This is not about light attacks but weaving (animation canceling) light attacks and skills - pretty much like in any competitive DPS rotation. GCD timings prevent you from reaching 3rd proc because of the minimum timeframe each skill cast requires you to go through before being able to animation cancel it and then repeat again. And we're not even counting bar-swapping/bar-cancel and user mistakes here. I'm not sure you understand what we're talking about - at all.Capt_Morgan wrote: »Like weaving lightning staff. You can fire assa with the fifth LA if you take like a half second pause. On live you can do it on the four, basically firing the bow right as it procs, not on the next global. This will put your third bow at like 16 17 seconds. L2PWhat a ruthless irony.Capt_Morgan wrote: »MagBlade main since early Access.
Well, good you're taking skill-casting into consideration now, kudos! Sure, it's possible with relatively small ~0.5s margin as of now with full DPS rotation including bar-swaping/bar-cancelling (PTS at 150-180ms ping) and not just dumb Force Pulse spam. This was tested with full DPS rota (the same I use reaching 51k+ at Rakkat) and seeing the results I'm absolutely sure 95-99% of the people won't be able to get the 3rd proc. I'm also sure the same people will have way better life with those additional 2-4s of Grim Focus being there. We're talking about QoL improvements (like the one on Grim Focus was supposed to be), plus it won't break the game.Capt_Morgan wrote: »LA + Merciless Resolve - > (1) LA + Force Pulse - > (2) LA + Force Pulse - > (3) LA + Force Pulse - > (4) LA + Force Pulse - > (5, and now hold your butts Cuz this is where it gets tricky) LA + half second pause + Merciless Resolve fire.....
I know ping, LA getting eaten by funnel health, all that stuff is frustrating. But with practice you can mitigate a lot of that frustration. Now if you're saying you are already doing this... And having trouble getting 15 globals to go off in 20 seconds that is a player issue.
By the way 350-400ms+ hold turns light attack into heavy attack already. Let's not play voodoo magic here, thanks!Capt_Morgan wrote: »LA + half second pause + Merciless Resolve fire.....
Unfortunately, I didn't screenshot any of the parses today, but the overall DPS didn't go up by more than ~1.8-3.2k on average when compared to 3.0.3 patch. However, the result (3.0.3 vs 3.0.4) also includes light attack damage buff, so it's difficult to extract Assassin's Will "bare" numbers out of it right now.MotokoKusanagi34 wrote: »Any chance someone can do DPS parses with always casting 2 bows, always casting the 3rd bow (if that's even possible without smashing your head into a wall) and comparing it to previous PTS grim focus rotations (we know that's around 35k DPS)?
Unfortunately, I didn't screenshot any of the parses today, but the overall DPS didn't go up by more than ~1.8-3.2k on average when compared to 3.0.3 patch. However, the result (3.0.3 vs 3.0.4) also includes light attack damage buff, so it's difficult to extract Assassin's Will "bare" numbers out of it right now.MotokoKusanagi34 wrote: »Any chance someone can do DPS parses with always casting 2 bows, always casting the 3rd bow (if that's even possible without smashing your head into a wall) and comparing it to previous PTS grim focus rotations (we know that's around 35k DPS)?
f047ys3v3n wrote: »It is astounding how virtually every change has added more layers of complexity of timing to the optimal rotation when ZOS stated goal for some time has been the opposite. When I look at these new half full heavy and half light rotations with all their DOTs and Procs I just think damn, that is some complex stuff. I can't even tell you where in your third 8 second major rotation duration each full heavy and focus proc, will land and if there will be a focus reapply. It boggles the mind. Ideally you are now sinking a 5 attack (cast time will vary), two 8 second, a 11.5 second, and a 20 second cast with full heavies that need to average probably 1 every 15 seconds and are 2.2 seconds (shock staff) long which shouldn't delay any of the other casts. I can't even figure that out on paper. Just think about that. You created a mess so complex that now I would need to write an optimization algorithm to even figure what I'm supposed to do let alone actually do it.
It is a nerf. I tested and can only reliably fire the spectral bow twice in the 20 seconds on the target dummy, in part because using fire staff and weaving Swallow Soul means I have to use medium attacks as light attacks don't land, in PvP you would have to recast after every spectral bow anyway as others have already stated
Also, why are they reducing the duration of the snare, a nerf on top of a nerf
Below I have tried to diagram six spectral bows on live and PTS
C = cast grim focus
L = light/medium attack
L = light/medium attack with spectral bow
Live
C L L L L C L L L L C L L L L C L L L L C L L L L C L L L L
PTS
C L L L L L L L L L L C L L L L L L L L L L C L L L L L L L L L L
This Skill should be like cyrstal Frags.. Give it Proc chance when it procs press it insta cast....give it "%30-40 Proc chance" and skill is done....more fun to play easy to control no miss time or cast ....
