Bouldercleave wrote: »Tannakaobi wrote: »The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.
Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."
It's insane...
Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.
... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.
The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.
I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.
Drachenfier wrote: »I prefer unified auction house. More competition = better prices.
That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.
Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.
Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.
I agree global auction is such a BAAAADDDD idea.
Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.
Bouldercleave wrote: »Tannakaobi wrote: »The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.
Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."
It's insane...
Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.
... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.
The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.
I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.Drachenfier wrote: »I prefer unified auction house. More competition = better prices.
That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.
Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.
Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.
I agree global auction is such a BAAAADDDD idea.
Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.
Sounds good in theory, however, the problem is with out some SMALL regulatory rules and laws that balance will never keep true. Going back to the pond analogy, the bigger fish will eventually gobble up all the smaller fish. That's the natural course of business. There needs to be a balance, problems happen when there is no regulation or WAY to much.
Again going back to the pond, it needs eagles to hunt the bigger fish to keep there population down so they dont eat the pond. However if the eagle only hunts a specific type of fish, that pond is not in balance and will have issues.
Back to the game, by separating all the Guild stores they are maintaining the games balance.
Yes its a pain in the butt if your looking for a special sword, however, you yourself can do shouts looking for the sword. your not helpless as a consumer either.
Drachenfier wrote: »Bouldercleave wrote: »Tannakaobi wrote: »The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.
Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."
It's insane...
Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.
... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.
The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.
I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.Drachenfier wrote: »I prefer unified auction house. More competition = better prices.
That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.
Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.
Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.
I agree global auction is such a BAAAADDDD idea.
Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.
Sounds good in theory, however, the problem is with out some SMALL regulatory rules and laws that balance will never keep true. Going back to the pond analogy, the bigger fish will eventually gobble up all the smaller fish. That's the natural course of business. There needs to be a balance, problems happen when there is no regulation or WAY to much.
Again going back to the pond, it needs eagles to hunt the bigger fish to keep there population down so they dont eat the pond. However if the eagle only hunts a specific type of fish, that pond is not in balance and will have issues.
Back to the game, by separating all the Guild stores they are maintaining the games balance.
Yes its a pain in the butt if your looking for a special sword, however, you yourself can do shouts looking for the sword. your not helpless as a consumer either.
This is a poor analogy because you're assuming that the supply of smaller fish is limited. Rare items are, by virtue of being rare, going to have higher prices and abundant items are going to have lower prices. In an unrestricted market, prices regulate themselves by the amount of supply. This is a good thing. This prevents people from over charging buyers. If prices are being driven down by competition, then your items just aren't worth as much as you want them to be.
That's the reality of supply and demand, and the only way I can see anyone justifying ESO"s current system is because they're greedy and want to continue gouging people by keeping their prices artificially inflated due to limited market competition.
Victoria_Marquis wrote: »Easy salutations, lock the Guilds gold funds where it can only be used for store Trader stalls bidding. Not even the guild leaders have access to it other than that.
If guild leader's start saying to give the gold directly to them only then you will know they are using their members as sheeple cash cows and then they should be reported as gold farmers and have their accounts and IP address permanently band.
you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.
but that's literally not how it works. whenever someone tries to corner the market (and usually fails) small fish sellers simply get their stuff bought faster, but the big guy attempting to corner the market. and in cases where they try to push the smaller guy out by listing well bellow of what item should cost - small guy in an MMO, unlike real life? can just wait it out. meanwhile buyers get to have items that are far cheaper than they should be (and for example of what I mean by far cheaper than it should be - glass motifs right now, selling for less then the vendor price of an item that is required to create them in a first place, the cause is different, but the fact that they are now listed for less then they should be - remains. the winners here are buyers)
you cannot corner markets forever. not in an mmo, where supply is not limited the way it is in RL, and you cannot simply keep buying up and relisting forever. unified trading house allows EVERYONE to participate successfully.
you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.
but that's literally not how it works. whenever someone tries to corner the market (and usually fails) small fish sellers simply get their stuff bought faster, but the big guy attempting to corner the market. and in cases where they try to push the smaller guy out by listing well bellow of what item should cost - small guy in an MMO, unlike real life? can just wait it out. meanwhile buyers get to have items that are far cheaper than they should be (and for example of what I mean by far cheaper than it should be - glass motifs right now, selling for less then the vendor price of an item that is required to create them in a first place, the cause is different, but the fact that they are now listed for less then they should be - remains. the winners here are buyers)
you cannot corner markets forever. not in an mmo, where supply is not limited the way it is in RL, and you cannot simply keep buying up and relisting forever. unified trading house allows EVERYONE to participate successfully.
