Yes, there were problems. Infinistain had characters like mag sorcs soloing group content without even trying. There was almost no point of even having stamina and magika bars because you'd never run out of resources.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »Phahahahaha!IzakiBrotherSs wrote: »Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.
Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource managementIt was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both?
Skyrim? Oh boy, I don't even know where to start about Skyrim
Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game
I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.
But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.
Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
Since when was ESO a single player action roleplaying game? ESO is an MMO. Granted it is TES, but it's still an MMO.
How does that fit into the equation? Still the same franchise, and as a matter of fact, its the only one that actually needs stricter restrictions that single player games, because of whole balance thing. So resource management was a part of TES games, ESO decided to use resource management as the only restricting mechanic in the game and in One Tamriel/Homestead infinite resources were insanely easy to achieve, so in Morrowind they made it harder (doesn't mean its still not possible).No, "bugging" was famous stealing through "bucket-on-the-head"IzakiBrotherSs wrote: »Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
Alchemy wasn't a bug and neither was Chameleon. It was benefits from maxing craft, something that is plain dead in ESO. And resources management as limiting mechanic existed only for as long as you didn't bothet with craft.
There is no way you can play Morrowind without negating resource management, because, as it was stated, hp and mag regen were solid 0. They didn't exist. You were out of everything after 1 mob. You level craft or you get out. You continue level the craft - you don't care. Even without pushing Alchemy after 100. Same stays for Oblivion.
So please, really, don't sell apple as oranges
You said that: "It was about overleveling and finding a cheese, which made you immortal killing machine" was the whole point of TES games. I think you can stop now. That effectively murders the whole point of resource management.
And that last paragraph of yours just confirms everything I said: resource management was a part of the game and you had to do something to be able to actually manage your resources.
Why you still arguing when all your arguments are basically just confirming what I'm saying?
Well, exactly.IzakiBrotherSs wrote: »You said that: "It was about overleveling and finding a cheese, which made you immortal killing machine" was the whole point of TES games. I think you can stop now. That effectively murders the whole point of resource management.
Resource management was easily negated. Again. You could make it non-existant.IzakiBrotherSs wrote: »And that last paragraph of yours just confirms everything I said: resource management was a part of the game and you had to do something to be able to actually manage your resources.
And I continue to object. Because it was a part which could be made void.IzakiBrotherSs wrote: »Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »Phahahahaha!IzakiBrotherSs wrote: »Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.
Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource managementIt was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both?
Skyrim? Oh boy, I don't even know where to start about Skyrim
Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game
I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.
But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.
Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
Since when was ESO a single player action roleplaying game? ESO is an MMO. Granted it is TES, but it's still an MMO.
How does that fit into the equation? Still the same franchise, and as a matter of fact, its the only one that actually needs stricter restrictions that single player games, because of whole balance thing. So resource management was a part of TES games, ESO decided to use resource management as the only restricting mechanic in the game and in One Tamriel/Homestead infinite resources were insanely easy to achieve, so in Morrowind they made it harder (doesn't mean its still not possible).No, "bugging" was famous stealing through "bucket-on-the-head"IzakiBrotherSs wrote: »Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
Alchemy wasn't a bug and neither was Chameleon. It was benefits from maxing craft, something that is plain dead in ESO. And resources management as limiting mechanic existed only for as long as you didn't bothet with craft.
There is no way you can play Morrowind without negating resource management, because, as it was stated, hp and mag regen were solid 0. They didn't exist. You were out of everything after 1 mob. You level craft or you get out. You continue level the craft - you don't care. Even without pushing Alchemy after 100. Same stays for Oblivion.
So please, really, don't sell apple as oranges
You said that: "It was about overleveling and finding a cheese, which made you immortal killing machine" was the whole point of TES games. I think you can stop now. That effectively murders the whole point of resource management.
And that last paragraph of yours just confirms everything I said: resource management was a part of the game and you had to do something to be able to actually manage your resources.
Why you still arguing when all your arguments are basically just confirming what I'm saying?
Forgot to tag the guy you quoted. I was arguing against his points of comparing ESO to other TES games.

DMuehlhausen wrote: »This is so over the top and descriptive you can tell it's a troll post.
You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.
These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.
This isn´t a post about "adapting". It´s about OP not thinking the game is as fun as Before Morrowind with the Changes to sustain, and I agree with OP, it´s less fun.
You agree with OP because like 95% of people on this game, CP carried you.
And I continue to object. Because it was a part which could be made void.
