ZOS, nerf Sorc shield

  • RinaldoGandolphi
    RinaldoGandolphi
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    Ok

    Making shields crittable is the WORST idea ever parroted on these forums and i'll explain why.

    1. Not all classes have equal forms of damage mitigation. Light Armor Mag specs will take more damage to their health then med armor stam specs do, and significantly more damage then heavy armor specs do. The way damage and resource stacking increases damage in this game, Heavy Armor would instantly become the best period while also dealing more damage then the other two armor types because Heavy would take less damage to health from attacks from Light and Med wearers, yet inflict more damage on the health of Light and Med users thus rendering shields completely useless.

    My Mag DK Destro Resto build would have NO DEFENSE at all against Med and Heavy Armor builds with crittable shields, and im already at enough disadvantage against them right now as it is....making shields critable would crush other magicka classes under an oppressive boot. Especially ones like many Mag Nightblades and my Mag DK build thats somewhat of a rarity in PVP that only uses one shield...most people can't even play DK without Sword and Board, and this kinda change would make a non-sword and board Mag DK go from hard to impossible, and Mag Nightblades would be crushed by this on a class that is already squishy as it is.

    2. Shields on a Mag Sorc (All magic classes) right now are the most resource intense defense mechanics in the game...they took a 70% duration nerf yet received no reduction in cost, which in reality ends up being a Huge cost increase to keep them up all the time which no one wants to talk about..(Sorcs actually give up many significant damage sets to wear Lich/Seducer/Amberplasm instead to maintain Wards thus giving up damage potential other classes don't have to do)

    Furthermore, their values have been reduced by Battle Spirit twice(15% in 1.6 and 50% in IC) They also scale negatively the the more people you have attacking you unlike Dodge roll that is the best defense mechanic in the game and also costs no ability slots on your bar to use. Dodge roll is weak against channells, but better against everything else then sheilds are. You can also be CC skils when it hits your shield, but not so when you roll dodge the same skill.

    the ONLY thing keeping magic builds competitive in small group PVP is shields, without them, you might as well run in your large zerg or just quit playing the game completely because you will have no survivability in Light Armor and no resources in Heavy...all Stamina builds can trade their useless magicka pool for the only resource that matters...stamina...if a magicka build does that, they die...its already lopsided as it is.

    If shields were crittable, classes with access to Major/Minor Mending, Major/Minor Protection, and other increased healing class passives like Mending, Burning Heart, Soul Siphoner will have huge advantages over those that don't...advantages that will be impossible to overcome....this will just lead to them even more down the road of gutting class uniqueness and homogenizing everything.


    Whoever thought shields should be crittable has never thought things though, its a terrible idea that would make the majority of magicka classes absolutely non-competitive in Cyrodiil when Stamina is already heads and shoulders above magicka nd 2-4 man small group PVP, the only thing keeping mag competitive is shields...without them its a face roll...we can't roll 10 times like stam, we can't break free endlessly like stam, we can't trade our stam for magicka with no risk like stam can trade magicka for stam....enough is enough alreadly.

    Any more changes to shields and they will be useless and magic builds will be non competitive outside zerg pvp.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • GrigorijMalahevich
    GrigorijMalahevich
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    Minalan wrote: »
    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    5 bsw / 5 lich / 2 pirate skeleton. It's by far the most dominant open world PvP build. You are basically unkillable by one player

    There aren't that many people with a BSW staff.

    just... no.

    So true, I've got 2 VMA inferno sharp staves and 0 BSW staves after 200 runs :smiley:
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • GrigorijMalahevich
    GrigorijMalahevich
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    Minalan wrote: »
    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    5 bsw / 5 lich / 2 pirate skeleton. It's by far the most dominant open world PvP build. You are basically unkillable by one player

    There aren't that many people with a BSW staff.

    just... no.

    So true, I've got 2 VMA inferno sharp staves and 0 BSW staves after 200 runs :smiley:
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Arkangeloski
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    Beardimus wrote: »
    OP have you played a Sorc? Any decent player slays Sorc no problem, CC them, wards expire, dead. No Impen, Light Armour, no stamina

    Sure a good player can be hard to kill, but as is true on any class, with a good player.

    If a Sorc is 'warding 24/7' they are burning Magika and NOT attacking. Whilst a heavy user gets passive defence and attacks away with huge stamina / CC pool to break free.

