Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
https://youtu.be/ThZtwhYkKSs thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.https://youtu.be/ThZtwhYkKSs
Wifeaggro13 wrote: »thebattlesaintb14_ESO wrote: »Shad0wfire99 wrote: »It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.
It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.
See how much of an ass you came across as?
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.https://youtu.be/ThZtwhYkKSs
This is just poor design. Its a way to make combat more challenging with out actually making the combat mechanics have any layer of intricate behavior. the problem comes when you design your combat around DPS and nothing else and making People apply some behavior that was not inherant to the game design. Much like EQ 1 with kiting. EQ 1 had never intended you to be able to solo these group mobs but the community figured out how to achieve it. The difference is thats type of combat was not dependent upon a short coming of the game design and a twitch reflex to Achieve it. In all honesty Worbel should not be in MMO game development. he has completely missed what MMO combat foundations were built upon and should be moved to a different part of ESO's development or fired. He has put ESO on an endless lope of combat eating it self like the god damned snake as their logo. there is no emerging game play just running itself in circles.
https://www.youtube.com/watch?v=ThZtwhYkKSs CooTiE2oh7 wrote: »I know that most of us are aware of animation cancelling and how much it affects this wrongful burst damage we are able to achieve. Similar games incorporate a decimal of a second cool down on instant casts to where the ability goes grey, cannot be used, and a little timer circle around the button makes one quick rotation in that time and becomes active available again. This would cut down on lag in the game big time because spam would no longer even registe. it would also make the game less broken and come more down to rotation and no so much how quick you can do your exploit. What do honest players think, as well as ZOS?
rosendoichinoveb17_ESO wrote: »A lot of people here refuse to admit it (or try to blind-sight others) that skill animation cast times = skill global cooldowns. This is not true for all skills, some have longer animation. And we all know what would happen when we bypass the skill cast time so that it matches the spell global cooldown
rosendoichinoveb17_ESO wrote: »Even though skills have 1s global cooldown, some skills have a longer animation than 1s...
The best thing that can be done is for ZOS to make sure that all instant skills have animation times that match the global cool-downs so that animation canceling would not be needed.
https://youtu.be/jDW7ieQsp7E
https://youtu.be/ohJ91nRKFe0