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Macro slice at will - Secret Pros Hide :)

  • SanTii.92
    SanTii.92
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    Nightwiish wrote: »
    SanTii.92 wrote: »
    Nightwiish wrote: »
    Updated with Stamplar cancels

    Damn dude, those cancels are clean af. This is serious, now i'm worried.

    Worth noting, Dark flares for example are hitting with 0.1 seconds of difference between each other. Doesn't look like desyinc, or delayed animation, they are actually hitting at the same time. This is game breaking.

    If you look again, it's actually 1 second and not 0.1 so the damage on my end is consistent.

    What would be interesting is how the damage is received on the enemy player.

    you didn't let me edit *-*
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • KingYogi415
    KingYogi415
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    Guys the crit crush animation is clearly a bug. That people are saying it happens 1/10 times. (Never happened for me)

    What I am telling people to stop qq'ing about is regalur repeatable wrecking blow cancles.

    Asking for ani-cancling to be removed shows a complete lack of skill or motavation to learn.

    Crit rush affecting other skills animation is a problem. Regalur animation cancleing is not.
    Edited by KingYogi415 on June 8, 2017 3:39AM
  • Nightwiish
    Nightwiish
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    UPDATE: Just tested this together with @OdinForge (big props for helping me test it). On his end animations look normal. Both Wrecking Blows are visible. It appears the animation only bugs on player's client.
    @loki220
    Nighwtiish - Stam DK
  • GeorgeBlack
    GeorgeBlack
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    Real issues at hand.
    @Zos get involved in this discussion. Replying in lore focused topics or other superficial issues but avoiding -hidden in a cold silence- topics which are about essential gameplaying errors is very rude.

    Fluid action fighting? No. There must be limits. AC is bad.

    I used to play a game, which I will not name because of my respect for your product and business,

    (dualswords class, greatsword class, battle axe class, lance/shield class, bow class, and two types of mage classes... people know which game it is, not making anything up to support my arguement against AC)
    and in that game the skills would finish the animation. There was blocking, roll dodging and evasive or counter attacks and the combat was just SOLIDE (PvP and PvE). True action. Not number crunching and timing bursts with glitces which we came to call "a feature".

    I only enjoy the PvE aspect of Eso and the story questlines, even though I am a hardcore PvPer.

    Two things. If we the players stay reasonable, we should acknowledge that it would take a huge effort(and great risks) to fix combat in eso and I wouldn't think that such action would translate to $$. Fair enough. Let it be.
    But do us a favour and if you attempt something to fix combat take only in consideration PvP mechanics and work on that basis.

    PvE challenges, that players may face due to changes (for the better of the WHOLE game) in combat mechanics, can be easily address by lowering or increasing the difficulty of open worlds mobs/bosses and group play such as Trials and dungeons.
  • SanTii.92
    SanTii.92
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    Nightwiish wrote: »
    UPDATE: Just tested this together with @OdinForge (big props for helping me test it). On his end animations look normal. Both Wrecking Blows are visible. It appears the animation only bugs on player's client.

    How about timestamps on attacks hitting. Recount tracks miliseconds, if you care you can check distance between Wb's clipping and not.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Ffastyl
    Ffastyl
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    PvE challenges, that players may face due to changes (for the better of the WHOLE game) in combat mechanics, can be easily address by lowering or increasing the difficulty of open worlds mobs/bosses and group play such as Trials and dungeons.

    How few forum posts I read that realize this is saddening.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • OdinForge
    OdinForge
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    When OP is bugging out like in his video, this is what you see on the receiving end. I didn't bother editing any of the clips, but you can see recount in there and see for yourself. For some duration of the video recount isn't scrolled down all the way but i fix it. Both wrecking blows come at typical delays, they don't land instantly. That's why in the video OP posted his target doesn't die instantly.

