Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Animation Cancelling (Possible Fix?)

CooTiE2oh7
CooTiE2oh7
Soul Shriven
I know that most of us are aware of animation cancelling and how much it affects this wrongful burst damage we are able to achieve. Similar games incorporate a decimal of a second cool down on instant casts to where the ability goes grey, cannot be used, and a little timer circle around the button makes one quick rotation in that time and becomes active available again. This would cut down on lag in the game big time because spam would no longer even registe. it would also make the game less broken and come more down to rotation and no so much how quick you can do your exploit. What do honest players think, as well as ZOS?
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    There is already a 1 second cool down for all skills regardless of whether the animation is cancelled. Are you suggesting it should be longer?
    Playing since beta...
  • kongkim
    kongkim
    ✭✭✭✭✭
    Are you new to ESO?
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" guys need to let it go. Either learn to do it or shut up about it.
    Edited by Shad0wfire99 on June 8, 2017 5:07PM


    XBox NA
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
  • thebattlesaintb14_ESO
    It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.

    It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.

    See how much of an ass you came across as?

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
  • Hoked_on_ponix
    Hoked_on_ponix
    ✭✭✭
    It is not an exploit ffs when will people get over it... There is a global cooldown off skills of like .9 seconds. That being said lag and fps issues sometimes cause the appearance of everything hitting at once.
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.

    It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.

    See how much of an ass you came across as?

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers

    Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.

    https://youtu.be/ThZtwhYkKSs
    Edited by BigBragg on June 8, 2017 2:06PM
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
    ✭✭✭✭
    Even though skills have 1s global cooldown, some skills have a longer animation than 1s. And with animation canceling (bar swaps for instance) you do not need for the full animation to end, just the global cooldown.

    People have debated a lot with me on this but try it yourself. The easiest example:

    try to cast liquid lightning and wall of elements one after another so that you can see how fast they are being cast (both spells on the same bar)

    Then equip one of them on the front bar and one on the back bar, and then try once again to cast them one after another and you will see that the cast is faster (only the 1s cooldown is taken into effect). People have argued that their animations are also 1s but I've tested them multiple times and it doesn't feel like it.

    The best thing that can be done is for ZOS to make sure that all instant skills have animation times that match the global cool-downs so that animation canceling would not be needed.
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.

    It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.

    See how much of an ass you came across as?

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers

    It's a textbook example of not broken when the devs make "balance" changes to it without removing it, then say they like it in their game. [snip].

    [Edit for profanity & flaming]
    Edited by ZOS_Bill on June 8, 2017 4:36PM


    XBox NA
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.

    It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.

    See how much of an ass you came across as?

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers

    Manners aside, Shad0wfire99 is not wrong.

    Animation cancelling is not a cheat or exploit. There is a 1 second cool down for all skills anyway so it is really just a matter of if you want to watch the animation or not. There are a few skills where the animation is longer than the cool down, and in those cases it helps so you don't lose a light attack in between skills, but it does not allow any player to cast any more skills than any other player.
    Playing since beta...
  • DjMuscleboy02
    DjMuscleboy02
    ✭✭✭✭✭
    Smh
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Kay1
    Kay1
    ✭✭✭✭✭
    I miss the LOL button so much
    K1 The Big Monkey
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    This is not far enough.

    We need replace all weapons with pillows, and replace all skills with: "long hug", "light tickle", "jazz hands" and "rainbow laughter."

    Ughh I can hear the forums already tho:

    "CC from long hug to OP, needs nerf now."

    "Dodge chance given by jazz hands is breaking the game, nerf it now."

    "AOE on rainbow laughter is way to big, please cut in half."

    "Duel wield pillows has to much burst, please nerf."

    Cheers!
    Edited by KingYogi415 on June 8, 2017 2:15PM
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kay1 wrote: »
    I miss the LOL button so much

    How? Your account was created in March of this year.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Animation canceling is not wrong.

    First, every skill has a CD built into it already and no skill can be used during that time

    Second, in case you have not paid attention to the reasoning behind the sustain nerfs we just got, and don't really like, it's because we do not have skills go on cooldoen for seconds requiring us to use other skills. Remember we have a limited number of slots.

    Third, it's not going to change you getting killed. The player would just use multiple skills. Simple as that.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    BigBragg wrote: »
    It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.

    It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.

    See how much of an ass you came across as?

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers

    Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.

    https://youtu.be/ThZtwhYkKSs

    This is just poor design. Its a way to make combat more challenging with out actually making the combat mechanics have any layer of intricate behavior. the problem comes when you design your combat around DPS and nothing else and making People apply some behavior that was not inherant to the game design. Much like EQ 1 with kiting. EQ 1 had never intended you to be able to solo these group mobs but the community figured out how to achieve it. The difference is thats type of combat was not dependent upon a short coming of the game design and a twitch reflex to Achieve it. In all honesty Worbel should not be in MMO game development. he has completely missed what MMO combat foundations were built upon and should be moved to a different part of ESO's development or fired. He has put ESO on an endless lope of combat eating it self like the god damned snake as their logo. there is no emerging game play just running itself in circles.
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
    ✭✭✭✭
    A lot of people here refuse to admit it (or try to blind-sight others) that skill animation cast times = skill global cooldowns. This is not true for all skills, some have longer animation. And we all know what would happen when we bypass the skill cast time so that it matches the spell global cooldown
  • Uncle_Sweetshare
    Uncle_Sweetshare
    ✭✭✭✭
    giphy.gif
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Kay1
    Kay1
    ✭✭✭✭✭
    Voxicity wrote: »
    Kay1 wrote: »
    I miss the LOL button so much

    How? Your account was created in March of this year.

