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ESO Live Today - Some really good changes :o

  • Queo
    Queo
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    ADarklore wrote: »
    Queo wrote: »
    is there a link to the ESO live videos?

    https://www.twitch.tv/bethesda

    thank you, thank you!!!!
  • Crafts_Many_Boxes
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    I still think emphasizing light and heavy attacks in general is the wrong direction to go, but at least they're working on balance among the classes. I can appreciate that. If they sped up heavy attack animations a bit along with the bow stuff, IMO the changes would be much easier to stomach.
  • Sallington
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    Huyen wrote: »
    Sallington wrote: »
    - Light attacks deal more damage
    - Heavy attacks deal less damage but restore more resources


    Nothing but ANOTHER band-aid "fix" to cover up a problem they implemented themselves. SSDD.

    At least they are fixing it.

    The fix would be to scale back the nerfs, so another change on top of them wasn't needed. NOT leave the nerfs as-is, and then put another change on top of them to lessen the impact of the nerfs.

    This is why their code is so spaghetti, and things unexpectedly break all over the place.
    Edited by Sallington on May 12, 2017 7:58PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • DHale
    DHale
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    Finally this seems a little better that said how will new heavy and light attack mechanism affect molten armaments. Seems like a huge nerf.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ADarklore
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    I still think emphasizing light and heavy attacks in general is the wrong direction to go, but at least they're working on balance among the classes. I can appreciate that. If they sped up heavy attack animations a bit along with the bow stuff, IMO the changes would be much easier to stomach.

    As I mentioned earlier, they are decreasing the time of Bow and Destruction staff heavy attacks to make them faster.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Shad0wfire99
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    That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.


    XBox NA
  • Aliyavana
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    I like the blade cloak buff but I wish they upped the damage a bit
  • ADarklore
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    DHale wrote: »
    Finally this seems a little better that said how will new heavy and light attack mechanism affect molten armaments. Seems like a huge nerf.

    Why is it a nerf? They are increasing damage of Light attacks and giving more resources with Heavy attacks.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Vaoh
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    aliyavana wrote: »
    I like the blade cloak buff but I wish they upped the damage a bit

    Who knows... they might. Besides, it deals nice enough damage and will always be a valuable Stamina DPS tool.

    It think Stamina DPS will be welcome next patch :)
  • DHale
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    Molte
    ADarklore wrote: »
    DHale wrote: »
    Finally this seems a little better that said how will new heavy and light attack mechanism affect molten armaments. Seems like a huge nerf.

    Why is it a nerf? They are increasing damage of Light attacks and giving more resources with Heavy attacks.

    Since molten works on heavy attacks only and they are nerfing the damage of heavy attacks. Less damage.... nerf.

    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ADarklore
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    DHale wrote: »
    Molte
    ADarklore wrote: »
    DHale wrote: »
    Finally this seems a little better that said how will new heavy and light attack mechanism affect molten armaments. Seems like a huge nerf.

    Why is it a nerf? They are increasing damage of Light attacks and giving more resources with Heavy attacks.

    Since molten works on heavy attacks only and they are nerfing the damage of heavy attacks. Less damage.... nerf.

    But... aren't DKs the Class with the biggest resource problem after recent nerfs? So it's a mixed bag I guess. The reduced cost on some abilities should help as well, but with increased damage of Light attacks, it may mean a faster rotation by using Light attack weave. Plus, if you use Desto staff, they are reducing the time of Destro Heavy attacks.
    Edited by ADarklore on May 12, 2017 8:06PM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Artis
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    That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.

    How? They made it happen every 5 attacks instead of 4, so it still takes the same amount of time/attacks. And we still don't know how it will fire. Together with the 5th attack in the same GCD? Or like you lose control for 1 GCD after the 5th attack so it can fire like a separate spell? The former sounds clunky too.

