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Regarding animation cancelling...

  • leepalmer95
    leepalmer95
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    Tykune wrote: »
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Id imagine with the cooldowns it actually wouldn't. anyway doesn't change the fact. When choosing between something that takes no skill at all and makes the game worse. And something that takes some practice and makes the game worse. Im still voting proc sets the greater evil.

    I would disagree, but people are entitled to their opinions in the matter. I do not see much of an issue with set procs as they usually tend to occur by chance, while animation cancelling occurs much more consistently, allowing it to be much more of an issue in my opinion.

    Comparing viper to AC now? this is new...

    Viper is 100% proc chance.. how is that chance. Tremor is 50% thats hardly 'chance'
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • SwaminoNowlino
    SwaminoNowlino
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • SanTii.92
    SanTii.92
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    Tykune wrote: »
    SanTii.92 wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    It stop being an exploit when devs acknowledge it's an intended feature. What else you got.

    The devs didn't acknowledge it as an intended feature, as I will quote from one of them, they 'embraced' it.. meaning it was not intended, but they will keep it around anyways and people will not get reprimanded for using it.

    It doesn't matter at all what was originally inteded, but which is their stance now. They've ackowledge and publicly supported it. Means it's not a glitch, means it's not an exploit.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Tykune
    Tykune
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    Tykune wrote: »
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Id imagine with the cooldowns it actually wouldn't. anyway doesn't change the fact. When choosing between something that takes no skill at all and makes the game worse. And something that takes some practice and makes the game worse. Im still voting proc sets the greater evil.

    I would disagree, but people are entitled to their opinions in the matter. I do not see much of an issue with set procs as they usually tend to occur by chance, while animation cancelling occurs much more consistently, allowing it to be much more of an issue in my opinion.

    Comparing viper to AC now? this is new...

    Viper is 100% proc chance.. how is that chance. Tremor is 50% thats hardly 'chance'

    I can only assume you are referring to Viper's Sting, which the proc is on a 4 second cooldown. I hardly call that an issue.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Id imagine with the cooldowns it actually wouldn't. anyway doesn't change the fact. When choosing between something that takes no skill at all and makes the game worse. And something that takes some practice and makes the game worse. Im still voting proc sets the greater evil.

    I would disagree, but people are entitled to their opinions in the matter. I do not see much of an issue with set procs as they usually tend to occur by chance, while animation cancelling occurs much more consistently, allowing it to be much more of an issue in my opinion.

    Comparing viper to AC now? this is new...

    Viper is 100% proc chance.. how is that chance. Tremor is 50% thats hardly 'chance'

    I can only assume you are referring to Viper's Sting, which the proc is on a 4 second cooldown. I hardly call that an issue.

    I love you so much right now.
  • max_only
    max_only
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    Tykune wrote: »
    Roovin wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Its been there since forever. It isn't hurting the game any.

    It was not as widely used earlier in the game, but the more commonly it gets used, the more it will become an issue.

    I had to triple check the date of this thread.

    It's been some time buddy, pal, friend
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Tykune
    Tykune
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    I should also comment that Viper's Sting and Tremorscale both have 4 second cooldowns, which they are still restricted in the sense it can only occur once every four seconds. I would understand if it occured without a cooldown and people comparing it along side animation cancelling, but it just isn't the same
  • wahoozie
    wahoozie
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    I lol'd a bit I guess. Thing is, even if it's not as blatant as it is in this game, the concept of animation cancelling exists in every game. Any good player that recognizes patterns and has good timing will excel over someone that ignores it.
  • Tykune
    Tykune
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    No, that isn't a lie. Considering you are cancelling your animation to throw out your skills faster, it would indeed proc faster, especially for anything lower than 100%. Compared to using 3 abilities in 5 seconds, or 5 abilities in 5 seconds.. you would have a better chance of procing said ability with animation procing. At least learn to math, man.
  • Tykune
    Tykune
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    Or rather, animation canelling.
  • Anlace
    Anlace
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    I'm so glad someone finally brought this up. It's been nearly a full day since the last time.

