@ZOS_JessicaFolsom
If it is indeed found to be an exploit, can we please get perma bans for the offenders? This 3 day vacation and keeping ill gotten gains is getting old.Anne_Firehawk wrote: »They just gonna get a 3-day ban sadly and keep their exploited *** same as the *** who exploited AP
And the people who exploited the banked surveys, and on and on. History suggests that it's well worthwhile to jump on exploits like this, since Zeni will respond with the lightest possible slap on the wrist (a 3 day ban with a giggle and an "oh you") and you can come back after a relaxing weekend and enjoy your I'll-gotten millions.
Then ZOS supports exploiters.
Cos you, RIGHT NOW, can go to the stores (plenty of them), buy OBVIOUSLY duped items for ABSURDLY low prices, and not being afraid to get punishment for this.
And after all screams would be shuttled down, all "I quit" threads are closed, start reselling early bought stuff for any price you want, making millions of gold on the empty space. Or creating consumables from duped mats and selling that consumables.
Lol, ok tell us which Aetherial Dusts have been duped?
Everything is logged anyway, it takes a little more time than "instantly" to be able to tell who abused what.
sry, but buying up stacks of 25, 50 or 100 stacks. i am facepalming over the fact, that buyers, known powersellers, really think, they could make anybody believe, they didnt knew whats going on and that its suspicious....
Again,
ZOS looked at the data and nothing suspicious was found
You can think anything you want, but that doesn't make it a fact.
its obvious they were goldsellers/botters at least, its always obious when someone drops huge amounts of really rare items. wether its a group of scrapssellers, wether its someone who is able to drop each day 10 - 20 stacks of unrefined material. i am not thinking about a dupe. in the past people got banned for providing goldsellers with gold and for direct trading with goldsellers. everyone of the powersellers of belkarth is aware of what is going on.
Botters are a completely different argument than what is being argued.
There will always be botters and the only thing that can be done is just try and ban them quickly.
People are yelling at ZOS thinking there is some exploit where people are duping these or finding a way to get them super easily...which isn't the case.
@ZOS_JessicaFolsom
If it is indeed found to be an exploit, can we please get perma bans for the offenders? This 3 day vacation and keeping ill gotten gains is getting old.Anne_Firehawk wrote: »They just gonna get a 3-day ban sadly and keep their exploited *** same as the *** who exploited AP
And the people who exploited the banked surveys, and on and on. History suggests that it's well worthwhile to jump on exploits like this, since Zeni will respond with the lightest possible slap on the wrist (a 3 day ban with a giggle and an "oh you") and you can come back after a relaxing weekend and enjoy your I'll-gotten millions.
Then ZOS supports exploiters.
Cos you, RIGHT NOW, can go to the stores (plenty of them), buy OBVIOUSLY duped items for ABSURDLY low prices, and not being afraid to get punishment for this.
And after all screams would be shuttled down, all "I quit" threads are closed, start reselling early bought stuff for any price you want, making millions of gold on the empty space. Or creating consumables from duped mats and selling that consumables.
Lol, ok tell us which Aetherial Dusts have been duped?
Everything is logged anyway, it takes a little more time than "instantly" to be able to tell who abused what.
sry, but buying up stacks of 25, 50 or 100 stacks. i am facepalming over the fact, that buyers, known powersellers, really think, they could make anybody believe, they didnt knew whats going on and that its suspicious....
Again,
ZOS looked at the data and nothing suspicious was found
You can think anything you want, but that doesn't make it a fact.
That depends entirely on how you analyze the data, lets say for example that you just ran a query to look at the drop rate percentage of the dust collected against harvested nodes you would expect (if nothing untoward is happening) that the returned information would be within expectations if no duplicating is happening.
Now if a query is made that targets between (for the sake of arguement) seven day periods over the last thirteen weeks you would still expect the returned data to be within expectations as regards drop rates (again if no duplicating is happening) but if just one of those seven day periods shows a huge increase in the amount of nodes harvested then that should set alarm bells ringing despite the fact that the percentage drop rate stayed within the boundaries.
Here is what ZOS said
Beyond that, we looked at how many Aetherial Dust players have obtained daily over the course of the past two months on each server and how they obtained it. There is a possible (statistical) maximum that players can obtain via normal methods and no one has exceeded that. Now, something we are seeing is a few people buying low, selling high, and essentially cornering the market. This is resulting in what looks like someone having far more of a rare item than they should, but when we dug into how they got the items, we’re not seeing anything abnormal that would suggest item duping or an exploit.