    It definitely could raise the floor though, depending on how it's implemented. I for one can weave the current version, but it's a bit tricky, because you need to slow down your rhythm.
    Edited by Artis on May 12, 2017 8:19PM
  • Shad0wfire99
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    Artis wrote: »
    That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.

    How? They made it happen every 5 attacks instead of 4, so it still takes the same amount of time/attacks. And we still don't know how it will fire. Together with the 5th attack in the same GCD? Or like you lose control for 1 GCD after the 5th attack so it can fire like a separate spell? The former sounds clunky too.

    The way I understood it was, you cast it once, and then you can fire the bow off as many times as you can procc it in the 20 seconds that it stays active. No re-cast.


    XBox NA
  • Vaoh
    Vaoh
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    Artis wrote: »
    That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.

    How? They made it happen every 5 attacks instead of 4, so it still takes the same amount of time/attacks. And we still don't know how it will fire. Together with the 5th attack in the same GCD? Or like you lose control for 1 GCD after the 5th attack so it can fire like a separate spell? The former sounds clunky too.

    Grim Focus currently removes itself when you use the proc. It requires you to recast the skill in order to maintain Minor Beserk as well as the ability to activate the proc.

    The buff makes it so Grim Focus will not remove itself when you use the proc. You will get multiple procs off per cast and near 100% uptime on Minor Beserk.

    It's a big buff tbh and Magicka NBs were doing quite alright on PTS. Now they'll be there right alongside Magicka DK and Magicka Templar.

    We only have to hope now that they buff Magicka Warden enough and that Magicka Sorcerer gets nerfed enough for all five classes to line up well DPS-wise.
    Edited by Vaoh on May 12, 2017 8:14PM
  • ADarklore
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    I am very disappointed, however, that they are forcing new characters through the NEW Morrowind tutorial and not allowing players to choose where they wish to start.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Vaoh
    Vaoh
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    b
    ADarklore wrote: »
    I am very disappointed, however, that they are forcing new characters through the NEW Morrowind tutorial and not allowing players to choose where they wish to start.

    I don't know if this is true.

    Highly doubt it tbh as I am almost positive they have said in the past you can choose which tutorial to take (or neither).
  • Tholian1
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    Happy about the change to Grim Focus.

    So so about the light and heavy attacks until I try it out.

    Still not happy about the auto-firing bow. But I'll deal with it and it should work ok with Grim Focus.
    PS4 Pro NA
  • Nifty2g
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    Vaoh wrote: »
    Artis wrote: »
    That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.

    How? They made it happen every 5 attacks instead of 4, so it still takes the same amount of time/attacks. And we still don't know how it will fire. Together with the 5th attack in the same GCD? Or like you lose control for 1 GCD after the 5th attack so it can fire like a separate spell? The former sounds clunky too.

    Grim Focus currently removes itself when you use the proc. It requires you to recast the skill in order to maintain Minor Beserk as well as the ability to activate the proc.

    The buff makes it so Grim Focus will not remove itself when you use the proc. You will get multiple procs off per cast and near 100% uptime on Minor Beserk.

    It's a big buff tbh and Magicka NBs were doing quite alright on PTS. Now they'll be there right alongside Magicka DK and Magicka Templar.

    We only have to hope now that they buff Magicka Warden enough and that Magicka Sorcerer gets enraged enough for all five classes to line up well DPS-wise.
    No you're not getting what he's saying.
    On Live it is 4 casts + reactivating it
    On PTS it is 5 casts + not reactivating

    So on the PTS you won't exactly gain too much other than maybe an extra light attack or an extra cast of an ability possibly

    That change is very marginal it should have been left at 4 light attacks and be an actual buff, not some blanket buff. I mean sure I'm not posting all the tests and stuff, but its pretty upfront
    #MOREORBS
  • ADarklore
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    Vaoh wrote: »
    b
    ADarklore wrote: »
    I am very disappointed, however, that they are forcing new characters through the NEW Morrowind tutorial and not allowing players to choose where they wish to start.

    I don't know if this is true.