    Unless ur fighting some Sorc pro's you are doing something wrong in your tactics.

    Sure but we use the same pool to atack, heal , block and dodge roll and if you dodgeroll before the 4 secs cool down you waste 2ble the stam... so yeah 1 pool for all that. Now shield stacking has no cool down or penalty for spamming it and its cheap vs dodge rolling and blocking. For example if a sorc gets cc he breaks free streak away shield up dark conversion and violah! The fight starts all over again with fresh resources, now a stam gets cc he has to dodge roll block heal and probably dodgeroll again how much stam i have left vs how much magick the sorc is left with. I do agree there is good players out there sorcs and stam in general, but when u compare both playstyles stam has less margin for error and is less forgiving since we have all in 1 pool. Now magick users not only can stack shields but if they are on execute range and shield up then you can not execute them... now bring a stam down to execute and use mages fury or even better implosion and game over.
    Edited by Arkangeloski on May 11, 2017 2:47PM
  • Arkangeloski
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    Every Sorc will be wearing 5 piece heavy in PVP if shields get nerfed again. Sorcs will then put out two pets and then a Storm Atro ultimate and good luck killing them before they still streak away leaving you mines to trip on. You will beg for the old shields back.

    Floki

    LOL!! like thats new? thats all there is in cyrodil on xbox na so threat not taken... B)
  • Biro123
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    Every Sorc will be wearing 5 piece heavy in PVP if shields get nerfed again. Sorcs will then put out two pets and then a Storm Atro ultimate and good luck killing them before they still streak away leaving you mines to trip on. You will beg for the old shields back.

    Floki

    LOL!! like thats new? thats all there is in cyrodil on xbox na so threat not taken... B)

    Except that you can't keep any pets alive without shields.
    This actually bugs me quite a lot about sorcs.. I've tried going heavy armour to remove the need to rely on shields - with the extra mitigation+matriarch heal instead... but to get that you need to keep shields up to keep the pet alive....!. There is just no escaping shields...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Arkangeloski
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    Excabor wrote: »
    Most people that hate sorcerers actually never played one. It is not as easy as you make it sound. lol

    Forget about it curse= easy mode never miss a rotation ;) dark conversion = fresh resources plus a heal easy mode, just streak away get behind a rock and use converaion and u are back on the fight. And btw i play sorc aswell and they are top class for pvp and pve... and going back to the easy mode do you ever heard the meme elderly scrolls? It came to be when one of the developers wanted the sorc to be more noob friendly specialy for the older player that lacks the reflexes and reaction time of a more youger and more avid player... with that said yes it is an easier class to play with and because of that i dont use it often i rather play stam because is hard mode and it gets my blood pumping B)
  • Arkangeloski
    Arkangeloski
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    .
  • Arkangeloski
    Arkangeloski
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    zuto40 wrote: »
    It's just pirate skeleton that's *** me up, I can't burst through 2 shields with it on

    Not only that... it procs on damage to the shields not damage to the caster.
  • Biro123
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    zuto40 wrote: »
    It's just pirate skeleton that's *** me up, I can't burst through 2 shields with it on

    Not only that... it procs on damage to the shields not damage to the caster.

    Used to. (or will be used to in a few weeks)

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • LordSlif
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    zuto40 wrote: »
    It's just pirate skeleton that's *** me up, I can't burst through 2 shields with it on

    Not only that... it procs on damage to the shields not damage to the caster.

    No
    Edited by LordSlif on May 11, 2017 2:22PM
  • Arkangeloski
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    @Lordslif try it bruh you will be surprised... i have done it before lol, so people with shields can double dip from pirate skeleton if they forget their shields it procs on dmg to the caster and if they are good stacking shields they can proc it by tanking with their wards lol!!
    Edited by Arkangeloski on May 11, 2017 2:58PM
  • SodanTok
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    Ok

    Making shields crittable is the WORST idea ever parroted on these forums and i'll explain why.

    1. Not all classes have equal forms of damage mitigation. Light Armor Mag specs will take more damage to their health then med armor stam specs do, and significantly more damage then heavy armor specs do. The way damage and resource stacking increases damage in this game, Heavy Armor would instantly become the best period while also dealing more damage then the other two armor types because Heavy would take less damage to health from attacks from Light and Med wearers, yet inflict more damage on the health of Light and Med users thus rendering shields completely useless.

