Master_Kas wrote: »Never had a issue with this ultimate except when outnumbered but I rather die to SA than some cliffrace spammer. But I main a magblade. Destro resto setup I mash healing ward, bombersetup I spam harness.
Medium armor non-nbs prob have issue with it if they get hit by a glasscannon's SA. So won't comment on that.
Waffennacht wrote: »Master_Kas wrote: »Never had a issue with this ultimate except when outnumbered but I rather die to SA than some cliffrace spammer. But I main a magblade. Destro resto setup I mash healing ward, bombersetup I spam harness.
Medium armor non-nbs prob have issue with it if they get hit by a glasscannon's SA. So won't comment on that.
Lmao Soul Assault is my execute after bird spam....
Oh yeah
This is how you counter soul assault:
https://youtu.be/4OyIXSpL9aA
Just take it to your freakin' chest. No pain no gain!
Good stam players block a few ticks and LoS it. Yes, it costs a bit stamina, but if it's news to you that Morrowind forces you to manage your resources, you're a bit late.
It can overperform in a zerg, but when you get zerged, you should die, right?
It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
Chilly-McFreeze wrote: »Good stam players block a few ticks and LoS it. Yes, it costs a bit stamina, but if it's news to you that Morrowind forces you to manage your resources, you're a bit late.
It can overperform in a zerg, but when you get zerged, you should die, right?
It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
And when they LoS you open a thread again about how friggin annoying that is and they should fight open and take it to the chest? But again, they can't do that. That's why they LoS. Also, "a bit stamina" and "manage your resources" is a bit sarcastic when you acknowledge that blocking SA costs 17K stamina.
Chilly-McFreeze wrote: »Good stam players block a few ticks and LoS it. Yes, it costs a bit stamina, but if it's news to you that Morrowind forces you to manage your resources, you're a bit late.
It can overperform in a zerg, but when you get zerged, you should die, right?
It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
And when they LoS you open a thread again about how friggin annoying that is and they should fight open and take it to the chest? But again, they can't do that. That's why they LoS. Also, "a bit stamina" and "manage your resources" is a bit sarcastic when you acknowledge that blocking SA costs 17K stamina.
Considering I was in light armor on my dual wield bar when i face tanked that soul assault, a medium / heavy armor stam build with vigor and rally should be able to do the same. And it would only be 17k stam if you blocked the whole soul assault right? Even if you did block a whole soul assault, most stam builds out there are rolling around with 35-40k max stamina.
Waffennacht wrote: »Chilly-McFreeze wrote: »Good stam players block a few ticks and LoS it. Yes, it costs a bit stamina, but if it's news to you that Morrowind forces you to manage your resources, you're a bit late.
It can overperform in a zerg, but when you get zerged, you should die, right?
It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
And when they LoS you open a thread again about how friggin annoying that is and they should fight open and take it to the chest? But again, they can't do that. That's why they LoS. Also, "a bit stamina" and "manage your resources" is a bit sarcastic when you acknowledge that blocking SA costs 17K stamina.
Considering I was in light armor on my dual wield bar when i face tanked that soul assault, a medium / heavy armor stam build with vigor and rally should be able to do the same. And it would only be 17k stam if you blocked the whole soul assault right? Even if you did block a whole soul assault, most stam builds out there are rolling around with 35-40k max stamina.
I try to pop my SA when my opponent is in execute range. It's VERY rare to find any opponent whom goes down from full against a SA. Unless they just finished a fight with someone else
--->Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.
It can overperform in a zerg, but when you get zerged, you should die, right?
--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
Hankrabbit wrote: »With NB you can cloak it after 2 seconds. Just Vigor and block until u can cloak. Easy
Waffennacht wrote: »Chilly-McFreeze wrote: »Good stam players block a few ticks and LoS it. Yes, it costs a bit stamina, but if it's news to you that Morrowind forces you to manage your resources, you're a bit late.
It can overperform in a zerg, but when you get zerged, you should die, right?
It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
And when they LoS you open a thread again about how friggin annoying that is and they should fight open and take it to the chest? But again, they can't do that. That's why they LoS. Also, "a bit stamina" and "manage your resources" is a bit sarcastic when you acknowledge that blocking SA costs 17K stamina.
Considering I was in light armor on my dual wield bar when i face tanked that soul assault, a medium / heavy armor stam build with vigor and rally should be able to do the same. And it would only be 17k stam if you blocked the whole soul assault right? Even if you did block a whole soul assault, most stam builds out there are rolling around with 35-40k max stamina.