no its not, ive seen it happen in to many games, time after time. Again many people pointed it out where in their game moving to a single AH made the economy go *** up.
you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.
but that's literally not how it works. whenever someone tries to corner the market (and usually fails) small fish sellers simply get their stuff bought faster, but the big guy attempting to corner the market. and in cases where they try to push the smaller guy out by listing well bellow of what item should cost - small guy in an MMO, unlike real life? can just wait it out. meanwhile buyers get to have items that are far cheaper than they should be (and for example of what I mean by far cheaper than it should be - glass motifs right now, selling for less then the vendor price of an item that is required to create them in a first place, the cause is different, but the fact that they are now listed for less then they should be - remains. the winners here are buyers)
you cannot corner markets forever. not in an mmo, where supply is not limited the way it is in RL, and you cannot simply keep buying up and relisting forever. unified trading house allows EVERYONE to participate successfully.
no its not, ive seen it happen in to many games, time after time. Again many people pointed it out where in their game moving to a single AH made the economy go *** up.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Kyle1983b14_ESO wrote: »Lag post~
Victoria_Marquis wrote: »Easy salutations, lock the Guilds gold funds where it can only be used for store Trader stalls bidding. Not even the guild leaders have access to it other than that.
If guild leader's start saying to give the gold directly to them only then you will know they are using their members as sheeple cash cows and then they should be reported as gold farmers and have their accounts and IP address permanently band.
You have no idea how trader guilds are run. You just see gold in the bank and assume cashgrab! corruption! Don't be so cynical.
Drachenfier wrote: »Bouldercleave wrote: »Tannakaobi wrote: »The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.
Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."
It's insane...
Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.
... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.
The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.
I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.Drachenfier wrote: »I prefer unified auction house. More competition = better prices.
That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.
Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.
Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.
I agree global auction is such a BAAAADDDD idea.
Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.
Sounds good in theory, however, the problem is with out some SMALL regulatory rules and laws that balance will never keep true. Going back to the pond analogy, the bigger fish will eventually gobble up all the smaller fish. That's the natural course of business. There needs to be a balance, problems happen when there is no regulation or WAY to much.
Again going back to the pond, it needs eagles to hunt the bigger fish to keep there population down so they dont eat the pond. However if the eagle only hunts a specific type of fish, that pond is not in balance and will have issues.
Back to the game, by separating all the Guild stores they are maintaining the games balance.
Yes its a pain in the butt if your looking for a special sword, however, you yourself can do shouts looking for the sword. your not helpless as a consumer either.
This is a poor analogy because you're assuming that the supply of smaller fish is limited. Rare items are, by virtue of being rare, going to have higher prices and abundant items are going to have lower prices. In an unrestricted market, prices regulate themselves by the amount of supply. This is a good thing. This prevents people from over charging buyers. If prices are being driven down by competition, then your items just aren't worth as much as you want them to be.
That's the reality of supply and demand, and the only way I can see anyone justifying ESO"s current system is because they're greedy and want to continue gouging people by keeping their prices artificially inflated due to limited market competition.
you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.
Drachenfier wrote: »I prefer unified auction house. More competition = better prices.
That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.
Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.
Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.
I agree global auction is such a BAAAADDDD idea.
Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.
Mattock_Romulus wrote: »I'm making a killing off of the trader system.
And the people against an auction system are just like you.
The rest of us hate it.
scipionumatia wrote: »Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now
Mattock_Romulus wrote: »I'm making a killing off of the trader system.
FuriousFridge wrote: »scipionumatia wrote: »Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now
Yeah they stopped using it for a different reason other than undercutting lol
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
FuriousFridge wrote: »scipionumatia wrote: »Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now
Yeah they stopped using it for a different reason other than undercutting lol
wait, I missed that one. someone brought up diablo 3 action house? do they realize that the issue wasn't that it was centralized but that it used REAL MONEY and that is what made people upset?
I am a relatively newcomer to ESO.
One thing that struck me shocking is the absence of single auction house.
In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.
So my fellow mates how many of you want a single unified auction house.
We can have several guild traders physically but they are all tied to single central repository to sell/buy items.
Victoria_Marquis wrote: »Still think there is time to code in an Auction House forward Morrowind....