    I do believe there is some janky *** with animations sometimes, but I don't believe it can be abused so consistently that it somehow explains why noobs are dying to Fengrush or Kodi. Not to mention that if you watch them stream you don't see them doing what OP did in his video.

    https://www.youtube.com/watch?v=nqvjhAvsXo0&feature=youtu.be
    Edited by OdinForge on June 8, 2017 2:56AM
    The Age of Wrobel.
  • KingYogi415
    KingYogi415
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    Nightwiish wrote: »
    UPDATE: Just tested this together with @OdinForge (big props for helping me test it). On his end animations look normal. Both Wrecking Blows are visible. It appears the animation only bugs on player's client.

    As long as people can see the windup of wrecking blow they have time to react. This great news.

    All these chicken littles can find their head!
    Edited by KingYogi415 on June 8, 2017 4:48AM
  • Didaco
    Didaco
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    I still prefer this to what we had before DB.

    Back in those days I could delay a WB with a HA, making these 2 attacks fire off together.
    I used to add in SA too since I was a Nightblade, I can assure you that was a death sentence for any magicka/squishy build.
  • MurderMostFoul
    MurderMostFoul
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    Nightwiish wrote: »
    Abuse of the animation system in this game is a major problem. The game play is supposed to be fluid and action oriented. Macroslices, and AC in general, are unintuitive, unintended, and force one to play in a way that feels unnatural in order to be highly competitive.

    The issue is that if Zeni ever did anything with AC to less effective then it would shift the whole combat gameplay of the game. There would be so many people running around in unkillable builds bc the damage would be nerfed by quite a bit. So I kind of understand them staying away from it as it is not as simple as fixing AC and you are done.

    So true, fixing it at this point would be a monumental overhaul.

    I bet it would help with the sustain issues they want to address though, lol!
    “There is nothing either good or bad, but thinking makes it so.”
  • Biro123
    Biro123
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    The_Duke wrote: »
    Xvorg wrote: »
    Nightwiish wrote: »
    CavalryPK wrote: »
    Nightwiish wrote: »
    CavalryPK wrote: »
    as a Magblade who has to start light attacking 5 times before I can properly line up my burst.. I am really jelly on what stambuilds are capable of... to be bale to pull of short bursts in such short amounts of time is amazing.

    @ZOS_GinaBruno , @ZOS_RichLambert @Wrobel , please give magblades something like this too!... I wanna be able to:

    animation cancel heavy destro attack in to + spectral bow then ani cancel spectral bow to + swallow soul then any cancel swallow soul to + Soul tether the ani cancel soul tether to + impale....


    OR OR OR .... Since we are able to fire off as many spectral bows as possible with in the 20 seconds... how about gives us the ability to store the spectral bow procs???? I can save up 2 spectal bows and then burst down targets in short durations... juuuust like those crazy stam builds....

    I

    I am fairly certain that this is something that can also be done by magicka builds and not exclusive to stamina builds. I am going to try later tonight with magicka spec and magblade to see if I can get a video.

    Probably... let me know if you are able to successfully ani cancel Spectral Bow.

    I am also 100% you can not save up 2 spectral bow procs.

    Not spectral but so think it should be possible with Frags. So long as it has a cast time and not instant.

    .... Lol poor mNBs

    Edit, and yes it works with frags

    BTW this is the stuff I purposely avoid, the game is suppose to be re actionary, not who's best at bop it and Simon.

    in fact it works nicely with hard casting frags and a gap closer

    Ive used hard casted frags with crit rush on my hybrid stamsoc. Also hard casting frags and hitting WB will make both hit at once.

    Does this stuff all still work as it did before? Used to be able to start a hard-cast, then a staff heavy attack (or was it the other way round?) and have them both fire at once - along with a follow-up wrath or CS (Not that I'd ever do that - being a DW user and all). It was VERY easy to do.
    After reading this thread, I thought I'd try it again, I couldn't get it to happen in any way, shape or form. Each attack had its full cast time with nothing else 'charging' at the same time. I simply couldn't duplicate it.
    Edited by Biro123 on June 8, 2017 1:19PM
    Minalan owes me a beer.

