Lightspeedflashb14_ESO wrote: »Ice stave taunt needs to be removed, whoever thought this up needs to be fired and whoever made it so it was implemented in the game needs to be drug tested and then fired for failing.
I am a frost mage, DPS. I like the style and you ruined it for me. There aren't any magicka tanks, wake the **** up and put the crack pipe down. Buff this build type here and now, don't ruin it for those of us that aren't going to jump on the warden train.
Lol, wait, I forgot who I was talking to! Hahahahaha.
That's the thing.... if the idea was to make Ice staff able to tank too then fine. the Heavy Attack taunt makes Ice Staves not just bad DPS, but a hazard in group content (especially vet trials) for anyone besides a tank to use. Inner Fire should become the 1st skill in the Undaunted Skill line as a clear and smart solution.
Ice Staff DPS can easily be increased the same way we saw Fire/Shock staves buffed - a % damage buff. Making it a middleground between these two elements allows it to be unique and viable over alternatives. Wardens would actually have incentive to use them too for actual DPS and not strictly roleplaying lol.
It would bring Ice staves into Vet trials which they are currently are never seen in (unless you are trying to get kicked ofc).
They did get buffed, you can block 20% more damage for 30% less stam. I say that is a huge buff.Lightspeedflashb14_ESO wrote: »Ice stave taunt needs to be removed, whoever thought this up needs to be fired and whoever made it so it was implemented in the game needs to be drug tested and then fired for failing.
I am a frost mage, DPS. I like the style and you ruined it for me. There aren't any magicka tanks, wake the **** up and put the crack pipe down. Buff this build type here and now, don't ruin it for those of us that aren't going to jump on the warden train.
Lol, wait, I forgot who I was talking to! Hahahahaha.
How is it ruined? You simply don't put skill points into the passive. Saves you 2 skill points. What is the problem.
The problem is that you are decreasing your damage dealt by a significant amount by using an Ice Staff. The equivalent would be slotting an Inferno Staff but then not using any jewelry or weapon sets... it's currently horrible and purposely for making you deal much less damage.
Yes you can go "roleplaying" as a Frostmage, but you will be kicked from any semi-serious group by doing so.
A 4% damage dealt buff (and removal of heavy attack taunt) would give Ice Staves the ability to be used in endgame for at least Warden DPS.
Do you even run Vet trials or am I talking with someone who is unaware of how endgame groups and builds look in ESO?
Okay let's put some numbers to this.
Let's say you somehow do 30,000 dps single target damage with a fire staff. This means that is you had an ice staff equiped, you would of done 27,778 damage instead. Now tell me that is that really significant? You would be able to complete literally all content in the game with that 27,778 dps.
But the truth is that you will be doing both single target and AOE damage, so the difference will be much less then that, I usually around 50/50 single target and AOE damage on my sorc, so that real world difference will be much less. And you will have much better survivability.
The point of all this is if you want to main an ice staff, it is VERY simple, like unreal how simple it is, just do not put points into the passive. End of story.
Lightspeedflashb14_ESO wrote: »Ice stave taunt needs to be removed, whoever thought this up needs to be fired and whoever made it so it was implemented in the game needs to be drug tested and then fired for failing.
I am a frost mage, DPS. I like the style and you ruined it for me. There aren't any magicka tanks, wake the **** up and put the crack pipe down. Buff this build type here and now, don't ruin it for those of us that aren't going to jump on the warden train.
Lol, wait, I forgot who I was talking to! Hahahahaha.
That's the thing.... if the idea was to make Ice staff able to tank too then fine. the Heavy Attack taunt makes Ice Staves not just bad DPS, but a hazard in group content (especially vet trials) for anyone besides a tank to use. Inner Fire should become the 1st skill in the Undaunted Skill line as a clear and smart solution.
Ice Staff DPS can easily be increased the same way we saw Fire/Shock staves buffed - a % damage buff. Making it a middleground between these two elements allows it to be unique and viable over alternatives. Wardens would actually have incentive to use them too for actual DPS and not strictly roleplaying lol.
It would bring Ice staves into Vet trials which they are currently are never seen in (unless you are trying to get kicked ofc).
They did get buffed, you can block 20% more damage for 30% less stam. I say that is a huge buff.Lightspeedflashb14_ESO wrote: »Ice stave taunt needs to be removed, whoever thought this up needs to be fired and whoever made it so it was implemented in the game needs to be drug tested and then fired for failing.
I am a frost mage, DPS. I like the style and you ruined it for me. There aren't any magicka tanks, wake the **** up and put the crack pipe down. Buff this build type here and now, don't ruin it for those of us that aren't going to jump on the warden train.
Lol, wait, I forgot who I was talking to! Hahahahaha.
How is it ruined? You simply don't put skill points into the passive. Saves you 2 skill points. What is the problem.
