Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Vercingetorix wrote: »Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.
Lieblingsjunge wrote: »There's already guides for every single boss online. Why not reach out to the creators(if possible) and ask if you can use them, saying that you write "Guide written by xxxx" at the bottom or top. Sure that must be a better way of doing it than completely ruining the experience for players that actually took the time to *learn* mechanics.
Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.
You don't need gold min-maxed gear though...
Vercingetorix wrote: »Lieblingsjunge wrote: »There's already guides for every single boss online. Why not reach out to the creators(if possible) and ask if you can use them, saying that you write "Guide written by xxxx" at the bottom or top. Sure that must be a better way of doing it than completely ruining the experience for players that actually took the time to *learn* mechanics.
...And there's the typical snowflake elitist mentality that's harming this game. So you beat the dungeon day 1? Neat, no one cares but you. Oh, you have every achievement on day 1? Big deal, here's your imaginary gold star.
Barring players out of content just so you can appease your own ego is beyond ridiculous. Many players don't have the luxury of min-max gear and coordinated groups. Vet dungeons should require you to complete the associated mechanic, but still complete the dungeon.
Experience should only function as a means to complete the dungeon with less soul gem usage and a faster completion time. It should NOT be a prerequisite to even get gear. Many players simply SKIP these DLC dungeons right now because they aren't even sure if their random group will be able to do it - they could spend a whole night and get NOTHING for it. ZoS wants to change that and frankly, it's a good change.
I think the DLC dungeons get a bad rap just because they're supposed to be more difficult than the vanilla content. They punish you if you don't follow mechanics, and they reward you if you do. People get it in their head that they should be able to just do damage to the boss while the tank tanks and the healer heals, and that eventually the boss will die and that will be that. The lack of self-preservation or consideration of their surroundings - the proverbial standing in red - will lead to wipes in the DLC dungeons, and instead of looking at their playstyle and what's happening, they instead say it's too haaaaaard! or get discouraged because they didn't get it after a few tries.
Lieblingsjunge wrote: »I'm not an elitist, neither a snowflake. I'm a PvP-player and I don't do PvE that often anymore. So my argument should be stronger, as I have barely any continious experience in PvE. Yet I manage the hardest achievements - all it takes is a random group of people wanting to complete it, then you work together as agroup to complete that. If you read my post you would see thatI spent 4 hours getting to the last stage of Planar Inhib - just to try it another day.
I'm with Alcast, too.
Especial the planar inhibitor. You can burst her down and ignore all mechanics with two DDs 25k+ DPS.
So, why more nerfs to this easy Dungeon?
Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Vercingetorix wrote: »Lieblingsjunge wrote: »I'm not an elitist, neither a snowflake. I'm a PvP-player and I don't do PvE that often anymore. So my argument should be stronger, as I have barely any continious experience in PvE. Yet I manage the hardest achievements - all it takes is a random group of people wanting to complete it, then you work together as agroup to complete that. If you read my post you would see thatI spent 4 hours getting to the last stage of Planar Inhib - just to try it another day.
As a PvP player, your argument is WEAKER, not stronger as the content you are whining about doesn't even pertain to you. Second, you just stated you had a group carry you through the dungeons to get you the skins and achievements - proving my point, lol. Lastly, neither I nor anyone else cares that it took you 4 hours to complete one boss. Good for you.
Just because it took you 4 hours to finish the boss, doesn't mean a family man working all day wants to spend what little time he has at night making no progress. Hate to burst your bubble snowflake, but a big chunk of the player base is composed of working adults with responsibilities outside of sitting on their parents' couch all day. They don't have the luxury of farming vMA for days straight or staying up til 2AM on a boss fight. Allowing "pug" groups have a more reasonable timeframe to complete a DLC dungeon (a PAID dungeon) is a welcome change by ZoS. There are plenty of players who will tell you that they haven't even touched the Hist dungeons because those dungeons were designed for coordinated groups with "nearly-BiS" gear - they don't want to spend all night burning through soul gems/gold and then get nothing for it when someone has to leave because the group's been in the dungeon for 2+ hours.
Vercingetorix wrote: »Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.