An unified auction house

  • Victoria_Marquis
    Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Once again I see people spamming the chat to join a guild, we keep seeing how far they can go with their greed, another guild saying to use the guild store it's a 10k weekly fee, if you don't pay they will kick you out if the guild.

    For kicks I went to the guild leaders and officers homes to see what they have... Herm... They all own the biggest homes in the game, and some own every home in game... All maxed out with expensive decorations...

    Coincidence?

    Now yes they could have bought it with IRL money..
    But then you wonder where all that gold goes from guild fees?

    Guild stores bennofit only one person, the guild leaders and maybe a few officers... They​ don't use the gold for it's members to secure Trader stalls every week like it should.
    I've seen in a guild bank with over twenty million gold in it, at the end of the week they say they got out bid on a guild store Trader stalls... Or that they did not have enough money for a good spot so they got a cheeper one way out in Timbuktu...

    Where did all that gold go to?

    Why does every guild leaders have the biggest max level home with all the most elite​ furniture?

    Only a few Guilds that I look at have a guild leaders that's not abusing the guild store Trader system.... You can tell they use the money for the guild.... How? They have a free home or standard home and normal furniture.
    Fees are low, or by donation. And some how they still get Trader stalls...

    Sorry but facts show the corruption of the current guild store system. It to easy to make a monopoly, use your guild members as a source of free gold, exploting and leeching off it's members.

    An Auction House would end the monopoly by opening up trade system to everyone playing... This will put money back to the people and not in the pockets of guild leaders.

    Guilds are not ment to be a gold farmers Paradise.... Guilds are supposed to be for fellowship, a way to find like minded people to adventure with....

    If you don't believe me see for yourself, go to your guild leader's homes, watch how much money is in the guild bank...

    [snip]
    [edited for trolling]
    Edited by ZOS_Icy on December 1, 2024 8:00PM
  • Queo
    Queo
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    Nah...I am happy with the things are
    Queo wrote: »
    Tannakaobi wrote: »
    The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.

    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    It's insane...

    Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.

    ... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.

    The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.

    I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.
    Queo wrote: »
    Xylphan wrote: »
    Megabear wrote: »
    I prefer unified auction house. More competition = better prices.

    That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.

    Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.

    Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.

    I agree global auction is such a BAAAADDDD idea.

    Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.

    Sounds good in theory, however, the problem is with out some SMALL regulatory rules and laws that balance will never keep true. Going back to the pond analogy, the bigger fish will eventually gobble up all the smaller fish. That's the natural course of business. There needs to be a balance, problems happen when there is no regulation or WAY to much.

    Again going back to the pond, it needs eagles to hunt the bigger fish to keep there population down so they dont eat the pond. However if the eagle only hunts a specific type of fish, that pond is not in balance and will have issues.

    Back to the game, by separating all the Guild stores they are maintaining the games balance.

    Yes its a pain in the butt if your looking for a special sword, however, you yourself can do shouts looking for the sword. your not helpless as a consumer either.
  • Drachenfier
    Drachenfier
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Queo wrote: »
    Queo wrote: »
    Tannakaobi wrote: »
    The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.

    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    It's insane...

    Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.

    ... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.

    The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.

    I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.
    Queo wrote: »
    Xylphan wrote: »
    Megabear wrote: »
    I prefer unified auction house. More competition = better prices.

    That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.

    Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.

    Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.

    I agree global auction is such a BAAAADDDD idea.

    Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.

    Sounds good in theory, however, the problem is with out some SMALL regulatory rules and laws that balance will never keep true. Going back to the pond analogy, the bigger fish will eventually gobble up all the smaller fish. That's the natural course of business. There needs to be a balance, problems happen when there is no regulation or WAY to much.

    Again going back to the pond, it needs eagles to hunt the bigger fish to keep there population down so they dont eat the pond. However if the eagle only hunts a specific type of fish, that pond is not in balance and will have issues.

    Back to the game, by separating all the Guild stores they are maintaining the games balance.

