Kneighbors wrote: »LiquidPony wrote: »Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
lol, you have to heavy attack a whole "several times" during a boss fight, eh? Sounds like an absolutely game-breaking turn of events.
I didn't say it's game breaking, but I think games today need to opt for a fast paced action. Morrowind slowed down my game. But I enjoy it much less. This way I totally abandon my DK tank build as you must be of a really bored gamer to play 70k DK build that deals no damage at all.
Oh yes...complete disaster...more players than ever before. How dare they?
Realistically PvP is the same as it has always been, just the complaint of the week has changed is all
Sustain changes ended up being marginal
Server stability is fine, as it has always been
No crashes in Vivec City
The other compaints are subjective
Kneighbors wrote: »LiquidPony wrote: »Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
lol, you have to heavy attack a whole "several times" during a boss fight, eh? Sounds like an absolutely game-breaking turn of events.
I didn't say it's game breaking, but I think games today need to opt for a fast paced action. Morrowind slowed down my game. But I enjoy it much less. This way I totally abandon my DK tank build as you must be of a really bored gamer to play 70k DK build that deals no damage at all.
LiquidPony wrote: »Vercingetorix wrote: »So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:
- ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
- Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
- Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
- Medium weaving is effectively extinct.
- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
- Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
- VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?
@Vercingetorix
What is the "unplayable" end-game content on consoles? I've run vHoF, vMoL, vSO, vAA, vHRC, Maelstrom, vRoM HM, vCoS HM, vICP HM, and vWGT HM (most of them numerous times) on XB1 and haven't had any serious issues. The state of the end-game content on console was vastly improved with Morrowind.
I also see little difference in PvE combat in general. On my magblade, my standard single-target rotation doesn't include any heavy attacks (but of course I use lightning heavies to cleave adds, as always). On my stamblade, I do a couple heavy attacks here and there but 90% of the rotation is the same. DPS has gone way up on both of those builds. My stamDK does a lot of heavy attacks ... but she always has, because she's a heavy attack build. My magsorc has been retired, because sorcs are corny and not 100% necessary this patch like they were in the past.
You can run Julianos or Twice-Born Star on a magblade and still put up great DPS. Nightblades in general are in a far better place than they have been in a long time. Not sure how this point makes any sense at all.
Stamina is not dead by a long shot. Stamina was dead in Homestead, and on life support before that. It's in a much better place now. The top vHoF score right now is a group with 2 stam builds (stamblade, stamDK). That hasn't been the case since 2016. Alcast streams a lot of vHoF runs on his stamplar, sometimes using a 2H build. Do you even play the game?
In my Trials guilds, sorcs are running poisons to sustain, which is a hurdle that no other build really needs to jump at this time. Despite all of the crying about OP sorcs (and they were OP in Homestead), they aren't that great now.
Not really sure how the Morrowind content differs much from say, Orsinium. And while I have crashed in Vivec City a couple of times, comparing it to Orsinium is asinine. I crashed in Orsinium every time I went there. I had multiple toons get stuck in crash loops that had to be moved out of the zone by ZOS. I was unable to complete writs for months. Vivec City's issues pale in comparison.
This seems like a lot of drama and whining that isn't based in reality.
As far as server stability goes it gets worse with each patch and to say otherwise is just wrong.
That depends entirely on an individual's personal experience, which in turn is likely to be based on what they do in the game as well as the platform/server they play on. I can hand on heart state that with my solo/cooperative non-competitive PvE playstyle and with no addons or guilds my experience of the PC EU server has been entirely positive since the PC launch and remains so now.
DisgracefulMind wrote: »Oh yes...complete disaster...more players than ever before. How dare they?
Realistically PvP is the same as it has always been, just the complaint of the week has changed is all
Sustain changes ended up being marginal
Server stability is fine, as it has always been
No crashes in Vivec City
The other compaints are subjective
LOL
"Server Stability"
PC/EU and NA have had so many crashes and rollbacks the past few weeks and you're saying that's an example for stability? Right then.
Ep1kMalware wrote: »LiquidPony wrote: »Vercingetorix wrote: »So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:
- ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
- Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
- Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
- Medium weaving is effectively extinct.
- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
- Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
- VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?
