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You're going to have to do something about Sorcs in Morrowind when concerning the new changes.

  • Joy_Division
    Joy_Division
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    waitwhat wrote: »
    @Derra , @Joy_Division

    What are thoughts on this:

    Reconfigure Dark Exchange and its morphs to cost health scaling with max health size (or not, discuss)?

    1. It would be more of a "blood mage" ability as it were, which fits the whole Dark Magic theme (not the most important, but at least it isn't lore-stupid).
    2. To prevent--or perhaps enable?--sorc tanks, the scaling of health spent per cast could scale proportionally to max health pool (linearly, or exponentially after a certain threshold? Get creative while we're thinking about it).
    3. The first morph restores smaller amounts of both stam and magikca (useful perhaps to a lower-level player or one not particularly invested in the skill line).
    4. The other two morphs would then cost similar amounts of health, but then restore only stamina or magicka, as the player prefers.

    The health cost shouldn't be too crippling such that the ability cannot be regularly used in a rotation for sustain, but you do want the health cost large enough to force the player to only use it extremely judiciously in a pinch (it had better be worth it).

    Dark Exchange and morphs don't appear to have been spammable currently since the costs are too high, and certainly don't seem to be spammable with the proposed changes in the Patch Notes.

    However, there is anxiety among the community that a paradigm shift towards sustain will unduly favor sorcs, given that these abilities remain unthouched, while other abilities that perform this function for the other DPS class has been nerfed in its resource return (e.g. Siphoning Strikes).

    I'm largely concerned about sorcs in a PvE context, relative to nightblades. We're told we have the best burst, or that we're supposed to be a high damage class, and yet it seems vet trials group leaders have all concluded that sorcs are, categorically, preferable to nightblades in PvE content due to their high damage output (even in burst damage) and low maintenance. Perhaps those group leaders are idiots, but it would nice to see surviviability trade-offs with sorcs in PvE relative to nightblades, stamblades in particular. Otherwise, people will start talking about sorc damage nerfs, or stamblade damage buffs.

    If you make Dark Exchange scale off Health, it might as well be the Mage's Guild skill Spell Symmetry.

    I don't think you need to worry about sorcerers in a PvE context. There is a reason on the NA server a 500K weekly score in vMA wont even get you on the leaderboards
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • waitwhat
    waitwhat
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    waitwhat wrote: »
    @Derra , @Joy_Division

    What are thoughts on this:

    Reconfigure Dark Exchange and its morphs to cost health scaling with max health size (or not, discuss)?

    1. It would be more of a "blood mage" ability as it were, which fits the whole Dark Magic theme (not the most important, but at least it isn't lore-stupid).
    2. To prevent--or perhaps enable?--sorc tanks, the scaling of health spent per cast could scale proportionally to max health pool (linearly, or exponentially after a certain threshold? Get creative while we're thinking about it).
    3. The first morph restores smaller amounts of both stam and magikca (useful perhaps to a lower-level player or one not particularly invested in the skill line).
    4. The other two morphs would then cost similar amounts of health, but then restore only stamina or magicka, as the player prefers.

    The health cost shouldn't be too crippling such that the ability cannot be regularly used in a rotation for sustain, but you do want the health cost large enough to force the player to only use it extremely judiciously in a pinch (it had better be worth it).

    Dark Exchange and morphs don't appear to have been spammable currently since the costs are too high, and certainly don't seem to be spammable with the proposed changes in the Patch Notes.

    However, there is anxiety among the community that a paradigm shift towards sustain will unduly favor sorcs, given that these abilities remain unthouched, while other abilities that perform this function for the other DPS class has been nerfed in its resource return (e.g. Siphoning Strikes).

    I'm largely concerned about sorcs in a PvE context, relative to nightblades. We're told we have the best burst, or that we're supposed to be a high damage class, and yet it seems vet trials group leaders have all concluded that sorcs are, categorically, preferable to nightblades in PvE content due to their high damage output (even in burst damage) and low maintenance. Perhaps those group leaders are idiots, but it would nice to see surviviability trade-offs with sorcs in PvE relative to nightblades, stamblades in particular. Otherwise, people will start talking about sorc damage nerfs, or stamblade damage buffs.

    If you make Dark Exchange scale off Health, it might as well be the Mage's Guild skill Spell Symmetry.

    I don't think you need to worry about sorcerers in a PvE context. There is a reason on the NA server a 500K weekly score in vMA wont even get you on the leaderboards

    I'm glad that you feel that way, but you are also the first person to tell me not to worry about sorcs in PvE, and all the people telling me the opposite in voice chat are sorcs, with one templar. Granted, that templar probably wasn't very bright, but all the sorcs said I wasn't allowed in vet trials as a stamblade.