    Yes its a pain in the butt if your looking for a special sword, however, you yourself can do shouts looking for the sword. your not helpless as a consumer either.

    This is a poor analogy because you're assuming that the supply of smaller fish is limited. Rare items are, by virtue of being rare, going to have higher prices and abundant items are going to have lower prices. In an unrestricted market, prices regulate themselves by the amount of supply. This is a good thing. This prevents people from over charging buyers. If prices are being driven down by competition, then your items just aren't worth as much as you want them to be.
    That's the reality of supply and demand, and the only way I can see anyone justifying ESO"s current system is because they're greedy and want to continue gouging people by keeping their prices artificially inflated due to limited market competition.
    Edited by Drachenfier on May 12, 2017 3:52PM
  • BigBragg
    BigBragg
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    Nah...I am happy with the things are
    Even though the happy with it have a ~23% lead over those that don't in the very small sample size, poll results don't matter on this subject. The reality is that auction house(s) won't happen. ZeniMax Online won't rewrite the games base code to change it. They developed the system for a reason, and it is here to stay. So it is up to the individual player to decide whether or not they want to participate in this facet of the game.
  • Victoria_Marquis
    Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Easy salutations, lock the Guilds gold funds where it can only be used for store Trader stalls bidding. Not even the guild leaders have access to it other than that.

    If guild leader's start saying to give the gold directly to them only then you will know they are using their members as sheeple cash cows and then they should be reported as gold farmers and have their accounts and IP address permanently​ band.
    Edited by Victoria_Marquis on May 12, 2017 4:08PM
  • Queo
    Queo
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    Nah...I am happy with the things are
    Queo wrote: »
    Queo wrote: »
    Tannakaobi wrote: »
    The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.

    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    It's insane...

    Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.

    ... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.

    The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.

    I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.
    Queo wrote: »
    Xylphan wrote: »
    Megabear wrote: »
    I prefer unified auction house. More competition = better prices.

    That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.

    Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.

    Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.

    I agree global auction is such a BAAAADDDD idea.

    Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.

    Sounds good in theory, however, the problem is with out some SMALL regulatory rules and laws that balance will never keep true. Going back to the pond analogy, the bigger fish will eventually gobble up all the smaller fish. That's the natural course of business. There needs to be a balance, problems happen when there is no regulation or WAY to much.

    Again going back to the pond, it needs eagles to hunt the bigger fish to keep there population down so they dont eat the pond. However if the eagle only hunts a specific type of fish, that pond is not in balance and will have issues.

    Back to the game, by separating all the Guild stores they are maintaining the games balance.

    Yes its a pain in the butt if your looking for a special sword, however, you yourself can do shouts looking for the sword. your not helpless as a consumer either.

    This is a poor analogy because you're assuming that the supply of smaller fish is limited. Rare items are, by virtue of being rare, going to have higher prices and abundant items are going to have lower prices. In an unrestricted market, prices regulate themselves by the amount of supply. This is a good thing. This prevents people from over charging buyers. If prices are being driven down by competition, then your items just aren't worth as much as you want them to be.
    That's the reality of supply and demand, and the only way I can see anyone justifying ESO"s current system is because they're greedy and want to continue gouging people by keeping their prices artificially inflated due to limited market competition.


    you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.
  • Kodrac
    Kodrac
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    Nah...I am happy with the things are
    Easy salutations, lock the Guilds gold funds where it can only be used for store Trader stalls bidding. Not even the guild leaders have access to it other than that.

    If guild leader's start saying to give the gold directly to them only then you will know they are using their members as sheeple cash cows and then they should be reported as gold farmers and have their accounts and IP address permanently​ band.

