It's only negative to those playing now and not being willing to adapt.tinythinker wrote: »Early access is May 22nd, formal launch is June 6th, so any significant changes before then have to be next week. They always put out small tweak patches on a regular basis, but they won't make serious changes right after people start logging into the game as returners or new players for Morrowind.
I'm surprised they decided to change so much at the same time Morrowind drops, as it provided a large potential for negative coverage rather than just a straight hype push.
Narvuntien wrote: »I really think they aren't ready, but I am pretty sure running into hard deadlines before you are ready seems to be a common thing in game designing.
Not just the balanced changes...
Yeah the Alcast videos are pretty promising actually, sure there is a DPS drop, but a single mag/stam regen enchant is enough to sustain with only a few heavy attacks. 30k dps now the norm.
What we can't know is how it affects healing and tanking, target dummies aren't that useful for that.
Software development takes time if you don't want it all to be a sloppy mess.
It's only negative to those playing now and not being willing to adapt.tinythinker wrote: »Early access is May 22nd, formal launch is June 6th, so any significant changes before then have to be next week. They always put out small tweak patches on a regular basis, but they won't make serious changes right after people start logging into the game as returners or new players for Morrowind.
I'm surprised they decided to change so much at the same time Morrowind drops, as it provided a large potential for negative coverage rather than just a straight hype push.
New players or returning players won't know how sustain has changed, nor have much idea how class skills just changed.
Old players have been screaming they'll quit for weeks now and ignoring videos like Alcast's where he's doing Morrowind DPS parses and showing how sustain isn't really that bad if you can change a few things.
The only bad press will come from quest bugs and the like, as was the same with live launch.
jakeedmundson wrote: »It's funny for people to keep quoting one or two player's dps parses (btw Alcast is an elite, absolute top tier player) It's also funny that he did this dps on a dummy.... how much moving, sprinting, dodge rolling, shielding, etc did he do during that time? .....zero. Add those things into the test or just show a real trail/dungeon fight to prove the sustain. Real dps for any trial if HE can hit 30k on the dummy... will be more like 20-25k for him (not counting buffs). For anyone that is not a top elite player... sub 20k is more realistic.
mzapkeneb18_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/4107501#Comment_4107501
There is basicly one major maintaince left ( 15.5. Monday next week ). They also might push another patch in the next week thought overtime, but that was it then?
And then no changes until late summer - fall when the next bigger patch comes since zos doesn't know whats fine tuning is?
tinythinker wrote: »Early access is May 22nd, formal launch is June 6th, so any significant changes before then have to be next week. They always put out small tweak patches on a regular basis, but they won't make serious changes right after people start logging into the game as returners or new players for Morrowind.
I'm surprised they decided to change so much at the same time Morrowind drops, as it provided a large potential for negative coverage rather than just a straight hype push.
It's only negative to those playing now and not being willing to adapt.tinythinker wrote: »Early access is May 22nd, formal launch is June 6th, so any significant changes before then have to be next week. They always put out small tweak patches on a regular basis, but they won't make serious changes right after people start logging into the game as returners or new players for Morrowind.
I'm surprised they decided to change so much at the same time Morrowind drops, as it provided a large potential for negative coverage rather than just a straight hype push.
New players or returning players won't know how sustain has changed, nor have much idea how class skills just changed.
Old players have been screaming they'll quit for weeks now and ignoring videos like Alcast's where he's doing Morrowind DPS parses and showing how sustain isn't really that bad if you can change a few things.
The only bad press will come from quest bugs and the like, as was the same with live launch.
So. Much. LOLOld players have been screaming they'll quit for weeks now and ignoring videos like Alcast's where he's doing Morrowind DPS parses and showing how sustain isn't really that bad if you can change a few things.
https://www.youtube.com/watch?v=ERcZznUKCdw
https://www.youtube.com/watch?v=fU0cS4Rb5tYThe content isn't changed. Wake up, people! The content isn't changed.Narvuntien wrote: »Yeah the Alcast videos are pretty promising actually, sure there is a DPS drop, but a single mag/stam regen enchant is enough to sustain with only a few heavy attacks. 30k dps now the norm.