@Vercingetorix
What is the "unplayable" end-game content on consoles? I've run vHoF, vMoL, vSO, vAA, vHRC, Maelstrom, vRoM HM, vCoS HM, vICP HM, and vWGT HM (most of them numerous times) on XB1 and haven't had any serious issues. The state of the end-game content on console was vastly improved with Morrowind.
I also see little difference in PvE combat in general. On my magblade, my standard single-target rotation doesn't include any heavy attacks (but of course I use lightning heavies to cleave adds, as always). On my stamblade, I do a couple heavy attacks here and there but 90% of the rotation is the same. DPS has gone way up on both of those builds. My stamDK does a lot of heavy attacks ... but she always has, because she's a heavy attack build. My magsorc has been retired, because sorcs are corny and not 100% necessary this patch like they were in the past.
You can run Julianos or Twice-Born Star on a magblade and still put up great DPS. Nightblades in general are in a far better place than they have been in a long time. Not sure how this point makes any sense at all.
Stamina is not dead by a long shot. Stamina was dead in Homestead, and on life support before that. It's in a much better place now. The top vHoF score right now is a group with 2 stam builds (stamblade, stamDK). That hasn't been the case since 2016. Alcast streams a lot of vHoF runs on his stamplar, sometimes using a 2H build. Do you even play the game?
In my Trials guilds, sorcs are running poisons to sustain, which is a hurdle that no other build really needs to jump at this time. Despite all of the crying about OP sorcs (and they were OP in Homestead), they aren't that great now.
Not really sure how the Morrowind content differs much from say, Orsinium. And while I have crashed in Vivec City a couple of times, comparing it to Orsinium is asinine. I crashed in Orsinium every time I went there. I had multiple toons get stuck in crash loops that had to be moved out of the zone by ZOS. I was unable to complete writs for months. Vivec City's issues pale in comparison.
This seems like a lot of drama and whining that isn't based in reality.
True, stam is indeed in an 'ok' place. I did alot of high score runs on my stamplar last patch, doing 44k with frac. The rotation I use with this patch is clunkly resource *** with less survivability and am only doing 42k. I'm not thrilled with the changes.
It's not the changes I hate, it's the sloppy mess of a job they did incorporating the changes. If they want me to spend the currency of time that is my life on their product you can be damned certain the quality of the product is up for debate when being measured perportionately to the worthyness of my time.
With that said, I personally feel that recent changes to this product are less worth my time in a steady and linear decline, past->present.
Ep1kMalware wrote: »LiquidPony wrote: »Vercingetorix wrote: »So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:
- ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
- Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
- Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
- Medium weaving is effectively extinct.
- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
- Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
- VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?
@Vercingetorix
What is the "unplayable" end-game content on consoles? I've run vHoF, vMoL, vSO, vAA, vHRC, Maelstrom, vRoM HM, vCoS HM, vICP HM, and vWGT HM (most of them numerous times) on XB1 and haven't had any serious issues. The state of the end-game content on console was vastly improved with Morrowind.
I also see little difference in PvE combat in general. On my magblade, my standard single-target rotation doesn't include any heavy attacks (but of course I use lightning heavies to cleave adds, as always). On my stamblade, I do a couple heavy attacks here and there but 90% of the rotation is the same. DPS has gone way up on both of those builds. My stamDK does a lot of heavy attacks ... but she always has, because she's a heavy attack build. My magsorc has been retired, because sorcs are corny and not 100% necessary this patch like they were in the past.
You can run Julianos or Twice-Born Star on a magblade and still put up great DPS. Nightblades in general are in a far better place than they have been in a long time. Not sure how this point makes any sense at all.
Stamina is not dead by a long shot. Stamina was dead in Homestead, and on life support before that. It's in a much better place now. The top vHoF score right now is a group with 2 stam builds (stamblade, stamDK). That hasn't been the case since 2016. Alcast streams a lot of vHoF runs on his stamplar, sometimes using a 2H build. Do you even play the game?
In my Trials guilds, sorcs are running poisons to sustain, which is a hurdle that no other build really needs to jump at this time. Despite all of the crying about OP sorcs (and they were OP in Homestead), they aren't that great now.
Not really sure how the Morrowind content differs much from say, Orsinium. And while I have crashed in Vivec City a couple of times, comparing it to Orsinium is asinine. I crashed in Orsinium every time I went there. I had multiple toons get stuck in crash loops that had to be moved out of the zone by ZOS. I was unable to complete writs for months. Vivec City's issues pale in comparison.