    I'm not worried about vMA because I don't care about leaderboards and it's some demi-daedra that would tell me no and he doesn't care. In vMA I can die as many times as I like. Not so in vMoL.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Derra
    Derra
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    waitwhat wrote: »
    waitwhat wrote: »
    @Derra , @Joy_Division

    What are thoughts on this:

    Reconfigure Dark Exchange and its morphs to cost health scaling with max health size (or not, discuss)?

    1. It would be more of a "blood mage" ability as it were, which fits the whole Dark Magic theme (not the most important, but at least it isn't lore-stupid).
    2. To prevent--or perhaps enable?--sorc tanks, the scaling of health spent per cast could scale proportionally to max health pool (linearly, or exponentially after a certain threshold? Get creative while we're thinking about it).
    3. The first morph restores smaller amounts of both stam and magikca (useful perhaps to a lower-level player or one not particularly invested in the skill line).
    4. The other two morphs would then cost similar amounts of health, but then restore only stamina or magicka, as the player prefers.

    The health cost shouldn't be too crippling such that the ability cannot be regularly used in a rotation for sustain, but you do want the health cost large enough to force the player to only use it extremely judiciously in a pinch (it had better be worth it).

    Dark Exchange and morphs don't appear to have been spammable currently since the costs are too high, and certainly don't seem to be spammable with the proposed changes in the Patch Notes.

    However, there is anxiety among the community that a paradigm shift towards sustain will unduly favor sorcs, given that these abilities remain unthouched, while other abilities that perform this function for the other DPS class has been nerfed in its resource return (e.g. Siphoning Strikes).

    I'm largely concerned about sorcs in a PvE context, relative to nightblades. We're told we have the best burst, or that we're supposed to be a high damage class, and yet it seems vet trials group leaders have all concluded that sorcs are, categorically, preferable to nightblades in PvE content due to their high damage output (even in burst damage) and low maintenance. Perhaps those group leaders are idiots, but it would nice to see surviviability trade-offs with sorcs in PvE relative to nightblades, stamblades in particular. Otherwise, people will start talking about sorc damage nerfs, or stamblade damage buffs.

    If you make Dark Exchange scale off Health, it might as well be the Mage's Guild skill Spell Symmetry.

    I don't think you need to worry about sorcerers in a PvE context. There is a reason on the NA server a 500K weekly score in vMA wont even get you on the leaderboards

    I'm glad that you feel that way, but you are also the first person to tell me not to worry about sorcs in PvE, and all the people telling me the opposite in voice chat are sorcs, with one templar. Granted, that templar probably wasn't very bright, but all the sorcs said I wasn't allowed in vet trials as a stamblade.

    I'm not worried about vMA because I don't care about leaderboards and it's some demi-daedra that would tell me no and he doesn't care. In vMA I can die as many times as I like. Not so in vMoL.

    Exactly as Joy_Division pointed out. There already is an ability that converts health into resources.

    I also don´t think sorc is going to suffer that badly in pve. Atleast not any more than anyone else. Also there is still hoping that atleast the changes to light and medium armor will get revisited - as i´ve yet to find people that think those were a good thing to happen.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Cinbri
    Cinbri
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    Derra wrote: »
    waitwhat wrote: »
    waitwhat wrote: »
    @Derra , @Joy_Division

    What are thoughts on this:

    Reconfigure Dark Exchange and its morphs to cost health scaling with max health size (or not, discuss)?

    1. It would be more of a "blood mage" ability as it were, which fits the whole Dark Magic theme (not the most important, but at least it isn't lore-stupid).
    2. To prevent--or perhaps enable?--sorc tanks, the scaling of health spent per cast could scale proportionally to max health pool (linearly, or exponentially after a certain threshold? Get creative while we're thinking about it).
    3. The first morph restores smaller amounts of both stam and magikca (useful perhaps to a lower-level player or one not particularly invested in the skill line).
    4. The other two morphs would then cost similar amounts of health, but then restore only stamina or magicka, as the player prefers.

    The health cost shouldn't be too crippling such that the ability cannot be regularly used in a rotation for sustain, but you do want the health cost large enough to force the player to only use it extremely judiciously in a pinch (it had better be worth it).

    Dark Exchange and morphs don't appear to have been spammable currently since the costs are too high, and certainly don't seem to be spammable with the proposed changes in the Patch Notes.

    However, there is anxiety among the community that a paradigm shift towards sustain will unduly favor sorcs, given that these abilities remain unthouched, while other abilities that perform this function for the other DPS class has been nerfed in its resource return (e.g. Siphoning Strikes).

    I'm largely concerned about sorcs in a PvE context, relative to nightblades. We're told we have the best burst, or that we're supposed to be a high damage class, and yet it seems vet trials group leaders have all concluded that sorcs are, categorically, preferable to nightblades in PvE content due to their high damage output (even in burst damage) and low maintenance. Perhaps those group leaders are idiots, but it would nice to see surviviability trade-offs with sorcs in PvE relative to nightblades, stamblades in particular. Otherwise, people will start talking about sorc damage nerfs, or stamblade damage buffs.

