hero" title already and only 3 (three!) side quests left.
In the current state you reaching 50 at the end of 2nd zone, literally easy walking around nad having only half of needed to just one build Skill points and half leveled skills. You are not real veteran here. Champion - yes, veteran - not.
Since the One Tamriel released, the meaning of "veteran" must has been changed too. You can be a VETERAN only after cp160.
I'm not confusing or whatever.You're confusing the literal definition of "veteran" (a person who has gained experienced in a particular field over time) with the game definition of "Veteran" (a player who has reached Level 50). They aren't interchangeable.
Veteran officially starts at Level 50. Denying any players who have reached Level 50 access to Veteran content would be incorrect.
i love getting paired with 3 wardens who have no idea what they're doing
paulsimonps wrote: »Having them grind up CP will not change their actual skill in the game, CP does not determin skill. Teach rather than prevent their partisipation, if you are not good enough to carry and or teach you are not in a place to exclude others.