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Selene NEEDS a nerf

  • Juhasow
    Juhasow
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    Cries wrote: »
    techprince wrote: »
    josiahva wrote: »
    Umm, Selene is ALREADY easy to dodge.
    1. You KNOW its a cleave attack if you have ever done vSW
    2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!

    They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.

    Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.
    casparian wrote: »
    Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.

    As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.

    A L2P comment is exactly what is needed for someone like you. Stop blaming your ping for your unability to dodge roll. There was an obvious sound and giant green bear mauling you before letting you know to dodge-roll and now you have a giant indicator as well. Against an experienced player you only really hit selene when you incap stun them before.

    EDIT: Plus now that Viper is nerfed Selene wont seem that bursty as before. Part of the problem was the combination of Viper + Selene + Oblivion damage (which also got a 6% nerf).

    Here is prove You're wrong at last statement. As You can read in comment sections and also see in flytexts sypher was wearing only 4 pieces of viper what he realized later.
    https://www.youtube.com/watch?v=O2MJfpo91Lg
    Edited by Juhasow on July 12, 2017 10:04PM
  • TimeDazzler
    TimeDazzler
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    Juhasow wrote: »
    Cries wrote: »
    techprince wrote: »
    josiahva wrote: »
    Umm, Selene is ALREADY easy to dodge.
    1. You KNOW its a cleave attack if you have ever done vSW
    2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!

    They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.

    Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.
    casparian wrote: »
    Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.

    As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.

    A L2P comment is exactly what is needed for someone like you. Stop blaming your ping for your unability to dodge roll. There was an obvious sound and giant green bear mauling you before letting you know to dodge-roll and now you have a giant indicator as well. Against an experienced player you only really hit selene when you incap stun them before.

    EDIT: Plus now that Viper is nerfed Selene wont seem that bursty as before. Part of the problem was the combination of Viper + Selene + Oblivion damage (which also got a 6% nerf).

    Here is prove You're wrong at last statement. As You can read in comment sections and also see in flytexts sypher was wearing only 4 pieces of viper what he realized later.
    https://www.youtube.com/watch?v=O2MJfpo91Lg

    This doesn't prove anything, a good player can over perform regardless if they are wearing viper or not. At this point the only thing that has been proven is that you guys are horrible players and in your mind, anyone that backs Selene is an "abuser" of the set (whatever that means). Plus nerfing Selene damage will further hinder an underperforming set in PvE and increasing the animation time is exactly how we are killing skill in the game. Why do you think they added a 1 sec delay to Velidreth? To allow more players to avoid the damage similar to Selene instead of outright nerfing the damage of both sets.
    PC NA
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    Time Dazzler - Magicka Warden - DC
  • Iyas
    Iyas
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    Agree. Its crazy strong. If I dont proc selenes in the first hit, I dont even care to attack furthermore. Recloak and wait 4 sec for next insta kill with selenes
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • olsborg
    olsborg
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    josiahva wrote: »
    Umm, Selene is ALREADY easy to dodge.
    1. You KNOW its a cleave attack if you have ever done vSW
    2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!

    They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.

    It proccs basicly every 4s and that requires you to either use dodgeroll wich consumes alot of stamina or be already moving when it proccs, its overperforming and then some. Decrease the dmg or make parts of the dmg into a dot (bleed)

    PC EU
    PvP only
  • laksikus
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    There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.


    But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris
  • techprince
    techprince
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    laksikus wrote: »
    There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.


    But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris

    Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.
  • Glamdring
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    im at 20k health medium armour, and i survive most ganks, block, pop a potion, rolldodge, slot magelight, wear bloodspawn. There are many ways to survive. I actually kinda want a proctard to attack me since they are the most easiest to kill.
  • laksikus
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    techprince wrote: »
    laksikus wrote: »
    There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.


    But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris

    Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.

    it IS enough for many players. So if YOU cant counter it, doesnt mean it needs a heavy nerf. Thats just a l2p issue
    If you are stunned or snared, thats part of the game. you know, there is a reason to apply snares to targets, certain things (jabs, wb, selene) hit easier when you snare your opponent. its just a way to outplay your enemy.

  • techprince
    techprince
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    laksikus wrote: »
    techprince wrote: »
    laksikus wrote: »
    There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.


    But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris

    Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.

    it IS enough for many players. So if YOU cant counter it, doesnt mean it needs a heavy nerf. Thats just a l2p issue
    If you are stunned or snared, thats part of the game. you know, there is a reason to apply snares to targets, certain things (jabs, wb, selene) hit easier when you snare your opponent. its just a way to outplay your enemy.

    Outplay? seriously? its not just "me", its "many".
    Edited by techprince on July 12, 2017 10:59PM
  • laksikus
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    techprince wrote: »
    laksikus wrote: »
    techprince wrote: »
    laksikus wrote: »
    There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.


