OP have you played a Sorc? Any decent player slays Sorc no problem, CC them, wards expire, dead. No Impen, Light Armour, no stamina
Sure a good player can be hard to kill, but as is true on any class, with a good player.
If a Sorc is 'warding 24/7' they are burning Magika and NOT attacking. Whilst a heavy user gets passive defence and attacks away with huge stamina / CC pool to break free.
Unless ur fighting some Sorc pro's you are doing something wrong in your tactics.
Floki_Vilgerdarson wrote: »Every Sorc will be wearing 5 piece heavy in PVP if shields get nerfed again. Sorcs will then put out two pets and then a Storm Atro ultimate and good luck killing them before they still streak away leaving you mines to trip on. You will beg for the old shields back.
Floki
Arkangeloski wrote: »Floki_Vilgerdarson wrote: »Every Sorc will be wearing 5 piece heavy in PVP if shields get nerfed again. Sorcs will then put out two pets and then a Storm Atro ultimate and good luck killing them before they still streak away leaving you mines to trip on. You will beg for the old shields back.
Floki
LOL!! like thats new? thats all there is in cyrodil on xbox na so threat not taken...
Most people that hate sorcerers actually never played one. It is not as easy as you make it sound. lol
RinaldoGandolphi wrote: »Ok
Making shields crittable is the WORST idea ever parroted on these forums and i'll explain why.
1. Not all classes have equal forms of damage mitigation. Light Armor Mag specs will take more damage to their health then med armor stam specs do, and significantly more damage then heavy armor specs do. The way damage and resource stacking increases damage in this game, Heavy Armor would instantly become the best period while also dealing more damage then the other two armor types because Heavy would take less damage to health from attacks from Light and Med wearers, yet inflict more damage on the health of Light and Med users thus rendering shields completely useless.
My Mag DK Destro Resto build would have NO DEFENSE at all against Med and Heavy Armor builds with crittable shields, and im already at enough disadvantage against them right now as it is....making shields critable would crush other magicka classes under an oppressive boot. Especially ones like many Mag Nightblades and my Mag DK build thats somewhat of a rarity in PVP that only uses one shield...most people can't even play DK without Sword and Board, and this kinda change would make a non-sword and board Mag DK go from hard to impossible, and Mag Nightblades would be crushed by this on a class that is already squishy as it is.
2. Shields on a Mag Sorc (All magic classes) right now are the most resource intense defense mechanics in the game...they took a 70% duration nerf yet received no reduction in cost, which in reality ends up being a Huge cost increase to keep them up all the time which no one wants to talk about..(Sorcs actually give up many significant damage sets to wear Lich/Seducer/Amberplasm instead to maintain Wards thus giving up damage potential other classes don't have to do)
Furthermore, their values have been reduced by Battle Spirit twice(15% in 1.6 and 50% in IC) They also scale negatively the the more people you have attacking you unlike Dodge roll that is the best defense mechanic in the game and also costs no ability slots on your bar to use. Dodge roll is weak against channells, but better against everything else then sheilds are. You can also be CC skils when it hits your shield, but not so when you roll dodge the same skill.
the ONLY thing keeping magic builds competitive in small group PVP is shields, without them, you might as well run in your large zerg or just quit playing the game completely because you will have no survivability in Light Armor and no resources in Heavy...all Stamina builds can trade their useless magicka pool for the only resource that matters...stamina...if a magicka build does that, they die...its already lopsided as it is.
If shields were crittable, classes with access to Major/Minor Mending, Major/Minor Protection, and other increased healing class passives like Mending, Burning Heart, Soul Siphoner will have huge advantages over those that don't...advantages that will be impossible to overcome....this will just lead to them even more down the road of gutting class uniqueness and homogenizing everything.
