I'm pretty sure this is my fault because @Wrobel didn't get any of the cookie.puffytheslayer wrote: »puffytheslayer wrote: »puffytheslayer wrote: »Gilliamtherogue wrote: »Yeah Twisting Path now scales with Thaumaturge and no longer procs Scathing Mage on non-first ticks. I guess with all the buffs to crit sources they thought it'd be too strong, but it's still a massive shame.
did you actually test this?
im been testing this on pts
im fully naked with lover mundus
i put 100 points in physical weapon exp it hits for 174 and 261 crits
i swap points to thaumaturge it hits for 174 and 261 crits
i swap points to MaA it hits for 217 and 325 crits
you have just made my day!
i hope you enjoy your gift - you earned it
it doesnt proc scathing though only the 1st tick does
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
Because its a dot that scales with maa (and thats wrong)... On live server it procs scatching but not nerieneth (direct damage) but it procs skoria (dot)
Its not fixed...
I would prefer direct damage with scatching, maa, nerieneth...but also the full dot thauma, skoria is ok..
Both will be more clear then now (live and pts)
i just want my head to stop hurting ZOS_GinaBruno can you clarify what is actually going on
I'm pretty sure this is my fault because @Wrobel didn't get any of the cookie.puffytheslayer wrote: »puffytheslayer wrote: »puffytheslayer wrote: »Gilliamtherogue wrote: »Yeah Twisting Path now scales with Thaumaturge and no longer procs Scathing Mage on non-first ticks. I guess with all the buffs to crit sources they thought it'd be too strong, but it's still a massive shame.
did you actually test this?
im been testing this on pts
im fully naked with lover mundus
i put 100 points in physical weapon exp it hits for 174 and 261 crits
i swap points to thaumaturge it hits for 174 and 261 crits
i swap points to MaA it hits for 217 and 325 crits
you have just made my day!
i hope you enjoy your gift - you earned it
it doesnt proc scathing though only the 1st tick does
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
Because its a dot that scales with maa (and thats wrong)... On live server it procs scatching but not nerieneth (direct damage) but it procs skoria (dot)
Its not fixed...
I would prefer direct damage with scatching, maa, nerieneth...but also the full dot thauma, skoria is ok..
Both will be more clear then now (live and pts)
i just want my head to stop hurting ZOS_GinaBruno can you clarify what is actually going on
puffytheslayer wrote: »
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
DerpyShadowz wrote: »puffytheslayer wrote: »
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
This isn't really unique to Twisting Path itself, the initial hit of a number of DoTs can proc this set when they don't come under the "Direct Damage" category. ie, Blockade, Liquid lightning to name a few, but to clarify, only the initial hit.
If anything this change makes it the same as these other DoT's, regardless of whether it scaled with Master at Arms or Thaumaturge.
puffytheslayer wrote: »DerpyShadowz wrote: »puffytheslayer wrote: »
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
This isn't really unique to Twisting Path itself, the initial hit of a number of DoTs can proc this set when they don't come under the "Direct Damage" category. ie, Blockade, Liquid lightning to name a few, but to clarify, only the initial hit.
If anything this change makes it the same as these other DoT's, regardless of whether it scaled with Master at Arms or Thaumaturge.
but if the skill scales with master at arms it means it is recognised as direct damge so should proc sets like scathing and narineth
otherwise as other have said make it scale with thermatage and proc skoria
its the fact that it is neither one thing nor another and is working diffrently from everything else which is negativley effecting the mageblade in PvE
PS4_ZeColmeia wrote: »puffytheslayer wrote: »DerpyShadowz wrote: »puffytheslayer wrote: »
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
This isn't really unique to Twisting Path itself, the initial hit of a number of DoTs can proc this set when they don't come under the "Direct Damage" category. ie, Blockade, Liquid lightning to name a few, but to clarify, only the initial hit.
If anything this change makes it the same as these other DoT's, regardless of whether it scaled with Master at Arms or Thaumaturge.
but if the skill scales with master at arms it means it is recognised as direct damge so should proc sets like scathing and narineth
otherwise as other have said make it scale with thermatage and proc skoria
its the fact that it is neither one thing nor another and is working diffrently from everything else which is negativley effecting the mageblade in PvE
The reason the first hit scales is because of the change that happened with bahara's back in the day. The idea is that you also don't have skills that reduce AOE damage completely negate your ground based AOE. The scaling of the initial hit was to provide a single opportunity to proc certain sets or skills, the subsequent hits were to provide dots.