    Templar - Warden - Sorc
    all magicka all the time
  • leepalmer95
    leepalmer95
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    No, that isn't a lie. Considering you are cancelling your animation to throw out your skills faster, it would indeed proc faster, especially for anything lower than 100%. Compared to using 3 abilities in 5 seconds, or 5 abilities in 5 seconds.. you would have a better chance of procing said ability with animation procing. At least learn to math, man.

    And here we go again, shows complete lack of understanding of game mechanics.

    Theres a 1s global cooldown on every ability, AC doesn't 'speed' up this cooldown.

    If someone spams 1 skill with AC and spams it with AC with nothing else nothing will actually change.
    Edited by leepalmer95 on June 22, 2017 2:30AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tasear
    Tasear
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    eab.gif

    Servers down, I've been drinking, and I'm bored ;)

    :D I love your boredom
  • Tykune
    Tykune
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    No, that isn't a lie. Considering you are cancelling your animation to throw out your skills faster, it would indeed proc faster, especially for anything lower than 100%. Compared to using 3 abilities in 5 seconds, or 5 abilities in 5 seconds.. you would have a better chance of procing said ability with animation procing. At least learn to math, man.

    And here we go again, shows complete lack of understanding of game mechanics.

    Theres a 1s global cooldown on every ability, AC doesn't 'speed' up this cooldown.

    If someone spams 1 skill with AC and spams it with AC with nothing else nothing will actually change.

    There is more than one global cooldown; one for light/heavy attacks, one for skills and one for ultimates. You can't override any one gcd, but you can overlap the different global cooldowns.
  • leepalmer95
    leepalmer95
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    No, that isn't a lie. Considering you are cancelling your animation to throw out your skills faster, it would indeed proc faster, especially for anything lower than 100%. Compared to using 3 abilities in 5 seconds, or 5 abilities in 5 seconds.. you would have a better chance of procing said ability with animation procing. At least learn to math, man.

    And here we go again, shows complete lack of understanding of game mechanics.

    Theres a 1s global cooldown on every ability, AC doesn't 'speed' up this cooldown.

    If someone spams 1 skill with AC and spams it with AC with nothing else nothing will actually change.

    There is more than one global cooldown; one for light/heavy attacks, one for skills and one for ultimates. You can't override any one gcd, but you can overlap the different global cooldowns.

    Thats called weaving.

    Also ultimate cooldown is in line with ability ones.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tykune
    Tykune
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    No, that isn't a lie. Considering you are cancelling your animation to throw out your skills faster, it would indeed proc faster, especially for anything lower than 100%. Compared to using 3 abilities in 5 seconds, or 5 abilities in 5 seconds.. you would have a better chance of procing said ability with animation procing. At least learn to math, man.

    And here we go again, shows complete lack of understanding of game mechanics.

    Theres a 1s global cooldown on every ability, AC doesn't 'speed' up this cooldown.

    If someone spams 1 skill with AC and spams it with AC with nothing else nothing will actually change.

    There is more than one global cooldown; one for light/heavy attacks, one for skills and one for ultimates. You can't override any one gcd, but you can overlap the different global cooldowns.

    Thats called weaving.

    Also ultimate cooldown is in line with ability ones.

    I am seeing some threads where abilities don't seem to have cooldowns, while other state they do.. so I will have to look into that.
  • leepalmer95
    leepalmer95
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    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    No, that isn't a lie. Considering you are cancelling your animation to throw out your skills faster, it would indeed proc faster, especially for anything lower than 100%. Compared to using 3 abilities in 5 seconds, or 5 abilities in 5 seconds.. you would have a better chance of procing said ability with animation procing. At least learn to math, man.

    And here we go again, shows complete lack of understanding of game mechanics.

    Theres a 1s global cooldown on every ability, AC doesn't 'speed' up this cooldown.

    If someone spams 1 skill with AC and spams it with AC with nothing else nothing will actually change.