This seems like a lot of drama and whining that isn't based in reality.
True, stam is indeed in an 'ok' place. I did alot of high score runs on my stamplar last patch, doing 44k with frac. The rotation I use with this patch is clunkly resource *** with less survivability and am only doing 42k. I'm not thrilled with the changes.
It's not the changes I hate, it's the sloppy mess of a job they did incorporating the changes. If they want me to spend the currency of time that is my life on their product you can be damned certain the quality of the product is up for debate when being measured perportionately to the worthyness of my time.
With that said, I personally feel that recent changes to this product are less worth my time in a steady and linear decline, past->present.
LiquidPony wrote: »Kneighbors wrote: »LiquidPony wrote: »Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
lol, you have to heavy attack a whole "several times" during a boss fight, eh? Sounds like an absolutely game-breaking turn of events.
I didn't say it's game breaking, but I think games today need to opt for a fast paced action. Morrowind slowed down my game. But I enjoy it much less. This way I totally abandon my DK tank build as you must be of a really bored gamer to play 70k DK build that deals no damage at all.
Since when is it a tank's job to do damage?
Go try vHoF and tell me the tank's job is boring just because they're running high-health builds now.
Kneighbors wrote: »LiquidPony wrote: »Kneighbors wrote: »LiquidPony wrote: »Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
lol, you have to heavy attack a whole "several times" during a boss fight, eh? Sounds like an absolutely game-breaking turn of events.
I didn't say it's game breaking, but I think games today need to opt for a fast paced action. Morrowind slowed down my game. But I enjoy it much less. This way I totally abandon my DK tank build as you must be of a really bored gamer to play 70k DK build that deals no damage at all.
Since when is it a tank's job to do damage?
Go try vHoF and tell me the tank's job is boring just because they're running high-health builds now.
For vet trials the builds are 100% in defense. You don't need these builds for vet dungeons, specially non dlc ones. These builds are not even viable for this content. There's a huge difference between content and no reason to focus on vet trials builds as it is only very small part of the game. I have several trials builds but I still barely play trials. Why? Because I don't enjoy it, same like many other people. The fps drops are so bad there that it's really hard to enjoy. So if you are only bombing vet trials doesn't necessary means that most community does it.
Giles.floydub17_ESO wrote: »Kneighbors wrote: »LiquidPony wrote: »Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
lol, you have to heavy attack a whole "several times" during a boss fight, eh? Sounds like an absolutely game-breaking turn of events.
I didn't say it's game breaking, but I think games today need to opt for a fast paced action. Morrowind slowed down my game. But I enjoy it much less. This way I totally abandon my DK tank build as you must be of a really bored gamer to play 70k DK build that deals no damage at all.
This comment doesn't make sense. If I'm reading properly, you abandoned your DK tank because you were not doing damage at all.
If your talking PvE all existing content could be tanked with the same build with the obvious exception of changing some CP. Only vHoF requires higher health due to the damage tanks will take. Further, if your doing serious damage as a tank your probably not setup as a serious tank for the vet and especially vet HM trial content. 4 man dungeons don't take much to tank.
Kneighbors wrote: »Giles.floydub17_ESO wrote: »Kneighbors wrote: »LiquidPony wrote: »Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
lol, you have to heavy attack a whole "several times" during a boss fight, eh? Sounds like an absolutely game-breaking turn of events.
I didn't say it's game breaking, but I think games today need to opt for a fast paced action. Morrowind slowed down my game. But I enjoy it much less. This way I totally abandon my DK tank build as you must be of a really bored gamer to play 70k DK build that deals no damage at all.
This comment doesn't make sense. If I'm reading properly, you abandoned your DK tank because you were not doing damage at all.
If your talking PvE all existing content could be tanked with the same build with the obvious exception of changing some CP. Only vHoF requires higher health due to the damage tanks will take. Further, if your doing serious damage as a tank your probably not setup as a serious tank for the vet and especially vet HM trial content. 4 man dungeons don't take much to tank.
