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Counter to Soul Assault

  • leepalmer95
    leepalmer95
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    out51d3r wrote: »
    Depends if a sorc hits you with a curse + endless fury and manages to get your mid dodge roll he'll melt you.

    Well, that's a combination of abilities used with good timing. That should kill me. Against some enemies, Soul Assault basically just lets you one button derp into 110k tooltip damage.

    For something so potent, at least one of the basic defenses should be a reasonable counter.

    They increased the damage of soul assault when they made it so you can't innterupt it or dodge it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • out51d3r
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    They increased the damage of soul assault when they made it so you can't innterupt it or dodge it.

    Yep, I remember.
  • sly007
    sly007
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    The stamina cost is just too much, especially with the changed to sustain. At this point, I rather get hit by 2 meteors than 1 soul assault. I can block meteor onces then roll dodge out of the dot, then repeat on the second meteor. With Soul assault, it's just too much of a stamina drain. No stamina recovery while block, and insane stamina cost when blocking soul assault.
  • Twohothardware
    Twohothardware
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    They need to majorly increase the Ult cost of Soul Assault. It deals too high of damage for such a low cost. Either that or make it bashable again because something that reduces your movement speed by like 75% shouldn't make the caster completely immune to interrupt.
    Edited by Twohothardware on June 22, 2017 11:52PM
  • MalakithAlamahdi
    MalakithAlamahdi
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    Can I get crescent sweep back on my magplar? I'll gladly trade soul assault for it.
  • Lord-Otto
    Lord-Otto
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    Would a stam drain nerf to SA be acceptable IF we also reduced the invincibility frames of dodge so you're no more dodging while out of the animation?
  • leepalmer95
    leepalmer95
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    Lord-Otto wrote: »
    Would a stam drain nerf to SA be acceptable IF we also reduced the invincibility frames of dodge so you're no more dodging while out of the animation?

    Maybe when most skills don't go through dodge or dodge having a cost increase.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Would a stam drain nerf to SA be acceptable IF we also reduced the invincibility frames of dodge so you're no more dodging while out of the animation?

    Maybe when most skills don't go through dodge or dodge having a cost increase.

    Ayeee... "Most" is a bit of a stretch, don't you think? I hear that being thrown around a lot here, but really? The skills that matter are all dodgable, with the exceptions being intended as counters.
  • leepalmer95
    leepalmer95
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Would a stam drain nerf to SA be acceptable IF we also reduced the invincibility frames of dodge so you're no more dodging while out of the animation?

    Maybe when most skills don't go through dodge or dodge having a cost increase.

    Ayeee... "Most" is a bit of a stretch, don't you think? I hear that being thrown around a lot here, but really? The skills that matter are all dodgable, with the exceptions being intended as counters.

    I'd list all the skill that go through roll but i'd be here all day.

    But to name a few

    All magicka aoe's
    All dots if they hit
    Sweeps/ jabs
    Beam
    Most ults
    Backlash
    Curse
    fury (if it hits)
    Proc whip
    fossilize
    Fear
    vamp drain
    procs like skoria
    Deep fissure/ sub assault

    Etc...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lord-Otto
    Lord-Otto
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    Yup. Pretty much all dps skills and many burst skills are dodgable.
    AoEs don't count. Seriously, when's the last time you got killed by Pulsar?

    You just gotta pay close attention to certain montages to see how strong dodge is. This is why we have been given counters, it was a very conscious design decision. If you wanna nerf the counters, you have got to nerf the countered subject.
  • Strider_Roshin
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    Lord-Otto wrote: »
    Yup. Pretty much all dps skills and many burst skills are dodgable.
    AoEs don't count. Seriously, when's the last time you got killed by Pulsar?

    You just gotta pay close attention to certain montages to see how strong dodge is. This is why we have been given counters, it was a very conscious design decision. If you wanna nerf the counters, you have got to nerf the countered subject.

    Only ground AoEs should be dodgeable. Make it so, and remove the cost increase; then a reduction in invincibility frames will be justifiable.
  • leepalmer95
    leepalmer95
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    Lord-Otto wrote: »
    Yup. Pretty much all dps skills and many burst skills are dodgable.
    AoEs don't count. Seriously, when's the last time you got killed by Pulsar?

    You just gotta pay close attention to certain montages to see how strong dodge is. This is why we have been given counters, it was a very conscious design decision. If you wanna nerf the counters, you have got to nerf the countered subject.