Technically with the change, the longer they stay in path the more chances you have to proc skoria, but when they first step in it, they give 1 chance to proc scathing.
Love Wizard wrote: »On the majority of the fights around in the trials we have these days, stamina outdpses magicka on the majority of the fights, and there's not being anything done to balance that out, which is a shame. Now we have yet another magicka nb stealth nerf, which in my opinion, will hurt nightblades, but as of next patch you'd probably run other sets anyway. I just don't get what you're doing though @Wrobel Please try to make me understand these changes, sure twisting path proccing scathing was a bug, but why is it being addressed now, after TWO years of my first bug report on the issue?
Magicka templars is dead, magicka DKs is dead with all the stamina builds ripping off balance, nobody even would consider magicka warden, so the only choises as of right now is magicka nightblade and magicka sorcerer, yet both being far inferior to stamina. This game just keeps bleeding endgame players, and you're doing nothing about it.
Please, for the love of god. Either think about the balance changes you put on live, or get an actual QA team to go over them before you release them, this doesn't only apply for balance changes, but more or less for all the changes that's been hitting PvE. You keep releasing broken content, and your justification doesn't make any sense whatsoever, it's like you don't even play your own game. As the wise developers from JaGeX said, at one point in your game, the players will know the game far more than the actual developers, so listen to them, poll content, just for the love of god include us in your decision making. /rant
NukeAllTheThings wrote: »looks like it is working on my end
Love Wizard wrote: »On the majority of the fights around in the trials we have these days, stamina outdpses magicka on the majority of the fights, and there's not being anything done to balance that out, which is a shame. Now we have yet another magicka nb stealth nerf, which in my opinion, will hurt nightblades, but as of next patch you'd probably run other sets anyway. I just don't get what you're doing though @Wrobel Please try to make me understand these changes, sure twisting path proccing scathing was a bug, but why is it being addressed now, after TWO years of my first bug report on the issue?
Magicka templars is dead, magicka DKs is dead with all the stamina builds ripping off balance, nobody even would consider magicka warden, so the only choises as of right now is magicka nightblade and magicka sorcerer, yet both being far inferior to stamina. This game just keeps bleeding endgame players, and you're doing nothing about it.
Please, for the love of god. Either think about the balance changes you put on live, or get an actual QA team to go over them before you release them, this doesn't only apply for balance changes, but more or less for all the changes that's been hitting PvE. You keep releasing broken content, and your justification doesn't make any sense whatsoever, it's like you don't even play your own game. As the wise developers from JaGeX said, at one point in your game, the players will know the game far more than the actual developers, so listen to them, poll content, just for the love of god include us in your decision making. /rant
Love Wizard wrote: »On the majority of the fights around in the trials we have these days, stamina outdpses magicka on the majority of the fights, and there's not being anything done to balance that out, which is a shame. Now we have yet another magicka nb stealth nerf, which in my opinion, will hurt nightblades, but as of next patch you'd probably run other sets anyway. I just don't get what you're doing though @Wrobel Please try to make me understand these changes, sure twisting path proccing scathing was a bug, but why is it being addressed now, after TWO years of my first bug report on the issue?
Magicka templars is dead, magicka DKs is dead with all the stamina builds ripping off balance, nobody even would consider magicka warden, so the only choises as of right now is magicka nightblade and magicka sorcerer, yet both being far inferior to stamina. This game just keeps bleeding endgame players, and you're doing nothing about it.
Please, for the love of god. Either think about the balance changes you put on live, or get an actual QA team to go over them before you release them, this doesn't only apply for balance changes, but more or less for all the changes that's been hitting PvE. You keep releasing broken content, and your justification doesn't make any sense whatsoever, it's like you don't even play your own game. As the wise developers from JaGeX said, at one point in your game, the players will know the game far more than the actual developers, so listen to them, poll content, just for the love of god include us in your decision making. /rant
ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
rhapsodious wrote: »I saw that "." Gina
Rofl, are you serious right now?
ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
Hardly comparable to on demand 18k shields. On top of that, most fights have mechanics that aren't suited for too many melee dpses, it just make sense that they are the strongest st dps.