i think pets not regen is a bug.
The pet AI never was very good to begin with. And the lack of any UI other than friendly health bars (and that after 3 years!) is really another thing that's really turning away from pets. Playing with pets has been fun for me in the last weeks, especially in vMA. But it's a fine line to walk. There is just so much inconvenience and annoyance one can endure. I wish ZOS would just get the AI fixed and a nice clean UI to boot with it.
The pet AI never was very good to begin with. And the lack of any UI other than friendly health bars (and that after 3 years!) is really another thing that's really turning away from pets. Playing with pets has been fun for me in the last weeks, especially in vMA. But it's a fine line to walk. There is just so much inconvenience and annoyance one can endure. I wish ZOS would just get the AI fixed and a nice clean UI to boot with it.
I believe they added the HEAVY ATTACK control because consoles had NO means of directing their pets, unlike PC players. With Warden, the bear is SO much better than Clannfear, he takes very little damage and does a lot of damage, unlike Clannfear who did little damage and died a LOT. I can leave the bear to fight and he'll take things down on his own, if I left the Clannfear to fight on his own, he'd end up dead.
People say this pet not healing is a bug, but it was something that was posted on beta testing a several weeks ago and ZOS never once mentioned it or addressed it... I think it's intentional. Usually if there's something that's strange, it gets mentioned and they never respond, 9x out of 10 it means it was intentional and they don't want to discuss it. I'm OK with it the way it is, my Warden can easily heal the bear as Sorcs can self-heal their own pets. I think ZOS wanted a 'cost' associated with pets... especially with Necropotence giving such high Magicka, now we have to use some of it to keep our pets alive.
leepalmer95 wrote: »I believe they added the HEAVY ATTACK control because consoles had NO means of directing their pets, unlike PC players. With Warden, the bear is SO much better than Clannfear, he takes very little damage and does a lot of damage, unlike Clannfear who did little damage and died a LOT. I can leave the bear to fight and he'll take things down on his own, if I left the Clannfear to fight on his own, he'd end up dead.
People say this pet not healing is a bug, but it was something that was posted on beta testing a several weeks ago and ZOS never once mentioned it or addressed it... I think it's intentional. Usually if there's something that's strange, it gets mentioned and they never respond, 9x out of 10 it means it was intentional and they don't want to discuss it. I'm OK with it the way it is, my Warden can easily heal the bear as Sorcs can self-heal their own pets. I think ZOS wanted a 'cost' associated with pets... especially with Necropotence giving such high Magicka, now we have to use some of it to keep our pets alive.
They could of just changed it to tab targeting = target for pets.
I believe they added the HEAVY ATTACK control because consoles had NO means of directing their pets, unlike PC players. With Warden, the bear is SO much better than Clannfear, he takes very little damage and does a lot of damage, unlike Clannfear who did little damage and died a LOT. I can leave the bear to fight and he'll take things down on his own, if I left the Clannfear to fight on his own, he'd end up dead.
People say this pet not healing is a bug, but it was something that was posted on beta testing a several weeks ago and ZOS never once mentioned it or addressed it... I think it's intentional. Usually if there's something that's strange, it gets mentioned and they never respond, 9x out of 10 it means it was intentional and they don't want to discuss it. I'm OK with it the way it is, my Warden can easily heal the bear as Sorcs can self-heal their own pets. I think ZOS wanted a 'cost' associated with pets... especially with Necropotence giving such high Magicka, now we have to use some of it to keep our pets alive.
Drummerx04 wrote: »First, damage nerf for Morrowind is fine and deserved.
But the actual pet handling has changed pretty dramatically with the shift in heavy attack meta, so I'll just list the changes and a little about them.
- Pets do not auto heal at all any more. This actually sucks quite a lot for the volatile familiar.
- ZoS actually made the AI dumber... I didn't think this was possible. It's so bad now, that when I attack a target dummy... the scamp attacks a different target dummy. ZoS, please. Why? Edit: to clarify the automatic targetting, the most probable target the scamp will take is the target that is the farthest away from the scamp. This is almost always the worst target it could pick. Please change the next target it selects to be the closest target to the scamp.
- Pets now go straight for the enemy that you are heavy attacking. At first glance this seems nice, but there are times when I don't want the pet humping the leg of my primary target. If I put the pet in passive mode (Y+right click), a heavy attack automatically pulls the scamp out of passive and sends him after my target. For fights like the mage, I run a pet sorc build. When mini mages are out, I send the pet after them, but when only the mage is alive, I hold the pet next to me so I don't kill me group. I can't do this in the current heavy attacks mandatory meta.
- Commanding a pet to attack automatically starts combat. Before combat would not begin until the pet actually attacked the targeted mob.
So honestly... I think the new system needs some tweaks. I would suggest the following targeting logic changes.
- Passive mode is activated with (command pet) + right click. No action by the sorc will break passive mode except another command pet command.
- Heavy attack mode activated with (command pet) + middle click. This is the current default pet mode in Morrowind.
- Targeted mode activated with (command pet) + left click. The pet's target will not change until the current target dies, at which point the scamp will switch to heavy attack mode.
This is not begging, this is suggesting a reasonable and hopefully straight forward and practical change to the scamp AI, because it is not in a good place at the moment.
Fallen_Ray wrote: »
ZOS_GinaBruno wrote: »Hey guys, just letting you know we've been reading all your feedback in this thread, and plan to re-evaluate the changes made to pet health regeneration in the future.
Drummerx04 wrote: »Fallen_Ray wrote: »
https://forums.elderscrollsonline.com/en/discussion/comment/4185298#Comment_4185298
They actually did. Guess what? "Working as intended"
Near the end of that thread Gina saysZOS_GinaBruno wrote: »Hey guys, just letting you know we've been reading all your feedback in this thread, and plan to re-evaluate the changes made to pet health regeneration in the future.
Fallen_Ray wrote: »Drummerx04 wrote: »Fallen_Ray wrote: »
https://forums.elderscrollsonline.com/en/discussion/comment/4185298#Comment_4185298
They actually did. Guess what? "Working as intended"
Near the end of that thread Gina saysZOS_GinaBruno wrote: »Hey guys, just letting you know we've been reading all your feedback in this thread, and plan to re-evaluate the changes made to pet health regeneration in the future.
Well I'll be shít they did... in some way. I know they don't have to mention every change they make as stated in their End User Licence Agreement but if they do, it would be nice of them