    My Mag DK Destro Resto build would have NO DEFENSE at all against Med and Heavy Armor builds with crittable shields, and im already at enough disadvantage against them right now as it is....making shields critable would crush other magicka classes under an oppressive boot. Especially ones like many Mag Nightblades and my Mag DK build thats somewhat of a rarity in PVP that only uses one shield...most people can't even play DK without Sword and Board, and this kinda change would make a non-sword and board Mag DK go from hard to impossible, and Mag Nightblades would be crushed by this on a class that is already squishy as it is.

    2. Shields on a Mag Sorc (All magic classes) right now are the most resource intense defense mechanics in the game...they took a 70% duration nerf yet received no reduction in cost, which in reality ends up being a Huge cost increase to keep them up all the time which no one wants to talk about..(Sorcs actually give up many significant damage sets to wear Lich/Seducer/Amberplasm instead to maintain Wards thus giving up damage potential other classes don't have to do)

    Furthermore, their values have been reduced by Battle Spirit twice(15% in 1.6 and 50% in IC) They also scale negatively the the more people you have attacking you unlike Dodge roll that is the best defense mechanic in the game and also costs no ability slots on your bar to use. Dodge roll is weak against channells, but better against everything else then sheilds are. You can also be CC skils when it hits your shield, but not so when you roll dodge the same skill.

    the ONLY thing keeping magic builds competitive in small group PVP is shields, without them, you might as well run in your large zerg or just quit playing the game completely because you will have no survivability in Light Armor and no resources in Heavy...all Stamina builds can trade their useless magicka pool for the only resource that matters...stamina...if a magicka build does that, they die...its already lopsided as it is.

    If shields were crittable, classes with access to Major/Minor Mending, Major/Minor Protection, and other increased healing class passives like Mending, Burning Heart, Soul Siphoner will have huge advantages over those that don't...advantages that will be impossible to overcome....this will just lead to them even more down the road of gutting class uniqueness and homogenizing everything.


    Whoever thought shields should be crittable has never thought things though, its a terrible idea that would make the majority of magicka classes absolutely non-competitive in Cyrodiil when Stamina is already heads and shoulders above magicka nd 2-4 man small group PVP, the only thing keeping mag competitive is shields...without them its a face roll...we can't roll 10 times like stam, we can't break free endlessly like stam, we can't trade our stam for magicka with no risk like stam can trade magicka for stam....enough is enough alreadly.

    Any more changes to shields and they will be useless and magic builds will be non competitive outside zerg pvp.

    Way to look at something so one sided. Nobody in his right mind would suggest making shield suddenly completely crittable and just leave it that way. What people want is to make crits matter when attacking shields and let others (ZoS) to counterbalance such nerf accordingly. Same with stacking. Nobody is saying all sorcs should suddenly lose access to 2nd shield and just leave it that way.

    Anyway lol to dodge roll being best defense mechanic in the game. Maybe best mechanic for running away.
    And second lol to shields being most resource intensive defense mechanic.

    //EDIT:
    for @Arkangeloski
    Edited by SodanTok on May 11, 2017 3:10PM
  • Arkangeloski
    Arkangeloski
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    Ok

    Making shields crittable is the WORST idea ever parroted on these forums and i'll explain why.

    1. Not all classes have equal forms of damage mitigation. Light Armor Mag specs will take more damage to their health then med armor stam specs do, and significantly more damage then heavy armor specs do. The way damage and resource stacking increases damage in this game, Heavy Armor would instantly become the best period while also dealing more damage then the other two armor types because Heavy would take less damage to health from attacks from Light and Med wearers, yet inflict more damage on the health of Light and Med users thus rendering shields completely useless.

    My Mag DK Destro Resto build would have NO DEFENSE at all against Med and Heavy Armor builds with crittable shields, and im already at enough disadvantage against them right now as it is....making shields critable would crush other magicka classes under an oppressive boot. Especially ones like many Mag Nightblades and my Mag DK build thats somewhat of a rarity in PVP that only uses one shield...most people can't even play DK without Sword and Board, and this kinda change would make a non-sword and board Mag DK go from hard to impossible, and Mag Nightblades would be crushed by this on a class that is already squishy as it is.