    There is more than one global cooldown; one for light/heavy attacks, one for skills and one for ultimates. You can't override any one gcd, but you can overlap the different global cooldowns.

    Thats called weaving.

    Also ultimate cooldown is in line with ability ones.

    I am seeing some threads where abilities don't seem to have cooldowns, while other state they do.. so I will have to look into that.

    They have a 1s cooldown, you don't need to look into it.


    I find the people who complain about animation cancelling are usually the ones who can't be bothered to learn it.

    You can do ok without it i guess.

    But still is it that hard to press more than 1 button at a time?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tykune
    Tykune
    ✭✭✭
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    No, that isn't a lie. Considering you are cancelling your animation to throw out your skills faster, it would indeed proc faster, especially for anything lower than 100%. Compared to using 3 abilities in 5 seconds, or 5 abilities in 5 seconds.. you would have a better chance of procing said ability with animation procing. At least learn to math, man.

    And here we go again, shows complete lack of understanding of game mechanics.

    Theres a 1s global cooldown on every ability, AC doesn't 'speed' up this cooldown.

    If someone spams 1 skill with AC and spams it with AC with nothing else nothing will actually change.

    There is more than one global cooldown; one for light/heavy attacks, one for skills and one for ultimates. You can't override any one gcd, but you can overlap the different global cooldowns.

    Thats called weaving.

    Also ultimate cooldown is in line with ability ones.

    I am seeing some threads where abilities don't seem to have cooldowns, while other state they do.. so I will have to look into that.

    They have a 1s cooldown, you don't need to look into it.


    I find the people who complain about animation cancelling are usually the ones who can't be bothered to learn it.

    You can do ok without it i guess.

    But still is it that hard to press more than 1 button at a time?

    I am certain people who complain about it have a wide variety of reasons why they dislike it, whether it be not wanting to learn it, all the way to being out of principle and simply being sick of animation cancelling. I personally dislike it as it lessens the competition of skill. Most players could just as easily macro their abilities to fire off the ability, wait 50ms, then auto initiate right click and left click simultaneously with just a simple press of the button. That is simply manipulation, not skill.
  • Tykune
    Tykune
    ✭✭✭
    Also, I do not see anywhere regarding ability global cooldowns, but abilities do have a very brief cast time.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    But still is it that hard to press more than 1 button at a time?
    Not at all.
    But their game engine are so perfect, that you need to have really low ping to fully benefit from it.

    For me, as example, my LAs just disappears or no casting pretty often. Even if ingame meter shows me 100-120 ping, obviously, this is BS - on my feeling it's close to 200.

    Sure I can anicancel or weave, but not so fast as at "guide" videos - not because I can't, but because pretty high latency...
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    Tykune wrote: »
    Also, I do not see anywhere regarding ability global cooldowns, but abilities do have a very brief cast time.

    Literally
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • dpencil1
    dpencil1
    ✭✭✭✭✭
    Can I hijack the thread for a second?

    Am I right that you can charge up a melee heavy attack, do a gap closer and get the heavy attack off at the same time the gap closer hits? If so, this would be one case where animation canceling seems to be truly problematic as it does effectively allow two things that would normally share a cooldown to be performed simultaneously.

    Otherwise, though, I think animation canceling is a good thing.
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    Animation cancelling is the devil!
  • FleetwoodSmack
    FleetwoodSmack
    ✭✭✭✭✭
    Like oh my gucciness you guys, animation cancenalling is so bad! Like oh my gucciness I can't even. Free Ginger.
    Tell me lies, tell me sweet little lies!
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    I fancy having a solid understanding of game. So answer me this. Why do Stamplars love the ravaging set?
    Edited by Wreuntzylla on June 22, 2017 4:25AM
  • Gothren
    Gothren
    ✭✭✭✭✭
    more people like animation canceling in the game. I don't want a dumbed down game where everyone is a winner
    giphy.gif

  • imredneckson
    imredneckson
    ✭✭✭✭✭
    Tykune wrote: »
    SanTii.92 wrote: »

    Well, I am certain I will not be the last. Given how many people have been posting about it, you'd think that ZeniMax would get the hint that quite a few people do not like it.