Whoever thought shields should be crittable has never thought things though, its a terrible idea that would make the majority of magicka classes absolutely non-competitive in Cyrodiil when Stamina is already heads and shoulders above magicka nd 2-4 man small group PVP, the only thing keeping mag competitive is shields...without them its a face roll...we can't roll 10 times like stam, we can't break free endlessly like stam, we can't trade our stam for magicka with no risk like stam can trade magicka for stam....enough is enough alreadly.
Any more changes to shields and they will be useless and magic builds will be non competitive outside zerg pvp.
sodantokb16_ESO wrote: »RinaldoGandolphi wrote: »Ok
Making shields crittable is the WORST idea ever parroted on these forums and i'll explain why.
1. Not all classes have equal forms of damage mitigation. Light Armor Mag specs will take more damage to their health then med armor stam specs do, and significantly more damage then heavy armor specs do. The way damage and resource stacking increases damage in this game, Heavy Armor would instantly become the best period while also dealing more damage then the other two armor types because Heavy would take less damage to health from attacks from Light and Med wearers, yet inflict more damage on the health of Light and Med users thus rendering shields completely useless.
My Mag DK Destro Resto build would have NO DEFENSE at all against Med and Heavy Armor builds with crittable shields, and im already at enough disadvantage against them right now as it is....making shields critable would crush other magicka classes under an oppressive boot. Especially ones like many Mag Nightblades and my Mag DK build thats somewhat of a rarity in PVP that only uses one shield...most people can't even play DK without Sword and Board, and this kinda change would make a non-sword and board Mag DK go from hard to impossible, and Mag Nightblades would be crushed by this on a class that is already squishy as it is.
2. Shields on a Mag Sorc (All magic classes) right now are the most resource intense defense mechanics in the game...they took a 70% duration nerf yet received no reduction in cost, which in reality ends up being a Huge cost increase to keep them up all the time which no one wants to talk about..(Sorcs actually give up many significant damage sets to wear Lich/Seducer/Amberplasm instead to maintain Wards thus giving up damage potential other classes don't have to do)
Furthermore, their values have been reduced by Battle Spirit twice(15% in 1.6 and 50% in IC) They also scale negatively the the more people you have attacking you unlike Dodge roll that is the best defense mechanic in the game and also costs no ability slots on your bar to use. Dodge roll is weak against channells, but better against everything else then sheilds are. You can also be CC skils when it hits your shield, but not so when you roll dodge the same skill.
the ONLY thing keeping magic builds competitive in small group PVP is shields, without them, you might as well run in your large zerg or just quit playing the game completely because you will have no survivability in Light Armor and no resources in Heavy...all Stamina builds can trade their useless magicka pool for the only resource that matters...stamina...if a magicka build does that, they die...its already lopsided as it is.
If shields were crittable, classes with access to Major/Minor Mending, Major/Minor Protection, and other increased healing class passives like Mending, Burning Heart, Soul Siphoner will have huge advantages over those that don't...advantages that will be impossible to overcome....this will just lead to them even more down the road of gutting class uniqueness and homogenizing everything.
Whoever thought shields should be crittable has never thought things though, its a terrible idea that would make the majority of magicka classes absolutely non-competitive in Cyrodiil when Stamina is already heads and shoulders above magicka nd 2-4 man small group PVP, the only thing keeping mag competitive is shields...without them its a face roll...we can't roll 10 times like stam, we can't break free endlessly like stam, we can't trade our stam for magicka with no risk like stam can trade magicka for stam....enough is enough alreadly.
Any more changes to shields and they will be useless and magic builds will be non competitive outside zerg pvp.
Way to look at something so one sided. Nobody in his right mind would suggest making shield suddenly completely credible and just leave it that way. What people want is to make crits matter when attacking shields and let others (ZoS) to counterbalance such nerf accordingly. Same with stacking. Nobody is saying all sorcs should suddenly lose access to 2nd shield and just leave it that way.
Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.
Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.
But it's completely okay to double your health with 30k heavy armor resist (50% dmg reduction) while having 3000 impen to reduce crit just as well, right?
Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.