    You have no idea how trader guilds are run. You just see gold in the bank and assume cashgrab! corruption! Don't be so cynical.
  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Iluvrien wrote: »

    you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.

    but that's literally not how it works. whenever someone tries to corner the market (and usually fails) small fish sellers simply get their stuff bought faster, but the big guy attempting to corner the market. and in cases where they try to push the smaller guy out by listing well bellow of what item should cost - small guy in an MMO, unlike real life? can just wait it out. meanwhile buyers get to have items that are far cheaper than they should be (and for example of what I mean by far cheaper than it should be - glass motifs right now, selling for less then the vendor price of an item that is required to create them in a first place, the cause is different, but the fact that they are now listed for less then they should be - remains. the winners here are buyers)

    you cannot corner markets forever. not in an mmo, where supply is not limited the way it is in RL, and you cannot simply keep buying up and relisting forever. unified trading house allows EVERYONE to participate successfully.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Queo
    Queo
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    Nah...I am happy with the things are
    Linaleah wrote: »
    Iluvrien wrote: »

    you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.

    but that's literally not how it works. whenever someone tries to corner the market (and usually fails) small fish sellers simply get their stuff bought faster, but the big guy attempting to corner the market. and in cases where they try to push the smaller guy out by listing well bellow of what item should cost - small guy in an MMO, unlike real life? can just wait it out. meanwhile buyers get to have items that are far cheaper than they should be (and for example of what I mean by far cheaper than it should be - glass motifs right now, selling for less then the vendor price of an item that is required to create them in a first place, the cause is different, but the fact that they are now listed for less then they should be - remains. the winners here are buyers)

    you cannot corner markets forever. not in an mmo, where supply is not limited the way it is in RL, and you cannot simply keep buying up and relisting forever. unified trading house allows EVERYONE to participate successfully.

    no its not, ive seen it happen in to many games, time after time. Again many people pointed it out where in their game moving to a single AH made the economy go *** up.
  • Cpt_Teemo
    Cpt_Teemo
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Lag post~
    Edited by Cpt_Teemo on May 12, 2017 4:44PM
  • Cpt_Teemo
    Cpt_Teemo
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Queo wrote: »
    Linaleah wrote: »
    Iluvrien wrote: »

    you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.

    but that's literally not how it works. whenever someone tries to corner the market (and usually fails) small fish sellers simply get their stuff bought faster, but the big guy attempting to corner the market. and in cases where they try to push the smaller guy out by listing well bellow of what item should cost - small guy in an MMO, unlike real life? can just wait it out. meanwhile buyers get to have items that are far cheaper than they should be (and for example of what I mean by far cheaper than it should be - glass motifs right now, selling for less then the vendor price of an item that is required to create them in a first place, the cause is different, but the fact that they are now listed for less then they should be - remains. the winners here are buyers)

    you cannot corner markets forever. not in an mmo, where supply is not limited the way it is in RL, and you cannot simply keep buying up and relisting forever. unified trading house allows EVERYONE to participate successfully.

    no its not, ive seen it happen in to many games, time after time. Again many people pointed it out where in their game moving to a single AH made the economy go *** up.

    Yet WoW still has the AH model big and strong for the past 14 years
  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Queo wrote: »
    Linaleah wrote: »
    Iluvrien wrote: »

    you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.

    but that's literally not how it works. whenever someone tries to corner the market (and usually fails) small fish sellers simply get their stuff bought faster, but the big guy attempting to corner the market. and in cases where they try to push the smaller guy out by listing well bellow of what item should cost - small guy in an MMO, unlike real life? can just wait it out. meanwhile buyers get to have items that are far cheaper than they should be (and for example of what I mean by far cheaper than it should be - glass motifs right now, selling for less then the vendor price of an item that is required to create them in a first place, the cause is different, but the fact that they are now listed for less then they should be - remains. the winners here are buyers)

    you cannot corner markets forever. not in an mmo, where supply is not limited the way it is in RL, and you cannot simply keep buying up and relisting forever. unified trading house allows EVERYONE to participate successfully.

    no its not, ive seen it happen in to many games, time after time. Again many people pointed it out where in their game moving to a single AH made the economy go *** up.