PVE players rejoice!!!! In pve, during the 20 seconds, when you have your rotation perfectly you can squeeze roughly 16-17 light attacks in between skills. This means you can fire 3 spectral bow. you will be able to mess up 1 or 2 light attacks and still do your 3 spectral bows
they now have to do an additional light attack which reduces their window of burst from 13-15 seconds to 10-13 seconds.
Sabbathius wrote: »In PvE, honestly, who cares? If you can't beat AI the problem is between the chair and the keyboard anyway.
Littlebluelizard wrote: »I tested it in a skel dummy and... the skilll just feels clunky tbh... While it may be a buff and give us better numbers, I'd rather they either:
- Increase duration by a few seconds
- Every bow shot refresh the duration of the skill. Idc if you need to increase the la needed to compensate.
- Make it similar to Frag from Sorcs. It would kill the uniqueness though.
- Don't change the skill at all and buff somewhere else, like Swallow Soul or Dark Shades dmg even(not Shadow Image).
Sabbathius wrote: »In PvE, honestly, who cares? If you can't beat AI the problem is between the chair and the keyboard anyway.
Sorry for Off-Topic but EXACTLY the mindset like this is the reason why Morrowind turned out to be one of the worst patches in the history of this game.
PVE will struggle not PVP. As long as the power and utility of the class abilities is balanced PVP will always be equal because your opponent has the same benefits or downsides of the patch.
Really...
I'm so done with this community and the fact that always the minorities with the loudest voices getting served.
Shield stackers are annoying, sustain is annoying, burst damage is annoying - I am really wondering why all the PVP guys are still playing PVP since everything seems to be annoying....
Guess what? Sustain issues will be annoying too. Bazinga!
But yea let's just not care about the PVE guys because it's their own fault if they can't beat the content anymore they run on a regulary base before. We have to mention that there are a bunch of dps races in the game mechanics which will just be possible to beat with the highest of the underwhelming numers which we all will pull after next patch.
Sorry for being so bitchy... but what's enough is enough.
Ps. Best would be to make this ability a toggle anyway. Would fit the intention behind the class the best and wouldn't be the pain as it is to cast in a rotation.
Frags of a sorc are autoproc too and way stronger than the spectral bow.
But yea, I guess it would screw up the poor PVP guys, who don't care about the gameplay of teso outside of cyrodiil anyway.
(I'm sorry for this last one...)
NightbladeMechanics wrote: »Sabbathius wrote: »In PvE, honestly, who cares? If you can't beat AI the problem is between the chair and the keyboard anyway.
Sorry for Off-Topic but EXACTLY the mindset like this is the reason why Morrowind turned out to be one of the worst patches in the history of this game.
PVE will struggle not PVP. As long as the power and utility of the class abilities is balanced PVP will always be equal because your opponent has the same benefits or downsides of the patch.
Really...
I'm so done with this community and the fact that always the minorities with the loudest voices getting served.
Shield stackers are annoying, sustain is annoying, burst damage is annoying - I am really wondering why all the PVP guys are still playing PVP since everything seems to be annoying....
Guess what? Sustain issues will be annoying too. Bazinga!
But yea let's just not care about the PVE guys because it's their own fault if they can't beat the content anymore they run on a regulary base before. We have to mention that there are a bunch of dps races in the game mechanics which will just be possible to beat with the highest of the underwhelming numers which we all will pull after next patch.
Sorry for being so bitchy... but what's enough is enough.
Ps. Best would be to make this ability a toggle anyway. Would fit the intention behind the class the best and wouldn't be the pain as it is to cast in a rotation.
Frags of a sorc are autoproc too and way stronger than the spectral bow.
But yea, I guess it would screw up the poor PVP guys, who don't care about the gameplay of teso outside of cyrodiil anyway.
(I'm sorry for this last one...)
The premise of your comment (bolded) is flawed because the classes are not influenced equally by any patch. Therefore some players will take each patch harder than others.
You don't understand PvP balance, and you're just as jaded against PvP as you think some players are against PvE.