ZOS did nothing before that. On top of that, if it's something that cannot be fixed easily, they wouldn't acknowledge an exploit either.
ZOS did nothing before that. On top of that, if it's something that cannot be fixed easily, they wouldn't acknowledge an exploit either.
I even remember someone from ZOS stating, that the amount of AP gained by this exploit wasnt higher than usual or sthg like that. Before the bonus week. Or am i wrong and read something wrong there?
ZOS did nothing before that. On top of that, if it's something that cannot be fixed easily, they wouldn't acknowledge an exploit either.
I even remember someone from ZOS stating, that the amount of AP gained by this exploit wasnt higher than usual or sthg like that. Before the bonus week. Or am i wrong and read something wrong there?
Correct. @ZOS_BrianWheeler pulled data from the NA server which were totally misleading. They seemed to have no clue even after people repeatedly told them what was going on. So ZOS analyzing data doesn't mean that much.
This was something which especially made me angry about the banwave later. If ZOS communicated fast, its not okay, it wouldnt have been ended that bad as it did, people would have been scared of actions, instea dof that ZOS just talked about it as if its no prob and more and more people did and fell into that "loop". Then bamm banwave, after the double AP event. Its like putting up a trap for players to get as many as possible caught. (And no, i never have been visiting PVP that time nor was one my trading guilds center of AP-selling.) But same ZOS is doing since months with its noaction against the goldsellers/bots.
Additionally i would like to add this is mostly on Z0$ for rushing out untested content that is obviously wide open to exploitation. Every achievement/Dungeon/Title/Leader board has been exploited, multiple times on some. ESO stopped being competitive when CE was first shown to the sheep and exploiters got suspensions (Should of been perma ban).
An item duping scandal would be the nail in the coffin for ESO, doubtful Z0$ would admit to such.
What Z0$ statement actually reads is this:
The drop rate of the dust is x%. By using a 'rough' average of players over the course of ydays. This number is checking out to how many dust were discovered or used or in game atm (Z0$ never specified which, though each impacts the others results).
There is as many flaws in this sentiment as there are in ESO. They are basing there numbers on RNG and depending on the time frame the result might not even be accurate at all.
Once again being non transparent and patting the sheep on the head does little to convince me anything was seriously looked into because why would you believe a random company with its own motives just stating something.
If a person you met said something random, you enquired about the information they are presenting as factual and they eyeball you back. What in this example warrants any faith in what was presented as fact?.
@ZOS_JessicaFolsom
If it is indeed found to be an exploit, can we please get perma bans for the offenders? This 3 day vacation and keeping ill gotten gains is getting old.Anne_Firehawk wrote: »They just gonna get a 3-day ban sadly and keep their exploited *** same as the *** who exploited AP
And the people who exploited the banked surveys, and on and on. History suggests that it's well worthwhile to jump on exploits like this, since Zeni will respond with the lightest possible slap on the wrist (a 3 day ban with a giggle and an "oh you") and you can come back after a relaxing weekend and enjoy your I'll-gotten millions.
Then ZOS supports exploiters.
Cos you, RIGHT NOW, can go to the stores (plenty of them), buy OBVIOUSLY duped items for ABSURDLY low prices, and not being afraid to get punishment for this.
And after all screams would be shuttled down, all "I quit" threads are closed, start reselling early bought stuff for any price you want, making millions of gold on the empty space. Or creating consumables from duped mats and selling that consumables.
Lol, ok tell us which Aetherial Dusts have been duped?
Everything is logged anyway, it takes a little more time than "instantly" to be able to tell who abused what.
sry, but buying up stacks of 25, 50 or 100 stacks. i am facepalming over the fact, that buyers, known powersellers, really think, they could make anybody believe, they didnt knew whats going on and that its suspicious....
Again,
ZOS looked at the data and nothing suspicious was found
You can think anything you want, but that doesn't make it a fact.
That depends entirely on how you analyze the data, lets say for example that you just ran a query to look at the drop rate percentage of the dust collected against harvested nodes you would expect (if nothing untoward is happening) that the returned information would be within expectations if no duplicating is happening.
Now if a query is made that targets between (for the sake of arguement) seven day periods over the last thirteen weeks you would still expect the returned data to be within expectations as regards drop rates (again if no duplicating is happening) but if just one of those seven day periods shows a huge increase in the amount of nodes harvested then that should set alarm bells ringing despite the fact that the percentage drop rate stayed within the boundaries.