    But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris

    Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.

    it IS enough for many players. So if YOU cant counter it, doesnt mean it needs a heavy nerf. Thats just a l2p issue
    If you are stunned or snared, thats part of the game. you know, there is a reason to apply snares to targets, certain things (jabs, wb, selene) hit easier when you snare your opponent. its just a way to outplay your enemy.

    Outplay? seriously?

    yes, seriously.
    applying cc in the right moment is the bread and butter of pvp. how do you think any burst in pvp works?

    Frags, curse, fury. has a cc
    fear, soul harvest, assassins will, has a cc
    meteor, fossilize, power lash, has a cc
  • Rianai
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    Sometimes the dmg appears before the animation, probabably because of lag or whatever. This and cc can make it impossible to avoid it. But even if this wouldn't be an issue, why should players have to spend resources against something that is free for the attacker? And how can it be ok for a random armor proc to hit harder than most abilities including ults that can be avoided just as "easily"?
    By that logic you could double or triple the dmg of some (already strong) abilities and as long those are avoidable, it would be balanced?
    Edited by Rianai on July 12, 2017 11:09PM
  • techprince
    techprince
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    laksikus wrote: »
    techprince wrote: »
    laksikus wrote: »
    techprince wrote: »
    laksikus wrote: »
    There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.


    But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris

    Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.

    it IS enough for many players. So if YOU cant counter it, doesnt mean it needs a heavy nerf. Thats just a l2p issue
    If you are stunned or snared, thats part of the game. you know, there is a reason to apply snares to targets, certain things (jabs, wb, selene) hit easier when you snare your opponent. its just a way to outplay your enemy.

    Outplay? seriously?

    yes, seriously.
    applying cc in the right moment is the bread and butter of pvp. how do you think any burst in pvp works?

    Frags, curse, fury. has a cc
    fear, soul harvest, assassins will, has a cc
    meteor, fossilize, power lash, has a cc

    Difference between "hard" cc and "soft" cc. Every class has a slow. Few doesnt even need to use specific slow abilities as they come attached to their existing damage abilities. StamNBs being the main users of selene, has slow built in Ambush/Lotus fan. Whats there to "outplay" when using Ambush/Lotus fan on enemy? as you dont even need to hard cc anyone to make selene stick to the target?
    Edited by techprince on July 12, 2017 11:17PM
  • laksikus
    laksikus
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    Rianai wrote: »
    Sometimes the dmg appears before the animation, probabably because of lag or whatever. This and cc can make it impossible to avoid it. But even if this wouldn't be an issue, why should players have to spend resources against something that is free for the attacker? And how can it be ok for a random armor proc to hit harder than most abilities including ults that can be avoided just as "easily"?
    By that logic you could double or triple the dmg of some (already strong) abilities and as long those are avoidable, it would be balanced?

    cos that is the way EVERY Monster set works?
    it gives you either better survivability, sustain, healing or damage.

    Its your own decision what you value most.
  • Rianai
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    It is not so much about dieing to it or not. It is about game design. Again, do you really think that random armor procs should hit harder than actual skills? Skills that require the player to perform a conscious action, skills that have to be timed and combined correctly, skills that cost resources, skills that can be avoided. And should rng really have that much of an influence on fights to the point where it becomes the deciding factor?
  • Ragnaroek93
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    acw37162 wrote: »
    josiahva wrote: »
    Umm, Selene is ALREADY easy to dodge.
    1. You KNOW its a cleave attack if you have ever done vSW
    2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!

    They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.

    Try to dodge on a build without much mobility once you are snared. Always these l2p suggestions from super biased players who abuse the heck out of every cheese in the game are so ridiculous annoying and it's always easy to figure out what kind of build the person who tells others to l2p is actually using.


    You build a low mobility PVP build and get hit by a dodgeable attack and blame the monster set.

    Run a cleanse
    Block
    Cast a shield or
    Take the damage

    Sorry can't agree on this point.

    Or we can just remove Selene and laugh at all the proctards who rely on it because they can't burst at all :wink:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • BohnT
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    There is something about a set that has a tooltip of 18k on a stammb, that procs every 4 seconds, can be AC'd with dodge roll and that perfectly increases the normal burst to ~18-22k in 1 sec.
    Every other burst combo needs more time to be ready to use, and deals less damage with a higher chance of missing, except for sorc but sorc has a 3.5 sec indicator that a burst will happen.

    There is no visual clue until the bear tries to tickle your viscera. The stamina drain this set creates if you want to avoid it every time is way too high.
    1. You have to cc break as fast as possible
    2. You have to dodge out of every root
    3. You have to dodge after every cc break
    4. You have to dodge anytime the bear actually procs

    + the normal stamina / magicka drain for skills, healing and avoiding damage with dodge, shields and block

    There is a reason this set is prohibited in many duel tournaments.