    how? HOW? tell me how exactly? because the one game people actualy named? didn't have its economy screwed up via central trading house, that was in game since launch. Economy in swtor got screwed up with a particular patch that changed quest rewards AND lets not forget several glitches that literally generated gold for people who exploited them, that weren't fixed for months and after they were fixed, finally - only few people got banned, but currency still remained in circulation. you cannot possibly put THAT on existence of central trading house which worked just fine for YEARS. in fact, in general games do not move to central markets - they START with them

    i HAVE however witnessed what I have described in MULTIPLE MMO's. people attempting to corner the market, attempting to price fix and failing miserably. central trade house is actualy fantastic to PREVENT cornering of the markets. meanwhile current system we have right now with its limited traders and limited trading spots? is FANTASTIC to FACILITATE cornering of the market. in fact.. you do not want to loose you cornered markets, its why you are against one central trade house in a first place.
    Edited by Linaleah on May 12, 2017 4:46PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Rouven
    Rouven
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Lag post~

    I hope your in-game lag is better! ;)
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Victoria_Marquis
    Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Kodrac wrote: »
    Easy salutations, lock the Guilds gold funds where it can only be used for store Trader stalls bidding. Not even the guild leaders have access to it other than that.

    If guild leader's start saying to give the gold directly to them only then you will know they are using their members as sheeple cash cows and then they should be reported as gold farmers and have their accounts and IP address permanently​ band.

    You have no idea how trader guilds are run. You just see gold in the bank and assume cashgrab! corruption! Don't be so cynical.

    Actually we do know all about guilds, been an officer in a few of them,... That's when we started noticing and watching.

    At first we thought "ok one bad Apple" then another guild started to do the same thing, then another, then we seen chat, the entire system is corrupted... Out of hundreds of guilds we have tested only a handful of honest guild leaders did not abuse the system. Sadly 89% of the guilds on ESO are using it's members as freelance gold farmers and leeching off them like how the lazy people do on welfare in the U.S.A.

    No ZoS will never fix the system, being that it's permanently inbeded in the base codeing..
    But they can add new code for an Auction House.... Those tired of feeding the corrupted guilds leaders can have the options to not join a guild and use the Auction Houses to sell.

    Just like IRL.... You need money, get a job... Stop being a welfare leeching off the working classes​ money.
    Personally my husband and I no longer use Guilds as trader. We sell everything to NPC's venders, or brake it down for mats.
  • Drachenfier
    Drachenfier
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Queo wrote: »
    Queo wrote: »
    Queo wrote: »
    Tannakaobi wrote: »
    The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.

    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    It's insane...

    Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.

    ... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.

    The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.

    I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.
    Queo wrote: »
    Xylphan wrote: »
    Megabear wrote: »
    I prefer unified auction house. More competition = better prices.

    That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.

    Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.

    Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.

    I agree global auction is such a BAAAADDDD idea.

    Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.

    Sounds good in theory, however, the problem is with out some SMALL regulatory rules and laws that balance will never keep true. Going back to the pond analogy, the bigger fish will eventually gobble up all the smaller fish. That's the natural course of business. There needs to be a balance, problems happen when there is no regulation or WAY to much.

    Again going back to the pond, it needs eagles to hunt the bigger fish to keep there population down so they dont eat the pond. However if the eagle only hunts a specific type of fish, that pond is not in balance and will have issues.

    Back to the game, by separating all the Guild stores they are maintaining the games balance.

    Yes its a pain in the butt if your looking for a special sword, however, you yourself can do shouts looking for the sword. your not helpless as a consumer either.

    This is a poor analogy because you're assuming that the supply of smaller fish is limited. Rare items are, by virtue of being rare, going to have higher prices and abundant items are going to have lower prices. In an unrestricted market, prices regulate themselves by the amount of supply. This is a good thing. This prevents people from over charging buyers. If prices are being driven down by competition, then your items just aren't worth as much as you want them to be.
    That's the reality of supply and demand, and the only way I can see anyone justifying ESO"s current system is because they're greedy and want to continue gouging people by keeping their prices artificially inflated due to limited market competition.


    you missed the point. The item is not the smaller fish. The smaller fish are the sellers. Having 1 auction house will enable people who want corner markets to do so easily. Many people, myself included, have brought in examples of games where this has happened.

