GeorgeBlack wrote: »Eso stats are:give some lose some.
I wish the game was more about action rather than number crunching.
Less stats. Simpler stats.
When the only set your after is anything Divines, its become Overpowered and there is no balance with traits. Is it time they downgrade divines and balance other traits.
Lord_Dexter wrote: »Giles.floydub17_ESO wrote: »Lord_Dexter wrote: »Its not about just balance divine but buff other traits,
There is problem in armor, weapons with PVE and PVP:
Weapon BIS = Sharpen
PVE Armor BIS = Divine
PVP Armor BIS = Impent
@Lord_Dexter
Incorrect. Your looking at this with the same narrow focus as OP was. Wearing blinders when considering armor traits usefulness leads to false answers
If you look at the early posts on the first page it is made clear most of the armor traits have a use. Well, unless you want to screw over your tanks and their choices and suggest that some of the healers that have clear Rakkhat HM choose to gear wrong.
My comments are soloely related from DPS perspective.
Tank and heaker setup is different and i am well aware!
Lord_Dexter wrote: »Buff other traits tbh.
As for the argument tanks use sturdy and infused. Sure, except the top tanks in the top raid guilds run divines and infused, because sturdy isn't needed, it's overkill.
Healers can run infused on all pieces, I can agree to that.
I think this is more of a DD thing though. DD's have to run divines, which is the flaw. Tanks can run different traits, healers can, PVPers have variety too. But DDs don't have that variety (unless you're a casual who doesn't give a *** about end game PVE, which is 95% of the playerbase). Could have been worded better. I still think other traits being buffed is the better choice.
So much ignorance.
- Tanks today don't use Divines ever, heck, they even prefer Sturdy on big pieces instead of Infused.
- Healers don't, or at least should not use full Infused. Divines is more preferable on small pieces.
- DDs don't have to run divines, Infused on big pieces is also quite valid, especially on builds that don't focus on crit as much.
The true problem is that there is only a handful of players that actually understand the math behind these things, those players post DD builds that all have full Divines, which then in turn get established as "go Divines or go home" in the sheeple, even though Divines is only marginally stronger than Divines on big pieces for DDs.
All 7 piece divine = 6.3% crit = DPS increase
This increase is more than any other trait 7 piece..
This increase also buff with Warhorn. I am not against Divine trait but also wanted other traits to have some buff for DPS!
GeorgeBlack wrote: »Eso stats are:give some lose some.
I wish the game was more about action rather than number crunching.
Less stats. Simpler stats.
Giles.floydub17_ESO wrote: »OP is misguided.
Some healers and tanks use infused on large pieces. Some of my tanking gear is infused.
Sturdy and reinforced are used by tanks.
Potent Nirncrux offers more armor on shields than reinforced.
Impenetrable is used in PvP
Training is used for leveling and newer player to gain CP faster.
Well Fitted has more limited use buy is good for anyone who sprints or dodge roles much. Especially good for scroll running and some may use it for other PvP aspects like being able to dodge roll more.
Prosperous is the only trash trait.
So in the end, the statement OP made is not really correct. Armor traits offer a great selection and choices.
Of course the poll is plain worthless trash being it was worded to be prejudice to an incorrect opinion. What I typed speaks to the devs much stronger than that poll every will. They will see it for what it is.
@bloodthirstyvampire thx for pointing out I stated the wrong nirncrux. I think OP has learned a lot about armor traits from the replies.
Lord_Dexter wrote: »Buff other traits tbh.
As for the argument tanks use sturdy and infused. Sure, except the top tanks in the top raid guilds run divines and infused, because sturdy isn't needed, it's overkill.
Healers can run infused on all pieces, I can agree to that.
I think this is more of a DD thing though. DD's have to run divines, which is the flaw. Tanks can run different traits, healers can, PVPers have variety too. But DDs don't have that variety (unless you're a casual who doesn't give a *** about end game PVE, which is 95% of the playerbase). Could have been worded better. I still think other traits being buffed is the better choice.
So much ignorance.
- Tanks today don't use Divines ever, heck, they even prefer Sturdy on big pieces instead of Infused.
- Healers don't, or at least should not use full Infused. Divines is more preferable on small pieces.
- DDs don't have to run divines, Infused on big pieces is also quite valid, especially on builds that don't focus on crit as much.
The true problem is that there is only a handful of players that actually understand the math behind these things, those players post DD builds that all have full Divines, which then in turn get established as "go Divines or go home" in the sheeple, even though Divines is only marginally stronger than Divines on big pieces for DDs.
All 7 piece divine = 6.3% crit = DPS increase
This increase is more than any other trait 7 piece..
This increase also buff with Warhorn. I am not against Divine trait but also wanted other traits to have some buff for DPS!
Actually, 7 Divines is 5,775% chance, not 6,3%.
Instead of 5,775% you could choose to go 3,3% crit chance plus 519 max stam or mag.
EDIT: yes, Divines is BiS, nobody is arguing that.
But the margin is close.
People need to stop looking at drop tables and say: there is only one viable trait.
Lord_Dexter wrote: »Lord_Dexter wrote: »Buff other traits tbh.
As for the argument tanks use sturdy and infused. Sure, except the top tanks in the top raid guilds run divines and infused, because sturdy isn't needed, it's overkill.
Healers can run infused on all pieces, I can agree to that.
I think this is more of a DD thing though. DD's have to run divines, which is the flaw. Tanks can run different traits, healers can, PVPers have variety too. But DDs don't have that variety (unless you're a casual who doesn't give a *** about end game PVE, which is 95% of the playerbase). Could have been worded better. I still think other traits being buffed is the better choice.
So much ignorance.
