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Natch Potes aka Pants Notes

  • Mitrenga
    Mitrenga
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    Master and Maelstrom Weapon Enchantments no longer function if the item runs out of enchantment charges.

    oh boy, that will certainly trigger some people.
  • Zyrudin
    Zyrudin
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    Indeed.

    Bring on the Pants Notes. It has been whole minutes since maintenance began (this one thinks - has it begun yet?)

    Also why is Tamriel not back up yet and also why is the sky blue? This one thinks it should be green perhaps. Could you change that too yes?

    Yours with paws
    Santie Claws

    With enough Skooma, it is green :wink:
  • Dissentinel
    Dissentinel
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    Mitrenga wrote: »
    Master and Maelstrom Weapon Enchantments no longer function if the item runs out of enchantment charges.

    oh boy, that will certainly trigger some people.

    This wasn't happening already?
  • Vaoh
    Vaoh
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    Wait..... where are the Warden buffs they had talked about on ESO Live?

    They must've missed something in these natch potes.
  • actosh
    actosh
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    We're working on getting some clarification about any changes to Siphoning Strikes - stand by...

    Eric said if u recast it before it ends u get a restore based on the time it has been up.

    Hope this helps. Thx for trying to clarify that.
  • Derra
    Derra
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    Vaoh wrote: »
    Wait..... where are the Warden buffs they had talked about on ESO Live?

    They must've missed something in these natch potes.

    Warden is not meant to be competetive :no_mouth:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vaoh
    Vaoh
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    I'm happy with the Sorcerer nerf. A 20% DPS decrease on our OP Volatile Familiar. This adds up to even more DPS loss because of how it gets buffed by Daedric Prey. Finally balanced!

    Ty ZOS! :)

    However, where are those Mag Warden DPS buffs?? :/
  • AzraelKrieg
    AzraelKrieg
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    Vaoh wrote: »
    I'm happy with the Sorcerer nerf. A 20% DPS decrease on our OP Volatile Familiar. This adds up to even more DPS loss because of how it gets buffed by Daedric Prey. Finally balanced!

    Ty ZOS! :)

    However, where are those Mag Warden DPS buffs?? :/

    Chances are they are coming in an incremental. Let it get to live first. So we can find bugs with it they can fix :D
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • BohnT
    BohnT
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    Vaoh wrote: »
    I'm happy with the Sorcerer nerf. A 20% DPS decrease on our OP Volatile Familiar. This adds up to even more DPS loss because of how it gets buffed by Daedric Prey. Finally balanced!

    Ty ZOS! :)

    However, where are those Mag Warden DPS buffs?? :/

    They are not included in the natch potes but are in the game because, Natch potes only show the transition from Homestead to 3.0.5 and not from 3.0.4 to 3.0.5
  • Kay1
    Kay1
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    Kay1 wrote: »
    Neighbor wrote: »
    Ugh, no changes to Warden? What about the promised DPS increase for mag wardens? What about the missing effects on Stamina morphs?

    Is this really the last patch?

    There are no changes or notes for the Warden since the class is brand new for Live.

    On ESO Live, Rich or Wroebel (Don't remember who exactly) did promise additional changes to Nightblades' Siphoning Strikes as well as some changes to the Warden that were only in the Live patch. They seemed to be exempted from the patch notes for the sake of brevity and because you guys don't seem to include notes for changes that iterate on previous PTS changes. I think it will ease a lot of people's minds if you can find these changes and post them, however. Please try and find out what changes were made to Siphoning Strikes and Wardens :)

    This guy don't get that Zenimax make 200 promises a day.

    It's called legal lie, they lie at you but not really, they will change it but maybe in 4 months that's how Zenimax do it every time.

    They also told people Battlegrounds will have a CP version, can you see it? What about the token system they were working for? They hype you and let you forget about it, they are very smart.

    They didn't promise that Battlegrounds would have a CP version. Don't really know the token system you're talking about. I'm sure the changes to Siphoning and Warden are there because they already made them, they simply aren't included in the patch notes.

    They did, just like they told us about a token system for monster sets.

    I can keep going if you wait I have a whole archive
    K1 The Big Monkey
  • Sounomi
    Sounomi
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    Kay1 wrote: »
    They also told people Battlegrounds will have a CP version, can you see it?

    They also said they were starting with just no-CP for battlegrounds due to the huge CP changes. They're also starting with the matches being of a random type instead of being able to queue up for a certain type. They want to see how things go first then flesh it out.
  • TheHsN
    TheHsN
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    We're working on getting some clarification about any changes to Siphoning Strikes - stand by...