    Not examples, but unverified claims, such as SWTOR, where my experience as a casual GTN user has been in line with what a supply and demand driven economy would look like exactly. Much better than this, I can assure you.

    Prices are regulated by competition. You, and those like you that support the ESO market system, do not want price regulation, or competition.
  • QuebraRegra
    QuebraRegra
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Queo wrote: »
    Xylphan wrote: »
    Megabear wrote: »
    I prefer unified auction house. More competition = better prices.

    That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.

    Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.

    Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.

    I agree global auction is such a BAAAADDDD idea.

    Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.

    Exactly this.. it's the 1% of ESO manipulating the market (like drug companies). They are the scum of ESO.
  • Victoria_Marquis
    Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    New game, new world, new builds,.... ZoS let's put an Auction House in Morrowind....!!
  • FuriousFridge
    FuriousFridge
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    Sakiri wrote: »
    I'm making a killing off of the trader system.

    And the people against an auction system are just like you.

    The rest of us hate it.

    I make a lot of gold as well from the guild traders but I'm against the system we have in place now. My other guild slots could be better spent on PvE guilds rather than 4 guild traders.
  • STEVIL
    STEVIL
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    Nah...I am happy with the things are
    chosen out of principle whenever leading and biased "reasons" are added to poll options.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • FuriousFridge
    FuriousFridge
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    Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now

    Yeah they stopped using it for a different reason other than undercutting lol
  • SSlarg
    SSlarg
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    Nah...I am happy with the things are
    I'm making a killing off of the trader system.

    This!
    PS4 NA PSN - SSlarg
    Currently Looking To Buy:
    NoThInG
  • itehache
    itehache
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    Nah...I am happy with the things are
    I used to play WoW and when I first joined ESO I had no clue how to sell my stuff.

    It takes time to get used to it, but I kinda like how it works. If you play on PC there are some add ons that will help you bear with this system (Awesome Guild Store, Master Merchant, etc). It takes longer to find whatever you want but so far I have not had any issues.
  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now

    Yeah they stopped using it for a different reason other than undercutting lol

    wait, I missed that one. someone brought up diablo 3 action house? do they realize that the issue wasn't that it was centralized but that it used REAL MONEY and that is what made people upset?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sosderosii
    Sosderosii
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    Nah...I am happy with the things are
    @FloppyTouch There are trade guilds that don't have draconic requirements from members and if you don't play enough to be kept in one of them either, you can always get in contact with a player who enjoys trading and is in 4 different famous trade guilds and sell him your stuff so both of you make a profit.
  • Demycilian
    Demycilian
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Lets just hope the person thats responsible for this crap trade guild system never ever gets involved in future mmo developement again.
  • FuriousFridge
    FuriousFridge
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    Linaleah wrote: »
    Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now

    Yeah they stopped using it for a different reason other than undercutting lol

    wait, I missed that one. someone brought up diablo 3 action house? do they realize that the issue wasn't that it was centralized but that it used REAL MONEY and that is what made people upset?

    Yeah the guy I quoted did haha
  • Victoria_Marquis
    Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Still think there is time to code in an Auction House forward Morrowind....
  • Deheart
    Deheart
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    I am not too happy with current guild trade (auction) but I just kinda bear it
    If you cant find something in your local guilds use this https://us.tamrieltradecentre.com/
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • jircris11
    jircris11
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    Nah...I am happy with the things are
    vpy wrote: »
    I am a relatively newcomer to ESO.

    One thing that struck me shocking is the absence of single auction house.

    In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.

    So my fellow mates how many of you want a single unified auction house.

    We can have several guild traders physically but they are all tied to single central repository to sell/buy items.

    People really need to stop making these threads. A single ah Will never happen they have said so already.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • BigBragg
    BigBragg
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    Nah...I am happy with the things are
    Still think there is time to code in an Auction House forward Morrowind....

    Nope, they would actually need to change the games base code to bring in a different auction system. So unless they decide to do an engine upgrade, and they don't like the system they created, the chances of it changing are slim to none.
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