- Tanks today don't use Divines ever, heck, they even prefer Sturdy on big pieces instead of Infused.
- Healers don't, or at least should not use full Infused. Divines is more preferable on small pieces.
- DDs don't have to run divines, Infused on big pieces is also quite valid, especially on builds that don't focus on crit as much.
The true problem is that there is only a handful of players that actually understand the math behind these things, those players post DD builds that all have full Divines, which then in turn get established as "go Divines or go home" in the sheeple, even though Divines is only marginally stronger than Divines on big pieces for DDs.
All 7 piece divine = 6.3% crit = DPS increase
This increase is more than any other trait 7 piece..
This increase also buff with Warhorn. I am not against Divine trait but also wanted other traits to have some buff for DPS!
Actually, 7 Divines is 5,775% chance, not 6,3%.
Instead of 5,775% you could choose to go 3,3% crit chance plus 519 max stam or mag.
EDIT: yes, Divines is BiS, nobody is arguing that.
But the margin is close.
People need to stop looking at drop tables and say: there is only one viable trait.
Can you explain this:
Actually, 7 Divines is 5,775% chance, not 6,3%.
Biased poll is biased. Divines isn't much of a problem, though it wouldn't be bad to see Nirnhoned and Infused made more desirable.
Weapon trait needs balanced though. It's seriously telling that a random, non-set Sharpened weapon is better for a build than a non-sharpened maelstrom weapon.
Biased poll is biased. Divines isn't much of a problem, though it wouldn't be bad to see Nirnhoned and Infused made more desirable.
Weapon trait needs balanced though. It's seriously telling that a random, non-set Sharpened weapon is better for a build than a non-sharpened maelstrom weapon.
Lord_Dexter wrote: »Lord_Dexter wrote: »Buff other traits tbh.
As for the argument tanks use sturdy and infused. Sure, except the top tanks in the top raid guilds run divines and infused, because sturdy isn't needed, it's overkill.
Healers can run infused on all pieces, I can agree to that.
I think this is more of a DD thing though. DD's have to run divines, which is the flaw. Tanks can run different traits, healers can, PVPers have variety too. But DDs don't have that variety (unless you're a casual who doesn't give a *** about end game PVE, which is 95% of the playerbase). Could have been worded better. I still think other traits being buffed is the better choice.
So much ignorance.
- Tanks today don't use Divines ever, heck, they even prefer Sturdy on big pieces instead of Infused.
- Healers don't, or at least should not use full Infused. Divines is more preferable on small pieces.
- DDs don't have to run divines, Infused on big pieces is also quite valid, especially on builds that don't focus on crit as much.
The true problem is that there is only a handful of players that actually understand the math behind these things, those players post DD builds that all have full Divines, which then in turn get established as "go Divines or go home" in the sheeple, even though Divines is only marginally stronger than Divines on big pieces for DDs.
All 7 piece divine = 6.3% crit = DPS increase
This increase is more than any other trait 7 piece..
This increase also buff with Warhorn. I am not against Divine trait but also wanted other traits to have some buff for DPS!
Actually, 7 Divines is 5,775% chance, not 6,3%.
Instead of 5,775% you could choose to go 3,3% crit chance plus 519 max stam or mag.
EDIT: yes, Divines is BiS, nobody is arguing that.
But the margin is close.
People need to stop looking at drop tables and say: there is only one viable trait.
Can you explain this:
Actually, 7 Divines is 5,775% chance, not 6,3%.
http://elderscrollsonline.wiki.fextralife.com/Mundus+Stones
Default Thief gives 11%
With 7 Divines it's 16,775%.
0,825% per Divines trait.
Usually people round that up to approx 0,9%, so I can see how someone that didn't crunch the numbers can be misguided.
When the only set your after is anything Divines, its become Overpowered and there is no balance with traits. Is it time they downgrade divines and balance other traits.
Lord_Dexter wrote: »
Giles.floydub17_ESO wrote: »OP is misguided.
Some healers and tanks use infused on large pieces. Some of my tanking gear is infused.
Sturdy and reinforced are used by tanks.
Potent Nirncrux offers more armor on shields than reinforced.
Impenetrable is used in PvP
Training is used for leveling and newer player to gain CP faster.
Well Fitted has more limited use buy is good for anyone who sprints or dodge roles much. Especially good for scroll running and some may use it for other PvP aspects like being able to dodge roll more.
Prosperous is the only trash trait.
So in the end, the statement OP made is not really correct. Armor traits offer a great selection and choices.
Of course the poll is plain worthless trash being it was worded to be prejudice to an incorrect opinion. What I typed speaks to the devs much stronger than that poll every will. They will see it for what it is.
@bloodthirstyvampire thx for pointing out I stated the wrong nirncrux. I think OP has learned a lot about armor traits from the replies.
Giles.floydub17_ESO wrote: »OP is misguided.
Some healers and tanks use infused on large pieces. Some of my tanking gear is infused.
Sturdy and reinforced are used by tanks.
Potent Nirncrux offers more armor on shields than reinforced.
Impenetrable is used in PvP
Training is used for leveling and newer player to gain CP faster.
Well Fitted has more limited use buy is good for anyone who sprints or dodge roles much. Especially good for scroll running and some may use it for other PvP aspects like being able to dodge roll more.
Prosperous is the only trash trait.
So in the end, the statement OP made is not really correct. Armor traits offer a great selection and choices.
Of course the poll is plain worthless trash being it was worded to be prejudice to an incorrect opinion. What I typed speaks to the devs much stronger than that poll every will. They will see it for what it is.
@bloodthirstyvampire thx for pointing out I stated the wrong nirncrux. I think OP has learned a lot about armor traits from the replies.