    Increased the damage of Light Attacks by 15%.
    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.
    Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
    To compensate for this increased attack speed, the damage for Bow Heavy Attacks has been reduced by an additional 10% for a total of 25%, and resources restored has been reduced by 10% for a total increase of 20%.
    Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
    To compensate for this increased attack speed, the damage for Flame and Frost Heavy Attacks has been reduced by an additional 12.5% for a total of 27.5%, and resources restored has been reduced by 12.5% for a total increase of 17.5%.

    about this stupid surprises what u wanna say @ZOS_GinaBruno
    Edited by TheHsN on May 22, 2017 1:30PM
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Enodoc
    Enodoc
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    Kay1 wrote: »
    They also told people Battlegrounds will have a CP version, can you see it? What about the token system they were working for? They hype you and let you forget about it, they are very smart.
    No they didn't. For both of these things, they said it was something they were considering. They never said it was actually going to happen.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Kay1
    Kay1
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    Sounomi wrote: »
    Kay1 wrote: »
    They also told people Battlegrounds will have a CP version, can you see it?

    They also said they were starting with just no-CP for battlegrounds due to the huge CP changes. They're also starting with the matches being of a random type instead of being able to queue up for a certain type. They want to see how things go first then flesh it out.

    It doesn't look good tho, no one play no CP PvP and next patch there will be only one campaign for the 98% of the PvP community.

    We can only hope they realize that the reason no CP doesn't even get 1 bar on prime time on Saturday is because that PvP is *** and only promotes Zerg PvP.

    Battlegrounds feels better than no CP Cyrodiil because they don't have Battle Spirit (I think so I'm not really sure if my character is bugged or there's no Battle Spirit.)
    Edited by Kay1 on May 22, 2017 1:33PM
    K1 The Big Monkey
  • TheHsN
    TheHsN
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    Vaoh wrote: »
    I'm happy with the Sorcerer nerf. A 20% DPS decrease on our OP Volatile Familiar. This adds up to even more DPS loss because of how it gets buffed by Daedric Prey. Finally balanced!

    Ty ZOS! :)

    However, where are those Mag Warden DPS buffs?? :/

    i hope they nerf Warden into deep:)
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • BohnT
    BohnT
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    TheHsN wrote: »
    We're working on getting some clarification about any changes to Siphoning Strikes - stand by...

    Increased the damage of Light Attacks by 15%.
    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.
    Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
    To compensate for this increased attack speed, the damage for Bow Heavy Attacks has been reduced by an additional 10% for a total of 25%, and resources restored has been reduced by 10% for a total increase of 20%.
    Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
    To compensate for this increased attack speed, the damage for Flame and Frost Heavy Attacks has been reduced by an additional 12.5% for a total of 27.5%, and resources restored has been reduced by 12.5% for a total increase of 17.5%.

    about this stupid surprises what u wanna say @ZOS_GinaBruno

    What is your problem with the changes?
    Bow heavy attacks deal 25% less damage but are 10 % faster (had a huge damage increase and lots of resources)
    2h, 1h&s, dw all are reduced by 15%
    Flame / frost 27.5% less damage, 12,5% faster, 17,5% more resources
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    TheHsN wrote: »
    We're working on getting some clarification about any changes to Siphoning Strikes - stand by...

    Increased the damage of Light Attacks by 15%.
    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.
    Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
    To compensate for this increased attack speed, the damage for Bow Heavy Attacks has been reduced by an additional 10% for a total of 25%, and resources restored has been reduced by 10% for a total increase of 20%.
    Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
    To compensate for this increased attack speed, the damage for Flame and Frost Heavy Attacks has been reduced by an additional 12.5% for a total of 27.5%, and resources restored has been reduced by 12.5% for a total increase of 17.5%.

    about this stupid surprises what u wanna say @ZOS_GinaBruno

    Nothing more than what was already said about them there. We've always made additional changes before an update goes to the Live megaservers, so it's not meant to be a surprise - it's nothing different from what we've done in the past.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Mitrenga
    Mitrenga
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    Mitrenga wrote: »
    Master and Maelstrom Weapon Enchantments no longer function if the item runs out of enchantment charges.

    oh boy, that will certainly trigger some people.

    This wasn't happening already?

    I understood as it can not be charged again, my bad.
  • BohnT
    BohnT
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    @ZOS_GinaBruno any insight on the changes to siphoning attacks yet? :blush:
  • Dissentinel
    Dissentinel
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    TheHsN wrote: »
    We're working on getting some clarification about any changes to Siphoning Strikes - stand by...