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  • raasdal
    raasdal
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    Nightwiish wrote: »
    UPDATE: Just tested this together with @OdinForge (big props for helping me test it). On his end animations look normal. Both Wrecking Blows are visible. It appears the animation only bugs on player's client.

    This is great news. In this case, this is a non-issue. As long as the actual damage is delivered at the correct timing, all is well in Tamriel :)

    PC - EU
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  • Sandman929
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    Thanks @Nightwiish , both for bringing a possible problem to light and thoroughly checking it out. And @OdinForge for giving the target POV.

    And thanks to @KingYogi415 for the comic relief of constant bravado heavily peppered with every game-bro catch phrase imaginable.
    Edited by Sandman929 on June 8, 2017 1:53PM
  • KingYogi415
    KingYogi415
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    Sorry for ruining your cry fest with some honesty sandman.

    Gratz OP on handing out secrets that should be self learned to all these wooks.
    Edited by KingYogi415 on June 8, 2017 2:30PM
  • LegacyDM
    LegacyDM
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    This is an exploit. It's the manual equivalent to a lag switch. Why need a lag switch when you can perform it right in game? :o People now how to do this. This has been the best well known kept secret. You can't game for less than an hour without randomd hitting you with this garbage.

    Finally, someone is calling zos out on their garbage combat animation system.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • kadar
    kadar
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    Nightwiish wrote: »
    SanTii.92 wrote: »
    You killed a guy not blocking, with no hots or any other buffs up in 3 wrecking cancle weaves. So what?

    You will never be able to chain more then 1 against a good payer.

    And I could have lined up a gank burst to drop him in about .5 of a second. Maybe we should call that exploiting as well.

    You serious? He was just showcasnig the machinc ***. Nothing to do with 'l2p issue' here, this is a glitch, most likely and unnintentional one, and thereforo abusing it is certainly an exploit (which shouldn't be penalized until Zos publicly states so).

    Now i'm still a bit on the fence about this, until i can try it myself, i wouldn't say so that those players are activly trying to do it, haven't seen anyone pulling this off consistently, which rises the most important question, how reliable is it. @Nightwiish maybe you could upload doing it several times in a row?

    I would say that in a BG environment my succes rate of pulling this off is about 70%. But remember I just discovered this and started using it two days ago compared to someof these guys who have been using it for a long long time.

    For what it's worth, I've been fighting against "these guys" in Cryodiil off and on for years and quite often in BGs of late, and I've never seen them use anything like this against me or any other player. I question your implication that there are players intentionally glitching animations. That said, if this is manually reproduce-able, anyone who plays the game enough and has an accurate grasp of Ani-Cancelling should be pulling this off every so often unintentionally.
  • kadar
    kadar
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    Nightwiish wrote: »
    UPDATE: Just tested this together with @OdinForge (big props for helping me test it). On his end animations look normal. Both Wrecking Blows are visible. It appears the animation only bugs on player's client.

    Oh sweet, just now got to the end. Glad to see you guys tested and figured this out. Thanks for doing that.

    edit: maybe consider bolding the update to the OP, I totally missed it on my first pass. Reading comprehension fail on my part, my b. :p
    Edited by kadar on June 8, 2017 5:35PM
  • OdinForge
    OdinForge
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    Nightwiish wrote: »
    SanTii.92 wrote: »
    You killed a guy not blocking, with no hots or any other buffs up in 3 wrecking cancle weaves. So what?

    You will never be able to chain more then 1 against a good payer.

    And I could have lined up a gank burst to drop him in about .5 of a second. Maybe we should call that exploiting as well.

    You serious? He was just showcasnig the machinc ***. Nothing to do with 'l2p issue' here, this is a glitch, most likely and unnintentional one, and thereforo abusing it is certainly an exploit (which shouldn't be penalized until Zos publicly states so).

