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Who else would like BoP to die?

  • DocFrost72
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    Turelus wrote: »
    DocFrost72 wrote: »
    josiahva For when someone inevitably says you shouldn't be able to buy a monster helm, remind them of the golden vendor.

    For AP...
    And gold.

    My point being you can't make AP in pve, should have clarified that as it stands helms are already there without ever running a single dungeon.
  • josiahva
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    Disagree. Would like to see something done to improve drop rates, but don't think you should be able to use dungeon gear, trial gear or vma gear without earning it yourself.

    But you ARE earning it, if you are paying gold for it. Gold is not time-invested free as you are implying, why should you have to run dungeons for dungeon gear if you don't like playing dungeons? Why shouldn't you be able to fish and fillet perfect roe to buy those sets instead(not that someone that fishes that much would really have much use for those sets, but that's irrelevant)? There should be multiple ways to get whatever sets you want in the game, instead of being forced to do content you don't enjoy. Sure, make some exceptions...vMA weapons, monster helms, but don't lock the majority of sets behind a wall of endless grinds. People WILL play the content in the way they enjoy most, all locking them behind BoP walls is make it absolutely miserable for me to run say VoM for the 300+ time looking for that infused Rattlecage shield or Resto staff when instead I could be doing something I enjoy like running vCoS or vMA.
  • taiji2078
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    If you got your gear by playing 1000 hours you'll always be better than a person who bought the entire gear.
    Who ever has "farmed" such gear is already skilled, playing in a high rated PVE guild.
    If a noob with great gear joins pvp, he will be a free frag since he's got no idea what he's doing, no finger memory, no reactions, nothing. Maybe he will kill some players only because of how badly designed is the pvp in ESO. But he will never be able to do great.
    If a noob with great gear will join a pve guild, he won't have any idea about boss mechanics, what to do, etc. He will be kicked out of the group in no time.

    I really don't know why are people so afraid about others buying stuff. Usually the people buying all the things are coming to a game, buy everything, get bored, move on to another game. The player database will not be hurt. ZOS will make some more money in the process so they will be able to offer more great content to everybody.

    For any game, grinding is bad. I actually gave up grinding many months ago and the game has little else to offer.
    - pvp I play in wow. eso pvp is just lol. cast one ability, passives proc proc, target is dead. little to no skills involved.
    - for pve there are few short instances that offer no challange, or are dumb impossible with one shot wipe mechanics. Lack of ideas I guess. From easy normal trials, you get to the next level, that is actually the impossible level for 99.99% of us, regular players. Not fun.
    - so what is left ? the best part. Elder Scrolls is left. The beautiful quests, the stories, the reason I always played and loved Elder Scrolls. I don't need the group pve or pvp content. I love to go out, feel free in this game. Why spend all my good time closed in some stupid dungeon, just to get some more gear to make more procs so I can do more damage so the "experts" will carry me in some high-end content so I could get better gear to proc some more damage so I can repeat the same nonsense.

    I play 20 to 30 minutes daily now, just to "pay" my horses and to do the daily professions writs, for the time when I'll get back to the game and complete more quests and achievments. Yes, because I like the game I also pay ESO+. Just like this. I would also switch my gear to BiS stats if it will ever be possible. In the mean time I run my sorc with some Ilambris sturdy golden heavy shoulders (I got bored farming divines). Same for the Ilambris head - I got bored after the first 15-20 tries and I'm happy with an infused leather version. If it would be possible, you could be sure I would pay to transform my sturdy into divines without wasting more hours closed in some dark depressing dungeons.

    Why would I buy the tokens to transform my gear for better stats ? Because I love doing solo most of the content. This was one of my greatest pleasures in wow also, to complete 25 mans raids in a small group of friends, while having a casual fun conversation, no stress, 100% fun. Just chillin' around :) I would like to see this in ESO too.

    If you got bored reading this, consider that I still found more interesting writing it instead of playing the game. Not right, right ?
    Edited by taiji2078 on June 19, 2017 9:27PM
    Magicka Pet High Elf Sorcerer , Magicka High Elf Nightblade, Magicka High Elf Templar, Imperial Warden Tank
  • Jeremy
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    Turelus wrote: »
    However they need to find a system which still keeps the carrot dangling for those to do the content as well as as stopping sets overflooding the market.

