techprince wrote: »Umm, Selene is ALREADY easy to dodge.
1. You KNOW its a cleave attack if you have ever done vSW
2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!
They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.
Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.
As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.
A L2P comment is exactly what is needed for someone like you. Stop blaming your ping for your unability to dodge roll. There was an obvious sound and giant green bear mauling you before letting you know to dodge-roll and now you have a giant indicator as well. Against an experienced player you only really hit selene when you incap stun them before.
EDIT: Plus now that Viper is nerfed Selene wont seem that bursty as before. Part of the problem was the combination of Viper + Selene + Oblivion damage (which also got a 6% nerf).
https://www.youtube.com/watch?v=O2MJfpo91Lg techprince wrote: »Umm, Selene is ALREADY easy to dodge.
1. You KNOW its a cleave attack if you have ever done vSW
2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!
They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.
Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.
As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.
A L2P comment is exactly what is needed for someone like you. Stop blaming your ping for your unability to dodge roll. There was an obvious sound and giant green bear mauling you before letting you know to dodge-roll and now you have a giant indicator as well. Against an experienced player you only really hit selene when you incap stun them before.
EDIT: Plus now that Viper is nerfed Selene wont seem that bursty as before. Part of the problem was the combination of Viper + Selene + Oblivion damage (which also got a 6% nerf).
Here is prove You're wrong at last statement. As You can read in comment sections and also see in flytexts sypher was wearing only 4 pieces of viper what he realized later.https://www.youtube.com/watch?v=O2MJfpo91Lg
Umm, Selene is ALREADY easy to dodge.
1. You KNOW its a cleave attack if you have ever done vSW
2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!
They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.
There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.
But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris
techprince wrote: »There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.
But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris
Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.
techprince wrote: »There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.
But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris
Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.
it IS enough for many players. So if YOU cant counter it, doesnt mean it needs a heavy nerf. Thats just a l2p issue
If you are stunned or snared, thats part of the game. you know, there is a reason to apply snares to targets, certain things (jabs, wb, selene) hit easier when you snare your opponent. its just a way to outplay your enemy.
techprince wrote: »techprince wrote: »There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.
But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris
Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.
it IS enough for many players. So if YOU cant counter it, doesnt mean it needs a heavy nerf. Thats just a l2p issue
If you are stunned or snared, thats part of the game. you know, there is a reason to apply snares to targets, certain things (jabs, wb, selene) hit easier when you snare your opponent. its just a way to outplay your enemy.
Outplay? seriously?
techprince wrote: »techprince wrote: »There IS already a delay with it. You can clearly see and hear when it procs and there is enough time to dodge, block or shield up.
But i also agree that it is too strong. it should get the same nerf as grothdar and ilambris
Argument is, its not enough. Either add complete 1 second delay same as veli or reduce the damage or increase the cooldown to 8 seconds.
it IS enough for many players. So if YOU cant counter it, doesnt mean it needs a heavy nerf. Thats just a l2p issue
If you are stunned or snared, thats part of the game. you know, there is a reason to apply snares to targets, certain things (jabs, wb, selene) hit easier when you snare your opponent. its just a way to outplay your enemy.
Outplay? seriously?
yes, seriously.
applying cc in the right moment is the bread and butter of pvp. how do you think any burst in pvp works?
Frags, curse, fury. has a cc
fear, soul harvest, assassins will, has a cc
meteor, fossilize, power lash, has a cc
Sometimes the dmg appears before the animation, probabably because of lag or whatever. This and cc can make it impossible to avoid it. But even if this wouldn't be an issue, why should players have to spend resources against something that is free for the attacker? And how can it be ok for a random armor proc to hit harder than most abilities including ults that can be avoided just as "easily"?
By that logic you could double or triple the dmg of some (already strong) abilities and as long those are avoidable, it would be balanced?
Ragnaroek93 wrote: »Umm, Selene is ALREADY easy to dodge.
1. You KNOW its a cleave attack if you have ever done vSW
2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!
They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.
Try to dodge on a build without much mobility once you are snared. Always these l2p suggestions from super biased players who abuse the heck out of every cheese in the game are so ridiculous annoying and it's always easy to figure out what kind of build the person who tells others to l2p is actually using.
You build a low mobility PVP build and get hit by a dodgeable attack and blame the monster set.
Run a cleanse
Block
Cast a shield or
Take the damage
Sorry can't agree on this point.
RinaldoGandolphi wrote: »Skoria, Selene, Widowmaker, and Tremorscale are all over performing and need changed.
They need to have longer cooldown and damage reduced somewhat. All 4 are way to strong as they stand right now
Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.