    If you make Dark Exchange scale off Health, it might as well be the Mage's Guild skill Spell Symmetry.

    I don't think you need to worry about sorcerers in a PvE context. There is a reason on the NA server a 500K weekly score in vMA wont even get you on the leaderboards

    I'm glad that you feel that way, but you are also the first person to tell me not to worry about sorcs in PvE, and all the people telling me the opposite in voice chat are sorcs, with one templar. Granted, that templar probably wasn't very bright, but all the sorcs said I wasn't allowed in vet trials as a stamblade.

    I'm not worried about vMA because I don't care about leaderboards and it's some demi-daedra that would tell me no and he doesn't care. In vMA I can die as many times as I like. Not so in vMoL.

    Exactly as Joy_Division pointed out. There already is an ability that converts health into resources.

    I also don´t think sorc is going to suffer that badly in pve. Atleast not any more than anyone else. Also there is still hoping that atleast the changes to light and medium armor will get revisited - as i´ve yet to find people that think those were a good thing to happen.
    You fount one.
  • Bashev
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    Derra wrote: »
    Sorc shieldstacking is harshly affected by the removal of cost increase.

    Harness will barely be able refund it´s own cost and the current situation of harness paying for hardened and harness both will be basically impossible to achieve.

    ^ basically this.

    Hardened Ward with no CP or cost reduction passives costs: 3590 magicka
    Harness Magicka with no CP or cost reduction passives costs: 4590 magicka
    Healing Ward with no CP or cost reduction passives costs: 4590 magicka

    Thats 13 130 magicka to cast 3 shields. Basically 1/3 of the magicka pool of the usual Sorc (39k-40k magicka). Put in the 10% cost reduction from Light Armor (5 Light, 1 Medium, 1 Heavy) and 5% from Sorc passives, that's still 11160 magicka for 3 shields. Put in the magicka return from Harness (which will most definitely be nerfed in a future PTS patch) which is roughly 1.2k magicka (that's with 42k max magicka) for 3 hits which equals to 3.6k restored magicka. So total cost for stacking 3 shields = 7530 magicka. On live, it costs about 60% of that.

    Not much right? Now think about how you're going to have to spend that every 3 seconds (at best, aka if there isn't too much pressure on you). A shield lasts 6 sec and takes 1 second to be applied, thus taking 3 seconds to apply all three shields, leaving you only 3 seconds to go on the offensive/escape. So the magicka drain for shield stacking just got real.

    Please do not be so bias and try to see the whole picture. You use 3 skills for defence and they will cost you more. If a templer or dk uses 3 skills for heal(defence) they will cost more and they will heal less. On top of that you still have the mobility without any penalties.
    Because I can!
  • Derra
    Derra
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    Cinbri wrote: »
    Derra wrote: »
    waitwhat wrote: »
    waitwhat wrote: »
    @Derra , @Joy_Division

    What are thoughts on this:

    Reconfigure Dark Exchange and its morphs to cost health scaling with max health size (or not, discuss)?

    1. It would be more of a "blood mage" ability as it were, which fits the whole Dark Magic theme (not the most important, but at least it isn't lore-stupid).
    2. To prevent--or perhaps enable?--sorc tanks, the scaling of health spent per cast could scale proportionally to max health pool (linearly, or exponentially after a certain threshold? Get creative while we're thinking about it).
    3. The first morph restores smaller amounts of both stam and magikca (useful perhaps to a lower-level player or one not particularly invested in the skill line).
    4. The other two morphs would then cost similar amounts of health, but then restore only stamina or magicka, as the player prefers.

    The health cost shouldn't be too crippling such that the ability cannot be regularly used in a rotation for sustain, but you do want the health cost large enough to force the player to only use it extremely judiciously in a pinch (it had better be worth it).

    Dark Exchange and morphs don't appear to have been spammable currently since the costs are too high, and certainly don't seem to be spammable with the proposed changes in the Patch Notes.

    However, there is anxiety among the community that a paradigm shift towards sustain will unduly favor sorcs, given that these abilities remain unthouched, while other abilities that perform this function for the other DPS class has been nerfed in its resource return (e.g. Siphoning Strikes).

    I'm largely concerned about sorcs in a PvE context, relative to nightblades. We're told we have the best burst, or that we're supposed to be a high damage class, and yet it seems vet trials group leaders have all concluded that sorcs are, categorically, preferable to nightblades in PvE content due to their high damage output (even in burst damage) and low maintenance. Perhaps those group leaders are idiots, but it would nice to see surviviability trade-offs with sorcs in PvE relative to nightblades, stamblades in particular. Otherwise, people will start talking about sorc damage nerfs, or stamblade damage buffs.