So. Much. LOLOld players have been screaming they'll quit for weeks now and ignoring videos like Alcast's where he's doing Morrowind DPS parses and showing how sustain isn't really that bad if you can change a few things.https://www.youtube.com/watch?v=ERcZznUKCdw
https://www.youtube.com/watch?v=fU0cS4Rb5tY
Minimal DPS requirement for vMoL is 30k. Exceptionally good, maxed-out player with all the BiS gear is now hitting just above minimum DPS vMoL requirement. Are you for real saying that this isn't bad? Like... for real?The content isn't changed. Wake up, people! The content isn't changed.Narvuntien wrote: »Yeah the Alcast videos are pretty promising actually, sure there is a DPS drop, but a single mag/stam regen enchant is enough to sustain with only a few heavy attacks. 30k dps now the norm.
30k Alcast DPS = 25k max for the majority of playerbase. 25k max on 630CP. You can strive for 30k if you farm your mind out. And at that point you might attempt vMoL.
vCoAII is generally considered to be CP300+ dung. Now? 500CP+ or gtfo.
Minimum DPS for Craglorn vTrials is 20k. At 20k you can be sure that you will complete it, it's enough for Varlariel, etc. What, more 500CP+ instances?
Screw you, average players, who want to try some end-game content. Grind 500CP, farm gear, then come back.
Just. Great.
So. Much. LOLOld players have been screaming they'll quit for weeks now and ignoring videos like Alcast's where he's doing Morrowind DPS parses and showing how sustain isn't really that bad if you can change a few things.https://www.youtube.com/watch?v=ERcZznUKCdw
https://www.youtube.com/watch?v=fU0cS4Rb5tY
Minimal DPS requirement for vMoL is 30k. Exceptionally good, maxed-out player with all the BiS gear is now hitting just above minimum DPS vMoL requirement. Are you for real saying that this isn't bad? Like... for real?The content isn't changed. Wake up, people! The content isn't changed.Narvuntien wrote: »Yeah the Alcast videos are pretty promising actually, sure there is a DPS drop, but a single mag/stam regen enchant is enough to sustain with only a few heavy attacks. 30k dps now the norm.
30k Alcast DPS = 25k max for the majority of playerbase. 25k max on 630CP. You can strive for 30k if you farm your mind out. And at that point you might attempt vMoL.
vCoAII is generally considered to be CP300+ dung. Now? 500CP+ or gtfo.
Minimum DPS for Craglorn vTrials is 20k. At 20k you can be sure that you will complete it, it's enough for Varlariel, etc. What, more 500CP+ instances?
Screw you, average players, who want to try some end-game content. Grind 500CP, farm gear, then come back.
Just. Great.
Software development takes time if you don't want it all to be a sloppy mess.
As if anything they released after being in development for ages isn't a sloppy mess
And that's if they even declare that development is ongoing, otherwise they consistently fail to address or even acknowledge a whole bunch of issues the players have been complaining about for months.
Meanwhile every single patch note you will find a whole list of bug "fixes" that you never even knew existed, and would never even break the game in any meaningful, or even trivial, way.
Not quite sure how anyone can possibly come to the conclusion that ZOS has the community's best interest in mind, it seems like they have infused the essence of Morrowind with their ego and they're dying to protect it.
If I were an ESO developer, I should be revamping my LinkedIn profile.
This was going to be the case, regardless of whether it released on May 22nd, or June 6th.
There's a two-week verification process by Microsoft and Sony.
In my eyes, this is a good move by them. Giving PC players the patch whenever its ready.