    2. Shields on a Mag Sorc (All magic classes) right now are the most resource intense defense mechanics in the game...they took a 70% duration nerf yet received no reduction in cost, which in reality ends up being a Huge cost increase to keep them up all the time which no one wants to talk about..(Sorcs actually give up many significant damage sets to wear Lich/Seducer/Amberplasm instead to maintain Wards thus giving up damage potential other classes don't have to do)

    Furthermore, their values have been reduced by Battle Spirit twice(15% in 1.6 and 50% in IC) They also scale negatively the the more people you have attacking you unlike Dodge roll that is the best defense mechanic in the game and also costs no ability slots on your bar to use. Dodge roll is weak against channells, but better against everything else then sheilds are. You can also be CC skils when it hits your shield, but not so when you roll dodge the same skill.

    the ONLY thing keeping magic builds competitive in small group PVP is shields, without them, you might as well run in your large zerg or just quit playing the game completely because you will have no survivability in Light Armor and no resources in Heavy...all Stamina builds can trade their useless magicka pool for the only resource that matters...stamina...if a magicka build does that, they die...its already lopsided as it is.

    If shields were crittable, classes with access to Major/Minor Mending, Major/Minor Protection, and other increased healing class passives like Mending, Burning Heart, Soul Siphoner will have huge advantages over those that don't...advantages that will be impossible to overcome....this will just lead to them even more down the road of gutting class uniqueness and homogenizing everything.


    Whoever thought shields should be crittable has never thought things though, its a terrible idea that would make the majority of magicka classes absolutely non-competitive in Cyrodiil when Stamina is already heads and shoulders above magicka nd 2-4 man small group PVP, the only thing keeping mag competitive is shields...without them its a face roll...we can't roll 10 times like stam, we can't break free endlessly like stam, we can't trade our stam for magicka with no risk like stam can trade magicka for stam....enough is enough alreadly.

    Any more changes to shields and they will be useless and magic builds will be non competitive outside zerg pvp.

    Way to look at something so one sided. Nobody in his right mind would suggest making shield suddenly completely credible and just leave it that way. What people want is to make crits matter when attacking shields and let others (ZoS) to counterbalance such nerf accordingly. Same with stacking. Nobody is saying all sorcs should suddenly lose access to 2nd shield and just leave it that way.

    I believe in shields and they do have a lot of cerdibility.
  • Waffennacht
    Waffennacht
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    If shields could be critable then what exactly is their use outside of max mag builds?

    They don't have resist, so for the single ward user, or those tiny wards, would in fact give practically 0 mitigation.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Vosital
    Vosital
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    Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.
  • Lord-Otto
    Lord-Otto
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    Vosital wrote: »
    Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.

    But it's completely okay to double your health with 30k heavy armor resist (50% dmg reduction) while having 3000 impen to reduce crit just as well, right?
  • Minalan
    Minalan
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    Lord-Otto wrote: »
    Vosital wrote: »
    Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.

    But it's completely okay to double your health with 30k heavy armor resist (50% dmg reduction) while having 3000 impen to reduce crit just as well, right?

    Shush, that's not op. Neither is being able to heal to full over and over with one button while having all of that armor mitigation and blocking.

    It's SOOO different from double shield stacking. Can't you understand?
  • AAbrigo
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    Double or triple stacking shields then have atleast five seconds cast frags curse etc and then to fully stack shield again and repeat.

    To not mention hiding behind mines, pirate skeleton and pets and if everything goes wrong - then streak to another place and repeat.

    ZzZzzzzZzzz

    Oh I forgot their endless sustain.
    Edited by AAbrigo on May 15, 2017 6:08PM
  • Lord-Otto
    Lord-Otto
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    Minalan wrote: »
    Lord-Otto wrote: »
    Vosital wrote: »
    Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.

    But it's completely okay to double your health with 30k heavy armor resist (50% dmg reduction) while having 3000 impen to reduce crit just as well, right?

    Shush, that's not op. Neither is being able to heal to full over and over with one button while having all of that armor mitigation and blocking.

    It's SOOO different from double shield stacking. Can't you understand?