    If you make Dark Exchange scale off Health, it might as well be the Mage's Guild skill Spell Symmetry.

    I don't think you need to worry about sorcerers in a PvE context. There is a reason on the NA server a 500K weekly score in vMA wont even get you on the leaderboards

    I'm glad that you feel that way, but you are also the first person to tell me not to worry about sorcs in PvE, and all the people telling me the opposite in voice chat are sorcs, with one templar. Granted, that templar probably wasn't very bright, but all the sorcs said I wasn't allowed in vet trials as a stamblade.

    I'm not worried about vMA because I don't care about leaderboards and it's some demi-daedra that would tell me no and he doesn't care. In vMA I can die as many times as I like. Not so in vMoL.

    Exactly as Joy_Division pointed out. There already is an ability that converts health into resources.

    I also don´t think sorc is going to suffer that badly in pve. Atleast not any more than anyone else. Also there is still hoping that atleast the changes to light and medium armor will get revisited - as i´ve yet to find people that think those were a good thing to happen.
    You fount one.

    Can you explain why you think those changes are desireable - as far as i tested anything will revolve around sustain sets. Everything else is out of the question.
    I can´t see how that is a desireable situation.

    Edit: I´ve been wearing Seducer since the introduction of 5p sets up to 1.6 - because it was simply better than any alternative. I don´t want a situation back where one gearsetup is again clearly outperforming all alternatives (which is already kind of happening on nonCP).
    Edited by Derra on April 20, 2017 8:48AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
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    I'm not sure if people really see the impact to sorcs here. They are not obvious but they are there. Now don't get me wrong, it looks to me that sorcs could be a too strong in the new patch, but let me try to explain where they were hit..

    Magsorcs. We all know there is an indirect nerf to shielding due to resource changes. In the same way all defensive abilities have been hit. But in terms of shield strength, yes, bastion has not changed but look at where offensive cp will now be spent. There is a new direct damage cp = more DMG done to shields. You get more benefit from spreading out your cps , so more will be put into the direct counter to bastion. There is a nerf to ele defender and hardy = shields taking more damage.
    Then we will have changes to builds to cater for sustain. Which means less maxing of magica which means weaker shields.
    That's 4 stackable things which directly make it easier to burn through shields. 4!. So if they drop quicker, they need to be recast more often which is where we will really feel the sustain issue.
    If the sorc is dark exchanging, then focus on his stam, and cc's cos its gonna be empty.

    For stam sorcs using dark deal for resources.. Where does the magical come from for that? Constitution. Didn't that just get a massive nerf?

    Now I don't honestly know how this will play out, but I don't think the discrepancy will be as big as most make out.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Carbonised
    Carbonised
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    Dark Exchange, and its morphs, need to go - it's a simple as that.

    Every single other class (DK, TP, NB) have received massive nerfs to their class specific sustain, and Dark Exchange is what keeps sorcs of both stamina and magicka variants rocking the boat still.

    It's unbalanced, PvP and PvE alike.

    If PTS goes live without nothing much changing from the initial release, Dark Exchange needs a massive nerf to get in line with the massive nerfs the 3 other classes have suffered to their class specific sustain.
  • Carbonised
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    And another thing that the dev team overlooked while handing out sustain nerfs - Harness Magicka.

    The Harness return of magicka is simply too large, especially when used in combo with Sorc shield, as the usual shield stacker does.

    The Harness morph of the skill should either be completely removed and reworked into something else, or it should at least be significantly nerfed.

    I'm surprised you left this untouched, while handing out nerfs to everything from CP, skill costs, class skills, blocking costs, armor reductions and what not.
  • Biro123
    Biro123
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    I fully expect harness to get hit soon. They said they wanted to stop all resource return that is based on max stats, so I'm sure its just an oversight which will get rectified before hitting live.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • plnkfloydian
    I made an orc stam sorc for pvp and wow that thing is quick and relentless when played well. At the end of the day if your build isn't killing who you want it to then you should be changing your build. show him what's up don't get comfortable with what you think should be beating your foe, Observe and adjust and then tbag him
    Edited by plnkfloydian on May 27, 2017 8:09AM
  • rimmidimdim
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    I've never played a sorc. But as a NB before patch the goal was to try to kill Their stam then end them, for my play style. Without SA, stam or mag, I don't know if this will be possible. Unless I drop a dam five piece for bone pirate or something then I will probably hit alot lighter. But maybe they will be short on shield stacking due to resource issues. Maybe, will see. But the truth is all classes got hit with individual sustain nerfs, except sorcs. As far as I can tell. Cheers.
  • Biro123
    Biro123
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    Since the patch went live, my mag sorc has lost 12k Max magica and about 400 spell damage.
    My shield stack now is 17k instead of 25k.
    This is so I can sustain.
    The new build does gain in mobility though..

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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