The problem is that you are decreasing your damage dealt by a significant amount by using an Ice Staff. The equivalent would be slotting an Inferno Staff but then not using any jewelry or weapon sets... it's currently horrible and purposely for making you deal much less damage.
Yes you can go "roleplaying" as a Frostmage, but you will be kicked from any semi-serious group by doing so.
A 4% damage dealt buff (and removal of heavy attack taunt) would give Ice Staves the ability to be used in endgame for at least Warden DPS.
Do you even run Vet trials or am I talking with someone who is unaware of how endgame groups and builds look in ESO?
Okay let's put some numbers to this.
Let's say you somehow do 30,000 dps single target damage with a fire staff. This means that is you had an ice staff equiped, you would of done 27,778 damage instead. Now tell me that is that really significant? You would be able to complete literally all content in the game with that 27,778 dps.
But the truth is that you will be doing both single target and AOE damage, so the difference will be much less then that, I usually around 50/50 single target and AOE damage on my sorc, so that real world difference will be much less. And you will have much better survivability.
The point of all this is if you want to main an ice staff, it is VERY simple, like unreal how simple it is, just do not put points into the passive. End of story.
I'm not surprised you chose "No", that's cool with me. I'm just surprised you aren't smart enough to think these things through.
Let me try to break it down for you, as there are many factors in play.
- Inferno Staff grants 8% damage increase to Single Target skills.
- Dragonknights increase your Fire damage by 8%
- If you are a Magicka DPS, you will have an Inferno staff (almost always backbarred) to cast Blockade of Flame, which deals 20%+ more damage than Blockade of Shock/Ice, and gets buffed by the DK group buff as well as a Shock staff frontbar AoE damage buff.
- Magicka DPS will almost always slot an Inferno/Shock staff frontbar. The alternative is DW, never an Ice staff. Shock Staves increase your AoE DPS by 8% and is further buffed if you are a Sorcerer.
- Shock Staves have an *extremely* powerful AoE heavy attack which most Magicka DPS use to dish out high damage. Laying out AoE DoTs and Heavy Attacking with a Shock staff deals amazing AoE DPS.
- Your light attacks on Inferno staves will deal *much* more damage due to the plethora of buffs than an Ice staff.
- Fire staff and Lightning staff give very high Elemental Rage ultimate DPS which gets increased by numerous passives. Ice staff gains no buffs. A fire destro ult will deal *at least* 18% more damage than an Ice Staff ult due to the morph/DK group buffs, and is further increased for certain races and DKs themselves.
* - If you do not put points into the Destro Staff passive in order to remove the Ice Staff taunt, you purposely weaken your Shock/Fire staff DPS in the form of AoE/Single Target passive damage and making use of group buffs/skill morphs. Massive decrease in damage
I could go on and on. There are many, many factors.
The Ice staff has exactly zero benefit. Also Magicka DPS is not supposed to be blocking as that is the tanks job, whereas your is to deal damage.
This thread is meant to give Ice Staves a buff to desl 4% more damage dealt, which gives them some help in the case of being frontbarred by some Mag Warden DPS in the future.
If you wanna play politics on a gaming forum (lol) and use the literal definition of "viable" to make a point, then it is "viable" to slot Ice Furnace as a tank and punch Rakkhat with your fists in between spells as a DPS, since you can technically still win this way.
Increasing damage done by 4% will not make ice staves viable, because they already are – it would simply make them better. I don't believe it's needed.
No, they aren't viable.
They are severely outclassed DPS-wise by Inferno/Shock staves in every way. This is why you will not find anyone using them in endgame unless they're roleplaying lol. In that case using your fists works too
Even before the passive 8% damage buff to Shock/Inferno staves arrived it was a rare sight to find endgame Frost staff users.
Increasing damage done by 4% will not make ice staves viable, because they already are – it would simply make them better. I don't believe it's needed.
No, they aren't viable.
They are severely outclassed DPS-wise by Inferno/Shock staves in every way. This is why you will not find anyone using them in endgame unless they're roleplaying lol. In that case using your fists works too
Even before the passive 8% damage buff to Shock/Inferno staves arrived it was a rare sight to find endgame Frost staff users.
@Vaoh Careful now with calling things not viable. I created a thread asking if we (as a community) could all agree that bow builds aren't viable, and cease the double bow builds. And what did I get in return...? A bunch of players pointing out random bits of data here and there of not even a handful of people pulling high DPS with it. People went insane, talking about how bow builds are perfectly viable. And how I was wrong for asking such a thing, and having issues with those who go about using bow builds. Lol. I was called toxic, elitist, and all types of negative things. All for having an issue with bow builds, and bow build users.
But in all seriousness, I do agree with you. Something needs to be done about ice staves, because where they sit now (damage-wise) isn't acceptable.
andreasranasen wrote: »Why would anyone vote no on this?
No one uses Ice Staffs right now. You get kicked from trial guilds for even thinking of slotting one.