    I'm sooowwwy!
    I'm just a shieldstacking idiot.
    D=
  • lrizo
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    AAbrigo wrote: »
    Double or triple stacking shields then have atleast five seconds cast frags curse etc and then to fully stack shield again and repeat.

    To not mention hiding behind mines, pirate skeleton and pets and if everything goes wrong - then streak to another place and repeat.

    ZzZzzzzZzzz

    Oh I forgot their endless sustain.

    5 seconds after triple stacking shields? You're crazy mate! You have maybe 3 seconds after stacking two shields and the bar swap. Plus you have to pray to get a proced frag.

    Pets, mines, and pirate are for a different thread, however I have little respect for sorcs that use them cause they're cheese as hell.

    To think sorcs have endless sustain is beyond. Almost every sorc is forced to run lich with morrowind. I'm not saying Stam doesn't have resource issues but I'm also not hopping on the forums bitchin about them.

    Have you ever played a sorc?
  • Exodium
    Exodium
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    Vosital wrote: »
    Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.

    Agreed. My solution is simple

    Shields should NOT be covering a sorcerer's missing health. I don't understand why a sorcerer who has 60% health can instantly cast hardened ward and have a shield that not only covers their healthbar, but goes into their missing health too.

    This buys the sorcerer so much time to weapon swap and cast healing ward to just regain their health back and rinse repeat.

    If shields could only cover a sorcerer's current health I think it'd be reasonable.
  • Waffennacht
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    Exodium wrote: »
    Vosital wrote: »
    Shields are so ridiculous and anyone that thinks it's okay to double your health (that's also uncrittable) with shields it completely delusional.

    Agreed. My solution is simple

    Shields should NOT be covering a sorcerer's missing health. I don't understand why a sorcerer who has 60% health can instantly cast hardened ward and have a shield that not only covers their healthbar, but goes into their missing health too.

    This buys the sorcerer so much time to weapon swap and cast healing ward to just regain their health back and rinse repeat.

    If shields could only cover a sorcerer's current health I think it'd be reasonable.

    Wtf would be the point in Healing Ward?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Barbaran
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    please play a light armour class with weak shields and let me know how you survive.
    or play a class that has to constanly every 6 seconds or usually less in combat, has to waste resources to not get 1 or 2 shotted by most builds.
    the sorcs only form of mitigation is a shield, no dodge chance, no cloak, no huge burst heal, no stam to dodge roll more then maybe once.
    a good stam player can destroy a sorc, its timing and CCs.
    you must be a stam player that thinks pvp is spamming one ability over and over
  • Hurika
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    Shields absorb up to 50% of incoming damage while up. Shield values scale based on level instead of stats.

    Or

    Shields work as-s except any crit bonus damage (and only the crit bonus damage) bypasses the shield and goes directly to health.

    Or

    If a shield won't let crits in, it won't let them out either - ie the caster can't crit while the whield is up either.

    Or

    Add a new weapon trait that allows 10% (1h) and 20% (2h) of damage to bypass shields/block.

    Or

    Casting a shield grants a buff that causes blocking to drain magicka instead of stamina but not absorb damage.

    Pick any 1.

    The problem is a good shield can negate 2-4 global cool downs of an attacker at the expense of 1 global cooldown of the caster. Good sorcs don't run out of stamina with the CC cooldown being what... 7s? So CC is not an option as they can always break free.
  • Barbaran
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    Biro123 wrote: »
    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    Its the ones that have that elusive sharpened BSW inferno staff, and along with BSW use necropotence, lich(or amberplasm) and pirate skelly for massive deeps, constant regen huge shields and major protection..

    Then for skills, they are using frags/wrath/Curse for burst, CS for anytime, a pet (double slotted for that necropotence bonus), bound Aegis(double slotted) for more max mag, all three shields - and lets not forget the mobility - boundless AND streak.. Dark Conversion too - cos that's OP - oh - and a source of major sorcery - so power surge - and we need to empower those frags too - and more max mag/crit - so inner light.... And defensive rune for a bit of ganker defence, not to mention either Ele drain or using spinners as well. EOTS and Negate - oh, and encase too to keep them in that bubble.