    But how would they do that without BoP gear?

    It seems to me they would have to answer this question first before removing BoP items. While it would certainly be convenient for many players (especially rich ones) it could also have some very negative long-term effects on the game.
    Edited by Jeremy on June 19, 2017 9:33PM
  • Betsararie
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    Some things should be locked behind a skill wall.

    I think regular 4 man dungeon sets should be BoE, much like overland sets are.

    But I hesitate to say trial sets and Monster helms / sets should be, and definitely don't think vMA weapons should be.
  • altemriel
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    all BOP should be BOE!!
  • Enderus
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    I think maybe it would help if the temporarily-tradable system from group dungeons was tuned up and expanded a bit. Since it's a good way to spread around the gear to those that might need them without wreaking havoc on the game's economy.
  • YargHound
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    Pig farming was just replaced by overland boss farming. Free the dungeons and give people another option.
  • LadyLethalla
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    Well I'm sick of grinding Darkshade 1... 40-50 solo runs and only 3 pc Divines to show for it (4 if you count the Hat). Since there's little chance of me being able to solo Darkshade 2 for the named Grobull lightning staff I'd love to be able to buy that instead - otherwise I'll be waiting on that dungeon to appear as a pledge every now and then and hoping my guildies will run it more than once with me.

    If I can do it myself, I always prefer to solo stuff - that way I'm not bothering anyone, or if in a group of randoms I don't have to ask what ridiculous price they'd be willing to sell me an item.



    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Koensol
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    The real problem isn't bop, it is their rng loot system. If you didn't have to farm 30 rounds of the same dungeon for that one sword, then bop would be completely fine. Gotta recognize the real problem here guys.
  • Nova Sky
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    Hmm. Probably not possible to implement, but what if Zeni made it so the state of the gear and/or weapon was random? In other words, you'd have a 50/50 chance that it might be BoE, rather than BoP.
    "Wheresoever you go, go with all of your heart."
  • Koensol
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    Nova Sky wrote: »
    Hmm. Probably not possible to implement, but what if Zeni made it so the state of the gear and/or weapon was random? In other words, you'd have a 50/50 chance that it might be BoE, rather than BoP.
    More RNG?!?!? Haha, are you completely insane? XD

  • lauykanson
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    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
    Edited by lauykanson on June 20, 2017 6:52AM
  • Vapirko
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    Me.
  • VampiricByNature
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    It would be nice to sell dungeon sets that we can farm. I have seriously farmed for Spc gloves in divines since the release of WGT. It's my holy grail. Of course I don't need them bc my other sets work around them. But it's just... insane the amt of time I've been in there and never seen divines gloves.
    I just like to play the game. Farming gear makes me terribly unhappy but that's all I feel like we do anymore. It was annoying to try to get the 1 staff from vma. Or the lucky helm and shoulder from a dungeon or chest. But now tons of great sets are locked behind the grind.
  • MattT1988
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    If I had my way it would be
    BoP: Maelstrom weapons, Master weapons, Monster Helms, Monster Shoulders and Trials jewellery.
    Everything else would be sellable. So, similar to what it used to be before the overhaul.
  • josiahva
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    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
  • Ep1kMalware
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    YargHound wrote: »
    There was once a golden era in ESO where you could sell almost anything. Now almost everything is Bind on Pickup and if you are like me RNG hates you. Zeni you have so much content in the game it seems counter productive to force someone to run a dungeon 30+ times for a drop set, especially considering that garbage drops most like Prosperous or Training on a CP160 piece. NOBODY wants Prosperous. 30+ runs and still haven't assembled a 5 piece with decent traits. Think it over guys and gals. Do you want people to spend all their time farming or playing?

    Same. Bop made the game turn a dark chapter imo. I'd speculate zos did it in an effort to keep people playing (by grinding..) All the while destroying raiding and dungeon crawling as a viable part of the game's economy.
  • Bigevilpeter
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    Trading has become mostly for mats now. You can't actually make money by playing the game like doing dungeons and Trials (Undaunted plunder is not much for a vet trial).