Here is what ZOS said
Beyond that, we looked at how many Aetherial Dust players have obtained daily over the course of the past two months on each server and how they obtained it. There is a possible (statistical) maximum that players can obtain via normal methods and no one has exceeded that. Now, something we are seeing is a few people buying low, selling high, and essentially cornering the market. This is resulting in what looks like someone having far more of a rare item than they should, but when we dug into how they got the items, we’re not seeing anything abnormal that would suggest item duping or an exploit.
Yes i know what they said, I've been following this thread closely, like I say its not the data that you analyze its HOW you analyze the variables that will determine the results, buying low and flipping items happens all the time (heck only yesterday i bought one aetheric dust on xbox eu for 10k via chat, that was the price the seller wanted and i broke my arm to pay it, for my own use). But does this really look like someone bought 100's of dust at super low prices over a period of time to just bulk sell at super low prices when they have a 200 stack of it? when common sense tells you that if you buy it super low you don't hoard it, you get it sold asap at slightly less than the market average for a big quick profit? The drop rate of dust is not high enough for the majority of players to sell at super low prices and whatsmore i dare say 80%+ of players actually know what the market value for dust is which makes it even more less probable. Now if someone said that bot accounts are laundering the dust through selling it at 5-10k per item and mailing it to only a specific few accounts to make it appear as legitimately selling low when infact its just keeping it in the loop then that i would say is more plausible.
What's damning about this incident is that it demonstrates ZOS does very little monitoring of ESO's economy. It should have systems in place to detect huge stockpiles of valuable mats and dumps.
This is really easy stuff to implement if the will is there. It's not.
ZOS seems to do the bare minimum necessary for most things. I think somewhere in the ZOS leadership hierarchy is a toxic miser who disallows projects the resources they need to be successful. So much of this game feels rushed and half-assed despite an apparent abundance of talent.
DaveMoeDee wrote: »Additionally i would like to add this is mostly on Z0$ for rushing out untested content that is obviously wide open to exploitation. Every achievement/Dungeon/Title/Leader board has been exploited, multiple times on some. ESO stopped being competitive when CE was first shown to the sheep and exploiters got suspensions (Should of been perma ban).
Um, no. They are not "rushing out untested content". It is all tested. Tested quite a bit.
I assume you are not involved in software development. If you were, you would have a lot of experience spending a lot of resources on testing and then watching customers report all sorts of bugs post-release.
While I do respect people's feelings regarding exploiters, few exploits matter beyond people trying to be more impressive than other people. Infinite ultimate was an exploit that truly harmed the game in a profound way. Item duplication is similar, due to the amount of wealth in generated for the exploiters. But achievements? Titles? Meh. If that stuff bothers people, they are doomed to dissatisfaction anyway.
DaveMoeDee wrote: »An item duping scandal would be the nail in the coffin for ESO, doubtful Z0$ would admit to such.
What Z0$ statement actually reads is this:
The drop rate of the dust is x%. By using a 'rough' average of players over the course of ydays. This number is checking out to how many dust were discovered or used or in game atm (Z0$ never specified which, though each impacts the others results).
There is as many flaws in this sentiment as there are in ESO. They are basing there numbers on RNG and depending on the time frame the result might not even be accurate at all.
Once again being non transparent and patting the sheep on the head does little to convince me anything was seriously looked into because why would you believe a random company with its own motives just stating something.
If a person you met said something random, you enquired about the information they are presenting as factual and they eyeball you back. What in this example warrants any faith in what was presented as fact?.
There is a lot of wiggle room in claiming the drop levels are in line with expectations considering that any result can be from randomness. Every opportunity for dust could randomly give dust for one week. It would be an extreme outlier event, and we can say that the chances of that happening due to randomness are X, where X is miniscule. So they would have to determine a threshold for X where anything below that will be attributed to the system not working as intended. You need to be careful to not make the threshold so high that there are a lot of false alarms -- especially if you start applying this analysis to individuals, which lowers the sample size. increases the number of results, and increases the chances of extreme outlier results.
An item duping scandal would be the nail in the coffin for ESO, doubtful Z0$ would admit to such.
What Z0$ statement actually reads is this:
The drop rate of the dust is x%. By using a 'rough' average of players over the course of ydays. This number is checking out to how many dust were discovered or used or in game atm (Z0$ never specified which, though each impacts the others results).
There is as many flaws in this sentiment as there are in ESO. They are basing there numbers on RNG and depending on the time frame the result might not even be accurate at all.
Once again being non transparent and patting the sheep on the head does little to convince me anything was seriously looked into because why would you believe a random company with its own motives just stating something.
