Khaos_Bane wrote: »grim_tactics wrote: »Did anyone else get this ominous feeling that there is something else coming they weren't sure they wanted to talk about?
That whole segment about changes seemed like something wasn't said that they're possibly thinking of doing.
It's interesting that they seem to already have a whole host of things going into the LIVE update and not making them available for people to test on PTS.
Yeah this is where more Templar nerfs will be LOL.
@Vaoh
*Disclaimer: I do not know what the patch on monday brings as such this is reflecting on what ESO Live brought today, which in my opinion was nothing remotely good in terms for DKs*
They reduced the cost of... if I recalled correctly, fiery grip, spiked armor, and inhale. Please tell me what does this have anything to do with our major sustain issue?
On a Mag DK I'm not using spiked armor in PvE nor would I use inhale and fiery grip. In PvP I would use spiked armor but the other two especially inhale, I would not bother even using.
One quick mention aka Edit, spiked armor already costs like what nearly 3k on my stam DK and much lower on my Mag DK; who stated it was such a high costing ability to begin with because I do not think anyone would suggest its costs warranted a reduction in cost.
These changes were nothing but dressing, made to look pretty without even solving the issue at hand. Every PTS these three abilities cost wise were not a major point of concern; I mentioned fiery grips unrelenting morph having a cost reduction while applying a debuff but only to get rid of this notion that a DK needs to be agile when we are a class that is meant to stand our ground and not be a brick flying from one end to another.
The changes for the DK class (mentioned on ESO live) did not solve the issues that people other than myself who were having issues with the changes to battle roar, helping hands and major mending on igneous shield alongside with extremely high costing abilities that are used in rotations for a Mag DK.

So no PvP mag sorc nerf?
Game continues to remain unbalanced.
Shad0wfire99 wrote: »That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.
How? They made it happen every 5 attacks instead of 4, so it still takes the same amount of time/attacks. And we still don't know how it will fire. Together with the 5th attack in the same GCD? Or like you lose control for 1 GCD after the 5th attack so it can fire like a separate spell? The former sounds clunky too.
Grim Focus currently removes itself when you use the proc. It requires you to recast the skill in order to maintain Minor Beserk as well as the ability to activate the proc.
The buff makes it so Grim Focus will not remove itself when you use the proc. You will get multiple procs off per cast and near 100% uptime on Minor Beserk.
It's a big buff tbh and Magicka NBs were doing quite alright on PTS. Now they'll be there right alongside Magicka DK and Magicka Templar.
We only have to hope now that they buff Magicka Warden enough and that Magicka Sorcerer gets nerfed enough for all five classes to line up well DPS-wise.
Sallington wrote: »Sallington wrote: »- Light attacks deal more damage
- Heavy attacks deal less damage but restore more resources
Nothing but ANOTHER band-aid "fix" to cover up a problem they implemented themselves. SSDD.
At least they are fixing it.
The fix would be to scale back the nerfs, so another change on top of them wasn't needed. NOT leave the nerfs as-is, and then put another change on top of them to lessen the impact of the nerfs.
This is why their code is so spaghetti, and things unexpectedly break all over the place.
grim_tactics wrote: »Did anyone else get this ominous feeling that there is something else coming they weren't sure they wanted to talk about?
That whole segment about changes seemed like something wasn't said that they're possibly thinking of doing.
Sallington wrote: »- Light attacks deal more damage
- Heavy attacks deal less damage but restore more resources
Nothing but ANOTHER band-aid "fix" to cover up a problem they implemented themselves. SSDD.
Am I? Don't know what Sorcs in PvP are using since I don't PvP... just noting that there is a major nerf to Sorcs incoming as the devs seems to think that VF is the only ability that is OP with a Sorc.
Am I? Don't know what Sorcs in PvP are using since I don't PvP... just noting that there is a major nerf to Sorcs incoming as the devs seems to think that VF is the only ability that is OP with a Sorc.
1% of sorcs in cyrodiil use volatile familiar, so no sorcs didnt get nerfed.
You forgot to mention Heavy attack speed of Bow and Destruction staff are being reduced. They also said buffs to Warden will be on the LIVE server with Early Access, they will not be on the next PTS patch, same with nerfs to Volatile Familiar... on Live not PTS.
QuebraRegra wrote: »You forgot to mention Heavy attack speed of Bow and Destruction staff are being reduced. They also said buffs to Warden will be on the LIVE server with Early Access, they will not be on the next PTS patch, same with nerfs to Volatile Familiar... on Live not PTS.
RESTO has a similarly looong heavy... is that getting changed as well?
Sallington wrote: »- Light attacks deal more damage
- Heavy attacks deal less damage but restore more resources
Nothing but ANOTHER band-aid "fix" to cover up a problem they implemented themselves. SSDD.
At least they are fixing it.
Am I? Don't know what Sorcs in PvP are using since I don't PvP... just noting that there is a major nerf to Sorcs incoming as the devs seems to think that VF is the only ability that is OP with a Sorc.
1% of sorcs in cyrodiil use volatile familiar, so no sorcs didnt get nerfed.
Cyrodiil? Didn't you hear that PvP is now all about Battlegrounds, Cyrodiil has become a lost cause to ZOS.
@Vaoh
*Disclaimer: I do not know what the patch on monday brings as such this is reflecting on what ESO Live brought today, which in my opinion was nothing remotely good in terms for DKs*
<snipping because he has been quoted so many times in this thread>
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MaidenOregon wrote: »grim_tactics wrote: »Did anyone else get this ominous feeling that there is something else coming they weren't sure they wanted to talk about?
That whole segment about changes seemed like something wasn't said that they're possibly thinking of doing.
I felt this too. I got the impression that they are scared -- possibly because many people are canceling their pre-orders for Morrowind due to their proposed changes without giving adequate reason as to why (at the time). I can see ZOS trying hard to give us what we want (now) but I think it has cost them greatly.
so everyone bitched for years about pets being ***.
then zos finally made pets viable and everyone bitched about THAT.
so, naturally the nerf bat comes out and pets will be *** again.
just brilliant.
grim_tactics wrote: »
Am I? Don't know what Sorcs in PvP are using since I don't PvP... just noting that there is a major nerf to Sorcs incoming as the devs seems to think that VF is the only ability that is OP with a Sorc.
1% of sorcs in cyrodiil use volatile familiar, so no sorcs didnt get nerfed.
FIFY.so everyone bitched for years about pets being ***.
then zos finally made pets viable and everyone bitched about THAT.then zos overbuffed pets, made them the absolute best DPS-build and everyone bitched about THAT.
so, naturally the nerf bat comes out and pets will be *** again.
just brilliant.