@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@Doctordarkspawn @ArchMikemDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@ArchMikemSneaky-Snurr wrote: »I feel you OP but the only way now is to, well, adapt.
"Learn to Adapt", has become the new "Learn to Play" and "Git Gud".
Do note that I meant it with no prejudice and offense whatsoever.
I share OP's feelings and I do wish that most of the sustain nerf is reverted but in reality, it's not going to happen anytime soon so the next best step for everyone is to adapt to the new combat environment, there's no other way.
I'm one of the people who are against most of those nonsensical changes to sustain but we can either complain about it till the ends of the earth or we simply change our playstyle to suit the new environment (while still pleading to ZoS to revert the changes).
We can, however, leave. Which is more productive suggesting then suggesting we submit to the whims of the mad maestro that is Wrobel and continue to eat the crap sandwitch and ask for seconds.
Impact their bottom line. At the very least? Seek joy and dont be content to be a thrall to the company.
Actually, I still enjoy the game for what it's worth (minus Morrowind 'Chapter').
However, it takes more than a few leavers to affect ZoS's bottom line and I do not want this game to die off because ZoS aren't making enough to sustain (pun intended) the game for a few extended years. If that's the case, then there would be no ESO and that's disheartening.
I'd rather have a new Dev team work on ESO who are familiar with the ES series and are MUCH MUCH more efficient and sensibly-forward-thinking than the current team.
At this point, I do not believe ESO is worth saving.
It's entire run has been plagued by performance issues, insane design decisions from the balance staff and far too much meddling about with both. Wrobel isn't going anywhere, and he is the main issue with the balance. ZOS isn't going to spring for better servers, and that's why the packet loss is so high.
The game is not going to fix itself and ZOS has proven it does not want your feedback. Sorry, but I dont believe this is worth saving anymore. The experiment has gone on long enough. I hope black deserts release on console does well enough to put a serious hurt into ZOS's bottom line, enough for them to re-evaluate how much ill will they can skirt by with.
The sustain changes are a symptom of bad management. The performance issues are a symptom of bad management. Until ZOS fires it's current team and rehires, there. Will. Be. No. Fixing. These. Issues. My problem is no longer with the game, but the people who are butchering it.
Lmao. Bolded part is actually my beef and I think you missed my point as I actually share your thoughts on your concerns.
And like I've previously said, a new Dev team is what's needed to make the game better. Desperately.
@Sneaky-Snurr
I didn't miss the point. I just disagree with your contentedness to sit there and choke down the same swill. I personally think telling newcomers what their coming into, and advising people to cut the cord is a better option.
Besides. After reading some of the replies on this thread alone, I half thing throttling this toxic community is a good thing in and of itself.
Also, the healing cone theme is really not working with pug groups, they don't care where the healer is and just die.
@Absolut_TurkeyAbsolut_Turkey wrote: »You know what I like about the combat post-Morrowind? You actually have to think, and you actually have to use some finesse.
Joy_Division wrote: »I don't think the Morrowind update made the game more interesting or skillful to play. Just more tedious.
Sneaky-Snurr wrote: »@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@Doctordarkspawn @ArchMikemDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@ArchMikemSneaky-Snurr wrote: »I feel you OP but the only way now is to, well, adapt.
"Learn to Adapt", has become the new "Learn to Play" and "Git Gud".
Do note that I meant it with no prejudice and offense whatsoever.
I share OP's feelings and I do wish that most of the sustain nerf is reverted but in reality, it's not going to happen anytime soon so the next best step for everyone is to adapt to the new combat environment, there's no other way.
I'm one of the people who are against most of those nonsensical changes to sustain but we can either complain about it till the ends of the earth or we simply change our playstyle to suit the new environment (while still pleading to ZoS to revert the changes).
We can, however, leave. Which is more productive suggesting then suggesting we submit to the whims of the mad maestro that is Wrobel and continue to eat the crap sandwitch and ask for seconds.
Impact their bottom line. At the very least? Seek joy and dont be content to be a thrall to the company.
Actually, I still enjoy the game for what it's worth (minus Morrowind 'Chapter').
However, it takes more than a few leavers to affect ZoS's bottom line and I do not want this game to die off because ZoS aren't making enough to sustain (pun intended) the game for a few extended years. If that's the case, then there would be no ESO and that's disheartening.
I'd rather have a new Dev team work on ESO who are familiar with the ES series and are MUCH MUCH more efficient and sensibly-forward-thinking than the current team.
At this point, I do not believe ESO is worth saving.