If a person you met said something random, you enquired about the information they are presenting as factual and they eyeball you back. What in this example warrants any faith in what was presented as fact?.
Crafts_Many_Boxes wrote: »@ZOS_JessicaFolsom
If it is indeed found to be an exploit, can we please get perma bans for the offenders? This 3 day vacation and keeping ill gotten gains is getting old.Anne_Firehawk wrote: »They just gonna get a 3-day ban sadly and keep their exploited *** same as the *** who exploited AP
And the people who exploited the banked surveys, and on and on. History suggests that it's well worthwhile to jump on exploits like this, since Zeni will respond with the lightest possible slap on the wrist (a 3 day ban with a giggle and an "oh you") and you can come back after a relaxing weekend and enjoy your I'll-gotten millions.
Then ZOS supports exploiters.
Cos you, RIGHT NOW, can go to the stores (plenty of them), buy OBVIOUSLY duped items for ABSURDLY low prices, and not being afraid to get punishment for this.
And after all screams would be shuttled down, all "I quit" threads are closed, start reselling early bought stuff for any price you want, making millions of gold on the empty space. Or creating consumables from duped mats and selling that consumables.
Lol, ok tell us which Aetherial Dusts have been duped?
Everything is logged anyway, it takes a little more time than "instantly" to be able to tell who abused what.
sry, but buying up stacks of 25, 50 or 100 stacks. i am facepalming over the fact, that buyers, known powersellers, really think, they could make anybody believe, they didnt knew whats going on and that its suspicious....
Again,
ZOS looked at the data and nothing suspicious was found
You can think anything you want, but that doesn't make it a fact.
That just means nobody is duping. The far more likely solution is something like hordes of bot trains farming up the vast majority of aetherial dust in the game at the moment, which is in a sense just as problematic. It seems far harder to catch a botter and put them permanently out of commission than it is to catch one singular person who is abusing a bug.
DaveMoeDee wrote: »Additionally i would like to add this is mostly on Z0$ for rushing out untested content that is obviously wide open to exploitation. Every achievement/Dungeon/Title/Leader board has been exploited, multiple times on some. ESO stopped being competitive when CE was first shown to the sheep and exploiters got suspensions (Should of been perma ban).
Um, no. They are not "rushing out untested content". It is all tested. Tested quite a bit.
I assume you are not involved in software development. If you were, you would have a lot of experience spending a lot of resources on testing and then watching customers report all sorts of bugs post-release.
While I do respect people's feelings regarding exploiters, few exploits matter beyond people trying to be more impressive than other people. Infinite ultimate was an exploit that truly harmed the game in a profound way. Item duplication is similar, due to the amount of wealth in generated for the exploiters. But achievements? Titles? Meh. If that stuff bothers people, they are doomed to dissatisfaction anyway.
I work in the aerospace industry, mainly cables. On developing software on commission then providing technical support in any area throughout the manufacturing, testing and deployment.
The first time i make a mistake the repercussions are severe. I have no time to excuse incompetence on any level, from myself or others - justify it personally as you will.
Most people i know play PTS to gain an advantage on release. I dont know a single person who pays an employer to work for them so if any bugs/exploits are found, it's a coin toss to whether the player reports or keeps for themselves.
Also it is not logical to devalue why others play the game. Some play for achievements, some play to be competitive in Leader boards, some play PvP where nights have been ruined due to exploitation on them. If your serious in your stance of Z0$ testing the content thoroughly then i can only conclude your new or not aware of many of the exploits.
Couple that with the fact of Battlegrounds most recently. Designed/Tested/PTS/Released early to more players pre-order/Released to public -> Still badly broken. Your statement doesnt hold in the face of these facts, not to me anyway.DaveMoeDee wrote: »An item duping scandal would be the nail in the coffin for ESO, doubtful Z0$ would admit to such.
What Z0$ statement actually reads is this:
The drop rate of the dust is x%. By using a 'rough' average of players over the course of ydays. This number is checking out to how many dust were discovered or used or in game atm (Z0$ never specified which, though each impacts the others results).
There is as many flaws in this sentiment as there are in ESO. They are basing there numbers on RNG and depending on the time frame the result might not even be accurate at all.
Once again being non transparent and patting the sheep on the head does little to convince me anything was seriously looked into because why would you believe a random company with its own motives just stating something.
If a person you met said something random, you enquired about the information they are presenting as factual and they eyeball you back. What in this example warrants any faith in what was presented as fact?.