    Highly doubt it tbh as I am almost positive they have said in the past you can choose which tutorial to take (or neither).

    They actually stated this while going through the 'What to Do in Morrowind' segment... they stated that NEW characters will have to go through the Morrowind tutorial and once they travel to mainland will meet a hooded figure... which then would lead to the Wailing Prison, because they also said the WP wasn't going away.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Vaoh
    Vaoh
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    Nifty2g wrote: »
    Vaoh wrote: »
    Artis wrote: »
    That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.

    How? They made it happen every 5 attacks instead of 4, so it still takes the same amount of time/attacks. And we still don't know how it will fire. Together with the 5th attack in the same GCD? Or like you lose control for 1 GCD after the 5th attack so it can fire like a separate spell? The former sounds clunky too.

    Grim Focus currently removes itself when you use the proc. It requires you to recast the skill in order to maintain Minor Beserk as well as the ability to activate the proc.

    The buff makes it so Grim Focus will not remove itself when you use the proc. You will get multiple procs off per cast and near 100% uptime on Minor Beserk.

    It's a big buff tbh and Magicka NBs were doing quite alright on PTS. Now they'll be there right alongside Magicka DK and Magicka Templar.

    We only have to hope now that they buff Magicka Warden enough and that Magicka Sorcerer gets enraged enough for all five classes to line up well DPS-wise.
    No you're not getting what he's saying.
    On Live it is 4 casts + reactivating it
    On PTS it is 5 casts + not reactivating

    So on the PTS you won't exactly gain too much other than maybe an extra light attack or an extra cast of an ability possibly

    That change is very marginal it should have been left at 4 light attacks and be an actual buff, not some blanket buff. I mean sure I'm not posting all the tests and stuff, but its pretty upfront

    Well yeah. It takes away from the clunkiness of casting this skill 2x whenever you want to use it. It also saves you some GCDs and increases DPS but a decent amount.

    This doesn't need to be a large buff to Magicka NB DPS in particular so the fact that it's only a decent buff seems fine to me :/ Magicka NB DPS is doing perfectly fine, with basically on-par DPS to Magicka DK/Templar. Grim Focus getting buffed will likely be all that's left to make them totally viable again.
    Edited by Vaoh on May 12, 2017 8:25PM
  • Crafts_Many_Boxes
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    ADarklore wrote: »
    I still think emphasizing light and heavy attacks in general is the wrong direction to go, but at least they're working on balance among the classes. I can appreciate that. If they sped up heavy attack animations a bit along with the bow stuff, IMO the changes would be much easier to stomach.

    As I mentioned earlier, they are decreasing the time of Bow and Destruction staff heavy attacks to make them faster.

    Yeah I worded it poorly. I meant making all heavy attacks faster instead of just bows, since melee weapon heavy attacks are just stupidly slow and kinda kill your rhythm. If they were faster, they'd better sync up with other abilities and improve the "feel" of combat under a heavy attack meta.
    Edited by Crafts_Many_Boxes on May 12, 2017 8:25PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Nifty2g wrote: »
    Vaoh wrote: »
    Artis wrote: »
    That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.

    How? They made it happen every 5 attacks instead of 4, so it still takes the same amount of time/attacks. And we still don't know how it will fire. Together with the 5th attack in the same GCD? Or like you lose control for 1 GCD after the 5th attack so it can fire like a separate spell? The former sounds clunky too.

    Grim Focus currently removes itself when you use the proc. It requires you to recast the skill in order to maintain Minor Beserk as well as the ability to activate the proc.

    The buff makes it so Grim Focus will not remove itself when you use the proc. You will get multiple procs off per cast and near 100% uptime on Minor Beserk.

    It's a big buff tbh and Magicka NBs were doing quite alright on PTS. Now they'll be there right alongside Magicka DK and Magicka Templar.

