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This occurs for friendly as well as enemy shadow images and happens randomly.
Please fix this and the bug that you are not teleported to your shade.
Problem with shadow image: You can teleport to another person's shadow if you both have it on the ground and you use the teleport.
This occurs for friendly as well as enemy shadow images and happens randomly.
Please fix this and the bug that you are not teleported to your shade.
This bug was for so long. You teleport to last placed shade in range from your alliance. I didn't have any issue to teleport to enemy shadow.
prototypefb wrote: »many 'instant' skill animations still last 1-2 sec, those skills give advantage to animation clippers and/or macro users
GeorgeBlack wrote: »prototypefb wrote: »many 'instant' skill animations still last 1-2 sec, those skills give advantage to animation clippers and/or macro users
AC does not offer reactive combat.
Everyone runs the same clipping rotations against any target be it tank, nuker, warrior, rogue.
If a player cancels an attack in order to avoid/block incoming hits, hers/his attack should not register damage. That is true reactive.
GeorgeBlack wrote: »prototypefb wrote: »many 'instant' skill animations still last 1-2 sec, those skills give advantage to animation clippers and/or macro users
AC does not offer reactive combat.
Everyone runs the same clipping rotations against any target be it tank, nuker, warrior, rogue.
If a player cancels an attack in order to avoid/block incoming hits, hers/his attack should not register damage. That is true reactive.
If it doesn't takes skill, why are there people out there who win every fight against other players who don't use AC? There is skill involved but that's something that you don't understand until you do it frequently and in conjunction with burst combos.
This form of combat is more reactive than the one you proposed because as long as you attack someone he can't do anything so it is only reactive for their one being on defence while you can just spam skills being offensively and win every fight. With the current system the attacker has to make decisions if he can still fully focus on attack or if he is low enough on health to fear a burst from the enemy.
This isn't the game for you, it will never change the way you want it to and it would be better if you go on and have fun in another game and not trying to ruin the fun for the ones who enjoy this game



Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.