There is a lot of wiggle room in claiming the drop levels are in line with expectations considering that any result can be from randomness. Every opportunity for dust could randomly give dust for one week. It would be an extreme outlier event, and we can say that the chances of that happening due to randomness are X, where X is miniscule. So they would have to determine a threshold for X where anything below that will be attributed to the system not working as intended. You need to be careful to not make the threshold so high that there are a lot of false alarms -- especially if you start applying this analysis to individuals, which lowers the sample size. increases the number of results, and increases the chances of extreme outlier results.
To simplify: We dont know what data they used or what margins and they have been incorrect in the past. If someone states something as fact and another party enquiries into how this fact was reached yet no data is given and has been incorrect in the past:
I dont see why anyone would be satisfied with a pat on the head at this stage of ESO.
DaveMoeDee wrote: »Obviously Aerospace needs stricter testing and there is budgeting for that. Apples and oranges. If games required testing as strict as that, our games would all be very basic and uninteresting.
DaveMoeDee wrote: »What's damning about this incident is that it demonstrates ZOS does very little monitoring of ESO's economy. It should have systems in place to detect huge stockpiles of valuable mats and dumps.
This is really easy stuff to implement if the will is there. It's not.
ZOS seems to do the bare minimum necessary for most things. I think somewhere in the ZOS leadership hierarchy is a toxic miser who disallows projects the resources they need to be successful. So much of this game feels rushed and half-assed despite an apparent abundance of talent.
Are you saying other games monitor like that?
DaveMoeDee wrote: »What's damning about this incident is that it demonstrates ZOS does very little monitoring of ESO's economy. It should have systems in place to detect huge stockpiles of valuable mats and dumps.
This is really easy stuff to implement if the will is there. It's not.
ZOS seems to do the bare minimum necessary for most things. I think somewhere in the ZOS leadership hierarchy is a toxic miser who disallows projects the resources they need to be successful. So much of this game feels rushed and half-assed despite an apparent abundance of talent.
Are you saying other games monitor like that?
I presume many developers do. At least those who are serious about mitigating gold selling. Auditing economic data would be an essential part of that.
I consider the virtual economy to be a major feature in a game like this. I expect developers to take cheating in the trading metagame as seriously as any other. Of course, ZOS does not take any kind of cheating as seriously as many of us think they should.
letsdothedungeonslow wrote: »Is it possible this is also why I can't find any Nirncrux after dozens of hours of trying?
I ran collected 2 within less than an hour yesterday, so it *does* drop. Probably just another RNG stupidity.
ZOS_JessicaFolsom wrote: »Now, something we are seeing is a few people buying low, selling high, and essentially cornering the market.
ZOS_JessicaFolsom wrote: »Now, something we are seeing is a few people buying low, selling high, and essentially cornering the market.
Wait, so... Selling an item 70% under the 'normal' value is considered 'Selling high'? What would you consider 'Selling low' then? Giving them away for free?
DaveMoeDee wrote: »What's damning about this incident is that it demonstrates ZOS does very little monitoring of ESO's economy. It should have systems in place to detect huge stockpiles of valuable mats and dumps.
This is really easy stuff to implement if the will is there. It's not.
ZOS seems to do the bare minimum necessary for most things. I think somewhere in the ZOS leadership hierarchy is a toxic miser who disallows projects the resources they need to be successful. So much of this game feels rushed and half-assed despite an apparent abundance of talent.
Are you saying other games monitor like that?
lordrichter wrote: »ZOS_JessicaFolsom wrote: »Now, something we are seeing is a few people buying low, selling high, and essentially cornering the market.
Wait, so... Selling an item 70% under the 'normal' value is considered 'Selling high'? What would you consider 'Selling low' then? Giving them away for free?
Those people selling really low are obviously not the people buying low and selling high. The 70% under normal value would be the buying low part. Keep in mind that the "normal value" is subjective. On one hand, it is raised by the people trying to corner the market by selling high, and on the other hand, it is lowered by people selling cheaply in the hope of making some gold from those trying to corner the market. If the people Jessica refers to stop buying, then the 70% discount becomes the new normal.
Keep in mind that there is nothing wrong with selling something significantly lower than "normal". There is also nothing wrong with buying this stuff and selling it for more.
If there is anything wrong happening, from a ToS perspective, it lies in the motive, not the actions.
Dust has only been in game for about 8 months - was introduced shortly after One Tamriel patch, along with the Tel Var alchemy parcels - so playing for 2-3 years means absolutely nothing.