    We only have to hope now that they buff Magicka Warden enough and that Magicka Sorcerer gets enraged enough for all five classes to line up well DPS-wise.
    No you're not getting what he's saying.
    On Live it is 4 casts + reactivating it
    On PTS it is 5 casts + not reactivating

    So on the PTS you won't exactly gain too much other than maybe an extra light attack or an extra cast of an ability possibly

    That change is very marginal it should have been left at 4 light attacks and be an actual buff, not some blanket buff. I mean sure I'm not posting all the tests and stuff, but its pretty upfront

    This might be over thinking the whole thing but it may actually end up costing you as well. Not being a number cruncher myself I'm sure someone can tell me I'm just being crazy.

    But right now I can from focus non stop. Use it reapply it, use it, reapply it. So on.

    With it having a timer and an auto cast function there will be times I lose charges because the time falls off. Unless I guess the charges stay if I refresh before.

    I don't know. Not end game type so maybe it will all be smoothed out with rotation.
  • ADarklore
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    Vaoh wrote: »
    b
    ADarklore wrote: »
    I am very disappointed, however, that they are forcing new characters through the NEW Morrowind tutorial and not allowing players to choose where they wish to start.

    I don't know if this is true.

    Highly doubt it tbh as I am almost positive they have said in the past you can choose which tutorial to take (or neither).

    Here is it, exactly at: 36:30 in the video
    Edited by ADarklore on May 12, 2017 8:32PM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • MaxwellC
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    @Vaoh
    *Disclaimer: I do not know what the patch on monday brings as such this is reflecting on what ESO Live brought today, which in my opinion was nothing remotely good in terms for DKs*
    They reduced the cost of... if I recalled correctly, fiery grip, spiked armor, and inhale. Please tell me what does this have anything to do with our major sustain issue?
    On a Mag DK I'm not using spiked armor in PvE nor would I use inhale and fiery grip. In PvP I would use spiked armor but the other two especially inhale, I would not bother even using.

    One quick mention aka Edit, spiked armor already costs like what nearly 3k on my stam DK and much lower on my Mag DK; who stated it was such a high costing ability to begin with because I do not think anyone would suggest its costs warranted a reduction in cost.

    These changes were nothing but dressing, made to look pretty without even solving the issue at hand. Every PTS these three abilities cost wise were not a major point of concern; I mentioned fiery grips unrelenting morph having a cost reduction while applying a debuff but only to get rid of this notion that a DK needs to be agile when we are a class that is meant to stand our ground and not be a brick flying from one end to another.

    The changes for the DK class (mentioned on ESO live) did not solve the issues that people other than myself who were having issues with the changes to battle roar, helping hands and major mending on igneous shield alongside with extremely high costing abilities that are used in rotations for a Mag DK.
    Edited by MaxwellC on May 12, 2017 8:34PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Nifty2g
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    Vaoh wrote: »
    Nifty2g wrote: »
    Vaoh wrote: »
    Artis wrote: »
    That Grim Focus change will be a huge buff for NB's. I don't even play one, but they've been in the gutter for so long that it's good to see them get some love.

    How? They made it happen every 5 attacks instead of 4, so it still takes the same amount of time/attacks. And we still don't know how it will fire. Together with the 5th attack in the same GCD? Or like you lose control for 1 GCD after the 5th attack so it can fire like a separate spell? The former sounds clunky too.

    Grim Focus currently removes itself when you use the proc. It requires you to recast the skill in order to maintain Minor Beserk as well as the ability to activate the proc.

    The buff makes it so Grim Focus will not remove itself when you use the proc. You will get multiple procs off per cast and near 100% uptime on Minor Beserk.

    It's a big buff tbh and Magicka NBs were doing quite alright on PTS. Now they'll be there right alongside Magicka DK and Magicka Templar.

