70% damage reduction during roll dodge, Ummmm, no.
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
??? Guess you haven't seen the roly polies in Cyrodil
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
??? Guess you haven't seen the roly polies in Cyrodil
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
??? Guess you haven't seen the roly polies in Cyrodil
It is mathematically impossible to Roll Dodge forever due to the stacking cost modifier, and if you "spam" it you eventually either run out of health or stamina - which btw is not the case with light armor shield spam or heavy armor's blocking/mitigation/self heals.
In any case, I'm not advocating for a 100% reduction to all damage - 70% would be just fine (on paper, ofc everything requires testing) and should make it possible to outheal DoTs atleast with Vigor, much like heavy armor outheals them (and everything else) while blocking. Of course, if you pressure someone they'll eventually run out of stamina if they have to keep roll dodging & vigoring.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
Elaborate,
Roll dodge creates a evade "window" and does not mitigate some AoE attacks, any channel attack, and any undodgeable attacks. It currently has a stacking cost mechanic and several counter play mechanics.
I'm guessing your suggestion eliminates the counterplay of channel attacks and undodgebales for by your math 70% mitigation in seven medium to everything in a smaller window then currently exists.
I'll take the live version, thank you
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
??? Guess you haven't seen the roly polies in Cyrodil
It is mathematically impossible to Roll Dodge forever due to the stacking cost modifier, and if you "spam" it you eventually either run out of health or stamina - which btw is not the case with light armor shield spam or heavy armor's blocking/mitigation/self heals.
In any case, I'm not advocating for a 100% reduction to all damage - 70% would be just fine (on paper, ofc everything requires testing) and should make it possible to outheal DoTs atleast with Vigor, much like heavy armor outheals them (and everything else) while blocking. Of course, if you pressure someone they'll eventually run out of stamina if they have to keep roll dodging & vigoring.
Honestly medium needs overall passive rework.
Passives say you should get more regen, use sprint and use stealth. You cant regen and sprint in stealth and you cant stealth and regen during sprint.
Passives say you should dodge roll a lot, but mechanics say you cant. Making block sometimes needed secondary defense. You cant regen and sprint during blocking.
Passives say you should stack regen and weapon damage for better gain. Reality says if you stack both equally you get barely any advantage over other armors
If I created heavy armor skill line with the same design. They would get resources every 4sec without taking damage and each hit would lower damage by fixed amount. Heavy attacks would restore more resources, but every time you attacked someone your received healing would get reduced for x seconds.
By the way. 70% reduction in dodge roll is beyond broken. 30% is probably the best you could get
Tbh just give shuffle or elude the blade cloak reduction and remove evasion.
Murador178 wrote: »Honestly medium needs overall passive rework.
Passives say you should get more regen, use sprint and use stealth. You cant regen and sprint in stealth and you cant stealth and regen during sprint.
Passives say you should dodge roll a lot, but mechanics say you cant. Making block sometimes needed secondary defense. You cant regen and sprint during blocking.
Passives say you should stack regen and weapon damage for better gain. Reality says if you stack both equally you get barely any advantage over other armors
If I created heavy armor skill line with the same design. They would get resources every 4sec without taking damage and each hit would lower damage by fixed amount. Heavy attacks would restore more resources, but every time you attacked someone your received healing would get reduced for x seconds.
By the way. 70% reduction in dodge roll is beyond broken. 30% is probably the best you could get
Tbh just give shuffle or elude the blade cloak reduction and remove evasion.
Than heavy armor also gets blade cloak reductions.
Joy_Division wrote: »70% damage mitigation for dodge rolling - exclusively for medium armor? No.
I think you are overestimating the amount of damage dealers running around in heavy or how potent heavy armor is generally this patch. Sure with very specific sets like Rattlecage or Fury, you can attain high weapon/spell damage, but the resource management is terrible this patch and I can get heavy mitigation wearing something like wizard's riposte.
If blocking is so much stronger than dodge rolling as a defense, why do most stam solo or 1vX players not use block and instead dodge?
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
Elaborate,
Roll dodge creates a evade "window" and does not mitigate some AoE attacks, any channel attack, and any undodgeable attacks. It currently has a stacking cost mechanic and several counter play mechanics.
I'm guessing your suggestion eliminates the counterplay of channel attacks and undodgebales for by your math 70% mitigation in seven medium to everything in a smaller window then currently exists.
I'll take the live version, thank you
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
??? Guess you haven't seen the roly polies in Cyrodil
It is mathematically impossible to Roll Dodge forever due to the stacking cost modifier, and if you "spam" it you eventually either run out of health or stamina - which btw is not the case with light armor shield spam or heavy armor's blocking/mitigation/self heals.
In any case, I'm not advocating for a 100% reduction to all damage - 70% would be just fine (on paper, ofc everything requires testing) and should make it possible to outheal DoTs atleast with Vigor, much like heavy armor outheals them (and everything else) while blocking. Of course, if you pressure someone they'll eventually run out of stamina if they have to keep roll dodging & vigoring.
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
??? Guess you haven't seen the roly polies in Cyrodil
It is mathematically impossible to Roll Dodge forever due to the stacking cost modifier, and if you "spam" it you eventually either run out of health or stamina - which btw is not the case with light armor shield spam or heavy armor's blocking/mitigation/self heals.
In any case, I'm not advocating for a 100% reduction to all damage - 70% would be just fine (on paper, ofc everything requires testing) and should make it possible to outheal DoTs atleast with Vigor, much like heavy armor outheals them (and everything else) while blocking. Of course, if you pressure someone they'll eventually run out of stamina if they have to keep roll dodging & vigoring.
The problem is it´s mathematically very possible to cloak and dodge endlessly.
It´s already hard to kill a nb who chooses to disengange after they failed trying to kill you. If they have shade it´s already not possible for most builds (except for nbs with mark).
How would you suggest that could be adressed?
I´ve at some time made the suggestion to make the stealthy passive provide 150 impen per piece of medium armor equipped (to make well fitted a more utilizeable trait - though this could be undesireable with the introduction of impregnable) aswell as provide flat weapondmg instead of a 12% incrase.
I don´t think having rolldodge provide the same dmg mitigation block does is going to help any.
70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.