My DK tank build had two handed sword on a backbar and I enjoyed dealing some damage in dungeons besides staying behind shield. Right now I don't have enough stamina for same gameplay style. I have to put some heavy attacks into rotation which makes the game so slow for me I can't even stand it. Tanking is normally is slowest role, but after the changes it simply became a turtle walk.
Kneighbors wrote: »Giles.floydub17_ESO wrote: »Kneighbors wrote: »LiquidPony wrote: »Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
lol, you have to heavy attack a whole "several times" during a boss fight, eh? Sounds like an absolutely game-breaking turn of events.
I didn't say it's game breaking, but I think games today need to opt for a fast paced action. Morrowind slowed down my game. But I enjoy it much less. This way I totally abandon my DK tank build as you must be of a really bored gamer to play 70k DK build that deals no damage at all.
This comment doesn't make sense. If I'm reading properly, you abandoned your DK tank because you were not doing damage at all.
If your talking PvE all existing content could be tanked with the same build with the obvious exception of changing some CP. Only vHoF requires higher health due to the damage tanks will take. Further, if your doing serious damage as a tank your probably not setup as a serious tank for the vet and especially vet HM trial content. 4 man dungeons don't take much to tank.
My DK tank build had two handed sword on a backbar and I enjoyed dealing some damage in dungeons besides staying behind shield. Right now I don't have enough stamina for same gameplay style. I have to put some heavy attacks into rotation which makes the game so slow for me I can't even stand it. Tanking is normally is slowest role, but after the changes it simply became a turtle walk.
Vercingetorix wrote: »So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:
- ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
- Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
- Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
- Medium weaving is effectively extinct.
- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
- Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
- VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?
Woo buddy this OP has a lot of inaccuracies. Aside from the battlegrounds matchmaking, Morrowind brought a lot of really good things (that function quite well) to the Tamriel table. The Warden class, for example, despite the fact that you paint them in a very dim light here, is exceptionally productive and proficient at a lot of things; they make great additions to most groups in a variety of settings, and the passives (including those that are claimed to be useless) are unique and all have their place. Vvardenfell itself is a large zone with plenty of content, pleasing aesthetics, a major nostalgia factor...
I say with absolute certainty that even without BGs, I got my money's worth so far. I want everything that was promised. But I am satisfied with basically everything but BGs. And let's be honest, the BGs themselves are well done, enjoyable, balanced pretty well relative to where pvp has been in the past... it's the matchmaking that sucks (and this is nothing new).
Vercingetorix wrote: »
- ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
DisgracefulMind wrote: »While I agree with most of this, there are a few things you are wrong about.
Magicka Nightblade is actually extremely and highly desired for trials right now. It's not on life support anymore. Its toolkit has become far more desirable for end-game.
Stamina builds are actually ALSO extremely and highly desired for trials right now. They pull the highest single target and aren't as squishy as they were pre-Morrowind so they're actually useful now.
But, yes, ZoS has made a huge mess with this patch. They decided to follow their plan of ignoring all their customers, and I hope they see now what a mistake that was.
paulsimonps wrote: »Most of this is just wrong, and other things are personal opinions. I say Morrowind was a success and I love the update very much.
Oreyn_Bearclaw wrote: »paulsimonps wrote: »Most of this is just wrong, and other things are personal opinions. I say Morrowind was a success and I love the update very much.
@paulsimonps
I would agree that morrowind as a whole is successful from a content standpoint. Battleground queuing still needs work, but the content itself is solid and something that has been needed for a while. Non-CP campaigns have def helped with lag. The new trial (minus last weeks nonsense) is pretty cool, and Vvardenfell is amazing.
What I will say is that I do not like the sustain changes. Infinite sustain was a big issue in PVP, and there is no doubt something needed done, but I think the current changes are hurting PVE. I might not be the best DPS out there, but I can play. Have I been able to adapt? Yep, not an issue. Pulling a touch less DPS than last patch by pushing half the buttons. Frankly, it is becoming tedious and monotonous. For the first time in 2 years, I am questioning whether or not I want to keep raiding.
I also spend a decent amount of time helping new players in this game. I love working with players on their rotations and helping them get more DPS. This patch is killing the noobs. These changes hurt them far more than the top players that are better able to adapt. I hope they pull back on some of the changes next patch.
Rorfl, everything you stated, excpet performance on consoles that i can't comment about, is partially or just flat out wrong (and medium weave, i'll give you that). Try again.