    Now i'm still a bit on the fence about this, until i can try it myself, i wouldn't say so that those players are activly trying to do it, haven't seen anyone pulling this off consistently, which rises the most important question, how reliable is it. @Nightwiish maybe you could upload doing it several times in a row?

    I would say that in a BG environment my succes rate of pulling this off is about 70%. But remember I just discovered this and started using it two days ago compared to someof these guys who have been using it for a long long time.

    For what it's worth, I've been fighting against "these guys" in Cryodiil off and on for years and quite often in BGs of late, and I've never seen them use anything like this against me or any other player. I question your implication that there are players intentionally glitching animations. That said, if this is manually reproduce-able, anyone who plays the game enough and has an accurate grasp of Ani-Cancelling should be pulling this off every so often unintentionally.

    That's because they don't do it, I watch the big PvP streamers from time to time and never see them doing what OP showed in his video. The logic is pretty sound if you just pay attention, in the video OP posted his targets "appear" to take 2 consecutive dizzying swings at the same time. Their HP bounces down and then back up without them really doing anything.

    If they were actually taking two dizzying swings at once combined with basic attacks and whatever proc sets are in use, they'd die instantly. When OP tried to do his thing against me most of the time it didn't seem to even work, when it did "work" I took one dizzying swing that had a visible animation, and the second while I was laying on the ground intentionally not CC breaking etc.

    The Age of Wrobel.
  • kadar
    kadar
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    OdinForge wrote: »
    Nightwiish wrote: »
    SanTii.92 wrote: »
    You killed a guy not blocking, with no hots or any other buffs up in 3 wrecking cancle weaves. So what?

    You will never be able to chain more then 1 against a good payer.

    And I could have lined up a gank burst to drop him in about .5 of a second. Maybe we should call that exploiting as well.

    You serious? He was just showcasnig the machinc ***. Nothing to do with 'l2p issue' here, this is a glitch, most likely and unnintentional one, and thereforo abusing it is certainly an exploit (which shouldn't be penalized until Zos publicly states so).

    Now i'm still a bit on the fence about this, until i can try it myself, i wouldn't say so that those players are activly trying to do it, haven't seen anyone pulling this off consistently, which rises the most important question, how reliable is it. @Nightwiish maybe you could upload doing it several times in a row?

    I would say that in a BG environment my succes rate of pulling this off is about 70%. But remember I just discovered this and started using it two days ago compared to someof these guys who have been using it for a long long time.

    For what it's worth, I've been fighting against "these guys" in Cryodiil off and on for years and quite often in BGs of late, and I've never seen them use anything like this against me or any other player. I question your implication that there are players intentionally glitching animations. That said, if this is manually reproduce-able, anyone who plays the game enough and has an accurate grasp of Ani-Cancelling should be pulling this off every so often unintentionally.

    That's because they don't do it, I watch the big PvP streamers from time to time and never see them doing what OP showed in his video. The logic is pretty sound if you just pay attention, in the video OP posted his targets "appear" to take 2 consecutive dizzying swings at the same time. Their HP bounces down and then back up without them really doing anything.

    If they were actually taking two dizzying swings at once combined with basic attacks and whatever proc sets are in use, they'd die instantly. When OP tried to do his thing against me most of the time it didn't seem to even work, when it did "work" I took one dizzying swing that had a visible animation, and the second while I was laying on the ground intentionally not CC breaking etc.

    Agreed. If there are players intentially doing nefarious stuff (and I'm sure there are), it's not the ones who subject themselves to such high scrutiny.
  • Sylosi
    Sylosi
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    OdinForge wrote: »
    That's because they don't do it, I watch the big PvP streamers from time to time and never see them ...

    Streamers never macroslice...

    https://www.youtube.com/watch?v=ohJ91nRKFe0
    Edited by Sylosi on June 8, 2017 6:37PM
  • kadar
    kadar
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    Sylosi wrote: »
    OdinForge wrote: »
    That's because they don't do it, I watch the big PvP streamers from time to time and never see them ...