I try to pop my SA when my opponent is in execute range. It's VERY rare to find any opponent whom goes down from full against a SA. Unless they just finished a fight with someone else
True, I do the same usually, although lately i generally only use SA against magsorcs. But if your target gets into execute range and they don't time their heals and potions right, then SA should kill them. People in this thread seem upset because there is one skill that prevents them from dodge rolling everything until the end of time.
This is how you counter soul assault:
https://youtu.be/4OyIXSpL9aA
Just take it to your freakin' chest. No pain no gain!
Chilly-McFreeze wrote: »Good stam players block a few ticks and LoS it. Yes, it costs a bit stamina, but if it's news to you that Morrowind forces you to manage your resources, you're a bit late.
It can overperform in a zerg, but when you get zerged, you should die, right?
It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
And when they LoS you open a thread again about how friggin annoying that is and they should fight open and take it to the chest? But again, they can't do that. That's why they LoS. Also, "a bit stamina" and "manage your resources" is a bit sarcastic when you acknowledge that blocking SA costs 17K stamina.
Considering I was in light armor on my dual wield bar when i face tanked that soul assault, a medium / heavy armor stam build with vigor and rally should be able to do the same. And it would only be 17k stam if you blocked the whole soul assault right? Even if you did block a whole soul assault, most stam builds out there are rolling around with 35-40k max stamina.
Chilly-McFreeze wrote: »Good stam players block a few ticks and LoS it. Yes, it costs a bit stamina, but if it's news to you that Morrowind forces you to manage your resources, you're a bit late.
It can overperform in a zerg, but when you get zerged, you should die, right?
It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
And when they LoS you open a thread again about how friggin annoying that is and they should fight open and take it to the chest? But again, they can't do that. That's why they LoS. Also, "a bit stamina" and "manage your resources" is a bit sarcastic when you acknowledge that blocking SA costs 17K stamina.
Considering I was in light armor on my dual wield bar when i face tanked that soul assault, a medium / heavy armor stam build with vigor and rally should be able to do the same. And it would only be 17k stam if you blocked the whole soul assault right? Even if you did block a whole soul assault, most stam builds out there are rolling around with 35-40k max stamina.
To be fair. If he did anything else it you would be closer to your death. If it was magsorc you would be literally dead (tho you would expect it and try to block/heal knowing you cant face tank SA while being cursed and executed). Also you took less damage than my medium armor warden with minor protection and 20k spell resist so he wasn't very damage based.
And it is not 17k stam. It is 17k stam to block it, another 8k is lost regen and another 9k is healing. The whole point of this complain is the stamina loss. There is no skill in this game this impactful. Someone thought it would be good if 100 cost high damage ulti should just disable cloak, ignore dodge, snare target to limit their LoS chance, give you CC/interrupt immunity so they cant stun/bash you, have it 41m range so they cant break it -> everything to force you to block if you are medium stam build. And then take away half (more than half for most people) of your stamina pool in a patch where resources are VERY VERY needed.
Waffennacht wrote: »Chilly-McFreeze wrote: »Good stam players block a few ticks and LoS it. Yes, it costs a bit stamina, but if it's news to you that Morrowind forces you to manage your resources, you're a bit late.
It can overperform in a zerg, but when you get zerged, you should die, right?
It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.
And when they LoS you open a thread again about how friggin annoying that is and they should fight open and take it to the chest? But again, they can't do that. That's why they LoS. Also, "a bit stamina" and "manage your resources" is a bit sarcastic when you acknowledge that blocking SA costs 17K stamina.
Considering I was in light armor on my dual wield bar when i face tanked that soul assault, a medium / heavy armor stam build with vigor and rally should be able to do the same. And it would only be 17k stam if you blocked the whole soul assault right? Even if you did block a whole soul assault, most stam builds out there are rolling around with 35-40k max stamina.
To be fair. If he did anything else it you would be closer to your death. If it was magsorc you would be literally dead (tho you would expect it and try to block/heal knowing you cant face tank SA while being cursed and executed). Also you took less damage than my medium armor warden with minor protection and 20k spell resist so he wasn't very damage based.
And it is not 17k stam. It is 17k stam to block it, another 8k is lost regen and another 9k is healing. The whole point of this complain is the stamina loss. There is no skill in this game this impactful. Someone thought it would be good if 100 cost high damage ulti should just disable cloak, ignore dodge, snare target to limit their LoS chance, give you CC/interrupt immunity so they cant stun/bash you, have it 41m range so they cant break it -> everything to force you to block if you are medium stam build. And then take away half (more than half for most people) of your stamina pool in a patch where resources are VERY VERY needed.
