And gold.DocFrost72 wrote: »josiahva For when someone inevitably says you shouldn't be able to buy a monster helm, remind them of the golden vendor.
For AP...
overclocker303b14_ESO wrote: »Disagree. Would like to see something done to improve drop rates, but don't think you should be able to use dungeon gear, trial gear or vma gear without earning it yourself.
However they need to find a system which still keeps the carrot dangling for those to do the content as well as as stopping sets overflooding the market.
lauykanson wrote: »4-man dungeon sets should be BoE just like overland ones, same for trial ones
But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.
Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
There was once a golden era in ESO where you could sell almost anything. Now almost everything is Bind on Pickup and if you are like me RNG hates you. Zeni you have so much content in the game it seems counter productive to force someone to run a dungeon 30+ times for a drop set, especially considering that garbage drops most like Prosperous or Training on a CP160 piece. NOBODY wants Prosperous. 30+ runs and still haven't assembled a 5 piece with decent traits. Think it over guys and gals. Do you want people to spend all their time farming or playing?
luen79rwb17_ESO wrote: »The real issues are IMO the terrible RNG system and the fact that 90% of traits are useless especially on weapons.
lauykanson wrote: »4-man dungeon sets should be BoE just like overland ones, same for trial ones
But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.
Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
lauykanson wrote: »4-man dungeon sets should be BoE just like overland ones, same for trial ones
But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.
Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
luen79rwb17_ESO wrote: »The real issues are IMO the terrible RNG system and the fact that 90% of traits are useless especially on weapons.
lauykanson wrote: »4-man dungeon sets should be BoE just like overland ones, same for trial ones
But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.
Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
And who is to determine "trash" traits? You? Before I was max CP I would often wear a few training cp160 gear pieces to help out. Sometimes if I am farming gold I will equip prosperous gear. Just because you don't use those traits doesn't mean they dont have a use. STOP TRYING TO REDUCE THE NUMBER OF TRAITS when the problem can be solved just by making things BoE. And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
It would also possibly make raiders awfully rich rendering all current traders skills and effort useless. Not that I mind myself...I would love to see it happen, especially as this allows more gold to move around the game and gives players who might not have the guilds or friends to do trials on a regular basis a chance to get sets for things like dungeons or vMSA.
lauykanson wrote: »4-man dungeon sets should be BoE just like overland ones, same for trial ones
But for vMA and vDSA gear they should either be BoP or only tradable within groups, especially vMA if you can't beat the content then you don't deserve to get it.
Rather than making everything tradable ZOS should remove all the trash traits for CP160+ gear , or give players to choose the type of gear they want and keep traits random, its not that hard to implement
And why doesn't someone "deserve" to get VMA weapons if they cant beat the content? Maybe that player only plays tanks and just cant meet the DPS checks vMA requires....does that mean they don't "deserve" a weapon from there? Maybe someone does nothing in this game but craft, do they not "deserve" a vMA weapon? Just because they don't have that particular achievement doesn't mean they are lesser people. Maybe there is someone out there that wants to collect all the weapons the game has to offer, but just doesn't have the skill to complete vMA. Believe it or not, there are many ways of playing this game, and thinking you can determine whether someone "deserves" a certain piece of gear is nothing but trying to push your idea of the game on everyone else. I suggest a compromise of this nature...that for vMA weapons, you can only sell one per week(or one per month), this way prices are guaranteed to stay high because its only desirable traits for the most part that will be worth someone keeping to sell. You will essentially only see vMA weapons for sale at 250k+ with a time gate like that on them, this way it encourages people to farm them on their own...but also offers options for people who grind vMA 300 times without ever finding that sharpened inferno staff, or the guy who just likes to fish and just wants the weapon to complete his collection
Why would a Tank or a crafter need Maelstrom weapons?