ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
Rofl, are you serious right now?
You all should chill, what are talking about here, 50 max spell dmge lost? 80 at best? Give me a break. It's a shame yes, it was fun but hardly a big deal.
puffytheslayer wrote: »DerpyShadowz wrote: »puffytheslayer wrote: »
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
This isn't really unique to Twisting Path itself, the initial hit of a number of DoTs can proc this set when they don't come under the "Direct Damage" category. ie, Blockade, Liquid lightning to name a few, but to clarify, only the initial hit.
If anything this change makes it the same as these other DoT's, regardless of whether it scaled with Master at Arms or Thaumaturge.
but if the skill scales with master at arms it means it is recognised as direct damge so should proc sets like scathing and narineth
otherwise as other have said make it scale with thermatage and proc skoria
its the fact that it is neither one thing nor another and is working diffrently from everything else which is negativley effecting the mageblade in PvE
Scyantific wrote: »Scathing still procs from Funnel, Light and Heavy staff attacks, Impale, and Assassin's Will. Don't discount it just yet.
But either way this just means Julianos is gonna be BiS now for a 5x (I refuse to use BSW).
puffytheslayer wrote: »I'm pretty sure this is my fault because @Wrobel didn't get any of the cookie.puffytheslayer wrote: »puffytheslayer wrote: »puffytheslayer wrote: »Gilliamtherogue wrote: »Yeah Twisting Path now scales with Thaumaturge and no longer procs Scathing Mage on non-first ticks. I guess with all the buffs to crit sources they thought it'd be too strong, but it's still a massive shame.
did you actually test this?
im been testing this on pts
im fully naked with lover mundus
i put 100 points in physical weapon exp it hits for 174 and 261 crits
i swap points to thaumaturge it hits for 174 and 261 crits
i swap points to MaA it hits for 217 and 325 crits
you have just made my day!
i hope you enjoy your gift - you earned it
it doesnt proc scathing though only the 1st tick does
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
Because its a dot that scales with maa (and thats wrong)... On live server it procs scatching but not nerieneth (direct damage) but it procs skoria (dot)
Its not fixed...
I would prefer direct damage with scatching, maa, nerieneth...but also the full dot thauma, skoria is ok..
Both will be more clear then now (live and pts)
i just want my head to stop hurting ZOS_GinaBruno can you clarify what is actually going on
nothing relevent to add as usual - go away little child
Gilliamtherogue wrote: »Yeah Twisting Path now scales with Thaumaturge and no longer procs Scathing Mage on non-first ticks. I guess with all the buffs to crit sources they thought it'd be too strong, but it's still a massive shame.
did you actually test this?
im been testing this on pts
im fully naked with lover mundus
i put 100 points in physical weapon exp it hits for 174 and 261 crits
i swap points to thaumaturge it hits for 174 and 261 crits
i swap points to MaA it hits for 217 and 325 crits
ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
DerpyShadowz wrote: »pu[quote= wrote:
what?
so each tick of damage scales off direct damge and yet only the first tick of damage procs scathing!!!
why?
This isn't really unique to Twisting Path itself, the initial hit of a number of DoTs can proc this set when they don't come under the "Direct Damage" category. ie, Blockade, Liquid lightning to name a few, but to clarify, only the initial hit.
If anything this change makes it the same as these other DoT's, regardless of whether it scaled with Master at Arms or Thaumaturge.




ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
I just tested it myself. And i had to do some testing rounds, and dont rly know what i should think about it
I always had 100 points in piercing and 20 in mighty to have all blue points spent.
100 in Precise strikes ( no thaumaturge or MAA): 1332 dmg
100 in MAA: with different casts i got both 1332 and 1666 dmg
100 in thaumaturge: with different casts i got both 1332 and 1666 dmg
100 in MAA, 100 thaumaturge, 20 mighty: always 1666
That said, MAA seems to get 1666 on more casts than thaumaturge, its mostly 1666, and sometimes 1332, on thaumaturge it seems like the other way around.
To see the different dmgs i recast twisting path AND let the enemy move, both could trigger to switch between the dmgs
So twisting path is even more broken than before, as it scales randomly of either, but never double dips in both.
@Wrobel @ZOS_GinaBruno
DerpyShadowz wrote: »I just tested it myself. And i had to do some testing rounds, and dont rly know what i should think about it
I always had 100 points in piercing and 20 in mighty to have all blue points spent.
100 in Precise strikes ( no thaumaturge or MAA): 1332 dmg
100 in MAA: with different casts i got both 1332 and 1666 dmg
100 in thaumaturge: with different casts i got both 1332 and 1666 dmg
100 in MAA, 100 thaumaturge, 20 mighty: always 1666
That said, MAA seems to get 1666 on more casts than thaumaturge, its mostly 1666, and sometimes 1332, on thaumaturge it seems like the other way around.