It's entire run has been plagued by performance issues, insane design decisions from the balance staff and far too much meddling about with both. Wrobel isn't going anywhere, and he is the main issue with the balance. ZOS isn't going to spring for better servers, and that's why the packet loss is so high.
The game is not going to fix itself and ZOS has proven it does not want your feedback. Sorry, but I dont believe this is worth saving anymore. The experiment has gone on long enough. I hope black deserts release on console does well enough to put a serious hurt into ZOS's bottom line, enough for them to re-evaluate how much ill will they can skirt by with.
The sustain changes are a symptom of bad management. The performance issues are a symptom of bad management. Until ZOS fires it's current team and rehires, there. Will. Be. No. Fixing. These. Issues. My problem is no longer with the game, but the people who are butchering it.
Lmao. Bolded part is actually my beef and I think you missed my point as I actually share your thoughts on your concerns.
And like I've previously said, a new Dev team is what's needed to make the game better. Desperately.
@Sneaky-Snurr
I didn't miss the point. I just disagree with your contentedness to sit there and choke down the same swill. I personally think telling newcomers what their coming into, and advising people to cut the cord is a better option.
Besides. After reading some of the replies on this thread alone, I half thing throttling this toxic community is a good thing in and of itself.
Content? In which post(s) did I show any kind of contentment towards ZoS on the drastic changes to the game?
Let me make this clear to you, I am neither content nor do I 'choke down the same swill' because I've been voicing out my concerns on the changes ZoS have made whilst at the same time adapting to the current combat environment.
Like I said, you can either; quit (still waiting for you to do so if you actually mean to quit the game); complain and get facerolled or; complain and adapt (while also pressuring ZoS to revert the changes and advocate for a change in the Dev team).
Either way, the 3rd option is definitely the best way to go for anyone including yourself.
Re-evaluate your decisions and think for ESO's long term prosperity instead of yelling "Let's quit together! That'll show them while ESO cease to exist due to insufficient fund!".
You're looking at it from different point of viewAnd I continue to object. Because it was a part which could be made void.
Everything could be made void. That was the whole point, that whatever you could do in the game you could master to godlike degrees. Saying it's not part of the game because it could be made irrelevant is ridiculous, as that would remove nearly everything from TES.
Simple traversal/exploration is a huge part of the game, and it's not irrelevant just because you can buff your athletics to godhood or equip the boots of blinding speed. Likewise, 100% Chameleon spells don't make thievery irrelevant to the game, nor is your health irrelevant just because you can create enchanted rings that regenerate 5 health per second.
Overcoming these obstacles and limitations is precisely the point of RPGs and TES in particular. The existence of the means to eventually render these obstacles trivial does not prove they can be removed without consequence; It proves that if you remove them, you don't have a game. No obstacle, no conflict, no change, no progress, no resolution, no victory.
And of course this totally negelects that you can't put the god-like endgame of single player TES games into a multiplayer environment.
You're looking at it from different point of viewAnd I continue to object. Because it was a part which could be made void.
Everything could be made void. That was the whole point, that whatever you could do in the game you could master to godlike degrees. Saying it's not part of the game because it could be made irrelevant is ridiculous, as that would remove nearly everything from TES.
Simple traversal/exploration is a huge part of the game, and it's not irrelevant just because you can buff your athletics to godhood or equip the boots of blinding speed. Likewise, 100% Chameleon spells don't make thievery irrelevant to the game, nor is your health irrelevant just because you can create enchanted rings that regenerate 5 health per second.
Overcoming these obstacles and limitations is precisely the point of RPGs and TES in particular. The existence of the means to eventually render these obstacles trivial does not prove they can be removed without consequence; It proves that if you remove them, you don't have a game. No obstacle, no conflict, no change, no progress, no resolution, no victory.
And of course this totally negelects that you can't put the god-like endgame of single player TES games into a multiplayer environment.Let's change the angle.
Yes, indeed, everything could be made void, which was entirely the point. You wanted to be dependent on sneak and watch your resources? You could. You wanted to be a god, defeater od everything and achiever of everything? You could. Which also was progression. You progress through overcoming X in process - a valid thing. You progress by using your wits and finding a way to remove X - also a valid thing
If you ask personally me - this "godly" thing is TES with crafting (and lol, Morrowind artefacts) was overkill. But in ESO we're now having the exactly opposite extreme. Which also... yes. Leads to "no progress". Lol-worthy alchemy and enchantment in single-player TES games. Guys, why?!
Dark Souls extreme system in game build on different basis, mechanics and philosophy? Guys, why?!