    ZOS doesn't know how to fix it and therefore it is now a feature in game sorry but its staying. No amount of getting pissed and making dozens upon dozens of threads are going to fix it so it be best to focus on more important problems like crashing, the bot trains, and rubberbanding.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Tykune wrote: »
    Psycho_Wes wrote: »
    *** PvP.

    How is PvP these days? I haven't played in a while so I do not know if any changes have been done to it.
    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Hey! 7 million players or whatever it is now disagrees with you!!
    Tykune wrote: »
    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    Animation cancelling would allow people to proc sets faster. Overall, it kills competitive gameplay, and if developers have embraced it then it just means they cannot fix it, or just refuse to fix it.

    Hey! You don't understand how the base game mechanics work!

    You're including players who don't even bother to visit the forums or don't even know what animation cancelling is, let alone heard of it. Nice try, though.

    Yet you still don't know how base game mechanics work!

    Yet you'll make a rage thread on the basis of your misinformation.

    You'll fit right into this forum.

    I'm not raging? I just pointed out it's flaws and why it is toxic for the game in general. I am more disappointed than angry with it's existence, but in regards to misinformation, you can continue making assumptions if you wish.

    Literally doesn't know the base game mechanics. Posts threads anyway B)

    Literally makes assumptions on a thread and gets called out for making assumptions, still makes assumptions on the same thread. B)

    "Animation cancelling allows you to procs to fire quicker" is literally a lie. You literally don't know what you are talking about. This thread will be closed shortly. Enjoy your evening

    No, that isn't a lie. Considering you are cancelling your animation to throw out your skills faster, it would indeed proc faster, especially for anything lower than 100%. Compared to using 3 abilities in 5 seconds, or 5 abilities in 5 seconds.. you would have a better chance of procing said ability with animation procing. At least learn to math, man.

    And here we go again, shows complete lack of understanding of game mechanics.

    Theres a 1s global cooldown on every ability, AC doesn't 'speed' up this cooldown.

    If someone spams 1 skill with AC and spams it with AC with nothing else nothing will actually change.

    There is more than one global cooldown; one for light/heavy attacks, one for skills and one for ultimates. You can't override any one gcd, but you can overlap the different global cooldowns.

    Thats called weaving.

    Also ultimate cooldown is in line with ability ones.

    I am seeing some threads where abilities don't seem to have cooldowns, while other state they do.. so I will have to look into that.

    They have a 1s cooldown, you don't need to look into it.


    I find the people who complain about animation cancelling are usually the ones who can't be bothered to learn it.

    You can do ok without it i guess.

    But still is it that hard to press more than 1 button at a time?

    I am certain people who complain about it have a wide variety of reasons why they dislike it, whether it be not wanting to learn it, all the way to being out of principle and simply being sick of animation cancelling. I personally dislike it as it lessens the competition of skill. Most players could just as easily macro their abilities to fire off the ability, wait 50ms, then auto initiate right click and left click simultaneously with just a simple press of the button. That is simply manipulation, not skill.

    Pretty sure AC increases the skill.

    Im on console pretty sure people don't bother macroing.

    Besides why would you want a program to do something for you? Why would you let it take away your time to react?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Jamascus
    Jamascus
    ✭✭✭✭
    SanTii.92 wrote: »

    It keeps getting brought up because it wasn't intended and the devs are either incompetent or lazy, so they can't/won't remove it.
  • Vulture051
    Vulture051
    ✭✭✭
    Of course it's an exploit.

    But it's an exploit that the developers can't be arsed to fix and half the playerbase relies on, so don't expect it to change.
    It's kinda like WoW and multiboxers. Multiboxers violate their Terms Of Service clear as freakin' day but Blizzard says they're ok so *shrug*
    Edited by Vulture051 on June 22, 2017 5:25AM
    3 new classes. 3 new spellcasters. Zenimax has forgotten how to make melee classes.
This discussion has been closed.