There is absolutely no reason for this. Keys are already so easy to get these days. Remember back when your only options were 1 gold and 1 silver key per day (2 gold if it was an IC dungeon), the gold key had only a 50% chance of getting a shoulder, and the silver key had only a 10% chance of getting a shoulder? Now you can get 6 keys per day, each with a 100% chance of getting a shoulder.
And with a few exceptions, "hard mode" isn't hard at all. There are only three dungeons where vet HM is actually noticeably harder than vet non-HM: vRoM, vCoS, and vBloodroot. For all the other dungeons out there, the difference is so marginal that virtually anyone who can beat vet can beat vet HM (with vWGT, vCoA2, and vFalkreath having a slightly bigger but still mostly inconsequential increase in difficulty).
So what if you don't get the perfect trait? Armor traits are not nearly as impactful as weapon traits. Running with a couple of bad traits will not impact your DPS in any significant way and you will not be able to tell the difference in actual usage.
Back in the day, people were happy to just get a monster shoulder of the set that they want, regardless of the trait. Now that these shoulders drop like candy, people are picky about getting that perfect trait for that extra 0.5% more DPS.
There is absolutely no reason for this. Keys are already so easy to get these days. Remember back when your only options were 1 gold and 1 silver key per day (2 gold if it was an IC dungeon), the gold key had only a 50% chance of getting a shoulder, and the silver key had only a 10% chance of getting a shoulder? Now you can get 6 keys per day, each with a 100% chance of getting a shoulder.
And with a few exceptions, "hard mode" isn't hard at all. There are only three dungeons where vet HM is actually noticeably harder than vet non-HM: vRoM, vCoS, and vBloodroot. For all the other dungeons out there, the difference is so marginal that virtually anyone who can beat vet can beat vet HM (with vWGT, vCoA2, and vFalkreath having a slightly bigger but still mostly inconsequential increase in difficulty).



There is absolutely no reason for this. Keys are already so easy to get these days. Remember back when your only options were 1 gold and 1 silver key per day (2 gold if it was an IC dungeon), the gold key had only a 50% chance of getting a shoulder, and the silver key had only a 10% chance of getting a shoulder? Now you can get 6 keys per day, each with a 100% chance of getting a shoulder.
And with a few exceptions, "hard mode" isn't hard at all. There are only three dungeons where vet HM is actually noticeably harder than vet non-HM: vRoM, vCoS, and vBloodroot. For all the other dungeons out there, the difference is so marginal that virtually anyone who can beat vet can beat vet HM (with vWGT, vCoA2, and vFalkreath having a slightly bigger but still mostly inconsequential increase in difficulty).
In my opinion, the problem with the current system is that simply doing vet rewards you with nothing. You do a significantly harder version of the dungeon compared to when it would be on normal, and you get the exact same amount of keys.
Strider_Roshin wrote: »So what if you don't get the perfect trait? Armor traits are not nearly as impactful as weapon traits. Running with a couple of bad traits will not impact your DPS in any significant way and you will not be able to tell the difference in actual usage.
Back in the day, people were happy to just get a monster shoulder of the set that they want, regardless of the trait. Now that these shoulders drop like candy, people are picky about getting that perfect trait for that extra 0.5% more DPS.
In PvE, they're not impactful. In PvP they're very impactful. So I'm so for this idea personally.
As always, surprised by the people who are so vehemently against ideas like this. Is it that they'd be annoyed they spent so much time grinding for keys and don't want others to benefit from an increase? And these are people who always say something like, "if you have all characters maxed out and geared for vet hm dungeons you should have no issue grinding for keys for 4 hours a day." WUT? *** that, I don't want or have the time to spend running the same *** pledges with all toons (and I only have three) nor should any sane person enjoy doing the same content again and again. The RNG in this game borders on the definition of insanity, as in completely irrational.
There is absolutely no reason for this
Paulington wrote: »You get a guaranteed monster helm @Dymence, that is the reward for veteran.
There is absolutely no reason for this. Keys are already so easy to get these days. Remember back when your only options were 1 gold and 1 silver key per day (2 gold if it was an IC dungeon), the gold key had only a 50% chance of getting a shoulder, and the silver key had only a 10% chance of getting a shoulder? Now you can get 6 keys per day, each with a 100% chance of getting a shoulder.
And with a few exceptions, "hard mode" isn't hard at all. There are only three dungeons where vet HM is actually noticeably harder than vet non-HM: vRoM, vCoS, and vBloodroot. For all the other dungeons out there, the difference is so marginal that virtually anyone who can beat vet can beat vet HM (with vWGT, vCoA2, and vFalkreath having a slightly bigger but still mostly inconsequential increase in difficulty).
In my opinion, the problem with the current system is that simply doing vet rewards you with nothing. You do a significantly harder version of the dungeon compared to when it would be on normal, and you get the exact same amount of keys.
Then don't do vet without HM. With the exception of vCoS, vRoM, and vBloodroot, "hard mode" is anything but "hard". In most cases, they just add a bit of boss health so the fight lasts a little bit longer. There's no reason why, if you're doing vet, you're not also doing HM. Though for the dungeons that actually have a real hard mode, I wouldn't mind there being a bit more stratification of rewards. But counting the new HotR dungeons, we'd only have 3 out of 30...
Edit: Oops, oh, and the guaranteed helm in vet...