    What lol? I've created my first ESO account in 2014
    K1 The Big Monkey
  • the_broo11
    the_broo11
    ✭✭✭
    BigBragg wrote: »
    It's not broken. Use it or don't. It's your choice. You "animation cancelling is cheating/an exploit" need to let it go. Either learn to do it or shut up about it.

    It is a textbook example of broken. It's an exploit. You "It's not broken and it's not an exploit" people need to accept that. Either learn to get over using your exploit crutch or shut up about it.

    See how much of an ass you came across as?

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers

    Except Wrobel, the lead combat engineer has said on ESO Live that the studio has embraced it as part of the gameplay. So bickering on the thread about something the studio has officially green lighted is rather pointless.

    https://youtu.be/ThZtwhYkKSs

    This is just poor design. Its a way to make combat more challenging with out actually making the combat mechanics have any layer of intricate behavior. the problem comes when you design your combat around DPS and nothing else and making People apply some behavior that was not inherant to the game design. Much like EQ 1 with kiting. EQ 1 had never intended you to be able to solo these group mobs but the community figured out how to achieve it. The difference is thats type of combat was not dependent upon a short coming of the game design and a twitch reflex to Achieve it. In all honesty Worbel should not be in MMO game development. he has completely missed what MMO combat foundations were built upon and should be moved to a different part of ESO's development or fired. He has put ESO on an endless lope of combat eating it self like the god damned snake as their logo. there is no emerging game play just running itself in circles.

    Perhaps try another game? Or should ZOS redesign the entire basis of the game to fit your perception of how all MMOs should be?
    Xbox One NA
    GT: the broo11
    Spell Casting Wizard - medium 2h/bow stam sorc
  • ThePaleItalian
    ThePaleItalian
    ✭✭✭✭✭
    If animation cancelling wasn't in the game, how much harder would trials and VMA be? I never get an answer to this.
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Trashkan
    Trashkan
    ✭✭✭
    I hate how ******* stupid it makes the game look and the developers when you create different classes of weapons like duel wield and 2h you would think that the 2h would be slower. In every other instance in every other game. So it was not intended it was incorporated because it became a go to for a lot of players zos made it a thing rather than fixing this exploit. I think it's kinda dumb you go PvP and that's all you see a 2h crit rush and by the end of animation you get hit by wrecking blow incapacitating strike wrecking blow and if you survive that get ready for fear.
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wah wah wah


    How much does the dead horse need beating?

    I'll post this, though it's been done once already, for emphasis. AC isn't going anywhere.

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • DEATHquidox
    DEATHquidox
    ✭✭✭
    CooTiE2oh7 wrote: »
    I know that most of us are aware of animation cancelling and how much it affects this wrongful burst damage we are able to achieve. Similar games incorporate a decimal of a second cool down on instant casts to where the ability goes grey, cannot be used, and a little timer circle around the button makes one quick rotation in that time and becomes active available again. This would cut down on lag in the game big time because spam would no longer even registe. it would also make the game less broken and come more down to rotation and no so much how quick you can do your exploit. What do honest players think, as well as ZOS?

    You have a point I feel like it would cut lag out and abilities wouldn't be hitting all at once if they took it out but it really does seperate the good and the bad really well and I think thats why they kept it because it takes skill that no other mmo has to its combat
  • Potenza
    Potenza
    ✭✭✭✭✭
    Just shut this thread down already. Its enough about it - tons of other threads about this.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    A lot of people here refuse to admit it (or try to blind-sight others) that skill animation cast times = skill global cooldowns. This is not true for all skills, some have longer animation. And we all know what would happen when we bypass the skill cast time so that it matches the spell global cooldown

    True. Many animations are overly long. It's especially evident with ranged skills since the animation time differs depending on the range to target. It's a clear example of why there is nothing wrong with skill CD being shorter than the actual animation.

    It also exemplifies that placing the CD tied to the animation would be harmful and that harm would be based on class and weapons used and of course ranged builds as already mentioned.

    A prime example that the animation of a skill is and should be meaningless to the skills CD is the Warden Dive skill (cliff racer). Without the need for animation canceling a second dive skill can be fired off before the previous one hits.

    Shortening animations so the complete during the skil CD would looks very odd and unappealing.
    Edited by idk on June 8, 2017 3:19PM
  • Vilelated
    Vilelated
    So, how do you light attack weave?
  • MopeyHat
    MopeyHat
    ✭✭✭✭
    Even though skills have 1s global cooldown, some skills have a longer animation than 1s...
    The best thing that can be done is for ZOS to make sure that all instant skills have animation times that match the global cool-downs so that animation canceling would not be needed.

    This. They say they leave animation cancelling in to make combat smoother. Why in the world can't you just have animation match cool down? Right in line with their goal to make combat more intuitive. Take out the variable entirely.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    @ OP you just have to lean how to do this like the others have.

    https://youtu.be/jDW7ieQsp7E

    https://youtu.be/ohJ91nRKFe0

    Far as GCD. Lol what GCD? GCD to lot of the top end PvPers means the same thing in ESO. As gravity means to Neo in the Matrix. Absolutely nohting.

    Anyways back on subject. This whole game is about glitching different systems and what not. In order to get the edge over your enemies. So you either man up and learn how to glitch with the best of them. Or you cry and quit and play something else. Animation Canceling and all the glitches that comes with that package is highly endorsed by the devs and this community. You just have to learn how to do it for your self.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just a heads up to all the anti-animation cancelling people.

    The moment you start talking about ani-cancelled Wrecking Blows you loose all possible credibility. You do not even understand how it works but try to argue why it should be removed.
Sign In or Register to comment.