    Gear should be have much rarer drops, but should be BoE.
  • luen79rwb17_ESO
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    The real issues are IMO the terrible RNG system and the fact that 90% of traits are useless especially on weapons.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Ep1kMalware
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    The real issues are IMO the terrible RNG system and the fact that 90% of traits are useless especially on weapons.

    Yeahhh. If they remove bop and add something similar to a jubilee box as a random reward for doing dungeons, and a beefed up one for trials I could actually forgive the pathetic excuse of a drop system this game has. They just leave it so absolutely worthlessly unrewarding.

  • MattT1988
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    josiahva wrote: »
    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection

    Why would a Tank or a crafter need Maelstrom weapons?
  • Aliyavana
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    josiahva wrote: »
    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection

    Crafted gear can use training or prosperous and doesn't have to pollute dropped bis gear tables. And a tank doesn't need vma weapons neither does a crafter. A person who cannot complete vma does not deserve the gear.
  • Qbiken
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    The real issues are IMO the terrible RNG system and the fact that 90% of traits are useless especially on weapons.

    90% if the traits are ***??? If you seriously Believe that you´re doing something very wrong......
    2 traits are bad for endgame gear (more or less): Training and prosperous. The rest of the traits have their use. There´re even some builds (a lot actually) where charged is a more preferable trait on a destrostaff than sharpened.
  • Qbiken
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    josiahva wrote: »
    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection

    Change that number to 1 million + and you might get closer to how it would be if vMA stuff were sellable...
    250k+.....lmao

    Regarding OP´s post, this is how I would like it to be:
    * Trial loot (vMSA, vDSA, Craglorn+DLC trials) should stay BoP, and tradable within the Group that complets it. I Think you should play the content to get what you want. For vMA a token system where you can pick from 2 chests: 1 chest gives you a weapon with the trait you want (but random weapon) and the other chest give you the desirable weapon you want (but with random trait). vMSA shouldn´t be free from RNG (since that´s not realistic to Believe)

    * Monster Helmets and Monster shoulders shall stay BoP, for the same reason as mention above, play the content!!

    * The loot that you get form bosses in dungeons could/should be sellable/tradable outside the instance, make them work like overlandloot.
  • F7sus4
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    Turelus wrote: »
    I would love to see it happen, especially as this allows more gold to move around the game and gives players who might not have the guilds or friends to do trials on a regular basis a chance to get sets for things like dungeons or vMSA.
    It would also possibly make raiders awfully rich rendering all current traders skills and effort useless. Not that I mind myself... B)
  • MCBIZZLE300
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    I think it should all be how it currently is. However i think VMA trait drop should be changed.
  • Bringer
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    I never liked the idea of bound items at all, make everything tradeable before and after you've used it, make good items much rarer to get.

    The first mmo i ever played some items, there were only a hand full of them they were so rare, and they would change hands. Keeping track of which famous player had which items was part of the communal lore. Items had histories build up around them.

    To give you an idea of rarity i spent 5 years off and on trying to farm a certain item, and never got it. Of course that was sort of my hobby in the game when i had nothing better to do, if i really wanted one i could have tried harder/saved up and bought one when someone wanted to sell theirs.

    Unfortunately progression has become much more skewed towards equipment in modern mmos. Back then the difference between some super rare item and something anyone could manage to get was very minor, and the primary different was the clout and status associated with having the rare thing than actual functionality. This allowed for this sort of thing to happen. Now mmos shift your progression over to items almost exclusively and so they added binding system to prevent people from essentially being able to buy progression.

    Never liked bound items, as i said, but unfotunately because of the above, we need it. If they shifted progression away from items some id love for all binding to be removed, but i doubt they would do that.
  • Massive_Stain
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    Ive got plenty of sharp VMA staves, infallible mage staves, moon dancer staves, and vicious serpent one handers that I never equipped and left in my bank. Bind on pickup should have never been a thing anyway. VMA weapons only add about 1.5k dps anyway.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Ep1kMalware
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    MattT1988 wrote: »
    josiahva wrote: »
    lauykanson wrote: »
    4-man dungeon sets should be BoE just like overland ones, same for trial ones

    But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.

    Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement

    And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection

    Why would a Tank or a crafter need Maelstrom weapons?

    Well. Easy research for nirnhoned
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