    Inhale/ talons/ sweeps/ etc...

    Every class has enough skills that go through roll.

    A cheap ult that can deal 100k~ tooltip and at the very least cause people to hold block for 4s while spamming heals and take 17k stamina just from blocking never the heal spam... very balanced.

    Can we have dawnbreaker go through shields/ block?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Yup. Pretty much all dps skills and many burst skills are dodgable.
    AoEs don't count. Seriously, when's the last time you got killed by Pulsar?

    You just gotta pay close attention to certain montages to see how strong dodge is. This is why we have been given counters, it was a very conscious design decision. If you wanna nerf the counters, you have got to nerf the countered subject.

    Only ground AoEs should be dodgeable. Make it so, and remove the cost increase; then a reduction in invincibility frames will be justifiable.

    I can almost agree with that. The only problem I have is the fear of infinite rollblades, we had that in 1.6.

    So, how about this:
    Same as above, but either
    1. Roll penalty kicks in later, but is also harsher
    2. Roll penalty kicks in sooner, but is softer

    The first one would probably be great against predictable bursts and in 1v1. The second would be good to deal with sudden bursts from multiple opponents, but would do you no good if trying to dodge everything.
  • rfennell_ESO
    rfennell_ESO
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    sly007 wrote: »
    It cost my medium armor toon 17k stamina to block soul assault. Is this intended? Because then it means stamina builds do not have a reliable counter to Soul assault.

    You can easily rez at the nearest keep or even a forward camp.

    That's the counter.
  • cazlonb16_ESO
    cazlonb16_ESO
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    SodanTok wrote: »
    I am still surprised this ultimate is not more popular. Everytime you play medium and some capable sorc starts casting it (capable = it is not his opener, his curse will hit you during the channel, execute is casted and at least one shield is refreshed before starting) it is over. Not over that you die, but over that if you keep fighting for 10sec longer they will use it again and then you will die.

    Well, you kinda said it yourself. The combo curse, frag, soul assault works great for a Sorc, but something similar is not quite as easy for the other classes. Soul Assault on its own doesn't kill anyone.
  • Waffennacht
    Waffennacht
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    SodanTok wrote: »
    I am still surprised this ultimate is not more popular. Everytime you play medium and some capable sorc starts casting it (capable = it is not his opener, his curse will hit you during the channel, execute is casted and at least one shield is refreshed before starting) it is over. Not over that you die, but over that if you keep fighting for 10sec longer they will use it again and then you will die.

    Well, you kinda said it yourself. The combo curse, frag, soul assault works great for a Sorc, but something similar is not quite as easy for the other classes. Soul Assault on its own doesn't kill anyone.

    What about... Fletcher, Shalk, SA? That could be as devastating maybe. Run Fire staff, Bird O Prey +24% on that bad boy

    It does go off of spell damage more than magicka (or top damage than top resource) so... War Maiden? + Alchemist, should get... 1380+400+660ish+129+129 2692 + 20% (+540ish) + 8% = 3600ish

    Probably sit around 35-40k magicka (depending on abilities and CP or no)

    Should hit like a Mac truck in a duel too
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • IZZEFlameLash
    IZZEFlameLash
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    I don't know. It feels like SA is easily countered by competent medium armor users with vigor. Someone tanked the entire duration with only vigor while proceeding to 1vX. And usually, when the caster take a huge hit, they cancel SA normally. So... yeah.
    Imperials, the one and true masters of all mortal races of Tamriel
  • fred4
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    fred4 wrote: »
    Will you stop with the BS tooltips already or provide a link to your builds?

    BS tooltips? Have you actually used it?

    @Waffennacht Do the msa 1hs still buff it?

    I have no clue :( sorry

    @fred4

    2017-04-17-23-13-23_zpswprzrdfs.png
    No BS here, self buffed, no Cyrodiil buffs iirc
    Thank you. I truly didn't believe it. Does your build use Maelstrom axes? Something like this:

    http://en.uesp.net/wiki/Special:EsoBuildData?id=17712
  • out51d3r
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    Lord-Otto wrote: »
    Would a stam drain nerf to SA be acceptable IF we also reduced the invincibility frames of dodge so you're no more dodging while out of the animation?

    Why are you talking about nerfing dodge in a thread about an undodgeable attack? People aren't asking to make this attack dodgeable. People are asking to make it blockable, which was the original intent.
    Edited by out51d3r on June 23, 2017 4:45AM
  • Waffennacht
    Waffennacht
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    @fred4

    Not at all, here is the stats for that build:

    2017-04-18-00-49-51_zps7xggglhc.png

    I don't remember what exactly what it was anymore...