To see the different dmgs i recast twisting path AND let the enemy move, both could trigger to switch between the dmgs
So twisting path is even more broken than before, as it scales randomly of either, but never double dips in both.
@Wrobel @ZOS_GinaBruno
Mmm, your wording is a bit weird, Are you aware that one number is non-crit and the other is a crit. So im assuming your non-crit is 1332 and crit is 1666.
But 100 in Thaumaturge definitely increases its damage, it makes no sense for you to get no change between Precise strikes,MAA or Thaumaturge
ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
How insightful.
Investigating better ways to communicate? You can start by communicating the "full fix" for Path - I would really like to know what else you have in store for this, especially since this is not the only stealth "fix" discovered since Monday. It was never intended to be a direct-damage attack - that's pretty obvious.
A bug is a bug, I really don't care if you are finally fixing it. Communicating changes when they happen is important. Communicating the full change is important. And finally, consistency in the way skills and passives cooperate is important.
@rockie
scathing was never optimal if you sue refreshing path in msa. Just go for easy craftable julianos.
It gets even buffed next patch
I just tested it myself. And i had to do some testing rounds, and dont rly know what i should think about it
I always had 100 points in piercing and 20 in mighty to have all blue points spent.
100 in Precise strikes ( no thaumaturge or MAA): 1332 dmg
100 in MAA: with different casts i got both 1332 and 1666 dmg
100 in thaumaturge: with different casts i got both 1332 and 1666 dmg
100 in MAA, 100 thaumaturge, 20 mighty: always 1666
That said, MAA seems to get 1666 on more casts than thaumaturge, its mostly 1666, and sometimes 1332, on thaumaturge it seems like the other way around.
To see the different dmgs i recast twisting path AND let the enemy move, both could trigger to switch between the dmgs
So twisting path is even more broken than before, as it scales randomly of either, but never double dips in both.
@Wrobel @ZOS_GinaBruno
Screenshots in spoilerthaumaturge and MAA
thaumaturge
MAA
no thaumaturge, no MAA
EDIT: included combat metrics in spoiler
This is the most quintessentially ZOS thing I've ever read on these forums.ZOS_GinaBruno wrote: »You caught me! It's a janky workaround to make sure the Z icon displays next to the thread title. Nothing to see here...
Totally on-brand.ZOS_GinaBruno wrote: »It's a janky workaround
Perfect.ZOS_GinaBruno wrote: »Nothing to see here
DerpyShadowz wrote: »I just tested it myself. And i had to do some testing rounds, and dont rly know what i should think about it
I always had 100 points in piercing and 20 in mighty to have all blue points spent.
100 in Precise strikes ( no thaumaturge or MAA): 1332 dmg
100 in MAA: with different casts i got both 1332 and 1666 dmg
100 in thaumaturge: with different casts i got both 1332 and 1666 dmg
100 in MAA, 100 thaumaturge, 20 mighty: always 1666
That said, MAA seems to get 1666 on more casts than thaumaturge, its mostly 1666, and sometimes 1332, on thaumaturge it seems like the other way around.
To see the different dmgs i recast twisting path AND let the enemy move, both could trigger to switch between the dmgs
So twisting path is even more broken than before, as it scales randomly of either, but never double dips in both.
@Wrobel @ZOS_GinaBruno
Mmm, your wording is a bit weird, Are you aware that one number is non-crit and the other is a crit. So im assuming your non-crit is 1332 and crit is 1666.
But 100 in Thaumaturge definitely increases its damage, it makes no sense for you to get no change between Precise strikes,MAA or Thaumaturge
no, both numbers are noncrit, crit is 1999 and 2498. AND no wrong, 100 points in thaumaturge doesnt definitely increase the damage, it increases the damage only sometimes
I added combat metric pics to my last post, you can check it yourself^^
https://www.youtube.com/watch?v=H6C28dMH8Lg&feature=youtu.be




ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
I then afterwards tried, still 20 points in Piercing
With 100 in Thaumaturge + Precise Strikes: 1574 Non-Crit 2361 Crit
With 100 in Thaumaturge + Master at Arms: 1574 Non-Crit 2361 Crit
ZOS_KNowak wrote: »Twisting Path was never intended to be a "direct damage" attack - it should be considered a "damage over time" attack (much like other area of effect ticking abilities such as Wall of Elements or Ash Cloud). This first PTS build has a partial fix to its behavior, and a later PTS build will have the full fix for it (and the accompanying patch note).
We are also investigating better ways to communicate what is a "direct damage" attack versus a "damage over time" attack (along with other tooltip terms such as "melee" attack), so that it is more clear how certain Item Set procs interact with certain abilities.
Capt_Morgan wrote: »Next question then. If it scales off MaA while moving, does it proc scathing while in movement?
cAN THIS COMPANY STOP NERFING everything i farm my butt off for wtf!?
first i get scathing then i get my sharpened vma staff now they nerf my whole build F off with that this is crap man