    If you use selenes and think it's balanced I hope you hit your toe everyday on the table when you start to feel happy :trollface:
  • RinaldoGandolphi
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    Skoria, Selene, Widowmaker, and Tremorscale are all over performing and need changed.

    They need to have longer cooldown and damage reduced somewhat. All 4 are way to strong as they stand right now
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • GreenSoup2HoT
    GreenSoup2HoT
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    Skoria, Selene, Widowmaker, and Tremorscale are all over performing and need changed.

    They need to have longer cooldown and damage reduced somewhat. All 4 are way to strong as they stand right now
    Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

    Widowmaker has a telegraph and delay now. Should be less of an issue now.
    PS4 NA DC
  • wildbear247
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    My issue with Selene's is it appears bugged & sometimes you don't even see the bear at all, per the comment below. Or you'll see the bear but be hit with a wicked lag during which you can't react. Thinking about it now I suppose I should post this in the bug section.
    On console. It's deliberately done. Yours shows @akray21 because you're not doing it right

    Just watch the clip. BTW I'm purposely not closing range and it's an example video of Selene

    https://youtu.be/26sm6J46gNU

    What @#$_ing bear?

    Edit example video, BTW was dead before CC break animation even finishes

    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Juhasow
    Juhasow
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    Cries wrote: »
    Juhasow wrote: »
    Cries wrote: »
    techprince wrote: »
    josiahva wrote: »
    Umm, Selene is ALREADY easy to dodge.
    1. You KNOW its a cleave attack if you have ever done vSW
    2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!

    They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.

    Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.
    casparian wrote: »
    Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.

    As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.

    A L2P comment is exactly what is needed for someone like you. Stop blaming your ping for your unability to dodge roll. There was an obvious sound and giant green bear mauling you before letting you know to dodge-roll and now you have a giant indicator as well. Against an experienced player you only really hit selene when you incap stun them before.

    EDIT: Plus now that Viper is nerfed Selene wont seem that bursty as before. Part of the problem was the combination of Viper + Selene + Oblivion damage (which also got a 6% nerf).

    Here is prove You're wrong at last statement. As You can read in comment sections and also see in flytexts sypher was wearing only 4 pieces of viper what he realized later.
    https://www.youtube.com/watch?v=O2MJfpo91Lg

    This doesn't prove anything, a good player can over perform regardless if they are wearing viper or not. At this point the only thing that has been proven is that you guys are horrible players and in your mind, anyone that backs Selene is an "abuser" of the set (whatever that means). Plus nerfing Selene damage will further hinder an underperforming set in PvE and increasing the animation time is exactly how we are killing skill in the game. Why do you think they added a 1 sec delay to Velidreth? To allow more players to avoid the damage similar to Selene instead of outright nerfing the damage of both sets.

    Well it proves for sure You're denying Yourself. 1st You're saying that selene overperforming when You have also viper and later You're saying that it's players who overperforming regardess wearing viper or not. I think You should decide what is Your opinion 1st then share it with others.

    Also I never said my opinion about selene itself and players using it so making me part of "You guys" phrase is silly. I just pointed out that You're wrong at statement that selene overperforming in terms of burst when combined with viper. As You can see there are other factors that can make burst with that set strong.
  • Vapirko
    Vapirko
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    techprince wrote: »
    josiahva wrote: »
    techprince wrote: »
    josiahva wrote: »
    Umm, Selene is ALREADY easy to dodge.
    1. You KNOW its a cleave attack if you have ever done vSW
    2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!

    They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.

    Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.
    casparian wrote: »
    Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.

    As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.

    I occasionally play a stam DD in PvP, but far more often a Magicka DK. I dont use this set myself, it doesnt appeal to me. It doesnt matter which one I play on, I am able to roll dodge out of this without a problem. Are you blind? do you not see the giant green bear? Do you not know how to roll dodge? Are you wasting your stam running to a fight? What EXACTLY is your problem that you cant dodge this?

    Do you seriously expect everyone to have 60-80ms ping to react to that attack? Are you THAT blind to not see how fast that attack is? are you THAT blind to not see how much damage this attack does? are you THAT blind to not see this being an issue in no-cp environment? do you even play in non-cp?

    I play with 200 ping, noCP, magplar, and don't really have a problem avoiding Selenes. Unless I get CCed with zero stam, it's just not that hard to avoid--the visible aoe telegraph should make that even easier.

    That's the issue right there, it's that it's never a problem unless your CC'd which is the biggest reason it's an issue right now and telegraph won't help that. And CC especially from incap strike still has some serious bugs.