But it's completely okay to double your health with 30k heavy armor resist (50% dmg reduction) while having 3000 impen to reduce crit just as well, right?
Shush, that's not op. Neither is being able to heal to full over and over with one button while having all of that armor mitigation and blocking.
It's SOOO different from double shield stacking. Can't you understand?
Double or triple stacking shields then have atleast five seconds cast frags curse etc and then to fully stack shield again and repeat.
To not mention hiding behind mines, pirate skeleton and pets and if everything goes wrong - then streak to another place and repeat.
ZzZzzzzZzzz
Oh I forgot their endless sustain.
Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.
Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.
Agreed. My solution is simple
Shields should NOT be covering a sorcerer's missing health. I don't understand why a sorcerer who has 60% health can instantly cast hardened ward and have a shield that not only covers their healthbar, but goes into their missing health too.
This buys the sorcerer so much time to weapon swap and cast healing ward to just regain their health back and rinse repeat.
If shields could only cover a sorcerer's current health I think it'd be reasonable.
What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.
Its the ones that have that elusive sharpened BSW inferno staff, and along with BSW use necropotence, lich(or amberplasm) and pirate skelly for massive deeps, constant regen huge shields and major protection..
Then for skills, they are using frags/wrath/Curse for burst, CS for anytime, a pet (double slotted for that necropotence bonus), bound Aegis(double slotted) for more max mag, all three shields - and lets not forget the mobility - boundless AND streak.. Dark Conversion too - cos that's OP - oh - and a source of major sorcery - so power surge - and we need to empower those frags too - and more max mag/crit - so inner light.... And defensive rune for a bit of ganker defence, not to mention either Ele drain or using spinners as well. EOTS and Negate - oh, and encase too to keep them in that bubble.
Yeah, those are the ones that are over-performing - the ones that do all that.
Agreed. My solution is simple
Shields should NOT be covering a sorcerer's missing health. I don't understand why a sorcerer who has 60% health can instantly cast hardened ward and have a shield that not only covers their healthbar, but goes into their missing health too.
This buys the sorcerer so much time to weapon swap and cast healing ward to just regain their health back and rinse repeat.
If shields could only cover a sorcerer's current health I think it'd be reasonable.
thankyourat wrote: »
But there are a handful that I dueled. Some of the better sorcs do in fact have a bsw staff. sure it's no where near majority but just because something isn't common doesn't mean it isn't op. Honestly it doesn't matter what damage set you use as long as you have lich and pirate skeleton you are unkillable 1v1. A magsorc with lich and pirate skeleton is the most dominant build in the game right now for duels and open world PvP. It's to the point now that if I'm dueling a sorc and he has pirate skeleton I instantly forfeit. I don't have time to fight a 10 minutes duel against someone who is probably below my skill level that I can't kill because of how op his build is. If you can name a build that is more dominant than bsw/lich/ps I'm all ears
Btw people complaining about sorc shield. You should know dodge roll, rally, vigor is better then shields when vs 2 or more players. Perma blocking dk will last longer. Nb can cloak dodge anything. All pretty balance imo and you all can use pirate skelly if you feel like it.I got both those sets including a bsw inferno staff and I have never tried this wow, this gonna be good. Definitely testing this out.thankyourat wrote: »
i don't know what the solution is but something needs to be done to sorcs to balance them.
Sorcs should have to use their shields wisely and not just spam them for the entire duration of a fight. Right now it takes 3 brain cells to play a sorc. Rule 1: Keep your shields up, Rule 2: time curse and drags together and animation cancel everything.
They have zero sacrifice. They are easy to play, can make up for any mistake they make by focusing on their shields until they absorb all your burst. They have the highest sustain while also having the highest damage and max pools. It's unbelievable that they have gone this long without some type of rebalancing.
And anyone that says the dropping the shield time to 6 seconds effected their sorc is a liar. 1 shield in a fight doesn't last 6 seconds anyways. Sorcs just recast all their shields every 2-3 seconds.