So requirements will be lowered, that's itSo. Much. LOLOld players have been screaming they'll quit for weeks now and ignoring videos like Alcast's where he's doing Morrowind DPS parses and showing how sustain isn't really that bad if you can change a few things.https://www.youtube.com/watch?v=ERcZznUKCdw
https://www.youtube.com/watch?v=fU0cS4Rb5tY
Minimal DPS requirement for vMoL is 30k. Exceptionally good, maxed-out player with all the BiS gear is now hitting just above minimum DPS vMoL requirement. Are you for real saying that this isn't bad? Like... for real?The content isn't changed. Wake up, people! The content isn't changed.Narvuntien wrote: »Yeah the Alcast videos are pretty promising actually, sure there is a DPS drop, but a single mag/stam regen enchant is enough to sustain with only a few heavy attacks. 30k dps now the norm.
30k Alcast DPS = 25k max for the majority of playerbase. 25k max on 630CP. You can strive for 30k if you farm your mind out. And at that point you might attempt vMoL.
vCoAII is generally considered to be CP300+ dung. Now? 500CP+ or gtfo.
Minimum DPS for Craglorn vTrials is 20k. At 20k you can be sure that you will complete it, it's enough for Varlariel, etc. What, more 500CP+ instances?
Screw you, average players, who want to try some end-game content. Grind 500CP, farm gear, then come back.
Just. Great.
Sugaroverdose wrote: »So requirements will be lowered, that's itSo. Much. LOLOld players have been screaming they'll quit for weeks now and ignoring videos like Alcast's where he's doing Morrowind DPS parses and showing how sustain isn't really that bad if you can change a few things.https://www.youtube.com/watch?v=ERcZznUKCdw
https://www.youtube.com/watch?v=fU0cS4Rb5tY
Minimal DPS requirement for vMoL is 30k. Exceptionally good, maxed-out player with all the BiS gear is now hitting just above minimum DPS vMoL requirement. Are you for real saying that this isn't bad? Like... for real?The content isn't changed. Wake up, people! The content isn't changed.Narvuntien wrote: »Yeah the Alcast videos are pretty promising actually, sure there is a DPS drop, but a single mag/stam regen enchant is enough to sustain with only a few heavy attacks. 30k dps now the norm.
30k Alcast DPS = 25k max for the majority of playerbase. 25k max on 630CP. You can strive for 30k if you farm your mind out. And at that point you might attempt vMoL.
vCoAII is generally considered to be CP300+ dung. Now? 500CP+ or gtfo.
Minimum DPS for Craglorn vTrials is 20k. At 20k you can be sure that you will complete it, it's enough for Varlariel, etc. What, more 500CP+ instances?
Screw you, average players, who want to try some end-game content. Grind 500CP, farm gear, then come back.
Just. Great.
I... I don't even... Are you familiar with the term "DPS-check"?Sugaroverdose wrote: »So requirements will be lowered, that's it
I... I don't even... Are you familiar with the term "DPS-check"?Sugaroverdose wrote: »So requirements will be lowered, that's it
Varlariel, the boss in vAA, summons 6 copies. And after some short time (which is set in stone) she casts explosion. If you didn't manage to kill 5 out of 6 copies in this short time, this explosion oneshots everyone. Not enough DPS? Raid wipes.
Same with Mage. On 15% she enters the execute phase - she starts healing herself and damage everyone. You have to outDPS her healing or after some time the damage she deals also becomes oneshot. Not enough DPS? Raid wipes.
The requirements are made by content itself. It isn't "LOL, guys, I want 20k from you on Target Skeleton, 'cause I'm RL, I do what I want". It is "Guys, I need 20k on Target Skeleton from all of you, or we won't complete the trial. I'm sorry, but we just won't".
And vMoL... I don't even want to think about Twins in "brave new Morrowind". I'm ready to bet that most progression groups will struggle on the first boss, who is direct DPS-check. Didn't kill him until 11th explosion? It oneshots everyone.
The requiremets will not be lowered because without the changes in content they literally. Cannot. Be. Lowered.
DPS checks are a very real thing and they do require a minimum threshold to complete. That's not necessarily the case for all of the DPS requirements you see though. A lot of DPS requirements that trials guilds have are to directly undermine, skip, or ignore mechanics to achieve the fastest times possible. One of the goals of many of these changes is to address this type of behaviour.