    Yeah, those are the ones that are over-performing - the ones that do all that.

    so, pets double slotted and bound double slotted. so now you have 3 slots on each bar left. so how are sorcs using all the mentioned skills that are op?
    overload? well your now slotting pet and bound again, and overload bar isnt something you can just quickly swap back and fourth between mid combat to use more skills in your rotation even with animation cancelling. still a hell of a alit slower then bar swapping
    Edited by Barbaran on July 11, 2017 3:16AM
  • LordSlif
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    Sorc is ok now
  • lrizo
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    Exodium wrote: »

    Agreed. My solution is simple

    Shields should NOT be covering a sorcerer's missing health. I don't understand why a sorcerer who has 60% health can instantly cast hardened ward and have a shield that not only covers their healthbar, but goes into their missing health too.

    This buys the sorcerer so much time to weapon swap and cast healing ward to just regain their health back and rinse repeat.

    If shields could only cover a sorcerer's current health I think it'd be reasonable.

    correct me if I'm wrong but it sounds like you're arguing the visual effect of a shield on a players health bar and not the actual shield itself. Whether the shield covers the remaining health or the missing health doesn't matter. The shield is still gonna absorb up to its tool tip value.

    can you please elaborate on your "simple" solution?
  • Irylia
    Irylia
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    Minalan wrote: »
    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    5 bsw / 5 lich / 2 pirate skeleton. It's by far the most dominant open world PvP build. You are basically unkillable by one player

    There aren't that many people with a BSW staff.

    just... no.

    But there are a handful that I dueled. Some of the better sorcs do in fact have a bsw staff. sure it's no where near majority but just because something isn't common doesn't mean it isn't op. Honestly it doesn't matter what damage set you use as long as you have lich and pirate skeleton you are unkillable 1v1. A magsorc with lich and pirate skeleton is the most dominant build in the game right now for duels and open world PvP. It's to the point now that if I'm dueling a sorc and he has pirate skeleton I instantly forfeit. I don't have time to fight a 10 minutes duel against someone who is probably below my skill level that I can't kill because of how op his build is. If you can name a build that is more dominant than bsw/lich/ps I'm all ears

    Pirate skel sorcs get put down like the dogs they are if you read your enemy and understand how to burst around it. Most sorcs won't re up wards near pirate down time. Sometimes it even takes some coaxing and you pretend to go defensive so that they go in and forget about wards.
    Sure it can delay fights but it won't stop a fight completely unless it's a top tier player running it
    aLi3nZ wrote: »
    Btw people complaining about sorc shield. You should know dodge roll, rally, vigor is better then shields when vs 2 or more players. Perma blocking dk will last longer. Nb can cloak dodge anything. All pretty balance imo and you all can use pirate skelly if you feel like it.

    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    5 bsw / 5 lich / 2 pirate skeleton. It's by far the most dominant open world PvP build. You are basically unkillable by one player
    I got both those sets including a bsw inferno staff and I have never tried this wow, this gonna be good. Definitely testing this out.

    Had that build vid for almost a year now
    And people just catching on this past spring

    Unluckily for me I never got bsw sharp. But it's also made me mitigate without it and improve to where people ask if I do run it
    jakeyura wrote: »
    i don't know what the solution is but something needs to be done to sorcs to balance them.

    Sorcs should have to use their shields wisely and not just spam them for the entire duration of a fight. Right now it takes 3 brain cells to play a sorc. Rule 1: Keep your shields up, Rule 2: time curse and drags together and animation cancel everything.

    They have zero sacrifice. They are easy to play, can make up for any mistake they make by focusing on their shields until they absorb all your burst. They have the highest sustain while also having the highest damage and max pools. It's unbelievable that they have gone this long without some type of rebalancing.

    And anyone that says the dropping the shield time to 6 seconds effected their sorc is a liar. 1 shield in a fight doesn't last 6 seconds anyways. Sorcs just recast all their shields every 2-3 seconds.

    Zero sacrifice as the Stam classes run shuffle. 2 hots. Access to in class mitigation skills. Higher resistances

    Sorcs legit just have wards that they need to reapply constantly. Huge drain on resources so they have to build sustain.
    5k mines
    4K healing/harness
    3k hard
    3k scaling streak


    Man, so many great change options suggested by clueless players. Thanks everyone for your participation on a class you probably hardly ever play or have never touched.

    Let's make balance changes though
  • Biro123
    Biro123
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    This still going? Wow.

    And people quoting stuff posted from pre-morrowind.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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