Ice Staffs needs a dmg increase buff!
andreasranasen wrote: »Why would anyone vote no on this?
No one uses Ice Staffs right now. You get kicked from trial guilds for even thinking of slotting one.
Ice Staffs needs a dmg increase buff!
Because other staves are better, not because you can't complete with the ice staff.
I vote no because it will be OP. It already has that defensive bonus and you can block for magicka with it. If you give it damage and leave that thing - there will be no reason to choose. Especially in PvP. Even in PvE - why bother thinking which skill to put where and which staff to use on which bar, if you can just use ice staff and have ALL your damage increase AND be able to block better?
Ice staff is viable, just not optimal for dps. And still a sorc with Ice will probably outdps most other builds maybe even optimal builds like NB.
Are we gonna ask to make 1hand and sword viable (=optimal for you, looks like) for DPS?
VierulSquirrel wrote: »andreasranasen wrote: »Why would anyone vote no on this?
No one uses Ice Staffs right now. You get kicked from trial guilds for even thinking of slotting one.
Ice Staffs needs a dmg increase buff!
Because other staves are better, not because you can't complete with the ice staff.
I vote no because it will be OP. It already has that defensive bonus and you can block for magicka with it. If you give it damage and leave that thing - there will be no reason to choose. Especially in PvP. Even in PvE - why bother thinking which skill to put where and which staff to use on which bar, if you can just use ice staff and have ALL your damage increase AND be able to block better?
Ice staff is viable, just not optimal for dps. And still a sorc with Ice will probably outdps most other builds maybe even optimal builds like NB.
Are we gonna ask to make 1hand and sword viable (=optimal for you, looks like) for DPS?
They should remove the block passive since they want players to better manage their resources. And you should not be able to compare Sword and board to ice staff in terms of dps or tanking in any game. Other MMOs tanks deal damage through their class abilities and aoe taunts/debuffs. Not an ice staff.
Also a sorc may be able to out dps with an ice staff, with a pet. Which isn't always viable in dps situations. The taunt also makes it obsolete in its current state.
Increasing damage done by 4% will not make ice staves viable, because they already are – it would simply make them better. I don't believe it's needed.
No, they aren't viable.
They are severely outclassed DPS-wise by Inferno/Shock staves in every way. This is why you will not find anyone using them in endgame unless they're roleplaying lol. In that case using your fists works too
Even before the passive 8% damage buff to Shock/Inferno staves arrived it was a rare sight to find endgame Frost staff users.@Vaoh, @phillyproductphillyproduct wrote: »
Learn your words before you use them.
Just because ice staves are worse than the other two, DPS wise, does not mean it's not viable – hence my first reply.
Sheva I 7 I wrote: »well with stupid taunt they added in, it wont change a thing. Who wants a dps in trial, that constantly grabs aggro
Jemcrystal wrote: »On the brighter note I can buy ice staves really cheap!
Peekachu99 wrote: »
Edit: Also fun is how one's strategy changes. Velindreth, for example, you taunt then either shield spam or just bolt escape (refreshing path if NB) around the room and she just spend the whole fight roaming in circles
Wait... Why are we talking about making ICE staff DPS? We have the fire staff. The OP broke it down perfectly. FIRE = single DPS, Lightning = AOE, and ICE = "tanking"/or CC. What is the problem with this? Is it that hard to carry 3 staffs?
Wait... Why are we talking about making ICE staff DPS? We have the fire staff. The OP broke it down perfectly. FIRE = single DPS, Lightning = AOE, and ICE = "tanking"/or CC. What is the problem with this? Is it that hard to carry 3 staffs?
The problem is that in end game it's completely useless. I'd love to see someone try to wind up heavy ice attacks to taunt the axes in vAA. I'm no tank but I'm guessing they'd die on the first attempt.
Lightspeedflashb14_ESO wrote: »andreasranasen wrote: »Why would anyone vote no on this?
No one uses Ice Staffs right now. You get kicked from trial guilds for even thinking of slotting one.
Ice Staffs needs a dmg increase buff!
No one ever used ice staffs in the way you are wanting them. They were never the bis for magic, they were always second or third class in dps. If you want to dps with an ice staff, do it, as long as you don't have the skill points into the first passive, you will be okay. You will be able complete all content in the game.
Now you are going to cry about ice staff usage not setting the world on fire in trials, geuss what, the type of person that wants to get those high scores and best times and such will not care how they get it done. It is all about efficiency and effectiveness for those people and the ice staff was never on the table for them. These type of people are literally 1% of the people in the game.
I for one love the changes to the ice staff and Really enjoy having more options for tanking then the s/b. They don't need more damage because you survive so much better then a fire or lightning staff. Think about, you are asking for a damage boost to a weapon that you will already take 20% less damage when blocking. That is huge.
Lightspeedflashb14_ESO wrote: »I like that the frost staff is more defensive, that is why I choose no, it makes no sense for a defensive weapon have the same buffs as an offensive.