    And @OP, don't worry you're absolutely right it still needs a nerf. The only thing it ever needed was a straight damage nerf. It's still going to be just as much of an issue with proc blades and whatever new other proc set they stack it with, ignore all these proctatos on here thanking their lucky stars their cheese builds escaped the brunt of the nerfs.
    Edited by Vapirko on July 13, 2017 7:04AM
  • Joy_Division
    Joy_Division
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    techprince wrote: »
    josiahva wrote: »
    Umm, Selene is ALREADY easy to dodge.
    1. You KNOW its a cleave attack if you have ever done vSW
    2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!

    They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.

    Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.
    casparian wrote: »
    Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.

    As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.

    I've never used the set in my life. Only against me (by a lot of players!)

    I don't think it over-performs.

    Also, I am not a stam dd.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • GeorgeBlack
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    I love how all the "l2p people" in the forums defend cheese items that give them advantage only against "bad players"

    If Selene is so easy to avoid how come you slot it? Why would you gimp yourselves by using a monster set that people can counter?

    Are you defending Selene because you like attacking low CP targets?

    Every addition to PvP after IC dlc has made the game worse.
    Keep defending that crap and then see every PvP guild leaving Eso.



  • Feanor
    Feanor
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    I'm still amazed at the amount of players who think one shots should be available in a game like this.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • magorim
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    The main issue is not just the damage, it's the fact that the damage is basicly free. A player has to waste ressources to counter high damage happening (proccing) without any real downsides. That's just wrong. It's stupid.
    And keep in mind that PvP in ESO is not about just 1v1s, have fun dodging multiple bears for no ressources while wasting your own. Again, it's stupid.
    Magorim stamsorc
  • arkansas_ESO
    arkansas_ESO
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    My Selene's hits for almost as hard as my incap in no CP+gets buffed by my incap. That's the issue: if I run 2pc Selene's I've got a 15% chance to proc what's almost an incap's worth of damage on people for free...that I can combo with my incap. It's the same thing with Valkyn on my magblade.

    No clue why these didn't get nerfed, they were two of the worst offenders along with Viper.
    Edited by arkansas_ESO on July 13, 2017 10:03AM


    Grand Overlord 25/8/17
  • BohnT
    BohnT
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    ✭✭
    My Selene's hits for almost as hard as my incap in no CP+gets buffed by my incap. That's the issue: if I run 2pc Selene's I've got a 15% chance to proc what's basically a free incap on people...that I can combo with my incap. It's the same thing with Valkyn on my magblade.

    No clue why these didn't get nerfed, they were two of the worst offenders along with Viper.

    Right, after the first people realised how good it is almost anyone stopped using Velidreth and started going for selene's because it deals more damage, has a lower cooldown, almost the same proc chance, hits the enemy faster and more often because the bear has an auto focus attached to it.

    That doesn't mean Velidreth was balanced, it was not in no way was it balanced but selene is a much bigger threat than Velidreth.

    Selene needs a nerf and needs to have the same 1 second delay before the bear procs aswell as it's damage reduced by 10%
  • actosh
    actosh
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    acw37162 wrote: »
    josiahva wrote: »
    Umm, Selene is ALREADY easy to dodge.
    1. You KNOW its a cleave attack if you have ever done vSW
    2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!

    They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.

    Try to dodge on a build without much mobility once you are snared. Always these l2p suggestions from super biased players who abuse the heck out of every cheese in the game are so ridiculous annoying and it's always easy to figure out what kind of build the person who tells others to l2p is actually using.


    You build a low mobility PVP build and get hit by a dodgeable attack and blame the monster set.

    Run a cleanse
    Block
    Cast a shield or
    Take the damage

    Sorry can't agree on this point.

    Or we can just remove Selene and laugh at all the proctards who rely on it because they can't burst at all :wink:

    Then lets remove skoria and keep on laughing :)
  • Docmandu
    Docmandu
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    Devil's Advocate: Seeing all the people claim how easy it is to avoid.. then why would it matter if they made it even slower or totally useless?! Seems it doesn't hit anyone anyway according to you guys :smile:
  • SirSocke
    SirSocke
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    There are already so big warnings (roar and bear) before Selene hits, so it is pretty easy to avoid, so why slot it?

    Let's say I'm a Stamblade. So I will ambush and fear or incap, so Selene will hit you.
    That's why it is worth slotting and that's the playstyle of a nightblade.

    A nightblade cannot stand and fight.
    A nightblade cannot outheal incomming damage.
    A nightblade is squishy and it should be squishy.

    That's why Selene is great as it is.
    And that's why viper is not woth slotting anymore, 'cause everbody can heal, purge or shield through the dot.
    Bosmer stamina nightblade!
This discussion has been closed.