FloppyTouch wrote: »Lol at all these "don't play glass Canon builds" and run so and so enchantments. I'm play a 5/2 medium heavy build on a stam sorc and with a defending bow soul assualt can one hit me while
I'm blocking with 35k stam and this so buffed to 25k resists, in cp. And no ones gonna make an entire build to deal with one ulti and then be useless in every other situation. Mag ultis are way too powerful. DB and Leap both dodgeable and blockable. Soul assault no and with a way larger tool tip. Doesnt make sense.
Stam can use the ult too
Ahh yeah sure you can, as a fly swatter.
@out51d3rWaffennacht wrote: »I don't remember what exactly what it was anymore...
Man, 45k magicka and 6.2k spell damage, while not even having a 5 star equipment bonus? Crazy.
Metemsycosis wrote: »Complains about ultimates are really annoying! There's not a one I like getting hit by, I'm serious.
How much magicka does it cost to cast hardened ward, annulment, and healing ward? 9k - 12k magicka? to mitigate the viper+selene+
Incap, which costs 70 ulti or dawnbreaker, which costs 125, iirc.
100 is fine. the character channeling soul strike is doing nothing else for 3-4 seconds, never mind that for soul strike to be effective it requires quite a bit of set up, even on a magicka sorcerer. there's no ultimate in the game that leaves its caster so vulnerable. can you think of even one? (werewolf, maybe?)
Heavy armor, a physical shield, crit resistance, thick-skinned cp, shadow ward cp, magicka shield stacking, stacking hots, breath of life SPAM, 1 elusive mist, 1 maim, 1 invisibility pot, 1 cloak after a couple of seconds, try blocking even with a 2her, tri-pot + vigor/rally, los, shuffling out-of-range.
I find a combo of having vigor up (always), then blocking, then rally-burst healing with a back up potion does the trick and puts me back to full health. Usually don't even pop the potion, because I usually don't have to. The ones who get me are the ones I don't know have that skill equipped and surprise me back to camp.....
Considering you have to go through the main questline to even get it, I would say it's fine the way it is. It should be powerful.
It's a channel, which means it snares the caster, so same deal for the caster as the blocker. No advantage there.
Some things need to go through block and dodge. Both of those can be ridiculously OP.
I use it on my magplar only (as this is the only toon I've bothered doing the main questline on) and the tool tip is about 75k for me. Ya it sounds like a lot, however lots of peeps live through it no problem. Depends on your mitigation. Most of the time I have to hit JB to finish off the players it actually does burn down and I'm open to beats the whole time it's channeling -which happens a lot-. No block, no dodge, no heals.
Everything has a counter, calling nerf because this particular thing is yours isn't necessary.
Work your build if it's that big a problem. Maybe try using Barrier. Even Soul Assault has a counter. You need to be flexible.
Mag ultis are way too powerful.
Emmagoldman wrote: »Los is the best negate, so the ult isnt the strongest.
Metemsycosis wrote: »Complains about ultimates are really annoying! There's not a one I like getting hit by, I'm serious.
How much magicka does it cost to cast hardened ward, annulment, and healing ward? 9k - 12k magicka? to mitigate the viper+selene+
Incap, which costs 70 ulti or dawnbreaker, which costs 125, iirc.
100 is fine. the character channeling soul strike is doing nothing else for 3-4 seconds, never mind that for soul strike to be effective it requires quite a bit of set up, even on a magicka sorcerer. there's no ultimate in the game that leaves its caster so vulnerable. can you think of even one? (werewolf, maybe?)
Heavy armor, a physical shield, crit resistance, thick-skinned cp, shadow ward cp, magicka shield stacking, stacking hots, breath of life SPAM, 1 elusive mist, 1 maim, 1 invisibility pot, 1 cloak after a couple of seconds, try blocking even with a 2her, tri-pot + vigor/rally, los, shuffling out-of-range.
I find a combo of having vigor up (always), then blocking, then rally-burst healing with a back up potion does the trick and puts me back to full health. Usually don't even pop the potion, because I usually don't have to. The ones who get me are the ones I don't know have that skill equipped and surprise me back to camp.....
Soul assault used to be 3ticks, so blocking it was a fine counter. Now it's apparently 7 or 8 ticks. The issue is not that souls assault is OP, the issue here is that the counter available to stamina cost way too much. Even if a magicka build were to cast 3 annulments, they can still regen magicka and also get magicka back for each tick of soul assault, making annulment a cost effective counter to Soul assault.
Stamina builds cannot use damage shields to counter soul assault, nor can roll dodge be used, which is fine. Soul assault is supposed to be blocked by stamina builds. But when blocking, stamina regeneration stops. Although the true cost of breaking soul assault is somewhere around the 17k mark, the stamina regeneration you would have gained is also gone. Soul assault hurts stamina builds way more than magicka builds.
I play both stamina and magicka. Proc sets hurt my stamina builds way for than my magicka builds. Being able to prevent the damage from the proc is more valuable than trying to heal back the 10k health I lost from 1 attacks. #nerfprocs
Metemsycosis wrote: »
As I see it soul strike is not only a great counter to the speedy autododging (immune to snare) los-while-healing stamina toons, it's one of the only ones in the game. It punishes the unseasoned, and it punishes the stamina based glass cannons. But that's all.
Metemsycosis wrote: »That's not true. Heavy armor isn't the only way one avoids glass cannon status. Shadow ward reduces cost of block. As does defensive posture and sword and board passives. There's also thick-skinned. Etc.
Most of these are not in the toolkit of your typical glass cannon

leepalmer95 wrote: »
timidobserver wrote: »How I deal with all stambuilds/proctards
keep up your rally buff, pop it when the beam hits u after a couple of seconds it's a real decent heal. Try to burst them down might work if you have high enough damage. If you are a mage you should have a shield on your bar. buffs like major protection, major defensive buff, minor protection, keep a hot going all real nice. In a 1 v 1 i don't have problems with it and it's rarely if ever a killing blow on me if fighting outnumbered.
Hankrabbit wrote: »With NB you can cloak it after 2 seconds. Just Vigor and block until u can cloak. Easy
Chilly-McFreeze wrote: »Hankrabbit wrote: »With NB you can cloak it after 2 seconds. Just Vigor and block until u can cloak. Easy
In which skill line can I find cloak on my stam sorc?