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • out51d3r
    out51d3r
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    I don't remember what exactly what it was anymore...

    Man, 45k magicka and 6.2k spell damage, while not even having a 5 star equipment bonus? Crazy.
    Edited by out51d3r on June 23, 2017 5:07AM
  • Lord-Otto
    Lord-Otto
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    out51d3r wrote: »
    Lord-Otto wrote: »
    Would a stam drain nerf to SA be acceptable IF we also reduced the invincibility frames of dodge so you're no more dodging while out of the animation?

    Why are you talking about nerfing dodge in a thread about an undodgeable attack? People aren't asking to make this attack dodgeable. People are asking to make it blockable, which was the original intent.

    Because, as I mentioned later, SA is intended to be a dodge counter. It must keep that role, so you gotta nerf dodge along with SA.
  • out51d3r
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    Lord-Otto wrote: »
    [Because, as I mentioned later, SA is intended to be a dodge counter. It must keep that role, so you gotta nerf dodge along with SA.

    ....... If you make it more reasonable to block, it's still just as good against dodge as it always was.
  • sly007
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    out51d3r wrote: »
    Lord-Otto wrote: »
    [Because, as I mentioned later, SA is intended to be a dodge counter. It must keep that role, so you gotta nerf dodge along with SA.

    ....... If you make it more reasonable to block, it's still just as good against dodge as it always was.

    Precisely
  • Rahotu
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    Voxicity wrote: »
    Malic wrote: »
    line of sight, you win.

    Line of sight while blocking with that 70% snare

    Good advice.

    This.

    The only real effective solution is to always play no more than 5ft away from LOS

    do they have portable trees in crown store? that'd be handy :)
  • Lord-Otto
    Lord-Otto
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    out51d3r wrote: »
    Lord-Otto wrote: »
    [Because, as I mentioned later, SA is intended to be a dodge counter. It must keep that role, so you gotta nerf dodge along with SA.

    ....... If you make it more reasonable to block, it's still just as good against dodge as it always was.

    Well, it is blockable. If you can block it without suffering resource loss, there's no point. Seeing as it is a counter and useless against anything else, you should be at a disadvantage when it's used against you.
    So, a serious resource loss. I'm under the impression people here want it to be blockable without any negatives, and that defeats the purpose. So my most reasonable conclusion is to actually get to the root, make the hard counter redundant by correcting dodge. IMO, much better than a bandaid.
  • Rahotu
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    personally i'm offended to get hit with SA in low level pvp,as I don't even HAVE soul at that point :(
  • Vapirko
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    Lol at all these "don't play glass Canon builds" and run so and so enchantments. I'm play a 5/2 medium heavy build on a stam sorc and with a defending bow soul assualt can one hit me while
    I'm blocking with 35k stam and this so buffed to 25k resists, in cp. And no ones gonna make an entire build to deal with one ulti and then be useless in every other situation. Mag ultis are way too powerful. DB and Leap both dodgeable and blockable. Soul assault no and with a way larger tool tip. Doesnt make sense.
  • FloppyTouch
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    Vapirko wrote: »
    Lol at all these "don't play glass Canon builds" and run so and so enchantments. I'm play a 5/2 medium heavy build on a stam sorc and with a defending bow soul assualt can one hit me while
    I'm blocking with 35k stam and this so buffed to 25k resists, in cp. And no ones gonna make an entire build to deal with one ulti and then be useless in every other situation. Mag ultis are way too powerful. DB and Leap both dodgeable and blockable. Soul assault no and with a way larger tool tip. Doesnt make sense.

    Stam can use the ult too
  • Vapirko
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    Vapirko wrote: »
    Lol at all these "don't play glass Canon builds" and run so and so enchantments. I'm play a 5/2 medium heavy build on a stam sorc and with a defending bow soul assualt can one hit me while
    I'm blocking with 35k stam and this so buffed to 25k resists, in cp. And no ones gonna make an entire build to deal with one ulti and then be useless in every other situation. Mag ultis are way too powerful. DB and Leap both dodgeable and blockable. Soul assault no and with a way larger tool tip. Doesnt make sense.

    Stam can use the ult too

    Ahh yeah sure you can, as a fly swatter.
This discussion has been closed.