Sure you can't compare single-TES and ESO. I didn't start itMerely pointed out that "resource management in franchise" is honestly a choice, not a given.
And I would like to point out the most important thing in all this. ESO playerbase mostly come from TES background. It's Elder Scrolls Online, not Dark Souls Online.
Freedom in ESO was always limited. "All s**t allowed just like in single-player-TES" stopped the moment you wanted to do vet group content. Which was (and is) undestandable. It's MMO, rules will be different. Only so many ways to be efficient.
But now there are even less freedom. Even less efficient strategies.
How in the world the evolution of the game with ES letters in the name means more limitations? How in the world "difficulty" in ES-game is made by forcing players watch the bars?
If people like playing Dark Souls, they are welcome to. But people don't come to ESO, because they like Dark Souls. They come to ESO, because they like TES. And I do not have enough English words that I know to even start explaining how much these games differ from each other and how much your mindset changes if you hop from one to another (I know, I've been there).
You needed to change your mentality to enjoy ESO after single-player-TES. Now I feel like you need to completely inverse your mentality to enjoy ESO after single-player-TES. The former was fine. The latter is borderline ridiculous.
frateanu.luiseb17_ESO wrote: »
This is the first MMO where the devs nerf players instead of creating more challenging content. And I play MMOs since Ultima Online.
Doctordarkspawn wrote: »Joy_Division wrote: »I don't think the Morrowind update made the game more interesting or skillful to play. Just more tedious.
This.
I tire. Of geting screwed. Because people wont rework the difficulty system, or something similar. Enough. Rescend the worst of the sustain changes and get on to redoing the difficulty system, if you want to appease these 'HARDCORE OR BUST' people.
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »Joy_Division wrote: »I don't think the Morrowind update made the game more interesting or skillful to play. Just more tedious.
This.
I tire. Of geting screwed. Because people wont rework the difficulty system, or something similar. Enough. Rescend the worst of the sustain changes and get on to redoing the difficulty system, if you want to appease these 'HARDCORE OR BUST' people.
Just quit the game then dude, stop torturing yourself. I just don't get it: why do people tell everyone to quit because the game is apparently trash, but they don't do it themselves? You seem to not be enjoying this game. Considered quitting?
Doctordarkspawn wrote: »IzakiBrotherSs wrote: »Doctordarkspawn wrote: »Joy_Division wrote: »I don't think the Morrowind update made the game more interesting or skillful to play. Just more tedious.
This.
I tire. Of geting screwed. Because people wont rework the difficulty system, or something similar. Enough. Rescend the worst of the sustain changes and get on to redoing the difficulty system, if you want to appease these 'HARDCORE OR BUST' people.
Just quit the game then dude, stop torturing yourself. I just don't get it: why do people tell everyone to quit because the game is apparently trash, but they don't do it themselves? You seem to not be enjoying this game. Considered quitting?
I allready have.
I'm just here to continue to convince people tountil these problems are solved, or the game goes under. Just because I left does not mean the problems are fixed, and I want to see them fixed. It isn't about me, it's about wanting a game to come back to.
And just because I quit does not mean my opinion has no merit, either, so dont even bother bringing out that old line.
Doctordarkspawn wrote: »IzakiBrotherSs wrote: »Doctordarkspawn wrote: »Joy_Division wrote: »I don't think the Morrowind update made the game more interesting or skillful to play. Just more tedious.
This.
I tire. Of geting screwed. Because people wont rework the difficulty system, or something similar. Enough. Rescend the worst of the sustain changes and get on to redoing the difficulty system, if you want to appease these 'HARDCORE OR BUST' people.
Just quit the game then dude, stop torturing yourself. I just don't get it: why do people tell everyone to quit because the game is apparently trash, but they don't do it themselves? You seem to not be enjoying this game. Considered quitting?
I allready have.
I'm just here to continue to convince people tountil these problems are solved, or the game goes under. Just because I left does not mean the problems are fixed, and I want to see them fixed. It isn't about me, it's about wanting a game to come back to.
And just because I quit does not mean my opinion has no merit, either, so dont even bother bringing out that old line.
Wouldn't dream of it. most gaming forums are packed with folks who dont play the game spouting negative after negative. For some reason, its a thing to try and turn folks off a game you dont play with some people.
I do not get it myself. I have left games before, stopped playing when it became no longer fun, but when i left i left... did not hang around throwing flame at those who still enjoyed it.
but that is just me. This other thing some people do, its their thing.
I just prefer doing stuff i like rather than trying to convince others to not like what they like.
But thats me.