Waffennacht wrote: »On console. It's deliberately done. Yours shows @akray21 because you're not doing it right
Just watch the clip. BTW I'm purposely not closing range and it's an example video of Selenehttps://youtu.be/26sm6J46gNU
What @#$_ing bear?
Edit example video, BTW was dead before CC break animation even finishes
techprince wrote: »Umm, Selene is ALREADY easy to dodge.
1. You KNOW its a cleave attack if you have ever done vSW
2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!
They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.
Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.
As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.
A L2P comment is exactly what is needed for someone like you. Stop blaming your ping for your unability to dodge roll. There was an obvious sound and giant green bear mauling you before letting you know to dodge-roll and now you have a giant indicator as well. Against an experienced player you only really hit selene when you incap stun them before.
EDIT: Plus now that Viper is nerfed Selene wont seem that bursty as before. Part of the problem was the combination of Viper + Selene + Oblivion damage (which also got a 6% nerf).
Here is prove You're wrong at last statement. As You can read in comment sections and also see in flytexts sypher was wearing only 4 pieces of viper what he realized later.https://www.youtube.com/watch?v=O2MJfpo91Lg
This doesn't prove anything, a good player can over perform regardless if they are wearing viper or not. At this point the only thing that has been proven is that you guys are horrible players and in your mind, anyone that backs Selene is an "abuser" of the set (whatever that means). Plus nerfing Selene damage will further hinder an underperforming set in PvE and increasing the animation time is exactly how we are killing skill in the game. Why do you think they added a 1 sec delay to Velidreth? To allow more players to avoid the damage similar to Selene instead of outright nerfing the damage of both sets.
DeadlyRecluse wrote: »techprince wrote: »techprince wrote: »Umm, Selene is ALREADY easy to dodge.
1. You KNOW its a cleave attack if you have ever done vSW
2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!
They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.
Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.
As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.
I occasionally play a stam DD in PvP, but far more often a Magicka DK. I dont use this set myself, it doesnt appeal to me. It doesnt matter which one I play on, I am able to roll dodge out of this without a problem. Are you blind? do you not see the giant green bear? Do you not know how to roll dodge? Are you wasting your stam running to a fight? What EXACTLY is your problem that you cant dodge this?
Do you seriously expect everyone to have 60-80ms ping to react to that attack? Are you THAT blind to not see how fast that attack is? are you THAT blind to not see how much damage this attack does? are you THAT blind to not see this being an issue in no-cp environment? do you even play in non-cp?
I play with 200 ping, noCP, magplar, and don't really have a problem avoiding Selenes. Unless I get CCed with zero stam, it's just not that hard to avoid--the visible aoe telegraph should make that even easier.
techprince wrote: »Umm, Selene is ALREADY easy to dodge.
1. You KNOW its a cleave attack if you have ever done vSW
2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!
They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.
Selene is avoidable and telegraphed while remaining dangerous. That's exactly what a proc set should be.Of course it won't prevent those hits. Those hits should land sometimes. Sometimes Selene should hurt -- that's what damage sets are for. If you can't avoid the damage because you've been CCed, you weren't paying close enough attention, or you didn't react fast enough, then tough. If you can't survive an incap + Selene gank, then change your build or change the way you react to ganks.
As always a L2P comment. I am 200% sure you are the abuser of it. This set over-performs and everyone knows it. You just dont want your cheese taken away. If you expect everyone to keep dodging then you are playing nothing but a stam dd.
arkansas_ESO wrote: »My Selene's hits for almost as hard as my incap in no CP+gets buffed by my incap. That's the issue: if I run 2pc Selene's I've got a 15% chance to proc what's basically a free incap on people...that I can combo with my incap. It's the same thing with Valkyn on my magblade.
No clue why these didn't get nerfed, they were two of the worst offenders along with Viper.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Umm, Selene is ALREADY easy to dodge.
1. You KNOW its a cleave attack if you have ever done vSW
2. THERE IS A HUGE GREEN BEAR THAT REARS UP...THIS IS YOUR CUE TO ROLL DODGE!
They didnt even need to do ANYTHING for this proc set. If you are dying to this proc, you simply need to learn to play.
Try to dodge on a build without much mobility once you are snared. Always these l2p suggestions from super biased players who abuse the heck out of every cheese in the game are so ridiculous annoying and it's always easy to figure out what kind of build the person who tells others to l2p is actually using.
You build a low mobility PVP build and get hit by a dodgeable attack and blame the monster set.
Run a cleanse
Block
Cast a shield or
Take the damage
Sorry can't agree on this point.
Or we can just remove Selene and laugh at all the proctards who rely on it because they can't burst at all