    Increased the damage of Light Attacks by 15%.
    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.
    Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
    To compensate for this increased attack speed, the damage for Bow Heavy Attacks has been reduced by an additional 10% for a total of 25%, and resources restored has been reduced by 10% for a total increase of 20%.
    Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
    To compensate for this increased attack speed, the damage for Flame and Frost Heavy Attacks has been reduced by an additional 12.5% for a total of 27.5%, and resources restored has been reduced by 12.5% for a total increase of 17.5%.

    about this stupid surprises what u wanna say @ZOS_GinaBruno

    Nothing more than what was already said about them there. We've always made additional changes before an update goes to the Live megaservers, so it's not meant to be a surprise - it's nothing different from what we've done in the past.

    A better defense would be to say that those changes were on the last PTS patch, and were also mentioned on ESO Live, which they were.
  • ManDraKE
    ManDraKE
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    We should get the 3.0.5 incremental patch notes, to check what changed from 3.0.4. If i recall correctly, it has been done like this on previous releases.
  • Dissentinel
    Dissentinel
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    Mitrenga wrote: »
    Mitrenga wrote: »
    Master and Maelstrom Weapon Enchantments no longer function if the item runs out of enchantment charges.

    oh boy, that will certainly trigger some people.

    This wasn't happening already?

    I understood as it can not be charged again, my bad.

    lol That would be awful! They're not that crazy
  • Cinbri
    Cinbri
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    It was in patchnotes 3.0.1:
    "Added a rare furniture drop to the Forgotten Wastes."
    Can we please get clarification coz wording is a bit misleading - does dung have low chance to drop furniture recipes aka blueprints, or does it have low chance to drop unique new furniture related to dung? @ZOS_GinaBruno
    Edited by Cinbri on May 22, 2017 1:46PM
  • MaxTM
    MaxTM
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    Mitrenga wrote: »
    Mitrenga wrote: »
    Master and Maelstrom Weapon Enchantments no longer function if the item runs out of enchantment charges.

    oh boy, that will certainly trigger some people.

    This wasn't happening already?

    I understood as it can not be charged again, my bad.

    lol That would be awful! They're not that crazy

    Just a feature to keep the MSA crowded!
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Patch notes up, download complete, lets take it live!
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    BohnT wrote: »
    @ZOS_GinaBruno any insight on the changes to siphoning attacks yet? :blush:

    There are a couple changes - working on getting the changes written up now.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Br1ckst0n
    Br1ckst0n
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    TheHsN wrote: »
    We're working on getting some clarification about any changes to Siphoning Strikes - stand by...

    Increased the damage of Light Attacks by 15%.
    Decreased the damage of Heavy Attacks by 15%.
    Increased the resources restored by fully-charged Heavy Attacks by 30%.
    Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
    To compensate for this increased attack speed, the damage for Bow Heavy Attacks has been reduced by an additional 10% for a total of 25%, and resources restored has been reduced by 10% for a total increase of 20%.
    Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
    To compensate for this increased attack speed, the damage for Flame and Frost Heavy Attacks has been reduced by an additional 12.5% for a total of 27.5%, and resources restored has been reduced by 12.5% for a total increase of 17.5%.

    about this stupid surprises what u wanna say @ZOS_GinaBruno

    Nothing more than what was already said about them there. We've always made additional changes before an update goes to the Live megaservers, so it's not meant to be a surprise - it's nothing different from what we've done in the past.

    Nothing wrong with the reasoning but the math doesnt check out. If you increase the "attack speed" of heavy attacks you should reduce the damage based on the new damage values instead of the old ones. If you take away 12,5% from 85% you end up at around 75%, which would be a logical compensation for the increase attack speed. Reducing based on the old value brings us down to 72,5%, so essentially you are overcompensating.

    Edit: And the resource return is too high following the same logic. Should be 12,5% taken away from 130% -> 113,75% aka 13,75% increase to the original.
    Edited by Br1ckst0n on May 22, 2017 1:55PM
    Offtank of the year 2016
  • Ghost-Shot
    Ghost-Shot
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    @ZOS_GinaBruno do you have an ETA on when the servers will be up?
  • Kay1
    Kay1
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    BohnT wrote: »
    @ZOS_GinaBruno any insight on the changes to siphoning attacks yet? :blush:

    There are a couple changes - working on getting the changes written up now.

    We have increased the Stamina and Magicka return by a 100%!

    Now they restore 200 Magicka or Stamina so now after ONLY 10 light attacks you will be able to perform a surprise attack
    This will be a buff if you are an RP Nightblade Archer who spam Light Attacks
    K1 The Big Monkey
  • potirondb16_ESO
    potirondb16_ESO
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    Download over and seems server ain't going back on yet, another download expected ?
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