    We only have to hope now that they buff Magicka Warden enough and that Magicka Sorcerer gets enraged enough for all five classes to line up well DPS-wise.
    No you're not getting what he's saying.
    On Live it is 4 casts + reactivating it
    On PTS it is 5 casts + not reactivating

    So on the PTS you won't exactly gain too much other than maybe an extra light attack or an extra cast of an ability possibly

    That change is very marginal it should have been left at 4 light attacks and be an actual buff, not some blanket buff. I mean sure I'm not posting all the tests and stuff, but its pretty upfront

    Well yeah. It takes away from the clunkiness of casting this skill 2x whenever you want to use it. It also saves you some GCDs and increases DPS but a decent amount.

    This doesn't need to be a large buff to Magicka NB DPS in particular so the fact that it's only a decent buff seems fine to me :/ Magicka NB DPS is doing perfectly fine, with basically on-par DPS to Magicka DK/Templar. Grim Focus getting buffed will likely be all that's left to make them totally viable again.
    You don't get saved a GCD at all, that's what we're saying. If it were 4 light attacks you would be saved a GCD but instead it's 5 light attacks. You are being blocked a GCD by that 5th light attack. This would be a very nice buff to nightblades if it stayed 4 light attacks, no idea why they changed that, it's a blanket buff. It's pretty marginal I think.
    #MOREORBS
  • THEDKEXPERIENCE
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    ZOS just gave me the emperorship on a silver platter. I need to put in for vacation.

    I cannot stress enough how awesome the heavy attack resource return buff / standard resource return nerf is for me.

    ZOS is straight out forcing people into a build I've been playing for 1.5 years. I need to find a happy dance GIF ASAP.
    Edited by THEDKEXPERIENCE on May 12, 2017 8:36PM
  • Crafts_Many_Boxes
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    MaxwellC wrote: »
    @Vaoh
    *Disclaimer: I do not know what the patch on monday brings as such this is reflecting on what ESO Live brought today, which in my opinion was nothing remotely good in terms for DKs*
    They reduced the cost of... if I recalled correctly, fiery grip, spiked armor, and inhale. Please tell me what does this have anything to do with our major sustain issue?
    On a Mag DK I'm not using spiked armor in PvE nor would I use inhale and fiery grip. In PvP I would use spiked armor but the other two especially inhale, I would not bother even using.

    One quick mention aka Edit, spiked armor already costs like what nearly 3k on my stam DK and much lower on my Mag DK; who stated it was such a high costing ability to begin with because I do not think anyone would suggest its costs warranted a reduction in cost.

    These changes were nothing but dressing, made to look pretty without even solving the issue at hand. Every PTS these three abilities cost wise were not a major point of concern; I mentioned fiery grips unrelenting morph having a cost reduction while applying a debuff but only to get rid of this notion that a DK needs to be agile when we are a class that is meant to stand our ground and not be a brick flying from one end to another.

    The changes for the DK class (mentioned on ESO live) did not solve the issues that people other than myself who were having issues with the changes to battle roar, helping hands and major mending on igneous shield alongside with extremely high costing abilities that are used in rotations for a Mag DK.

    Whelp, there goes my hope. I had assumed they would be reducing most or all abilities, not a couple of utility skills that aren't even used to dps....
  • Takes-No-Prisoner
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    - Quicker Destruction staff/Bow heavy attacks

    2035_-_autoplay_gif_gif_vince_mcmahon_wwf.gif
  • Khaos_Bane
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    ADarklore wrote: »
    Did anyone else get this ominous feeling that there is something else coming they weren't sure they wanted to talk about?

    That whole segment about changes seemed like something wasn't said that they're possibly thinking of doing.

    It's interesting that they seem to already have a whole host of things going into the LIVE update and not making them available for people to test on PTS.

    Yeah this is where more Templar nerfs will be LOL.
  • Dantaria
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    Vaoh wrote: »
    - Volatile Familiar will get nerfed DPS-wise (they are way too strong right now)
    - Quicker Destruction staff/Bow heavy attacks

    https://www.youtube.com/watch?v=P3ALwKeSEYs

    HALLELUJAH!

    Now, if they adjust existing DPS-checks... We're jolly good! Jolly good!
    English isn't my native, apologies for any mistakes.
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