Cloak works after 2 seconds, just fyi
Medium Stam builds are in a real bind. With the proc sets, SA, etc it's all about killing or dying right the #$_& away
Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
Oh, good, people remember me.
I would say good memory, but then I suddenly realize how selective your memory is.
So, let me get this straight:
It's okay that gapclosers completely negate ranged builds. It's okay that dodge negates all CC and root and scales with more players. It's okay that stamina can outmaneuver whole zergs.
But magicka builds aren't allowed one single counter to the above? They are supposed to fight close, eat every CC, have failing shields and should just stand there?
Cool, shows just how pathetic potatoes many people on this forum are. If you die to SA, you're just bad. Period.
Waffennacht wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
Not quite the same
Shield breaker= forever
Soul Assault = 4 seconds every X amount of time
Though I don't think shield breaker needs to removed as it's so niche - it's worthless against Stam builds for example. I'd rather run Knightslayer
leepalmer95 wrote: »Waffennacht wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
Not quite the same
Shield breaker= forever
Soul Assault = 4 seconds every X amount of time
Though I don't think shield breaker needs to removed as it's so niche - it's worthless against Stam builds for example. I'd rather run Knightslayer
Shieldbreaker = can be mostly negated by power surge
Soul assault = cheap, stops you and forces to to waste most of your resources. 17k minimum just from blocking without s&b, not including the 2 regen ticks you lose or the stamina you waste spamming heals in order to counter it killing you even though your blocking.
My mag sorc has a 64k toolip on soul assault which is over 8 ticks. 8k toolip a tick lmao.
Waffennacht wrote: »leepalmer95 wrote: »Waffennacht wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
Not quite the same
Shield breaker= forever
Soul Assault = 4 seconds every X amount of time
Though I don't think shield breaker needs to removed as it's so niche - it's worthless against Stam builds for example. I'd rather run Knightslayer
Shieldbreaker = can be mostly negated by power surge
Soul assault = cheap, stops you and forces to to waste most of your resources. 17k minimum just from blocking without s&b, not including the 2 regen ticks you lose or the stamina you waste spamming heals in order to counter it killing you even though your blocking.
My mag sorc has a 64k toolip on soul assault which is over 8 ticks. 8k toolip a tick lmao.
Lol we've had this discussion before Lee. I'm the one with a 116,000 SA but remember Sorcs and wardens are not the only ones to be considered with shields. Just saying.
SA, just like SB, is niche - it's very ineffective in many situations, and unlike many ults, can get you killed. For it's selectivity it gains power.
I think it's a fine ability, for magicka builds there is no other cheap ult alternative for CP - it's the counter part of DboS. In no CP, it's countered more frequently.
I think some builds and players do get auto pwned - but that's the same argument AC gets - some builds are just not viable because of the environment and this community and ZoS is apparently O.K. with that
leepalmer95 wrote: »Waffennacht wrote: »leepalmer95 wrote: »Waffennacht wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
Not quite the same
Shield breaker= forever
Soul Assault = 4 seconds every X amount of time
Though I don't think shield breaker needs to removed as it's so niche - it's worthless against Stam builds for example. I'd rather run Knightslayer
Shieldbreaker = can be mostly negated by power surge
Soul assault = cheap, stops you and forces to to waste most of your resources. 17k minimum just from blocking without s&b, not including the 2 regen ticks you lose or the stamina you waste spamming heals in order to counter it killing you even though your blocking.
My mag sorc has a 64k toolip on soul assault which is over 8 ticks. 8k toolip a tick lmao.
Lol we've had this discussion before Lee. I'm the one with a 116,000 SA but remember Sorcs and wardens are not the only ones to be considered with shields. Just saying.
SA, just like SB, is niche - it's very ineffective in many situations, and unlike many ults, can get you killed. For it's selectivity it gains power.
I think it's a fine ability, for magicka builds there is no other cheap ult alternative for CP - it's the counter part of DboS. In no CP, it's countered more frequently.
I think some builds and players do get auto pwned - but that's the same argument AC gets - some builds are just not viable because of the environment and this community and ZoS is apparently O.K. with that
I melt basically anything in medium on in, it's quite broken.
Even with a 60-65k tooltip medium builds have no chance. Curse + fury + soul assault = rip.
leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.