    Streamers never macroslice... https://www.youtube.com/watch?v=ohJ91nRKFe0

    That's unintentional lag. Anyone who's played Stam enough in Cyro has done that, myself included. We're talking about intentional manipulation of animations to hide those animations from your enemies. Which the OP has now deduced is not possible with his described method.
    Edited by kadar on June 8, 2017 6:53PM
  • Rohamad_Ali
    Rohamad_Ali
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    So no NB vid ?
  • Nightwiish
    Nightwiish
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    So no NB vid ?

    Hey man, I did the Stamplar and test with @OdinForge. After the test showed on his end that there is no animation bug, I didn't find it necessary to do any more testing.

    To be honest doing this or trying to do this may actually hurt one's performance rather than enhance it as there is no advantage gained at all.

    I owe an apology to people I accused wrongfully as well. Once I found out it makes no visible difference on receiving end player's perspective I kinda felt like a fool lol...
    Edited by Nightwiish on June 8, 2017 9:15PM
    @loki220
    Nighwtiish - Stam DK
  • DEATHquidox
    DEATHquidox
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    br0steen wrote: »
    Nightwiish wrote: »
    Asmael wrote: »
    The targeted player perspective can be seen below:

    And because it's not very visible in the OP's video, but yeah, there's still a cast time:

    We can see the cast time for WB in the middle of da screen.

    No ETA for a fix ;_;

    What we need to all understand is that, especially in the Fengrush video, this is not something that is produced by lag but is something intentionally produced. It looks like lag and these guys play it off like lag but it isn't...

    Lol the fengrush video you show here isn't intentional, most of the time macro slices happen unintentionally. Obviously it can be done intentionally, shown on the video you first posted. I don't know if I would go so far to say "thats what all streamers do and that's the only reason they're good".
    Idk maybe ask the man himself, got an opinion @FENGRUSH ?

    The only reason someone is Better in pvp is because of animation cancels. And gets but mostly anamation
  • kadar
    kadar
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    Nightwiish wrote: »
    So no NB vid ?

    Hey man, I did the Stamplar and test with @OdinForge. After the test showed on his end that there is no animation bug, I didn't find it necessary to do any more testing.

    To be honest doing this or trying to do this may actually hurt one's performance rather than enhance it as there is no advantage gained at all.

    I owe an apology to people I accused wrongfully as well. Once I found out it makes no visible difference on receiving end player's perspective I kinda felt like a fool lol...

    You found a pretty whack animation bug even if it is just on the user's end. Thanks for investigating this for us.
  • Merlin13KAGL
    Merlin13KAGL
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    Nightwiish wrote: »
    So no NB vid ?

    Hey man, I did the Stamplar and test with @OdinForge. After the test showed on his end that there is no animation bug, I didn't find it necessary to do any more testing.

    To be honest doing this or trying to do this may actually hurt one's performance rather than enhance it as there is no advantage gained at all.

    I owe an apology to people I accused wrongfully as well. Once I found out it makes no visible difference on receiving end player's perspective I kinda felt like a fool lol...

    You found a pretty whack animation bug even if it is just on the user's end. Thanks for investigating this for us.

    @Nightwiish , agree here. Better to notice something, test it, and find out your original assumption is wrong than to ignore it and wait for it to become a WAI 'feature.' Thanks to @OdinForge too.

    You weren't disrepectful or argumentative. Just wanted to find out the truth of it.

    (Would still be nice if ZoS would fix the desync, whoever's end it ends up being on.)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • Ender1310
    Ender1310
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    Damn. This makes me scared to pvp.
  • technohic
    technohic
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    I've been running around and I have noticed unintentionally; just random spots where it looks like I am not hitting anything or even missing my abilities or something in my animation cancelling, but then a bunch of stuff goes off just like macro slice, just more often. I wonder if they haven't made it worse somehow recently.
  • Waffennacht
    Waffennacht
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    How do you animation cancel Selene?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • wahoozie
    wahoozie
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    I'm on youtube! Hi mom. (target dummy 1)
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