ZOS_GinaBruno wrote: »Leaving a Battleground before the match is over will incur a penalty.
This is currently set to block you from queueing for another Battleground for 20 minutes, as well as suppress any AP-earning events.
ZOS_GinaBruno wrote: »Alliance affiliation doesn’t matter in this new PVP mode, so feel free to play with or against your friends and foes from Cyrodiil!
ZOS_GinaBruno wrote: »Defiler (Medium)
(2) Weapon Damage
(3) Weapon Critical(4) Weapon Critical
(5) When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 6000 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds.
Impregnable Armor (All)
(2) Max Health(3) Max Stamina
(4) Max Magicka
(5) Adds 2500 Critical Resistance
ZOS_GinaBruno wrote: »Major Mending is an extremely potent buff category for healing. The ease at which you are able to maintain it creates a system where only extreme damage can kill you because your health bar rapidly swings from near-empty to full. Adjusting the uptime on Igneous Shield’s Major Mending means you will need to think more tactically about when to use your healing abilities. We have made similar changes to other classes with this goal in mind; access to the Major Mending buff is now much rarer.
ZOS_GinaBruno wrote: »With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.
ZOS_GinaBruno wrote: »This change is designed to discourage allotting all of your Champion Points into any single star, and should encourage more varied and interesting Champion Point spending.
ZOS_GinaBruno wrote: »Monsters
The following critters no longer have any collision:
Bear Cubs
Daggerbacks
Dogs
Goats
Pigs
Sheep
ZOS_GinaBruno wrote: »Adjusted the names and descriptions of the Altmer, Bosmer, and Dunmer motifs and style items to High Elf, Wood Elf, and Dark Elf, to improve consistency with other motifs.
ZOS_GinaBruno wrote: »Sealed Writs no longer automatically offer you their quest the moment you first acquire them. You can still use the Sealed Writ at any time to start the quest.
ZOS_GinaBruno wrote: »Fixed an issue where Millenith was referred to as "fffffffMillenith" on certain steps of Crafting Certification. Unrelated, we’ve also removed the cat from the office.
ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »@ZOS_GinaBruno any insight on the changes to siphoning attacks yet?
There are a couple changes - working on getting the changes written up now.
ZOS_JessicaFolsom wrote: »Hi everyone! Happy ESO: Morrowind Early Access day! We expect the update to be available for download on PC/Mac within the next hour.
ZOS_JessicaFolsom wrote: »Hi everyone! Happy ESO: Morrowind Early Access day! We expect the update to be available for download on PC/Mac within the next hour.
well that didn't happen lol

ZOS_JessicaFolsom wrote: »Hi everyone! Happy ESO: Morrowind Early Access day! We expect the update to be available for download on PC/Mac within the next hour.
well that didn't happen lol
Yes it did. She posted that at 1:16pm and the update was available for download by 1:40.ZOS_JessicaFolsom wrote: »Hi everyone! Happy ESO: Morrowind Early Access day! We expect the update to be available for download on PC/Mac within the next hour.
well that didn't happen lol
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
I don't get it, this is a very good buff if you can spam it to get 2k back but if it works like Rally and it restore only 100 Stamina/Magicka if you spam it then it's a *** and useless buff and that skill will be completely replaced by Grim Focus.
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
I don't get it, this is a very good buff if you can spam it to get 2k back but if it works like Rally and it restore only 100 Stamina/Magicka if you spam it then it's a *** and useless buff and that skill will be completely replaced by Grim Focus.
Actually I think it is okayish, yes the resource return could be higher but on pts it was so annoying that you lost the whole stam when you recasted it 1 sec too early
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
I don't get it, this is a very good buff if you can spam it to get 2k back but if it works like Rally and it restore only 100 Stamina/Magicka if you spam it then it's a *** and useless buff and that skill will be completely replaced by Grim Focus.
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
I don't get it, this is a very good buff if you can spam it to get 2k back but if it works like Rally and it restore only 100 Stamina/Magicka if you spam it then it's a *** and useless buff and that skill will be completely replaced by Grim Focus.
Actually I think it is okayish, yes the resource return could be higher but on pts it was so annoying that you lost the whole stam when you recasted it 1 sec too early
So it completely works like Rally? What a shame I enjoyed the animation of that skill so much now in both short and long term Grim Focus is way superior.
ZOS_GinaBruno wrote: »Here are the changes for Siphoning Strikes, and we'll update the patch notes to reflect:
- Recasting this ability or its morphs early will now always trigger the ending resource restore. The value of this restore is based on the length of time the abilities were active, similar to Rally's heal.
- Each Light or Heavy Attack from this ability or its morphs will now restore less resources, but the final burst at the end will restore more resources. The total resources restored by this ability will remain roughly the same.
I don't get it, this is a very good buff if you can spam it to get 2k back but if it works like Rally and it restore only 100 Stamina/Magicka if you spam it then it's a *** and useless buff and that skill will be completely replaced by Grim Focus.
Actually I think it is okayish, yes the resource return could be higher but on pts it was so annoying that you lost the whole stam when you recasted it 1 sec too early
So it completely works like Rally? What a shame I enjoyed the animation of that skill so much now in both short and long term Grim Focus is way superior.
They serve completely different purposes, focus gives you 10% more regen but siphoning costs ~ 1k restores 1.5k health + a low number of resources and if you recast it you get some more resources, I have to check how big the numbers are but doesn't sound that bad tbh
Keeps, Outposts and Resources now have a 5 minute cooldown for granting Alliance Points for capturing; you won’t receive AP for capturing it again until 5 minutes has passed.
Takes-No-Prisoner wrote: »